From the pics it looks like you upped the contrast and possibly made an emboss effect to the default textures to bring out more detail?
Actually, It went like this:
Open -> Duplicate Layer -> Overlay -> Flatten-> Sharpen
...but sometimes that didn't work too well, made things too dark, so then it was usually...
Open -> Duplicate Layer -> Color Dodge -> Flatten -> Sharpen
...but there were a few that STILL didn't look right, and those could go like...
Open -> Duplicate Layer -> Overlay -> Opacity 50% -> Duplicate Layer -> Opacity 100% -> Color Dodge -> Flatten -> Sharpen
...and then there were the ones with transparency, which had to go...
Open -> Save as DDS -> Close -> Open -> Overlay (or whatever) -> Flatten -> Sharpen
4594 textures, all with different issues.
Did you automate the process in Photoshop or did you do it one by one (must've taken quite a while)?
One by one. :wacko: I've been working on the blasted thing for months.
Someone should do this but make all seamless textures twice the resolution (at least) which would be very easy to add to the script recording (copy current texture, make a new document of higher res, paste texture as many times as it fits into that res, voila - a higher res texture
)
The textures can be used as a resource if anyone else feels up to it. I'm done. :dead: