Riller-Mosh BETA

Post » Fri May 27, 2011 12:34 am

You are a beast, Midge! Kudos on the amazingly quick turn around on this project, will certainly have to check it out.
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Pat RiMsey
 
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Post » Fri May 27, 2011 12:25 am

You are a beast, Midge! Kudos on the amazingly quick turn around on this project, will certainly have to check it out.

haha thanks. It was basically a case of "ok that needs fixing". "ok now thats fixed its made another problem more noticble" - repeat.

still lots to work on. I havnt even fully played the mod yet! All these fixes are what have been done due to one play through.
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Sherry Speakman
 
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Post » Fri May 27, 2011 4:31 am

The new version seems to require Adul's Master Mod :/ Is this intentional? Fortunately, I use Adul's, so I can still work on it with no problems.
EDIT:
Okay, this is what I've done today so far. I need some help removing doubled NPC references though; It appears that in-game, a clone of Mendle (The Wood Elf near the boat) from my ESP appears in the same area as his Version from the Riller Mosh mod. The same also occurs with a book in one of the Mushroom homes. (A female Wood elf lives there).
http://www.mediafire.com/?0jyjk3zymzj
I hope there aren't any problems with this one.
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Michael Korkia
 
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Post » Fri May 27, 2011 6:07 am

The new version seems to require Adul's Master Mod :/ Is this intentional? Fortunately, I use Adul's, so I can still work on it with no problems.
EDIT:
Okay, this is what I've done today so far. I need some help removing doubled NPC references though; It appears that in-game, a clone of Mendle (The Wood Elf near the boat) from my ESP appears in the same area as his Version from the Riller Mosh mod. The same also occurs with a book in one of the Mushroom homes. (A female Wood elf lives there).
http://www.mediafire.com/?0jyjk3zymzj
I hope there aren't any problems with this one.

Are you using the latest version? shouldnt be any doubling hmmmm

So what are the changes you have done this time?


As for it relying on aduls aresnal - thats very odd! I dont have it installed lol. Will see to removing it right away.
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Pumpkin
 
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Post » Fri May 27, 2011 6:47 am

The doubling might be on my end; I haven't set the RillerMosh ESP as active. Would that cause any issues?
Anyway, is it working alright?
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Vickey Martinez
 
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Post » Thu May 26, 2011 11:43 pm

The doubling might be on my end; I haven't set the RillerMosh ESP as active. Would that cause any issues?
Anyway, is it working alright?

nah its all ok. As long as i have a list of changes i can see whats been done and check to make sure they havnt been over written.
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Crystal Clear
 
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Post » Fri May 27, 2011 3:11 am

Hmm, okay. I feel like working on the mod some more. Should I wait for you to merge the latest changes?
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Tanya Parra
 
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Post » Fri May 27, 2011 10:23 am

Hmm, okay. I feel like working on the mod some more. Should I wait for you to merge the latest changes?

yes.

a few things first though: what have you changed in this ESP?

secondly - What sort fo things are you going to be working on? As we may be cross-lapping here.

I am thinking of making the BETA 1.8 an ESM which can then be worked from with out any problems.


good idea no?
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D IV
 
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Post » Fri May 27, 2011 6:13 am

Not sure if you found out about this:

### "_Rillershackdoor" KEY<_RillerShackkey12> CELL(Riller-Mosh)
### "_RillerBottomTempledoor" KEY<_RillerHistKey> CELL(Riller-Mosh)
### "in_t_housepod_door_exit" KEY<_RillerStriderKey05> CELL(Riller-Mosh)
### "in_t_housepod_door_exit" KEY<_Rillershroom03key> CELL(Riller-Mosh)
### "_Blardy's Chest" KEY<_RillerBlardyKey> CELL(Riller-Mosh, Kelp Mine)


The section in bold i have no idea how to fix. The doors in question have their keys assigned and a lock level put on. The keys are avalible in game... though its not flagged as any thing dangerous or game breaking it has been flagged for a reason......but i dont know why lol.
I don't believe they're errors, TESFiles reports information on all keys:
Note that at the end of the "MODNAME_log.txt", all the keyed doors / containers are listed with their respective keys and cell location.
I guess to ensure people have included a key for all their locked doors.
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jessica breen
 
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Post » Fri May 27, 2011 12:36 am

@Dragon - Nice thanks for that :) means i dont ahve to worry about them now.

@Krovosos Its very strange but i havnt got the doubling thing going with your esp lol.


Ok the files have been merged i am just uploading them :)
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Siobhan Wallis-McRobert
 
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Post » Thu May 26, 2011 7:04 pm

Good. Please make the Riller Mosh ESP into an ESM. It would make it so much easier to work with.
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Sophie Payne
 
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Post » Thu May 26, 2011 11:32 pm

Good. Please make the Riller Mosh ESP into an ESM. It would make it so much easier to work with.

ok will do :D. Then whatever you have worked on send it my way (with details of whats been done) so i can merge it with my esp. That way it can minimize problems :)
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Laura Hicks
 
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Post » Thu May 26, 2011 10:53 pm

Ok i have patch up version 1.7 to 1.8 and made it an ESM. I am just uploading the Files.


Just for refrence i am working with dialogue/existing quests/journal updates. So Krovosos if your not touching any of those areas then it should be fine.
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Elena Alina
 
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Post » Fri May 27, 2011 3:02 am

Ok check the first page for the new download link


The most important change is the change from ESP to ESM. This should make working on the mods easier.

