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Rewriting History- Part 1
3E427- Dagoth Ur creates Akulakhan from the heart of Lorkhan. The Nerevarine was freed by the Empire, but too late.
3E427- The Blight increases in strength, causing most of Vvardenfell to fall sick and die. Those who remain are met by Ur, Akulakhan, and his army of magically enhanced dreamers.
3E429- Vivec and Almalexia are publicly executed. The fate of Sotha Sil is unknown.
3E429- Morrowind is completely under the control of Ur, the empire is driven out, and its people have had their free will completely eradicated.
3E440- Dagoth Ur has begun to convert the other provinces. Black Marsh, Skyrim, High Rock, and Hammerfell are taken. Cyrodiil has become a fortress. Valenwood and Elsewyr have united in their defence, forming the Wilder Alliance. Nobody has heard from the Summerset Isle.
3E446- The Emperor and his heirs are assassinated, and the ill-fitted Martin Septim now reigns.
3E450- Communications cease and history goes unrecorded.
It is the year 3E457, in the province of Cyrodiil, in outskirts of the Imperial City. The Empire is in ruins, and the Sixth House reigns throughout most of Tamriel. People die in the streets with the blight, Corprus is spreading. And every night more people are converted through their dreams into Sixth House Cultists.
People have been forced to stay indoors by what remains of the Imperial Legion- a quarantine, designed to keep the diseases- and the conversions- from spreading. As far as anyone knows, there is no way to be allowed out of the shelters.
Everyday life is difficult. Nobody can tell who might be a dreamer or not, and the cities grow emptier by the day. Ur has sent out his people in search of the Elder Scrolls, in an attempt at total victory.
But there is one hope. A young bard has had a dream. She dreamed that Uriel Septim ordered the Elder Scrolls be sent to Solstheim before he died, hidden somewhere in the frozen north which Ur has now turned his mind from.
The Imperial Legion have set it about the Imperial City, quietly, that they are looking for a secret task force, a small group of civilians who will hopefully be able to move unnoticed amongst the Sixth House and gather information.
Only the desperate, the brave, and the foolhardy would dare to answer this call, and risk blight, corprus, assassination, brain-washing, or complete obliteration at the hands of Dagoth Ur and Akulakhan. And the desperate it will be.
Hear now the tale that will never be remembered, a tale that stretches across land, time and space. A tale of Aedra and Daedra, a tale of power and horror and love and heartbreak, and terrible decisions. This is the tale that will rewrite history.
The world will never be the same.
Starting:
You can be whoever you want. We'll start in a shelter on the outskirts of the Imperial City. Your starting post takes place in the shelter, sitting in on a quiet meeting with a Captain of the Legion as he looks for recruits.
Rules:
-I claim the first and second posts for myself, and only I can post up the new threads.
-No ubering, character controlling, or anything of that ilk unless you have express permission from all parties involved.
-You can join at any time, but you must PM your character sheet for approval first, and then I will advise you on how best to join.
-Everybody is welcome here: beginners and pros. Just be willing to learn, and to have a good time.
-I am completely in control of this roleplay. I will avoid doing too much with people's characters, but there may well be moments when I need to move time along or unlock someone's character. I apologise in advance for any problems this might cause.
-Vampires and Werewolves are welcome, if played properly. Ditto assassins and their ilk.
-Just have a good time.
-Also PM me a short description of your character to add to the heroes section.
Who will you be?
Nickname: Ren
Race: Breton
Gender: Female
Age: 19
Birthsigns: The Lover
Focus: Stealth and Social
Skills(In Game): Sneak, Acrobatics, Athletics, Speechcraft, Blade, Security
Skills(NonGame): Sleight-of-Hand, Acting, Singing
Class: Bard
Class Description: Renoit is skilled at being a bard: she sings well, has a good sense of humour, tells very exciting and innovative stories and can juggle like nobody's business. However, she isn't really good at much else- she nearly drops her blade when fighting, even though she's been trained, she isn't exactly graceful, although she has her moments, and nobody would consider her strong or magical to any noticeable degree. Even she is unsure how she survived this long.
General Appearance: She's petite, very small-boned and slender-limbed. To most, she appears fragile, until one notices her wiry agility and incredible resilience. Her skin is very pale. Her dark brown hair is pinned back into a long plait down her back. Her large eyes are light purple with an elvish tilt, rimmed by darkly by long eyelashes. Her nose is small and straight, and her smile is even and friendly. A spattering of freckles crosses her nose and cheekbones. There is something beautiful about Ren that tends to strike people late, a subtle beauty, unusual and unique but hard to notice at first glance, and sometimes at all.
Hair: Thick brown, worn back in a plait.
