» Sat Feb 19, 2011 3:44 am
The problem as I see it with money is that in Oblivion, you had to pay with cash to raise your stat points. So now the designers have to go around afraid that if they give you too much money you'll super-enhance your character and become uber powerful way too early. Then they are afraid to ever give you any money for anything, and you can't EVER buy any armor, or magic items, or anything cool. You're always broke, and always waiting when the real money is going to come, but it doesn't. That's a mistake, but one that can be fixed easily enough. Don't make us spend money to buy skill points. Period. That's broken. Give us Skill Points for finishing quests and let us choose where to spend them at the trainers wherever we like. The money we earn can then go toward items. Stop making all the magic items so expensive also. For a simple ring of +5 Hitpoints it can cost 1500 Gold or more, but +5 HP is not very much and when we need it is 1st level, so why do we have to wait until 10th level to afford such a stupid item at that? And the things we want to buy at 10th level cost so much you can't afford those until you're 20th level. I never get to buy anything in these games, because I'm spending my money on spells and skill points. Spells should also be separated from the money system. If you do work for the Mages Guild, you get Spell Points, and you use those points to figure out what spells you want to buy. You can get a job (Using Radiant Story) from any mage in any town to earn spell points. You still can't buy spells you're too underskilled to know for your level, obviously.
When you take away all of the things you end up spending all of your money on in this game, such as those I just described, what's left is costume apparel and magic items. Now you might just begin to have the cash to buy such things for a change.
So I want the Rewards to be re-done so they make sense. Say you do a quest for a man whose brother is a mage, but you don't know that at the start. Once completed, he tells you yeah, his brother is a mage, too, and he's putting in a good word for you. When you return to the Mage's Guild, you have a letter waiting for you that says such and such man in our Guild said you helped him, so we award you 50 Spell Points to spend on spells. Now there's a Reward you can sink your teeth into, and it's not all about money.
In the current system, Bethesda focuses too much on money, and then never provides enough of it.
In World of Warcraft, you can often do things just to make money besides steal it from every house you walk into, an honest way to make some money, like crafting and selling your potions for real money. And you can go fishing and sell the gems you find that the fish have swallowed. You can mine dirt for gold or ore or minerals worth money. You can skin creatures for their fur and sell them. There is always a real job nearby to make money doing something. But in TES games, you only get money by stealing it from homes, or adventuring in the wild. In Nehrim, a Total Conversion Mod for Oblivion, they gave you the job of a Bounty Hunter tracking down enemy after enemy and after each one, your reward got more lucrative, and you could buy some cool stuff then. That Mod's designers were much more generous than Bethesda's designers seemed to be.
There are many roleplaying games out there like Dungeon Siege and Diablo that focus on all the stuff you can buy, and the addiction of shopping for cool items that do cool things and make you look a lot more cool. But in TES games, that has been severely lacking, and I think it's very important part of gaming because people who sit around playing RPG games are often not rich, and we enjoy having an outlet that makes us feel like we can go and buy stuff more often than in real life. Cause real life, at least for me, svcks most of the time, and I need this kind of escape.