Ok time for some guidlines for those that wish to help on this:

- Check this thread to make sure that the changes you make arent already being worked on.
- Once you have made a change send me the esp to merge with the main PATCH esp.
- Any changes made are subject to further change once submitted.
- Include with the ESP a readme detailing the changes you have made and why. This is important to see where conflicts from other changes maybe and will help when updating the PATCH readme.


From now one the BETA ESM will no longer be updated. Instead a PATCH will be released that will update the ESM - important for players.

All modders working on the Mod will have their esp's merged with the PATCH esp before releases.

That should help clear up crossed wires and any potential problems :)

Any bugs should be reported here.


At the moment the key things being focused upon are:

- Removing bugs
- Improving Dialogue
- Consitancy with Riller-Mosh Lore ( i.e making out of place things seem more like they belong)
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Scared humanity
 
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Post » Thu May 26, 2011 8:51 pm

Ok last time before i give up on the idea:

What does everyone think of changing the "watchers" ( riller-mosh's guards) glass armor into http://geeteeo.home.comcast.net/~geeteeo/downloads.htmarmor?

I think it would fit in better. But thats my opinion. What does everyone else think?
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Mrs. Patton
 
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Post » Fri May 27, 2011 6:55 am

I was thinking that myself. I really dislike seeing the glass on the Watchers personally. It just doesn't fit.
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Elisha KIng
 
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Post » Fri May 27, 2011 1:27 am

I was thinking that myself. I really dislike seeing the glass on the Watchers personally. It just doesn't fit.

Yeah i was thinking the same, the glass seems out of place. Oh and i have an ida where to place a Vissed or two ;)
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El Khatiri
 
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Post » Fri May 27, 2011 7:01 am

Whoow! Fairly important patch coming up:


- fixes dialogue spelling mistakes to some NPC's.
- New NPC added.
- Added Dialogue concerning the swampy wet enviroment of Riller mosh ( an asthetic change ).
- Full Newtscale armor avalible to buy.
- Added Enchanted boots which give a swiftswim ability to a merchant for sale.
- Fixed dialogue concerning Pralina
- Added Journal Entries for Pralina quest
- Re-texture the hut in the east section of Riller-Mosh ( uses a bloodmoon hut but has a Snow roof)
- Add one or two Vissed to the east section of Riller-Mosh


For those that dont know Pralina is part of the origonal mod. However her dialogue/quest was a bit.... messy. So i cleaned it up and added journal updates :D
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CYCO JO-NATE
 
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Post » Fri May 27, 2011 8:32 am

- Fixed dialogue concerning Pralina
- Added Journal Entries for Pralina quest



Due to these two fixes, which are origonal bugs in the mod. I am actually updating the ESM rather than releasing a patch.
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Siobhan Wallis-McRobert
 
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Post » Thu May 26, 2011 11:11 pm

Ok version 1.9 is up for download.

Please can i ask anyone who downloads it to test the Pralina quest. It starts by talking to one of the gossip argonians at the well.

for a full ist of changes pelease consult the first page.
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Heather Dawson
 
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Post » Thu May 26, 2011 9:15 pm

I'll download and install it, but I can't test it now. Gotta go to bed.
EDIT: We could do with a few more people working with us. Any one willing to help us out?
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BRAD MONTGOMERY
 
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Post » Thu May 26, 2011 7:55 pm

I'll download and install it, but I can't test it now. Gotta go to bed.

no problem :)

There might be a new version when you get up lol

Also was thinking about uploading this to PES, any thoughts on this?
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Charlotte Lloyd-Jones
 
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Post » Thu May 26, 2011 8:46 pm

Here's a thought: How about we turn all of Riller-Mosh into an Interior cell, ala Mournhold? This is just an idea, not a suggestion. If it's too much work or not at all easy then I can understand. But it would help prevent any conflicts with certain Landmass mods out there.
EDIT: Okay, while testing I've come across a big problem; There is a issue with the dialogue relating to the argonian near the well that tells you about the leviathan quest; Upon clicking her topic, an error message pops up. Now, this isn't the exact message, it's what appears after you click "Yes" to continue running the game. Clicking yes again will cause Morrowind to COD.

Script Dialogue CompileAndRunYou need to enter a journal index on line 1?Compiled script not saved!Script Dialogue CompileAndRunYou need to enter a journal index on line 1?Compiled script not saved!==>CompileAndRun problem was found in Topic "young lady"   "*Hiss* Yes, she is insane. She arrived only days before she went missing. I think her name is @Pralina Dalliyn#. I am sure someone at the @Embassy of Warmbloods# can @tell you# more. Har har har, she probably got on the next Strider to Resdayn.. This place is too moist for most warmbloods. They don't like soggy foot wraps. *giggle*"

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Unstoppable Judge
 
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Post » Fri May 27, 2011 9:42 am

Ah whoops. Messed up the index. http://www.box.net/shared/hdbrxadiok should solve that problem
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Amy Siebenhaar
 
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Post » Fri May 27, 2011 2:56 am

Hmm, I'm working on Dialogue right now. Do you think you could apply the fix onto my esp? I would hate to re-do the dialogue again, this would be the second time now.
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Oscar Vazquez
 
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