[BETA] Ridable Hover-Chair

Post » Sat Feb 19, 2011 3:44 am

I think a submersible option would be cool (if possible). That, and a missile launcher pod. A Fatman seems too overkill.

A rocket launcher (along with laser rifle and plasma rifle) will be added soon; I just couldn't resist making the Fatman available first :D.

Of course, you'll need to have got the weapon in the usual way before you can mount it on the chair, so it's not so unbalanced as to give you free weapons :).

I think a submersible option would probably be best saved for a whole different vehicle, but it's certainly an intriguing idea.
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Shelby Huffman
 
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Post » Sat Feb 19, 2011 10:09 am

What the... :blink:

Quite possibly the craziest thing I've seen for fo3. It looks totally awesome, but I just know my computer would detest trying to load the landscape that fast.

Good stuff!

:thumbsup:
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Emilie M
 
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Post » Fri Feb 18, 2011 8:36 pm

Oh hell yeah and here I thought the drivable motorcycle was bad ass, man imagine having a few allies mounted on bikes and hover chairs, roaming the wastes, yeah... that would be cool.
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Tyler F
 
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Post » Sat Feb 19, 2011 2:09 am

well the mounts in fallout start to look pretty good .. i might do an alternative model .. something futuristic and hightech ...:)
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Celestine Stardust
 
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Post » Sat Feb 19, 2011 7:33 am

well the mounts in fallout start to look pretty good .. i might do an alternative model .. something futuristic and hightech ...:)

i'd love to see what you come up with. :D
i wanted to make a version of the hoverchair that looked like a futuristic dune buggy, but i never got around to it.

thanks for the comments guys, i hope y'all like our latest efforts. :)


and as a side note, i was thinking of adapting the hoverchair scripts to make a mounted turret. if anyone would consider picking up that project, i'd be eternally grateful. :D


cheers
falcon
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Charlotte Buckley
 
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Post » Sat Feb 19, 2011 1:50 am

well the mounts in fallout start to look pretty good .. i might do an alternative model .. something futuristic and hightech ...:)


YES!


That would be really awesome!


i wanted to make a version of the hoverchair that looked like a futuristic dune buggy, but i never got around to it.


That right there would be the best I could imagine in my head. Just wicked.
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CxvIII
 
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Post » Fri Feb 18, 2011 11:05 pm

What about a mini vertibird!
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Oyuki Manson Lavey
 
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Post » Sat Feb 19, 2011 5:02 am

I think a submersible option would be cool (if possible). That, and a missile launcher pod. A Fatman seems too overkill.


I'm pretty sure this is a submersible, if not a boat of some sort:

http://www.fallout3nexus.com/downloads/file.php?id=9318
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Beast Attire
 
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Post » Sat Feb 19, 2011 12:24 am

Finally, finally, I've got a new version released! Download from http://www.fallout3nexus.com/downloads/file.php?id=4501

As before, full details are in the first post of the thread, but the major new changes are

  • Weapons can be mounted on the Hoverchair (Minigun & Fatman initially)! See the demo video of these in action http://www.youtube.com/watch?v=WNOd9vllKvs.

  • The Hoverchair can now travel over water! This can also be seen in the video.
  • The Hoverchair has a map-marker (vault icon) that can be fast-travelled to.
  • Choice of accurate or responsive turning added.


I'll be adding a bunch more weapon options soon, but in the meantime, please do let me know what you all think :). Any suggestions or criticisms are gratefully received.

Jetski anyone :D

Way cool, Andy.
Way cool. :goodjob:
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Vera Maslar
 
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Post » Sat Feb 19, 2011 7:35 am

Jetski anyone :D

Way cool, Andy.
Way cool. :goodjob:

Indeed, in my opinion the Flying dutchman should have lots of these tbh :P ;)
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Richus Dude
 
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Post » Sat Feb 19, 2011 7:19 am

What the... :blink:

Quite possibly the craziest thing I've seen for fo3. It looks totally awesome, but I just know my computer would detest trying to load the landscape that fast.

Good stuff!

:thumbsup:

Well, it might be worth giving it a try anyway. My own machine isn't all that much of a monster (Core-2 duo E6750 and Nvidia 8800 GTX), and it manages with only occasional hesitation at high speed. However, one person has reported that on a PC that was at or near minimum spec for Fallout 3 the hoverchair tended to drop through scenery props (like boulders, raised roadways etc). I've not been able to reproduce that myself, so it'd be useful to know if anyone else has seen the same issue.


