Riller-Mosh BETA

Post » Fri May 27, 2011 5:08 am

I think the silt strider is ok since there is silt strider corpses that are homes here.

Maybe for the Census office, if you don't have the papers, the Argonians refuse to speak with you and the Watchers will arrest you. Not sure if the arresting part is possible though.
User avatar
Ernesto Salinas
 
Posts: 3399
Joined: Sat Nov 03, 2007 2:19 pm

Post » Fri May 27, 2011 10:44 am

Looking for some good resources to use with this mod; Any suggestions would be very much appreciated :)
User avatar
Javaun Thompson
 
Posts: 3397
Joined: Fri Sep 21, 2007 10:28 am

Post » Fri May 27, 2011 4:28 am

Looking for some good resources to use with this mod; Any suggestions would be very much appreciated :)
Have you had a look through the pinned thread? Lots of good stuff there. Obvious question is: what kind of resources?
User avatar
Nicole Elocin
 
Posts: 3390
Joined: Sun Apr 15, 2007 9:12 am

Post » Fri May 27, 2011 4:32 am

Yeah, I got a few resources there :) I'm looking for some new swamp plants, maybe some statics that would look good in a swamp as well.
User avatar
casey macmillan
 
Posts: 3474
Joined: Fri Feb 09, 2007 7:37 pm

Post » Fri May 27, 2011 4:11 am

Yeah, I got a few resources there :) I'm looking for some new swamp plants, maybe some statics that would look good in a swamp as well.
Have you seen http://members.shaw.ca/nickyart8/ArchiesMeshes/'s stuff? Or http://www.mwcreations.00freehost.com/link4.html's? http://www.tesnexus.com/downloads/file.php?id=1062 too.

[Edit: Thann's is on the list]
User avatar
Channing
 
Posts: 3393
Joined: Thu Nov 30, 2006 4:05 pm

Post » Fri May 27, 2011 4:58 am

Nice! Thanks :) Should be enough for now.
User avatar
Cathrin Hummel
 
Posts: 3399
Joined: Mon Apr 16, 2007 7:16 pm

Post » Fri May 27, 2011 12:07 am

at the moment i am sticking with removing the siltstrider and adding a small mages guild. Couple of easy quests and have it built.
User avatar
ONLY ME!!!!
 
Posts: 3479
Joined: Tue Aug 28, 2007 12:16 pm

Post » Fri May 27, 2011 7:53 am

Awesome!
User avatar
Taylor Thompson
 
Posts: 3350
Joined: Fri Nov 16, 2007 5:19 am

Post » Fri May 27, 2011 4:47 am

N'Dib's meshes are horribly underutilized :)
User avatar
Natalie Harvey
 
Posts: 3433
Joined: Fri Aug 18, 2006 12:15 pm

Post » Fri May 27, 2011 9:06 am

Not sure if you can use these or already know about them, but: Phaedrus' http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=7579.

[Edit: And yeah, what DarkDiva said :) ]
User avatar
Kirsty Wood
 
Posts: 3461
Joined: Tue Aug 15, 2006 10:41 am

Post » Thu May 26, 2011 9:21 pm

Hey, Midgetalien

Per your request, I've tried to create an .esp with some suggested changes, but Windows Vista (apparently) has its own ideas (not an uncommon issue, I'm afraid) and I am unable to comply with your request in toto.

Nevertheless, here are some thoughts, after plowing through v.1.7 of your Riller-Mosh .esp (to check for what the original author had in mind, since any new stuff has asterisks (*) in the CS) and v.2.2 of your latest .esm:

1. Recommended new "Slather-Mar Clan" ranks (top to bottom):

10 The Rattler-Sithyorn [_RillerRattlerSithyorn] -- currently a "noble" in the faction, but surely at the top (c.f. U.K. Queen Elizabeth??)
Kas-Sithyorn [_RillerKasMayor] -- ?? Consort to Rattler (c.f. U.K. Prince Philip??) or Prime Minister/Mayor/Senior Non-Temple Official??
Depending on how you want to deal with him (he did author a warning about the kelp mines, after all), either consider this an "honorific" rank (recommended), or make 9th.

9(8) Nar-Fajeem [_RillerWarChief] -- currently "Warrior Lvl 89" (c.f. U.K. Prime Minister??, or Minister of Defense, depending on above)

8 Vortra-Ta (Hist) [_RillerTListener] -- currently "Priest Lvl 50," and there is only 1 (temple)

7 Vortra-Bo (Hist) [_RillerWhisperer01, 02] -- currently "Priest Lvl 15"

6 Nar-Memmjum [_RillerSpeaker] -- currently "Knight Lvl 40," and there is only 1 (Waj-Dar, secular). Could be an "honorific" title, not a rank per se (recommended).