Eyes: Light Purple
Height: 5ft0"
Build: Petite, Agile
Skin: Pale
Tattoos/Scars: None
Personality: Sharply intelligent, willfull and very self-sufficient, Ren has been living rough for a long time and it's toughened her. She likes to make people happy, and is very compassionate and friendly, although she requires time to herself and spends a good deal of her time day-dreaming. She's a deep thinker, and likes to solve puzzles or challenges, and can be quite competitive (but only if she knows she'll win?) She has a fiery temper and little patience, but she regrets it when she lashes out.
She embarrasses easily, however, and can be a little nervous of people at first. She's quite contrary, both towards others and simply in herself: she'll say one thing one day and then something completely different the next. She has a good-natured sense of humour, although she can be a bit zany at times. Those who get past her eccentricities find her to be the most loyal of friends.
She has tendencies towards drama, and also has fits of bravery which frankly she'd do better without.
Weapon(s): A rusty iron dagger.
Clothing/Armour: Knee-high leather boots, and a pleated and faded black skirt that just reaches her knees. She has a loose blue shirt on and a patched-up long black coat. Around her waist is a heavy utility belt. She has a pair of fingerless leather gloves that extend to her elbows, and around her neck is a septim hung on a leather thong.
Inventory: Change of clothes, food rations, a waterskin.
Misc Skills and Traits:
-Ren tells wonderful stories.
-Ren is an untrained but beautiful singer.
-Is terrified of heights.
-Loves animals.
-Has occasional mood swings which might put others off balance- her passionate nature doubtlessly being an effect of her birthsign.
Short Bio: To be revealed.
Nickname: Winna
Race: Dunmer
Gender: Female
Age: 56 (appears 30)
Birthsigns: The Warrior
Focus: Combat
Skills(In Game): Athletics, Blade, Marksman, Alchemy, Restoration, Destruction
Skills(NonGame): Intimidation, Blessing, Dodge, Repair
Class: Warrior Priestess/ Knight of the Lily
General Appearance: Winna is tall and shapely. She has lean muscles that come from training, not body-building, making her body very toned. Her features are sharp and proud, but somehow sad. Her silky raven hair has been cut short. Her skin is unusual, being silver rather than ashen grey or blue, and her eyes are soft red. Oddly, she has no scars, despite having been in many fights and received many injuries.
Hair: Short Black hair
Eyes: Light Red.
Height: 5ft7"
Build: Tall, strong
Skin: Silver
Tattoos/Scars: None, strangely.
Personality: Once vibrant, alive, and friendly, Winna is now a darker person. She keeps her answers short, and keeps her opinions to herself. She will usually refuse to take orders, rather doing things her own way, even to the detriment of the team. She's hurting deeply inside, and it shows, though she refuses to talk about it.
Weapon(s): Silver longsword and steel shortsword, both with angels on the hilt. A matching silver bow, and a quiver of swan-fletched arrows.
Clothing/Armour: A full set of Fitted Chitin armour. Beneath this she wears a golden shirt, and black leggings.
Inventory: Various potions and ingredients, arrows, food rations, a delicate religious pendant, with the symbol of Dibella on it. Various soul gems and a few scrolls.
Misc Skills and Traits:
-Winna can bestow blessings- and curses- on others.
-Winna is a fairly decent at repairing things, and has good knowledge of traps.
Short Bio: Winna was once a high priestess and Lily Knight. She loved her Gods, and Dibella in particular, for all the beauty and love she put in the world. When Ur began his campaign, and the blight and horror of corprus spread to Cyrodiil and the rest of the world, and Akulakhan slaughtered thousands, her faith completely shattered. She turned mercenary, and hasn't looked back.
Part 1:
The mission offered to the group was to gather information on Ur and his dreamers, and any other useful information for the empire. The group left the Imperial City Shelter via a portal with few supplies and various disagreements. It was decided that they should head for Morrowind, as they could get more useful information directly from there than they could by wandering aimlessly around- and possibly in the hopes that a solid plan might keep the group more together. Nobody is really happy with the Empire's quest, but with no alternative, they have no other hope but to follow it. They were attacked by a pack of wolves, which luckily were not carrying any contagious blight, and after spending the entire day walking the group have now set-up inside a cave to get some rest and wait out the night.
Dar'Shandi has yet to have made an impression on the hearts of either of the females.
Part 2:
The group set up in the cave, only for a blight storm to start. Luckily, they were able to wait out the night, during which three newcomers came to also take shelter- one righteous dunmer by the name of Arrallyn, one cheerful bosmer by the name of Arathor, and one shady khajiit by the name of Kharro.
However, the group's near fatal dysfunction rose up once more, causing Fin and Dar'Shandi to attack each other, Ren to let loose at Kharro, and general chaos to descend upon the group. Some of the more foolhardy members are discussing a suicidal attempt at taking Ur's life. The group have recently become under attack by corprus beasts, and the battle is not going well.