[REL] Richer Textures

Post » Mon Mar 14, 2011 3:55 pm

I made a texture replacement. Horray! :celebration:
It kicked my ass. It truly did. :banghead: But it's done! :twirl:

I made Morrowind moar purty. Everything except the buggering menus. I couldn't get them to cooperate. :brokencomputer:

Pictures are better than words in the case of graphic mods, so go have a look: http://tesnexus.com/downloads/file.php?id=34510
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Laura Wilson
 
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Post » Tue Mar 15, 2011 2:36 am

Looks really nice.
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Anna Krzyzanowska
 
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Post » Mon Mar 14, 2011 9:23 pm

oooh, looks nice! i'll try it out some time :foodndrink:
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Kayleigh Williams
 
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Post » Mon Mar 14, 2011 8:33 pm

Wait... a texture mod that doesnt make everything look plastic! Madness! :bonk:

[downloads]

Nice work brew B)

Looks like loads of effort went into it.

:wub:



Edit: any effect on FPS? some of the more detailed texture packs can slow stuff down.. i really shud move all my Morrowind stuff over to my newer awesome computer...
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Shianne Donato
 
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Post » Mon Mar 14, 2011 7:22 pm

Edit: any effect on FPS? some of the more detailed texture packs can slow stuff down..

None that I've seen so far. It was made for an old laptop of mine so the sizes of the textures aren't that big.
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rheanna bruining
 
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Post » Mon Mar 14, 2011 9:39 pm

Wait... a texture mod that doesnt make everything look plastic! Madness! :bonk:

-snip-


ooooooh.. man....
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Beth Belcher
 
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Post » Mon Mar 14, 2011 10:32 pm

I suppose this'll be nice for those on lower-end computers. They do look pretty good, even though they are low res.
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Calum Campbell
 
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Post » Tue Mar 15, 2011 1:45 am

Probably gonna take a stab at these and see how they look in game, seem pretty decent though - good job
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Holli Dillon
 
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Post » Tue Mar 15, 2011 2:34 am

It looks nice! :)
Wait... a texture mod that doesnt make everything look plastic! Madness! :bonk:

I don't know of any large texture mods that does that. :P
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Joe Alvarado
 
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Post » Tue Mar 15, 2011 4:40 am

It looks nice! :)

I don't know of any large texture mods that does that. :P

Yeah it's enchanting that's responsible for that lol
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FoReVeR_Me_N
 
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Post » Tue Mar 15, 2011 3:21 am

This looks really great! I was planning on going back to the vanilla textures anyway, so it's just perfect that you decided to release this now - yours look much better than vanilla, but have the same style, which is exactly what I want. :)

By the way, you're saying it's not high-res... but the textures aren't vanilla-size either, are they? They look so much more detailed.
If you tell me now they're not even *bigger* than vanilla... that would be unbelievably awesome.

I don't know of any large texture mods that does that. :P

To each his own, but I had pretty much exactly that problem with any texture replacer I tried out until connary came along.
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James Potter
 
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Post » Tue Mar 15, 2011 2:16 am

What's nice is that this replaces some textures that I do not have a replacer for yet, so now I'll have even less vanilla textures in the game!

God, you even did the birthsigns. :D

To each his own, but I had pretty much exactly that problem with any texture replacer I tried out until connary came along.

Maybe I'm misunderstanding what was meant with plastic here.
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Ashley Hill
 
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Post » Mon Mar 14, 2011 8:42 pm

This looks sweet! :)

I'll at the very least use it as a base, because it replaces everything. :D


KF
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Mr.Broom30
 
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Post » Mon Mar 14, 2011 2:20 pm

Looks interesting, thanks for this.... B)

(Like most people I guess, I use different textures from various places and mix/ match them together, but there are still some Bethesda textures I'm still using amongst all those.... such as for Vivec/ Velothi architecture ... so a replacer which kept the original feel but improved it a bit would be perfect!)
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Nathan Hunter
 
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Post » Mon Mar 14, 2011 7:08 pm

Yeah I think I'll also be using this as a base replacer from now on. Good stuff!
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butterfly
 
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Post » Mon Mar 14, 2011 10:05 pm

By the way, you're saying it's not high-res... but the textures aren't vanilla-size either, are they? They look so much more detailed.
If you tell me now they're not even *bigger* than vanilla... that would be unbelievably awesome.

