Riller-Mosh BETA

Post » Fri May 27, 2011 7:53 am

Just stumbled upon http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=8294... :)
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Auguste Bartholdi
 
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Post » Fri May 27, 2011 1:52 am

It got uploaded! YES! Thanks abot :)
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Rhi Edwards
 
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Post » Fri May 27, 2011 6:22 am

cool! those can replace some of those nord and dunmer armor parts which don't fit as well into the mod.
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Portions
 
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Post » Thu May 26, 2011 9:57 pm

cool! those can replace some of those nord and dunmer armor parts which don't fit as well into the mod.

Thats what i was thinking.

Also i was thinking of changing the wise-woman to a white argonian. to enhance here unique role and importance.
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Mandy Muir
 
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Post » Fri May 27, 2011 11:30 am

White Argonian would look great as the wise woman. That would help and make her stand out too.
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Robert
 
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Post » Fri May 27, 2011 6:55 am

I was thinking of giving the Fisherman Argonian some of Quorn's Crab armor. Or perhaps it would look good on the Watchers? Anything apart from the Glass they already have.
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Nathan Hunter
 
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Post » Fri May 27, 2011 2:25 am

I was thinking of giving the Fisherman Argonian some of Quorn's Crab armor. Or perhaps it would look good on the Watchers? Anything apart from the Glass they already have.

No need, the watchers are going to have Firstguard armor.

It doesnt state in the readme that it can or cannot be used. I have tried to e-mail the author but the e-mail gets bounced back. I am going to go on a leap of faith and use the armor, giving full credit and including a copy of his readme plus a link to the origonal mod.
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bonita mathews
 
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Post » Fri May 27, 2011 7:56 am

1. Recommended new "Slather-Mar Clan" ranks (top to bottom):

10 The Rattler-Sithyorn [_RillerRattlerSithyorn] -- currently a "noble" in the faction, but surely at the top (c.f. U.K. Queen Elizabeth??)
Kas-Sithyorn [_RillerKasMayor] -- ?? Consort to Rattler (c.f. U.K. Prince Philip??) or Prime Minister/Mayor/Senior Non-Temple Official??
Depending on how you want to deal with him (he did author a warning about the kelp mines, after all), either consider this an "honorific" rank (recommended), or make 9th.

9(8) Nar-Fajeem [_RillerWarChief] -- currently "Warrior Lvl 89" (c.f. U.K. Prime Minister??, or Minister of Defense, depending on above)

8 Vortra-Ta (Hist) [_RillerTListener] -- currently "Priest Lvl 50," and there is only 1 (temple)

7 Vortra-Bo (Hist) [_RillerWhisperer01, 02] -- currently "Priest Lvl 15"

6 Nar-Memmjum [_RillerSpeaker] -- currently "Knight Lvl 40," and there is only 1 (Waj-Dar, secular). Could be an "honorific" title, not a rank per se (recommended).

5 (6) Vortra-Haserin [_RillerTTruthteller01, 02, 03] -- currently "Priest Lvl 7 - 10," but could be both a temple and a secular rank. Famous authors might get this rank.

4 (5) Nar-Trett [Fulfiller -- misspelled "Forfiller01, 02" (Neemu, Klarthander) in NPC I.D.s] Klarthander should probably be a "Truthteller"(Vortra-Haserin), since he has published some books/guides.

3 (4) Vortra-Gorian [_RillerTSeeker01, 02] -- currently "Pilgtim Lvl 5" (temple)

2 (3) Mema-Nar [your basic Watcher/Guard, various levels]

1 (2) Saurian [any Noble, or Supervisor of others (e.g., Mine Supervisor, etc.) should at least have this rank] Currently, NPCs classed as "Noble" with current rank "Commoner" include: AmbassadorDesk01, AmbassadorDesk02, CensusReceiver, CensusTaker.

(1) Vissedian ["commoner" types -- basic Slather-Mar clan members]


I have changed all existing faction ranks with those that you have suggested here. I was unable to add new ones as a faction can only have 10 ranks.

Now, as to dialogue when the they say their class, that is diffrent from their faction rank. With the new faction naming in place the player isnt going to know wht faction rank means what. But by asking for class background ect... they get a sense of their faction status in a way. Make sense? So i wont be changing dialogue.