5 (6) Vortra-Haserin [_RillerTTruthteller01, 02, 03] -- currently "Priest Lvl 7 - 10," but could be both a temple and a secular rank. Famous authors might get this rank.

4 (5) Nar-Trett [Fulfiller -- misspelled "Forfiller01, 02" (Neemu, Klarthander) in NPC I.D.s] Klarthander should probably be a "Truthteller"(Vortra-Haserin), since he has published some books/guides.

3 (4) Vortra-Gorian [_RillerTSeeker01, 02] -- currently "Pilgtim Lvl 5" (temple)

2 (3) Mema-Nar [your basic Watcher/Guard, various levels]

1 (2) Saurian [any Noble, or Supervisor of others (e.g., Mine Supervisor, etc.) should at least have this rank] Currently, NPCs classed as "Noble" with current rank "Commoner" include: AmbassadorDesk01, AmbassadorDesk02, CensusReceiver, CensusTaker.

(1) Vissedian ["commoner" types -- basic Slather-Mar clan members]

Me, I kinda think the PC should NOT be allowed to join the Slather-Mar faction, even if he/she is Argonian, since they were not born and raised on the island. So, the rank requirements for the faction are sort of irrelevant.
(And, for future quests, the PC can simply be given something like 50k gp in appreciation for "services to the clan," and be done with it).


2. Please feel free to edit, delete, forget, or ignore any of the above (or below), depending on how you want your mod to develop. I'm just tryin' to help out in a small way.

3. If you DO adopt some or all of these comments, be aware also that some other changes may be needed for consistency:

a) The Rattler-Sithyorn (9th generation) -- Her dialogue states her real name is "Slardees," but the book "_RillerHistory" says her name is "Gari-Sithyorn."
B) Her "background" topic gives standard, "I advise the Ashlander clans..." response -- easy to fix to make unique for her.

c) There is another "wise woman" [_RillerLadassa] in a15 Crater's Bed, who should probably be given a different profession/faction rank.

d) There is no "author" for the book, "_RillerShwellinMysts" -- Perhaps Klarthander ???

e) Book "_RillerWarriorRanks" misspells "Nar-Na-Hist" [as "Narn-Na-Hist"].

f) Book "_ApologeticCorrection" misspells "Truth-Teller" [as "Trueteller"].

g) Book "_RillerPlansForExpansion" misspells "Fulfiller" [as "Forfiller"].

4. I don't see the need for a separate "_RillerCrabbingFaction", as there seems to be only one member (Vvlares), and only a couple of ranks. Why not just make the NPC a normal member of the Slather-Mar faction? Just asking.

5. Again (and just for the sake of consistency) it appears that the original author intended the suffixes "Nar-" to designate secular/warrior titles, and "Vortra-" for temple/religious/spiritual titles.
Might want to consider changing "Mema-Nar" to "Nar-Mema" (and changing all the other corresponding references to "Watchers" in books, dialogue, etc.). Probably more work than is worth it, however.

Sorry, again, for my miserable inability to provide a patch .esp with all this stuff already done, but, such is life.

Best wishes, and keep up the good work!

DARoot
User avatar
Juan Cerda
 
Posts: 3426
Joined: Thu Jul 12, 2007 8:49 pm

Post » Fri May 27, 2011 4:27 am

Just a few more comments, for the halibut:

- Agree that siltstriders probably could not traverse the distance between the island and Morrowind mainland (maybe that's why there's so many empty shells??)
Like the idea of a "quest" to establish a Mages Guild presence, with appropriate Guild Guide services, instead.

- Like the idea of the chance of contracting a disease wandering around in the swamps (having read all the books included in this mod, I'm wondering how I survived so far!)

DARoot
User avatar
Spooky Angel
 
Posts: 3500
Joined: Thu Aug 10, 2006 5:41 pm

Post » Fri May 27, 2011 6:58 am

Awesome i will look into it :)

I have a feeling the next ESM is going to be a huge update......
User avatar
Rhysa Hughes
 
Posts: 3438
Joined: Thu Nov 23, 2006 3:00 pm

Post » Fri May 27, 2011 6:27 am

Wow I can't wait! This has been one of the most exciting projects recently!
User avatar
Dominic Vaughan
 
Posts: 3531
Joined: Mon May 14, 2007 1:47 pm

Post » Thu May 26, 2011 8:08 pm

ok just to let you all know - i have fixed the Vissed bounding box! (whoop)!