Oh hell yeah and here I thought the drivable motorcycle was bad ass, man imagine having a few allies mounted on bikes and hover chairs, roaming the wastes, yeah... that would be cool.

Ah, a hoverchair for a companion is still a fond hope :). It'll be something for a version 2.0 I'm afraid, and a fleet of hoverchairs... might need a really fast PC!


What about a mini vertibird!

Sorry, once the Hoverchair is up to full release I've got my heart set on a flyable UFO ;).


Jetski anyone :D

Way cool, Andy.
Way cool. :goodjob:

When I saw your Flying Dutchman thread I thought "I wonder if old_andy could use the hoverchair?" Feel free to plunder the hoverchair to your heart's content, or just include it as is - so long as falcon8204 is happy for you to use his model :). And let me know if you need any info or advice on how it works, I'll be happy to fill you in.
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Sakura Haruno
 
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Post » Sat Feb 19, 2011 5:19 am

Very nice work so far. And the hoverchair doesn't even look all that out-of-place after watching the movies ;)

Sorry, once the Hoverchair is up to full release I've got my heart set on a flyable UFO ;).


Would be cool to have something where the player can attempt to patch up http://images2.wikia.nocookie.net/fallout/images/3/3c/AlienCrashSite.png (or a similar craft as that specific ship is being adressed by the Mothership Zeta DLC). Maybe not getting it up to the point of flying in outer space, but even as a form of hovercraft it would be very cool :)


Greetz,

Milt
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Stephani Silva
 
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Post » Fri Feb 18, 2011 11:00 pm

Fantastic futuristic like something out of James Bond and some British sci-fi show. Thanks for taking us into..the wonderful :obliviongate: :foodndrink: :obliviongate:
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D LOpez
 
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Post » Sat Feb 19, 2011 10:44 am

Would be cool to have something where the player can attempt to patch up http://images2.wikia.nocookie.net/fallout/images/3/3c/AlienCrashSite.png (or a similar craft as that specific ship is being adressed by the Mothership Zeta DLC). Maybe not getting it up to the point of flying in outer space, but even as a form of hovercraft it would be very cool :)


Greetz,

Milt

you mean like http://www.fallout3nexus.com/downloads/file.php?id=8661? ;)
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Damian Parsons
 
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Post » Sat Feb 19, 2011 4:37 am

Sorry, once the Hoverchair is up to full release I've got my heart set on a flyable UFO ;).
Wait, wait.. :o

When I saw your Flying Dutchman thread I thought "I wonder if old_andy could use the hoverchair?" Feel free to plunder the hoverchair to your heart's content, or just include it as is - so long as falcon8204 is happy for you to use his model :). And let me know if you need any info or advice on how it works, I'll be happy to fill you in.
Pfew.. I was worried there for a moment
:P
Thanks Andy, I actually think that your mod holds the key to nautical vessels in the game.
Thinking fast and ugly here; swapping out the entire hoverchair model for a boat model, lowering the height until the boat skimms the water surface, and restrict movement to where ever there is water.
Biggest brain crunch is altering the 'flight characteristics' of the model for the larger boats.. but that's just a matter of trial and -lots of- error :)
As for actually using Falcon's model.. gee, dunno.. lemme ask..

Hey Falcon, You ok with it?!?
..
I'm pretty sure he's cool with it.. once his eyesight returns
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Daddy Cool!
 
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Post » Sat Feb 19, 2011 3:00 am

AHH!! MY EYEs!! it bUrnSS!!!
.
.
.
.
.
kay... think they are okay now.... :P

feel free to do anything you like with the model. just remember its the scripts that really make it work. ;)
getting the thing modified so it only works on water will be at the very least a tough challenge. perhaps a hovercraft/boat instead?




old_andy and andyw....coincidence or phenomenon?
yup, definitely
Spoiler
phenomenon
. :D
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Emily Jones
 
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Post » Sat Feb 19, 2011 3:19 am

A very minor bug has been reported, where it's possible to put weightless objects in the battery compartment (it shouldn't be possible to put in anything except fission batteries).

As the chair doesn't eat these items or anything, I'll fix this in the next release.
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Hearts
 
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Post » Sat Feb 19, 2011 11:17 am

After extensive testing and absolutely no Dukes of Hazzard jumping (AND NONE OF THE SCREAMING) I've come to the conclusion that the only bugs I can find are ones already known about - trying to activate the chair in first person mode will pretty much freeze you in place (not lag or actually stopping, you just can't do anything) and slamming into a rock-face at high speed will put you in it.


