I'm rich

Post » Tue May 17, 2011 1:57 am

I hate how in Morrowind and Oblivion, that once you get a certain amount of money, you run out of things to buy.

In Morrowind, you really could only spend your wealth on expensive enchantments, which was boring.

In Oblivion, it was houses and upgrades, which you could buy quite easily, so once you bought everything you were in the same predicament.

In Skyrim, I want more things to buy, or at least whatever I want hard to save up for. Thoughts?
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Mr. Ray
 
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Post » Tue May 17, 2011 8:07 am

in morrowind- you couldent sell your 1200000 septim items
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Symone Velez
 
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Post » Tue May 17, 2011 3:42 pm

An arena where you can bet your money? Donations to warring factions? Taxes? Some sort of investments?
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Pumpkin
 
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Post » Tue May 17, 2011 5:24 am

i'm hoping it's a lot more difficult to get rich. Todd already mentioned that items like arrows will be scarce, for example.

I ended up having to install the Enhanced Economy mod for Oblivion and tweak it to make merchant prices a lot more expensive. For New Vegas I installed the Expensive Wasteland mod and that improved the experience a great deal.

Becoming too rich too easily is boring.
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Max Van Morrison
 
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Post » Tue May 17, 2011 4:18 pm

i'm hoping it's a lot more difficult to get rich. Todd already mentioned that items like arrows will be scarce, for example.

I ended up having to install the Enhanced Economy mod for Oblivion and tweak it to make merchant prices a lot more expensive. For New Vegas I installed the Expensive Wasteland mod and that improved the experience a great deal.

Becoming too rich too easily is boring.

Yes, I agree..I would like it to be difficult to become rich. In both Morrowind and Oblivion, that was not the case.
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C.L.U.T.C.H
 
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Post » Tue May 17, 2011 12:27 pm

I hate how in Morrowind and Oblivion, that once you get a certain amount of money, you run out of things to buy.

In Morrowind, you really could only spend your wealth on expensive enchantments, which was boring.

In Oblivion, it was houses and upgrades, which you could buy quite easily, so once you bought everything you were in the same predicament.

In Skyrim, I want more things to buy, or at least whatever I want hard to save up for. Thoughts?

I agree, a better balanced economy would be great. But its very rare in games, I can't think of any good example for comparison. There needs to be very high priced items. Not even weapons/items because you can just get them questing I am talking about stuff like houses and other non essentials.
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RUby DIaz
 
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Post » Tue May 17, 2011 4:15 pm

I agree. Money became useless after level 5 in the previous games, and that svcked. I hope they implement some kind of taxation-system in Skyrim. Would be realistic too...
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Holli Dillon
 
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Post » Tue May 17, 2011 8:25 am

This is a problem I hear people complain about quite often in regards to just about every game that allows you to collect money. I do not know of any games that do a good job of giving the rich stuff to buy or any system that prevents the eventual breaking of the system.

Dr. G, while those are interesting ideas, I think the major flaw with them all is that the only reason to bet or invest is to make more money which is what you are trying to use in the first place. Taxes would just be a pain in the [censored] with no benefit besides draining off your profits.
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BaNK.RoLL
 
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Post » Tue May 17, 2011 11:22 am

I agree. Money became useless after level 5 in the previous games, and that svcked. I hope they implement some kind of taxation-system in Skyrim. Would be realistic too...


Ah, the reason my character is facing execution at the start of the game: tax-dodging!
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Glu Glu
 
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Post » Tue May 17, 2011 5:50 am

My guess is that we will end up installing a mod to tweak the prices, but fortunately this type of mod is usually very small and doesn't impact frame rates or load times.

With Enhanced Economy, the prices for spells in Oblivion became so expensive that I had to work my ass off to earn gold and discover loot in dungeons in order to buy each spell. It felt like I really earned each of those spells.

There is an excellent mod for New Vegas that allows you to adjust prices anywhere from 2x to 10x, depending on how much of a challenge you want to experience.
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*Chloe*
 
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Post » Tue May 17, 2011 2:11 pm

Taxation on the dragon born I think not lol, guard-'stop criminal scum, pay up or..' dragonborn-*force push dragon shout* 'pardon' lol
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lexy
 
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Post » Tue May 17, 2011 12:30 am

I agree. Another thing Bethesda should do is make items less valuable. In a game with so many places to explore it's easy to get so many items that you'll become very rich very quickly. In Morrowind they tried to solve this by giving most merchants a ridiculously small amount of money to spend, but it didn't really work.
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WYatt REed
 
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Post » Tue May 17, 2011 3:51 am

It's a choice to become rich in my opinion. I played the first time through getting rich like most people would, but the next few times I would only take things I would use and only barter if my net gain was even. I think I had 1000 gold at most.
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Emerald Dreams
 
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Post » Tue May 17, 2011 4:57 am

I like how in Daggerfall, it cost a crap load of money to buy a house, a ship, enchanting thing, or even summoning a Daedric Prince (all in the 100,000 gp or higher range). This, combine with the banking system and weighted gold, I find myself sending (and losing) money every time I visit a city, very fast.
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Erika Ellsworth
 
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Post » Tue May 17, 2011 9:31 am

This is a problem I hear people complain about quite often in regards to just about every game that allows you to collect money. I do not know of any games that do a good job of giving the rich stuff to buy or any system that prevents the eventual breaking of the system

I agree that I don't know of any games that do this well, but all I want really is to have things less valuable, or just to make money harder to obtain.
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Laura Wilson
 
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Post » Tue May 17, 2011 2:59 pm

Dr. G, while those are interesting ideas, I think the major flaw with them all is that the only reason to bet or invest is to make more money which is what you are trying to use in the first place. Taxes would just be a pain in the [censored] with no benefit besides draining off your profits.