Heres the new changes coming up in the next update:

-Removed the quest related item in Muck_sack_01
-Added Owner ship tags to item's inside a14 Crater's bed and Tidy's Thing's shack.
-Added some items to the SS Deliverance ship, and added ownership tags to the items in the captain's room.
-Added two New NPC's to the SS Deliverance ship, and removed a table and two bracers.
- Fixed Vissed bounding box
- Fixed Stalks-in-muck's dialogue
- Fixed start and finish journal entries for ambassador quest
- Added a script to the hist door to make the player remove all boots/shoes before entering
- Added waterwalking script to Hiraaji
- Fixed scaring fish quest
- Added journal entries for scaring fish quest
- Added Vissed Meat quest to Stalks-the-Muck
- Changed Slather-Mar faction ranks to Argonian equivilants
- Changed Ladeesa from a wise women to a healer
- Changed Rattler-sithyorn's dialogue to match book refrences about her name for consistancy
- Changed Rattler-sithyorn's dialogue on "my trade" getting rid of ashlander refrences
- Fixed typo in book "Slather-Mar Clan"
- Fixed typo in book "An apologetic correction"
- Fixed typo in book "expansion plans"
- Changed Watcher dialogue to reflect the new Argonian ranks


still to do:

- Remove siltstrider and replace with mages guild + quests ( %10 done)
- Add new Leaf and crab armor's by Quorn
- Remove Galss armor from watchers and replace with Firstguard armor
- add swamp sound effects to Riller-Mosh
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Alessandra Botham
 
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Post » Fri May 27, 2011 8:20 am

i noticed a few drowned watchers in my last playthrough, one by the temple, one in town. i'm assuming they aren't quest related as they aren't unique-id. maybe the watchers need water breathing?
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TRIsha FEnnesse
 
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Post » Thu May 26, 2011 8:51 pm

Hey midget, i don't suppose you have any screens of the vissed in game?
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tiffany Royal
 
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Post » Fri May 27, 2011 8:22 am

Hey Midge, do you think you could post up the New Beta? I could work on some of the thing's you're planning, such as the sounds and Quorns armors. It would help speed thing's up.
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Ebony Lawson
 
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Post » Fri May 27, 2011 2:49 am

you might want to beef up the hist guardians since they carry a lot of valuable items and are fairly easy to dispatch.
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Loane
 
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Post » Thu May 26, 2011 10:24 pm

Ah, thanks for the Suggestion!
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Sabrina Steige
 
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Post » Fri May 27, 2011 5:00 am

Hey Midge, do you think you could post up the New Beta? I could work on some of the thing's you're planning, such as the sounds and Quorns armors. It would help speed thing's up.

I am working on the sounds and armors as i type this lol. I will get the next version of the BETA up within the next few hours, however it wont have the mages guild. (i have kept that in a seperate esp) as its taking a lot longer to sort out.


you might want to beef up the hist guardians since they carry a lot of valuable items and are fairly easy to dispatch.

Thats an idea, i will let Krovosos handle that while i work on the armors.

I am also putting together the ideas for a main qquest that could be done. The basics of it atm include a fake twin lamps memeber, the stealing of hist sap and the recovery of a young hist plant. Nut this is a long way off from coming into being as i need to fine tune the story and i first want to ensure that riller-mosh has as many problems fixed as is possible before a radically introduced new questline is implemented.
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Marion Geneste
 
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Post » Fri May 27, 2011 7:33 am

Avery small contribution to this excellent mod:

http://rapidshare.com/files/360405026/DRRillMap.zip.html

For Midgetalien, or anyone else who may find it useful.

DARoot
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Nims
 
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Post » Thu May 26, 2011 11:15 pm

Avery small contribution to this excellent mod:

http://rapidshare.com/files/360405026/DRRillMap.zip.html

For Midgetalien, or anyone else who may find it useful.

DARoot

awesome got the pm :) - will check it out
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Shirley BEltran
 
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Post » Thu May 26, 2011 10:21 pm

Hmmmm.....

