So Riller-mosh eh? It seems that since I decided to "limit" my modding and "pass the project over" its kinda fallen back into the shadows. I've tried sending some emails but I have been unable to contact other memebers of the team so forgive me guys if this is already being worked on!
But I am back into modding again and Riller-mosh has been sitting on my HD for the last year and I was tempted to tinker with it again. I've tweaked a few things here and there - nothing much and have started adding in some more content - so I figured I would post here.
Currently in the works are some new weapons and armor, as well as one or two creature additions. I've also plotted out a small side quest.
Also due to the size of this mod - I have decided to work on a small website that details the quests added in the mod, as well as lists of items/npc's etc... to help people navigate around. I hope in the long run that this will prove useful to players!
So below is the last version of the mod (3.1), along with a short history bio and change log. Below that will be an "upcoming changes/addions" for version 3.2. I am also planning on moving it from BETA to full release.
Riller-Mosh was a landmass reource released by Avrahama back in 2007 based around Argonian
lore and concept. His origonal BETA version 1.3 can be downloaded here:
http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=105077&id=5327
Though it is NOT required to play this version of the mod.
The mod is essentially a landmass mod based in the region of Riller-Mosh. A secluded
Argonian landmass near morrowind. Just like the Black Marsh the Hist used to thrive in Riller-Mosh
untill imperial invasion saw almost all of the Hist Trees destroyed.
Dunmer slave practices in Black marsh, combined with the violent history from the destruction of the
Hist on Riller-Mosh had seen the Argonians of Riller-Mosh close their boarders.
However, recently they have opened up again due to the changing empire and the change in attitudes towards
slavery.
Are you ready to venture to Riller-Mosh, a city that contains a free Argonian society. Prepare yourself
for dirty boots and lots of swamp muck!
lore and concept. His origonal BETA version 1.3 can be downloaded here:
http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=105077&id=5327
Though it is NOT required to play this version of the mod.
The mod is essentially a landmass mod based in the region of Riller-Mosh. A secluded
Argonian landmass near morrowind. Just like the Black Marsh the Hist used to thrive in Riller-Mosh
untill imperial invasion saw almost all of the Hist Trees destroyed.
Dunmer slave practices in Black marsh, combined with the violent history from the destruction of the
Hist on Riller-Mosh had seen the Argonians of Riller-Mosh close their boarders.
However, recently they have opened up again due to the changing empire and the change in attitudes towards
slavery.
Are you ready to venture to Riller-Mosh, a city that contains a free Argonian society. Prepare yourself
for dirty boots and lots of swamp muck!
The Current Version is BETA 3.1
http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=8529
Changes made:
Riller-Mosh BETA VERSION 1.7
BETA 1.3 - Inital Release by Avrahama
BETA 1.4 - New version by Midgetalien. Does the following:
- Removes Helm of Tohan requirment
- Removes Waterlife dependency
BETA 1.5 - Fixes the Following:
NPC in Eight Plates was Missing Face -added face
Removed Class descriptions in names
Cleaned up dialogue
Prevented Shipmaster near DagonFell from wandering away
Replaced Bedroll by Shipmaster with a functioning bedroll
Added Clothing and armor to Dar Jar the Shipmaster
Reduced the number of Spears Rar-Asha has for sale.
Moved Garjii on to boat to prevent him bloacking pathways
Reekus was Missing Face -added face
Reekus now sells Crab meat and Scales
Swims too deep now doesnt sell every liquor avalible in morrowind. Instead he sells Argonian inspired Liquors and the odd Mainland beer.
Fixed Landscape around main entrance and in one alcove on the other side of the city.
Moved Oath of silence dialogue to the top of hte list (in the CS) as this can cause quests to break in Morrowind if its not at the top
Removed Dirty refrences and Dirty cells from the ESP
Added New Liquor "Swamp Oil" which can be brought from Swims too deep.
BETA 1.6 - fixes the Following:
Removed more Class descriptions/titles from Names
Removed all Adamantium Items from Shipmaster. Replaced with low level "metal plate" bracers
Added three new npc's to the exterior: A male Argonian Hunter, a Female Argonian Commoner, and a Male Wood-elf
Drastically Reduced the number of Items available for sale in the Gills Pub.Also fixed an issue where the Bartender would not provide any services
due to being Auto-calculated.
Rar-Asha now sells the Metal Plate Bracers
BETA 1.7 - Fixes the following:
Removes over 100 dirty refrences to other mods, resources, items that are not used in the mod.