Yes, the idea of betting and investing have the possibility to make a profit, there is also the possibility of getting nothing in return. Betting on Gladitorial combat would be something for the lower income people to play around with, by spending 100 septims here, 500 septims there, but then you can get into the higher echelons of the investments. Lets say X wants to start a business, but needs 25,000 septims to set up a shop in Y town. You can either choose to pay the person the money and have hopes they will achieve their goal, set up shop, and you would get whatever back, such as a unique item, septims, free gear, or losing all your money. It would just be a sideshow attraction, but could be fun.
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Amy Melissa
 
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Post » Tue May 17, 2011 10:23 am

The kind of Lo0t you bring in is probably a more important factor.
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Sierra Ritsuka
 
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Post » Tue May 17, 2011 9:47 am

Pheeww. Thought this was going to be some rich 10 year old boasting and telling them to come out with teh game now because he is too important too wait.
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Setal Vara
 
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Post » Tue May 17, 2011 2:15 am

After 600 hours it is really hard not to have more money than the nine. Especially when you are collecting very valuable gear from every bandit you kill. Paying large sums for enchantments helps, but once I have the gear I'm looking for there really isn't much sense in taking goods from corpses. I don't have much use for a house and I don't use mounts as a rule, so wasting money on them isn't a priority.

I did like the implants in fallout new vegas, though. It was easy to shed 25000 caps to get the ones I use. But once those are taken there eally isn't much else to buy. Gambling half heartedly eats a lot of extra caps though.
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Emmie Cate
 
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Post » Tue May 17, 2011 1:51 am

in morrowind- you couldent sell your 1200000 septim items

Actually you could...
It wasn't easy, but if you sold enough items of 10,000 gold value to the mudcrab merchant you could then sell you 120,000 gold items by trading that for 11 10K items and 10K.
Then sell each item again. Sure it took 12 days, but he got you the money in full...

I agree, we need merchants that only deal in high level items for a lot of money. Maybe spellmaking could be more expensive?
I'd like to see gold sinks, how I don't know, but they have never been good at making gold useful.
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LuBiE LoU
 
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Post » Tue May 17, 2011 2:19 pm

Pheeww. Thought this was going to be some rich 10 year old boasting and telling them to come out with teh game now because he is too important too wait.


http://www.youtube.com/watch?v=98958txVSrE&feature=player_detailpage#t=10s
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Ron
 
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Post » Tue May 17, 2011 3:41 am

Some things would be unique kick ass super mana efficient spells. Unique giant souls, or beyond normal enchantments from enchanters. Durability or damage or DR upgrades for weapons and armor.

Houses of course.
Mercenary companions, maybe hire for a set (12-48) time period for your personal "raids".
As stated, shop investments.
Beyond 100 training, or learn an extra perk from a trainer.


That is quite a few money sinks and most of them can add to the game world. (All of them could cost 10,000 easily, and likely more)
But I would like to see inn rooms or shacks available for purchase for much less than a house.
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Austin Suggs
 
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Post » Tue May 17, 2011 9:03 am

I think this is a great topic to address. Getting rich too quickly would ultimately ruin the games replayability. So what do we do with all our cash? How 'bout the option to invest into different venues -- kinda like what they did in Oblivion, 'cept much more meaningful. If you invest 1500 gold in a shop, expect to see new items, hired bodyguards, or maybe a new questline to further the shops renovation or the addition of rare inventory. Basically what my point is, rather than just utilizing currency to obtain items and goods, we should be able to put it toward the worlds expansion, allowing for more doors to open for the player. Unfortunately, we're always going to run into that dead end where we've just bought EVERYTHING. So make money that much harder to come by.
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Jesus Sanchez
 
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Post » Tue May 17, 2011 11:07 am

Even buying "slaves" for your house would be a good investment to spend your money on. But to add the next level of realism, you have to stock the kitchen with food/drinks so the "slaves" don't die. With slaves having certain skills costing more, you can technically buy and build your own personal stronghold without needing to go to a guild or whatever for services (minus selling stuff).

The only thing that I can see against taxes is that the Census and Excise office might not be around with the fall of the Empire (Technically) 200 years prior. The Imperials wouldn't have the grasp on the province as they would have had previous generations.
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Nicole Elocin
 
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Post » Tue May 17, 2011 3:38 pm

The only games I've played where the more coin you earn, the better gear you can get seemingly endlessly are games like Forza. Because I'm level 41 in that, and am a far cry from being able to buy some of the cars I want. I do find that in most rpgs's I can get super rich and sigh, as I can't really buy real estate (well you can in Fable 2), at least to a point where it matters.
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Nicole Kraus
 
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