Tried to send you this by PM (learned a long time ago that sending links to beta-type files in open forum was a bad idea) but the Bethesda Forum software (?) kept giving me error messages and not showing the PM as "Sent." Maybe I'm just stupid, and don't know how PMs work here; maybe I'm not allowed to send PMs to Forum Administrators; I dunno...

So, gave up and posted on the Forum Thread.

Nonetheless, Good to hear you got the PM (and, you may get several, since I kept trying. If so, just ignore the extras. One lives and learns).

Feel free to modify anything I give you as you think best (the BIG change in my latest effort deals with the relative ranking of "Listener" and "Whisperer" -- seems like a "Listener" would be a lower-ranking type who can hear the Hist's whispers, while a "Whisperer" not only hears and understands the Hist's whispers, but can actually talk back to Her (and ask for guidance/wisdom/spiritual assistance, etc.))

I talk to the trees, but they don't listen to me...

Not a big deal, but affects some of the ownership tags in the Sisters of Hist cell, the "Listener's Chest" (containing the key to the Ancient Guardian's area), etc.

My included "ReadMe" describes WHO gets what new dialogue (I still can't be sure Windows Vista hasn't screwed up the .esp in some way, but I assure you, I tested it on my rig and it worked OK) so perhaps you can at least use this effort as a "resource," if nothing else, if the revised dialogue doesn't show up correctly -- e.g., everybody on the Morrowind mainland has the "Tales of Blardy..." topic, instead of just the three NPCs in Riller-Mosh.

Yours in service to the Hist

DARoot
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Louise
 
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Post » Thu May 26, 2011 10:04 pm

DARoot,

Looked over the files, nice! i like the idea of the map and the book :)

The fixing dialogue for consistancy was also nice, thanks. However i have yet to come accross that quest, does it need journal entries or has that been fixed?
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Bonnie Clyde
 
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Post » Thu May 26, 2011 11:58 pm

I have changed all existing faction ranks with those that you have suggested here. I was unable to add new ones as a faction can only have 10 ranks.

Now, as to dialogue when the they say their class, that is diffrent from their faction rank. With the new faction naming in place the player isnt going to know wht faction rank means what. But by asking for class background ect... they get a sense of their faction status in a way. Make sense? So i wont be changing dialogue.


Heres the new changes coming up in the next update:

-Removed the quest related item in Muck_sack_01
-Added Owner ship tags to item's inside a14 Crater's bed and Tidy's Thing's shack.
-Added some items to the SS Deliverance ship, and added ownership tags to the items in the captain's room.
-Added two New NPC's to the SS Deliverance ship, and removed a table and two bracers.
- Fixed Vissed bounding box
- Fixed Stalks-in-muck's dialogue
- Fixed start and finish journal entries for ambassador quest
- Added a script to the hist door to make the player remove all boots/shoes before entering
- Added waterwalking script to Hiraaji
- Fixed scaring fish quest
- Added journal entries for scaring fish quest
- Added Vissed Meat quest to Stalks-the-Muck
- Changed Slather-Mar faction ranks to Argonian equivilants
- Changed Ladeesa from a wise women to a healer
- Changed Rattler-sithyorn's dialogue to match book refrences about her name for consistancy
- Changed Rattler-sithyorn's dialogue on "my trade" getting rid of ashlander refrences
- Fixed typo in book "Slather-Mar Clan"
- Fixed typo in book "An apologetic correction"
- Fixed typo in book "expansion plans"
- Changed Watcher dialogue to reflect the new Argonian ranks


still to do:

- Remove siltstrider and replace with mages guild + quests ( %10 done)
- Add new Leaf and crab armor's by Quorn
- Remove Galss armor from watchers and replace with Firstguard armor
- add swamp sound effects to Riller-Mosh


Awesome list! Good luck with the next release!
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Wayne W
 
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Post » Thu May 26, 2011 9:16 pm

Awesome list! Good luck with the next release!

thanks :)

the next release wont have the mages guild yet. So i can get this nice big release out the way and focus on that.
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emily grieve
 
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Post » Fri May 27, 2011 8:12 am

Re: Blardy Quest

No, no Journal entries as of v2.2 ESM.

