I have a problem. I got on my hover chair while in the wastelands then fast traveled to megaton. When I got there my hover chair was gone but my controls are still disabled, and I can't do anything but stand still even when I tcl. I'm going to reload but you might want to look into this andy.
Thanks for letting me know about this, I'll put a fix in for the next release
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Also, the controller thing is glitched to hell. When I activate it it does nothing but when I drop it a screen comes with options comes up and won't go away until I reload....
From the readme - "drop the remote (right click) and close your inventory to activate the remote". I could get round this by putting the remote in the aid inventory, but that just feels wrong to me. If there are lots of people being thrown by this I'll change it. There is a 'Done' option on the first remote-control menu that will close it. Err... doesn't it?
the controller i think has a slight issue when you are re-assigning keys; if you try to assign a key that is already bound, it just asks for the key again. i'm not sure if there is any way to check if a key is already in use or not. can't remember if there is one but you should add an exit button.
Thanks for pointing that out, I'll try and figure a way round it. I deliberately want to avoid people accidentally hijacking keys bound for some other purpose, and (to get the compass working when you've re-mapped the chair controls) all the controls have to be re-mapped, not just one or two.
i have also experienced issues where the chair clipped through an entire building. i managed this twice; once on the super-duper mart & another building just to the south of it (2nd building has no entrance). although at this point i was operating in more of a active beta test mode than anything; i was looking for glitches. see the screens. i should mention this ocurred when i rammed headfirst into the building and held the throttle button down. at first you just bounce back but then the distance of the bounce gets less and less. after awhile you just clip right through. this is also how i was able to get on top of the SD-Mart except i jinked back and forth to induce the 'floating up effect'.
Well, if you're
determined to break my mod, far be it from me to frustrate you
. Seriously though, there's not a lot I can do about that without going back to first principles and implementing this thing as a creature... which would be much too hard for me, and has other limitations. By the way... please, please,
please tell me the collision probes (those tyres) only appear in screenshots.
also in the chair mesh if you flip it upside-down there seems to be a portion where the mesh is not 'closed'. this has the effect of being able to see through the entire thing. i screenshoted this so you can take a look. i loaded the .nif in blender and i think there should be poly to cover the hole. if you aren't to handy with blender i may be able to do some quick edits for you.
Thanks for the generous offer, that would be a great help. I'm slowly finding my way round Blender, but as I first opened any modelling package less than a month ago... :blink:. I'll PM you my email.
issues aside, this thing is still hella fun.
Thanks!
you should also mention http://picasaweb.google.com/Falcon8204/HoverChairScreenshots#5318499353316453554 (noclip console command) is http://picasaweb.google.com/Falcon8204/HoverChairScreenshots#5318493580885247010 http://picasaweb.google.com/Falcon8204/HoverChairScreenshots#5318493582540183778.
not sure where the eyebot came from but it became attached to the chair. as soon as i tried to get off the chair: insta CTD. i'll try to replicate this again as i'm not sure if it was in my hasty testing that this happened.
I shall put a big 'NO TCL' comment in the readme
. Yeah, the eyebot is actually part of the chair. If you haven't re-mapped your controls, then I have to use the DisablePlayerControls command and that makes NPCs ignore you. The eyebot is in the player faction to attract their aggression.
you should add a fridge on the side of the chair with a massive supply of potato crisps.
Of course! Why didn't I think of that
.