Other than those, I'm proud to say that the chair stood up to my normal, non-canyon hopping antics. I'd never do such a thing. Never. I'm appalled! How dare you accus- okay, I did it. And it was fun.





:EDIT: okay, and now, I've come to the best looking (in my head, anyways) idea for a hover-cart : One of those Murray go-karts' roll cages, with the chair stuck inside of it. It just seems perfect when I think of it.
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yermom
 
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Post » Sat Feb 19, 2011 7:38 am

After extensive testing and absolutely no Dukes of Hazzard jumping (AND NONE OF THE SCREAMING) I've come to the conclusion that the only bugs I can find are ones already known about - trying to activate the chair in first person mode will pretty much freeze you in place (not lag or actually stopping, you just can't do anything) and slamming into a rock-face at high speed will put you in it.


Other than those, I'm proud to say that the chair stood up to my normal, non-canyon hopping antics. I'd never do such a thing. Never. I'm appalled! How dare you accus- okay, I did it. And it was fun.


:EDIT: okay, and now, I've come to the best looking (in my head, anyways) idea for a hover-cart : One of those Murray go-karts' roll cages, with the chair stuck inside of it. It just seems perfect when I think of it.

i'm glad you're enjoying it! :D
tbh though, i've never seen any of the bugs you mentioned in all my time testing the hoverchair. unfortunately the clipping into terrain is something that can't be easily fixed, it seems to depend on how much horsepower you've got in your PC (the scripts are running every single frame, after all).

activating in 1st person mode shouldn't be a problem though. it should force you into 3rd person, and then play the animation for getting on the chair. maybe there is another mod in your load order that is causing issues?



yea the go-kart idea is good, as i mentioned earlier i wanted to make a dune buggy kind of thing but i just don't have the time for that right now. anyone is welcome to contribute models and/or textures though.... :whistle:


take care
falcon

ps
we're working on getting a http://picasaweb.google.com/Falcon8204/HoverChairScreenshots#5400491810790930530 set up for the HC. /teaser
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ONLY ME!!!!
 
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Post » Fri Feb 18, 2011 10:05 pm

ps
we're working on getting a http://picasaweb.google.com/Falcon8204/HoverChairScreenshots#5400491810790930530 set up for the HC. /teaser



Damnit, you've gone and done it! Now I'm anxious to see what the hell it is.





I'm seriously considering giving this chair a General Lee paint job. I hop too much stuff and yell too much not to.
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Erich Lendermon
 
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Post » Fri Feb 18, 2011 8:42 pm

You know Andy, your still welcome to the Shopping cart nif i sent you many months back.

Take care

Skykappa
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Prohibited
 
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Post » Sat Feb 19, 2011 9:14 am

You know Andy, your still welcome to the Shopping cart nif i sent you many months back.

Take care

Skykappa

Oh I haven't forgotten. That's a great model, and I really appreciate the permission to use it. When I have a bit more time, I have plans for that cart :).
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CORY
 
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Post » Fri Feb 18, 2011 11:43 pm

you know buddy. if its models you want, i give you anything?.

anyway, i got a heli and a plane that i need working. hardkopy done and is working on some driveable veichles.

any pointers.
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Phillip Brunyee
 
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Post » Sat Feb 19, 2011 7:13 am

you know buddy. if its models you want, i give you anything?.

anyway, i got a heli and a plane that i need working. hardkopy done and is working on some driveable veichles.

any pointers.

Thanks for the very kind offer, I'll keep it in mind; the helicopter does sound intriguing :). For the moment I want to get the hoverchair mod properly finished before I start on something else, and I think my immediate project will be a flyable UFO (possibly with a side-trip to get somewhere with Skykappa's Raider Cart, and maybe help old_andy out with drivable boats for his Flying Dutchman mod).

By the way, what kind of helicopter is it? Is the interior modelled, or just the exterior? One problem with helicopters and planes is that people would expect them to fly quite high, and that can cause serious problems in Fallout 3. The hoverchair, despite the leaps you can do out in the DC Wastelands, can't get high enough to see inside closed off areas, and I'm planning for the UFO (wrecked and half repaired) to stay low enough not to break the game.
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Jason White
 
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Post » Fri Feb 18, 2011 7:49 pm

I promise I won't take up much of your time, just the odd question -meaning I ask weird things :hehe: and an explanation about how you went about this or that code wise..




ps
We're confusing poor Falcon, so I suggest that I migrate to Andrew.. and you stick with Andy..



unless you wanna be Andrew..?


anyway, cheers :)
Andy
Andrew
Old_Andy, which is still me, right?? :unsure:
:P
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Auguste Bartholdi
 
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