Rifleman and explosives build

Post » Fri Dec 11, 2015 1:09 pm

I was looking through the perk list and wondered if anyone had tried a rifle and explosives character? Focusing initial perks in rifleman and demolition expert?

Apparently shotguns are classed as rifles also so close combat could be fun with grenades and shotguns.

Any ideas for a rough special layout? With some gun and armour modding.
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Vickytoria Vasquez
 
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Post » Fri Dec 11, 2015 4:32 pm

nades, rifles, guns and armor you don't need anything else. Maybe toughness so you don't blow yourself up and sneak to pick up mines. Too bad you can't deconstruct mines. Snipers and others say they do use them tho. Barter or scrounger in case you need to buy more explosives.

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Victoria Bartel
 
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Post » Fri Dec 11, 2015 12:58 pm

Sounds interesting
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Oscar Vazquez
 
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Post » Fri Dec 11, 2015 10:09 pm

Rifleman perk (3/5) + Ninja (2/3) = awesome for sniper rifles like the Relentless 50 cal Sniper Rifle. It does 306 DMG and with VATS on a critical shot it owns. svcks that 50 cal ammo is rare. But I like using the Recon 45 Pipe sniper rifle that pretty much one shots any raider that does 70 DMG. For quests and close combat I like using the Combat Rifle with 52 DMG non sneak but still does a lot of damage even when backing up. Level 23 PS4.

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Kelvin
 
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Post » Fri Dec 11, 2015 10:54 pm

Rare? I get 50 cal nearly in every second ammo container and have around 1500 bullets even tho i use it quite a lot. The ones I actually have a problem with are .44 cal. I never have enough ammo for tht damn pistol.

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Marquis deVille
 
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Post » Fri Dec 11, 2015 9:02 pm

I like the idea of shotgun as a close up weapon with nades and mines to soften them up. I guess i would need to be able to take a bit of damage as mention. If i can it would be good to get a sneak attack with a ranged weapon...
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Arrogant SId
 
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Post » Fri Dec 11, 2015 10:47 pm

I haven't got the hang of grenades yet. Every time I throw them, targets are miles away before the blast. Cook the timer a bit and I almost always blow my own arm off.

I use the hell out of mines though. Super fan!
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sarah
 
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Post » Fri Dec 11, 2015 4:59 pm

Might wanna keep a missile launcher and/or fatman if you're investing in Demolition Expert since those perks will increase their damage which btw stacks with Heavy Gunner.

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Rob Davidson
 
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Post » Fri Dec 11, 2015 7:09 pm

Ah I was wondering wether they go with demolition or heavy gunner, but it's both yes? Talk about Op lol

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Oceavision
 
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Post » Fri Dec 11, 2015 2:07 pm

I like to visit the spawn location for the Snub .44 regularly so I have a few - they make perfect Settler guns - accurate, big damage right out of the box, even more with minor mods - the gun spawns in with a box of .44 ammo, and Settlers only need one round each.

While it's easily my favorite pistol looks-wise (with the full upgrade), the rarity of ammo makes it a showpiece for me. I get to see it in action during Raids, tho.

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Manuel rivera
 
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Post » Fri Dec 11, 2015 2:30 pm

There's an upgrade for body armor that reduces damage from explosions, and it is very powerful. I would bear that in mind if specializing in explosives, as its way more effective than spending lots of perks trying to raise DT for the same effect.

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Adrian Powers
 
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Post » Sat Dec 12, 2015 12:16 am

Explosives are a serious life saver at low levels when your gun ain't cutting in. Love chucking a Molotov into a room, waiting for couple of seconds and then calmly walking in seeing all the dead bodies lying around.

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Epul Kedah
 
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Post » Fri Dec 11, 2015 9:52 pm

A few sneak perks and mines = fun.

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Betsy Humpledink
 
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