» Fri May 27, 2011 2:55 am
Hi Guys
Wanted to say "Thanks" for all your hard work -- this is really interesting, and I've enjoyed seeing the progress you've made.
And you DO have other "beta testers" out there, but we sometimes just don't post, because we play around with your latest creation, take notes of issues to bring to your attention, and then, when we come on-line to post them to your attention, we find that you have already identified the problems, fixed them, and posted an update!!!
This is wonderful stuff, and all to your credit! Keep up the good work!
Nonetheless, here's some feedback on some stuff nobody seems (so far) to have mentioned (not that you're not already aware of it and working on it, you understand...)
And these are not "bugs," but mostly atmospheric/immersion thingies:
1: Since this is an island (insular) culture, it seems likely to me that they would identify their Clan Rankings in their own language (not "Common"), and it was somewhat jarring to have the second or third NPC the player encounters on arrival (the Clerk in the Census Office) identify themselves as "..Noble and Commoner.." After wandering around in the town you realize, "Oh, yeah, their "profession" is Noble, but their "Faction Rank" is commoner..." etc.
Since the original author (Avrahama) made a big deal (in the original README file, provided with your initial upload) about being "lore-correct" for Argonians, I'd be willing to plow through the original books and dialogue to try to identify the "Argonian" rank names, and supply you with an .esp that changes the "Faction" ranks to their Argonian equivalent names, if you like.
Some of them are already readily identifiable ("Nar-Fajeem" = War Chief; "Vortra-Bo" = Whisperer; etc.) whie others are a bit confusing (e.g., "Vertra-Ta" = Listener, for the Sisters of the Hist, but "Nar-Memmjun" = "the" Listener (secular), for the assistant to the War Chief).
And I have yet to figure out who/what the "Kas-Sithyorn" is (in the Hist Listener's Chamber). Consort to the Wise Woman? The title is currently the highest rank in the Slather-Mar Faction.
The Rattler-Sithyorn is, of course, a totally different story. She's currently given a "rank" of Noble in the faction, but really should be at the top ("...there can be only one...").
(And, by the way, she needs her own unique "background" topic, since she currently defaults to the standard 'Wise Woman' response about guiding the Ashlander tribes, etc.)
If I cannot find the proper Argonian terminology, I'd suggest these 3 titles for the lowest 3 Slather-Mar clan rankings:
- "Marian" -- Your basic Slather-Mar clan member
- "Vissedian" -- A "pack member," who contributes to the welfare of the group and benefits from the group's activities (seems a natural that the Argonians would observe the behavior of the native Vissed and adopt this term, although they are still animals, and as such lower-class).
- "Saurian" -- A cut above. A "Lizard in Their own Right," who can be expected to lead the lower ranks (think Corporals/Sergeants in military terms).
Note: ALL "Nobles" should have this rank, or above (rank does have its priviledges, and money talks as loud in Argonian society as in any other, including
Real Life).
Then proceed with "Mema-Nar" (Watchers -- keep "Watcher" as profession/NPC ID, just translate their Faction title), "Nar-Trett" (Fulfiller), etc.
2: The guy who buys crabmeat in town -- He offers 25gp per, for delivery of crab meat in bunches of 20 (e.g., 500 gp per commission).
However, a) there don't seem to be that many Mudcrabs on this island (and I have not played long enough to see what their respawn rate is), and
B) the player can BUY crabmeat from pubs for around 14gp per (less if your "persuasion"/"merchantile" skills are high) and re-sell to this guy for an 11gp profit.
No wonder the old guy cannot make ends meet. If the going (retail) rate is 14-15gp, he should not offer more than about 9-10gp for the "raw product."
2a: And, how's about this for a new quest idea:
- Player finds a broken-down old "Crab Boat" at some place on the island coast, scripted to say, "You must repair this boat in order to sail it. You will need xx barrels of tar/pitch, yy wooden planks, zz coils of rope, aa bolts of canvas, and a Journeyman Armourer's Hammer."
- Player hunts around, finds all the needed stuff, comes back and clicks, and the "wreck" transforms into a "boat/door" (scripted delete & replace function) that will transport the Player to a "Mudcrab Breeding Grounds" atoll (in an "interior/exterior" cell, so the Player cannot just stumble upon it accidentally).
There will be all the mubcrabs anyone could ever want, and the player can practice various weapon skills, marksmanship (love to shoot at mudcrabs, they're so big and slow), and even hand-to-hand (they're just mudcrabs, after all). Bring back the meat and sell it, as often as one likes.
- At some point, Player decides to GIVE the newly-repaired "Crab Boat" to the old guy (so he can regain his independence, self-respect, dignity, etc.), and the guy is so overwhealmed that he tells the Player a story about his Father and the Nar-Fajeem's (Warlord's) father being hatched from the same brood, and gives the Player a note of introduction that will put the Player in the good graces of the WarChief, and lead to another quest opportunity to assist the WarChief.
(There is, apparently, some conflict going on between the WarChief and the Sisters of Hist Temple, but I have not got far enough into this to see what's what. I just offer a suggestion for an ALTERNATIVE entry into what may already be an included quest, and if not, a possible alternative to allow the PC to help the secular arm instead of helping the Temple (if that is the existing quest).
3: Sort of disappointed that the "young lady" quest ended as it did. Maybe we could actually create/add a "Leviathan" somewhere that the Player could actually find/see/move close enough to to trigger a Journal Entry (don't have to fight it, just prove it exists).
I know there are some "whale" and "giant squid" mesh resources available out there, and I seem to recall a "pleisiosaur" or "sea serpent" mesh resource recently offered...something to think about, anyway.
Just some thoughts and encouragement. Really like what you are doing with this.
DARoot