Coming up in the update:

-Removed the quest related item in Muck_sack_01
-Added Owner ship tags to item's inside a14 Crater's bed and Tidy's Thing's shack.
-Added some items to the SS Deliverance ship, and added ownership tags to the items in the captain's room.
-Added two New NPC's to the SS Deliverance ship, and removed a table and two bracers.
- Fixed Vissed bounding box
- Fixed Stalks-in-muck's dialogue
- Fixed start and finish journal entries for ambassador quest
- Added a script to the hist door to make the player remove all boots/shoes before entering
- Added waterwalking script to Hiraaji
- Fixed scaring fish quest
- Added journal entries for scaring fish quest
- Added Vissed Meat quest to Stalks-the-Muck

still to do:

- Change Faction and classes to Argonian equivilants ( %25 done)
- Remove siltsrider and replace with mages guild + quests ( %10 done)

I also have a few other ideas i am knocking about, but i have to test them in gmae to see if they will work well or not ;)
User avatar
Daramis McGee
 
Posts: 3378
Joined: Mon Sep 03, 2007 10:47 am

Post » Fri May 27, 2011 10:55 am

Perfect! Can't wait to see this :) I like the Hist Door script as well. Well done!
User avatar
Laura Elizabeth
 
Posts: 3454
Joined: Wed Oct 11, 2006 7:34 pm

Post » Fri May 27, 2011 10:42 am

Perfect! Can't wait to see this :) I like the Hist Door script as well. Well done!

Yeah its a nice touch but the player can re-equip them inside :( - I was going to make it so the player could use the water in the the temple to heal themselves if they werent wearing any boots/shoes.... but no idea how to script that.

Also i am looking into adding a tame Vissed the player can obtain, plus adding some other critters around ( dragon flies, the odd swamp snake, a couple of fish - all passive, so they dont attack the player) Was also thinking, apart from the Vissed, of having a Pack Kirn - however i cant find the resource
User avatar
(G-yen)
 
Posts: 3385
Joined: Thu Oct 11, 2007 11:10 pm

Post » Thu May 26, 2011 9:02 pm

Try asking at the CS fourm for some advice? I can't help you myself, but I do like the idea as well, so I hope you can figure something out.
As for the Kriin, I know that they are included in Creatures so it might be worth a shot to try asking Piratelord. On another note, I've downloaded some good resources for plant-life, so once you upload the new ESM I'll start working on adding them.
User avatar
Taylor Thompson
 
Posts: 3350
Joined: Fri Nov 16, 2007 5:19 am

Post » Thu May 26, 2011 8:29 pm

Try asking at the CS fourm for some advice? I can't help you myself, but I do like the idea as well, so I hope you can figure something out.
As for the Kriin, I know that they are included in Creatures so it might be worth a shot to try asking Piratelord. On another note, I've downloaded some good resources for plant-life, so once you upload the new ESM I'll start working on adding them.

ah nice one! What type of plants? got any links?
User avatar
LijLuva
 
Posts: 3347
Joined: Wed Sep 20, 2006 1:59 am

Post » Fri May 27, 2011 10:37 am

ok just to let you all know - i have fixed the Vissed bounding box! (whoop)!

Coming up in the update:

-Removed the quest related item in Muck_sack_01
-Added Owner ship tags to item's inside a14 Crater's bed and Tidy's Thing's shack.
-Added some items to the SS Deliverance ship, and added ownership tags to the items in the captain's room.
-Added two New NPC's to the SS Deliverance ship, and removed a table and two bracers.
- Fixed Vissed bounding box
- Fixed Stalks-in-muck's dialogue
- Fixed start and finish journal entries for ambassador quest
- Added a script to the hist door to make the player remove all boots/shoes before entering
- Added waterwalking script to Hiraaji
- Fixed scaring fish quest
- Added journal entries for scaring fish quest
- Added Vissed Meat quest to Stalks-the-Muck

still to do:

- Change Faction and classes to Argonian equivilants ( %25 done)
- Remove siltsrider and replace with mages guild + quests ( %10 done)

I also have a few other ideas i am knocking about, but i have to test them in gmae to see if they will work well or not ;)


nice! i'll hold off on any reports until the next beta release. i just had a few suggestions about the merchant supplies anyways.

oh yeah, any word about the firstguard armor, or any other argonian specific supplies?
User avatar
Alexandra walker
 
Posts: 3441
Joined: Wed Sep 13, 2006 2:50 am

Post » Thu May 26, 2011 11:20 pm


On another note, I've downloaded some good resources for plant-life, so once you upload the new ESM I'll start working on adding them.
ah nice one! What type of plants? got any links?
Possibly these:
Have you seen http://members.shaw.ca/nickyart8/ArchiesMeshes/'s stuff? Or http://www.mwcreations.00freehost.com/link4.html's? http://www.tesnexus.com/downloads/file.php?id=1062 too.