[Spoiler Alert]

Simon the Liar (in Fills Your Gills Pub) gives the Player a scroll talking about Blardy and his "treasure," and hinting at the Kelp Mine.
Jakis (_RillerImperialMessy) has a key that open's Blardy's "treasure chest," but he apparently thinks it's a key to Blardy's home.
A corpse (Blardy) in the depths of the (flooded) kelp mine contains a note indicating Blardy left a "key" with Jakis for safekeeping.
However, per the CS this "key" is required to open Blardy's "treasure chest" (also hidden in the depths of the flooded kelp mine, as alluded to in the scroll from Simon) but, as noted, Jakis (who has said key) tells the Player it's for Blardy's silt strider home, and "...doesn't work..."

So, I saw an "endless loop" of pointlessness in this quest (and, believe me, I tried EVERYTHING in my arsenal to open that **** chest, once I found it, to no avail. And my test avatar has all kinds of resources...) So, how to assure that the Player a) obtained the key (from Jakis), B) understood that the key was needed to open the chest, and c) if sent on a wild-goose chase searching for Blardy's "..silt strider home..." would get some useful information/experience.

My .ESP does not include Journal entries (I leave that up to you), but I do recommend them -- Journal entries are nearly bulletproof as dialogue filters, script triggers (or stopscript triggers), and providing almost 100% assurance that quest-related things proceed as YOU, the mod-maker, want them to proceed (and, in proper order).

Just my 2 cents/shillings/euros

DARoot
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Alkira rose Nankivell
 
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Post » Fri May 27, 2011 9:21 am


Nice! I will look at the quest and apply Journal entires.

I was thinking as well that some sort of guide/website/wiki/walkthrough might be usful. Something that lists all the NPC's, what services they have. A lst of all the items, quest walkthrough's ect...

could be a usful resource.
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James Smart
 
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Post » Fri May 27, 2011 2:16 am

i noticed rar-asha still has 10000 gold, seems a bit excessive for his wares.

ah-meesha's hut in the swamp is pretty glitchy due to the alpha channels. it might be my computer, but it's constantly flickering.

the ancients in the underwater chamber are drowning, they need water breathing. same with the watchers, as they eventually start drowning.

the census office papers dialog is bugged, it doesn't check if you have enough gold, and doesn't recognize if you have the papers. seems like the papers are as useless as the sadrith mora papers.

the imperfect at the bottom of the sea needs to go, and replace it with dwemer statue or daedra statue.

belladonna in the swamps seem a bit odd since it thrives in frosty solstheim.
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le GraiN
 
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Post » Thu May 26, 2011 8:50 pm

i noticed rar-asha still has 10000 gold, seems a bit excessive for his wares.


That might be a corupt save on your half, switching between esm's - in the current ESM he only has 500 gold.

ah-meesha's hut in the swamp is pretty glitchy due to the alpha channels. it might be my computer, but it's constantly flickering.


not alot we can do about that. However if it is a corupt save from the detail you gave above, it may be that the old hut is still there under the new one. So try a complete new game with the latest ESM. If not then its just alphas i am afraid.

the ancients in the underwater chamber are drowning, they need water breathing.  same with the watchers, as they eventually start drowning.

Thanks for the heads up will fix that

the census office papers dialog is bugged, it doesn't check if you have enough gold, and doesn't recognize if you have the papers.  seems like the papers are as useless as the sadrith mora papers.


yeah, i was thinking of adding a guard at the entrance to Riller-Mosh that will not let the player enter untill they have the papers.

the imperfect at the bottom of the sea needs to go, and replace it with dwemer statue or daedra statue.

A quick glance in the CS shows the only imperect in Sotha sil and a broken one in sotha sil. I searched the sea around Riller-Mosh. No imperfect

belladonna in the swamps seem a bit odd since it thrives in frosty solstheim.

again did not know about this. Will remove them :)
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Katy Hogben
 
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Post » Fri May 27, 2011 11:17 am

the broken imperfect is in riller-mosh -43 -15. it should probably change to a daedric statue since there's a daedra ruin close.

found out that the esm i still ( beta 2.2) have has both the new and the old shack (es_s_foodhut, and sm_rm_hut).
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Marguerite Dabrin
 
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