They're the same size. I didn't change the dimensions at all.
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NO suckers In Here
 
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Post » Mon Mar 14, 2011 6:29 pm

From the pics it looks like you upped the contrast and possibly made an emboss effect to the default textures to bring out more detail?

Did you automate the process in Photoshop or did you do it one by one (must've taken quite a while)?

I like the default textures but this looks better - richer ;) Someone should do this but make all seamless textures twice the resolution (at least) which would be very easy to add to the script recording (copy current texture, make a new document of higher res, paste texture as many times as it fits into that res, voila - a higher res texture :D)

I'm too busy modding Gothic2 atm btw hehe
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sarah taylor
 
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Post » Tue Mar 15, 2011 4:39 am

I'm too busy modding Gothic2 atm btw hehe

Better trees for Gothic 2? :P
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D IV
 
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Post » Mon Mar 14, 2011 2:34 pm

Better trees for Gothic 2? :P


Better textures, some new meshes too.
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glot
 
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Post » Mon Mar 14, 2011 1:13 pm

From the pics it looks like you upped the contrast and possibly made an emboss effect to the default textures to bring out more detail?

Actually, It went like this:
Open -> Duplicate Layer -> Overlay -> Flatten-> Sharpen
...but sometimes that didn't work too well, made things too dark, so then it was usually...
Open -> Duplicate Layer -> Color Dodge -> Flatten -> Sharpen
...but there were a few that STILL didn't look right, and those could go like...
Open -> Duplicate Layer -> Overlay -> Opacity 50% -> Duplicate Layer -> Opacity 100% -> Color Dodge -> Flatten -> Sharpen
...and then there were the ones with transparency, which had to go...
Open -> Save as DDS -> Close -> Open -> Overlay (or whatever) -> Flatten -> Sharpen

4594 textures, all with different issues.

Did you automate the process in Photoshop or did you do it one by one (must've taken quite a while)?

One by one. :wacko: I've been working on the blasted thing for months.

Someone should do this but make all seamless textures twice the resolution (at least) which would be very easy to add to the script recording (copy current texture, make a new document of higher res, paste texture as many times as it fits into that res, voila - a higher res texture :D)

The textures can be used as a resource if anyone else feels up to it. I'm done. :dead:
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anna ley
 
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Post » Mon Mar 14, 2011 7:55 pm

so, because it's still lo-rez, it should be better for low end computers? so the FPS impact wouldn't be bad (hi-rez do seem to effect my computer) is this how it goes? :o
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Esther Fernandez
 
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Post » Mon Mar 14, 2011 9:37 pm

ooooooh.. man....


:swear:

[sirens] here comes the Political Correctness Police :bonk:

:dance: :dance: :dance: :dance: :slap: :dance:

lawl.
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Josephine Gowing
 
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Post » Mon Mar 14, 2011 1:39 pm

so, because it's still lo-rez, it should be better for low end computers? so the FPS impact wouldn't be bad (hi-rez do seem to effect my computer) is this how it goes? :o

It's like this: If something is the same (file)size as the vanilla textures, then there is no FPS impact. For an FPS impact, a texture needs to be more demanding than the vanilla one. :)
Of course, there might be some CPU-related impact from using texture replacers, I don't know about stuff like that; and in any case it shouldn't be noticable at all.

The textures do look really great ingame, by the way. I didn't really like the coloring of the Imperial forts, though (they've become a pet peeve of mine lately, it seems), so I went and batch-desaturated them a bit, and now I'm as happy as can be!
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Chelsea Head
 
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Post » Mon Mar 14, 2011 4:20 pm

Lattice, you really should learn how to use he record function in PS. Instead of spending months doing it one by one you could've learned how to use the record function to automate much of the process, but like you say one setting isnt enough for all textures i guess. I'm impressed, that takes some dedication :) I personally havent learned how to use that function in PS to be honest, but its mostly because i haven't had a need for it yet.
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Bonnie Clyde
 
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Post » Tue Mar 15, 2011 12:59 am

Lattice, you really should learn how to use he record function in PS. Instead of spending months doing it one by one you could've learned how to use the record function to automate much of the process, but like you say one setting isnt enough for all textures i guess.

There is such a thing? I learned Photoshop solely by tinkering around with a copy. I'm still not sure what everything does yet.

The really fun textures were the ones where different areas of the same texture needed different things done to the colors as well as different levels of sharpening on parts. :brokencomputer:
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Bloomer
 
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