Name: Alkhillion (pronounced All-kill-yun)
Nickname: Alkhil (pronounced all-kill)
Gender: Male
Race: Imperial
Age: 25
Birthsign: The Thief
Height: 5'6
Build: Lean, not very muscular, but the muscles he does have are very defined and are quite powerful for their size.
Eye Colour: Grey-ish blue
Hair Style: Rogue knot
Skin Colour: Darker than most of his race, but no where near as dark as a Redguard.
Image: (N/A)
Class: Assassin
Focus: Close-up assassination missions and Infiltration
Skills: Short Blade, Marksman, Light Armor, Security, Sneak, Illusion, Alteration, Hand-to-Hand
General Appearance: Alkhil stands about five feet and six inches, which is more on the shorter side of average for the height of the Imperial Race. However, his body isn't stocky, like many of the shorter Imperials, for he has kept his musculature lean, yet strong. Atop this body sits a head that is always calculating, yet rarely seen, as it's usually covered by a cowl, but on the rare occasion that it's not, the light brown hair is pulled back and tied in a knot, which is known as a Rogue Knot. Below the hair sits a pair of eyes that have enraptured many people before they were killed. They have a peculiar, grey-ish blue color, but when they are looked directly into, the irises seem to be swirling, as if a massive hurricane raged within each. However, when Alkhil walks among the public, he slips on a small ring which is enchanted with a small, illusion enchantment, which hides these unique eyes and show's the general public just a regular set of blue eyes.
Tattoos/Scars: A long tattoo, which resembles a thorny vine, twists around his left arm and disapates at the wrist, so not many see it. It is one of the only reminders he has of where he came from and the family which thrust him onto a path he had no intention or want of following.
Clothing: Under a dark red robe and cowl, Alkhil hides a cuirass of Mithril and a matched pair of greaves to go along with it. On his feet, he usually wears a pair of black moccasins.
Armor: Mithril Cuirass, Mithril Greaves
Weapon: An Elven dagger, which he uses for every assassination mission, other various fine steel daggers, a Black Bow(if allowed), and twenty(20) Silver arrows in a quiver on his hip.
Pack/Pockets: Multiple potions of healing, several poisons of varying strengths, a flask of water, and approximately twenty feet of rope.
Magic: Particularly skilled in the schools of Illusion and Alteration, but knows a few particular Destruction spells and can use them very effectively.
Mentality: Is disgusted by what the Empire has become, and see's it as his duty as an Imperial to do whatever is possible within his power to restore an Emperor, chosen by the Nine, to the throne and have a peaceful Tamriel once again.
History: Alkhillion was born as Varrus Mercurius and to a family that was well-known for producing legendary Knights of the Imperial Legion. As soon as he was born, the duty was placed upon him to follow in his family's footsteps and take up the mantle of the Imperial Legion. He never liked it, but he was forced to train to be the best soldier to ever walk the face of Nirn, just as his father, his father's brothers, and every male-child of the Mercurius family before him had. Alkhil hated this with a passion, but did it anyway, to please his mother, who was one of the only people to ever understand why he disliked what he did. He even joined the Legion itself, and served in three outposts, the final one near the Valenwood. It was there that he learned of his mother's death. She had been the one thing keeping him in the Legion, so when she was gone, he shocked his whole family and every person living he had ever known, and he deserted into the Valenwood, where he was captured by a roving patrol of Bosmer. At this time, he had only seen about nineteen(19) years pass, so he was fairly young by human standards, and almost a baby by Mer standards. Having shed himself of the trappings of the Imperial Legion upon desertion, he was clad only in a few simple garments when he was picked up by the patrol, which was probably a good thing, considering the dislike of the Legion by the local Bosmer, who were subject to much verbal abuse by the soldiers. After two(2) full years in captivation, he was released by the Bosmer who held him, and upon his release, he was taken in by a Bosmer who was almost old enough to be considered an elder and had been a well-known thief and assassin during his days. The Bosmer gave him the name Alkhillion, and taught Alkhil almost every thing he knows pertaining to stealth and the skills that fall into that category. Less than half a year ago, the old Bosmer was assassinated while he slept. Alkhil and most of the Bosmer's associates have placed blame upon the Dark Brotherhood, but the actual assassin has never been found, due to the total chaos in Tamriel, and it sticks like a thorn in the back of Alkhil's mind, as he wanders the country-side, attempting to find a way to save Cyrodiil from itself and to find the killer of his master and true friend, who had bequeathed to him not only most of his material possessions, such as the Mithril cuirass and greaves, and the Elven dagger, but many immaterial things, such as memories, skills, and even principles, which he follows to the utmost, even now.
Well, I agree that we should start in an encampment near Cyrodiil, but not within sight of the city. Maybe near the Ayleid ruins nearby? Or the abandoned Fort Urasek? I also agree that the ones who form the guild should be summoned in some form or another by this mysterious Khajit. And as for the first quest, it definitely should NOT take long, because that would decimate the ranks of roleplayers, as some roleplayers these days just want the face-paced, everything-happens-right-now roleplays. But not too short, as that would limit in-game character development. In the end, it's really up to you, but those are my suggestions/answers to the questions.
EDIT: Sorry for how long everything is, at the moment. XD
I get random spurts of muse and this happened to be one of them.