[Edit: Thann's is on the list]
Another set of resources you might find useful (if not already using) is The Wanderer's http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=6454.
User avatar
Add Me
 
Posts: 3486
Joined: Thu Jul 05, 2007 8:21 am

Post » Thu May 26, 2011 9:31 pm

If you're working on a revision of the .ESM, consider that there are a couple of robes just sitting on the floor (and underwater) in the "Listener's Chamber" of the Sisters of the Hist Temple, and that just seems wrong -- such 'sacred' items need to be on a bench (at least), or in a container (or deleted altogether - don't know why they were left there in the first place, myself).

Also, after further thought, it appears that there are 3 different "prefixes" for Slather-Mar "ranks" in this mod:

a) "Nar-xxx" seems to denote warrior/defender/guard types

B) "Vortra-xxx" seems to denote temple/spiritual types

c) "Kas-xxx" seems to denote secular, non-warrior (and non-temple) types

So, you could have a "Fulfiller" (for example) ranked "Nar-Trett" (warrior), "Vortra-Trett" (temple), or "Kas-Trett" (secular, non-warrior -- a natural for the Census
Office bureaucrats, methinks), depending on how they got that rank.

Don't know how you would work this in-game, since the standard "...I am %Name, %Rank in the %Faction..." dialogue response won't filter for the proper prefix, and changing EVERY NPC's dialogue in the mod is just too much work, for very little reward. But just thought I'd mention it.

Might also consider making the "Rattler-Sithyorn", "Kas-Sithyorn", and "Nar-Fajeem" essentially honorific titles, and the "Ancient Guardians" (currently, a separate Faction) the highest rank in the Slather-Mar clan faction (there's only 4 NPCs, and these guys have dedicated their lives to to the Hist, so...). Make them "Vortra-Na-Hist" (seems reasonable, since "Nar-Na-Hist" are the warrior class) and work downward in the Faction ranks from there.

Good Basking

DARoot
User avatar
Izzy Coleman
 
Posts: 3336
Joined: Tue Jun 20, 2006 3:34 am

Post » Thu May 26, 2011 10:24 pm

Oh, Yeah, one other "bug" report --

The captain of the SS Deliverance (in the Twin Lamps landing area) is identified as "Captain Flees," but the guard the PC talks to refers to "...Captain Jarkus, who spends most of his time in the cabin.." (or some such). Need to make consistent (and also, since "Twin Lamps" is not listed in the .ESM as a faction, the various members of the faction in this mod are not ranked...)

Good Basking

DARoot
User avatar
Bellismydesi
 
Posts: 3360
Joined: Sun Jun 18, 2006 7:25 am

Post » Fri May 27, 2011 3:33 am

Yeah its a nice touch but the player can re-equip them inside :( - I was going to make it so the player could use the water in the the temple to heal themselves if they werent wearing any boots/shoes.... but no idea how to script that.

Also i am looking into adding a tame Vissed the player can obtain, plus adding some other critters around ( dragon flies, the odd swamp snake, a couple of fish - all passive, so they dont attack the player) Was also thinking, apart from the Vissed, of having a Pack Kirn - however i cant find the resource


What about if the passive creatures are only passive to Argonians? And the other races have to fight off annoying critters? Maybe the other races can do a quest for someone that the reward makes the creatures passive to them, some kind of scent maybe? I'm thinking that these creatures should be like kwama how they ignore the miners. Maybe there's a mosquito resource?
User avatar
carley moss
 
Posts: 3331
Joined: Tue Jun 20, 2006 5:05 pm

Post » Fri May 27, 2011 6:11 am

here's an idea to pitch -- one of the argonian abolitionists in Riller-Mosh has a quest to collect a few slave bracers. once returned, he needs some master tools to examine them. once those are gotten, then the abolitionist can award the player with a slave bracer skeleton key to open any slave bracer encountered. wouldn't be too hard to implement, just a few dialog lines really.
User avatar
Robert Jr
 
Posts: 3447
Joined: Fri Nov 23, 2007 7:49 pm

PreviousNext

Return to III - Morrowind