Adds lock level to those doors which require a key
Located missing meshes from various sources
General tidy up of the mod in terms of files used
BETA 1.8 - Fixes the following:
- Changed embassadors clothing and hair. This was due to them being clones of Morrowind NPC's and some had unique items on them.
- Removed Dependency on Aduls Arsenal
- Changed BETA 1.8 esp to ESM
BETA 1.9 - Fixes the following:
- fixes dialogue spelling mistakes to some NPC's.
- New NPC added.
- Fixed dialogue concerning Pralina
- Added Journal Entries for Pralina quest
- Added Dialogue concerning the swampy wet enviroment of Riller mosh ( an asthetic change ).
- Full Newtscale armor avalible to buy.
- Added Enchanted boots which give a swiftswim ability to a merchant for sale.
- Re-textured the hut in the east section of Riller-Mosh so it doesnt have a snow roof any more
- Add New creature "Vissed" to the east section of Riller-Mosh behind huts near alchemist
- Added New levelled list to east section of Riller-Mosh behind huts near alchemist
- Added some Luminoss Russila Plants around the Telvanni Trees.
BETA 2.0 - Fixes the following:
- PATCH 0.1 and 0.2 were merged with BETA 2.0
- Added new greetings to the following NPCs: Mendle, Menrich, Stalks-The-Muck, and Weela.
- Added two new topics to Stalks-The-Much; One about Vissed's, and the other about "Unfortunate Outsiders".
- Changed the name of the Vissed that was added from Guar to it's proper name.
- Adjusted the Vissed's poison to be much more potent, and made them faster.
- Adjusted Hiraaji's dialouge a bit. Not my much though.
- added more topics to Rumors. Now you will get some Riller-Mosh specific rumors and gossip
- Expanded the vissed topic. Watchers will now warn you about Visseds and Shimon the Liar has a claim to them as well.
- Expanded Uliah's dialogue adding in. the Vissed and Vissed Meat Topics.
- Added Vissed meat for sale
- Fixed terrain around light house
- Added more clutter around light house.
- Added more general clutter and flora to Riller-mosh.
- Removed Bloodmoon quesitem "nordic Picaxe" from Laadis invnetory and replaced with iron club.
- Gave Laadis more clothing and armor.
- Removed Water hight from interior "Real estate Office"
- Added clutter to Real estate office ( it had nothing in it previously)
- Fixed dialogue for buying houses
- Changed prices fo houses to reflect the property brought
- Removed refrences to deleted dialogue
- Fixes Journal index which could cause CDT
BETA 2.1 fixes the following:
- Fixed issuie with Vissed meat not turning up in Uliah stock
- Reduced the quantity of each potion Uliah sells
- Made it so important potions (water breathing for example) re-stock. Same with ingrediants. (This effects Uliah shop only)
- Increased the Price of Vissed Meat
- Reduced the ammount of gold Uliah would barter with from 2000 to 800
BETA 2.2 fixes the following:
BETA 2.2 - fixes the following:
- Added missing icons for Newtscale armor
- Added Barter Gold for Reekus
- "Dwemer grass" and "Fern, Dwemer" changed to "Grass" and "Fern"
- Removed Water hight from Alchemist shop
- Alchemist sign name changed to "Alchemist"
- Fixed Latest rumors so NPC's dont talk about rumors concerning them
- Made access to Alchemist shop easier
- Lowered Hist guardian barter gold to from 50000 to 2000
- Fixed Vissed AI and made it less agressive
BETA 2.3 - fixes the following:
- Removed the quest related item in Muck_sack_01
- Added Owner ship tags to item's inside a14 Crater's bed and Tidy's Thing's shack.
- Added some items to the SS Deliverance ship, and added ownership tags to the items in the captain's room.
- Added two New NPC's to the SS Deliverance ship, and removed a table and two bracers.
- Fixed Vissed bounding box
- Fixed Stalks-in-muck's dialogue
- Fixed start and finish journal entries for ambassador quest
- Added a script to the hist door to make the player remove all boots/shoes before entering
- Added waterwalking script to Hiraaji
- Fixed scaring fish quest
- Added journal entries for scaring fish quest
- Added Vissed Meat quest to Stalks-the-Muck
- Changed Slather-Mar faction ranks to Argonian equivilants
- Changed Ladeesa from a wise women to a healer
- Changed Rattler-sithyorn's dialogue to match book refrences about her name for consistancy
- Changed Rattler-sithyorn's dialogue on "my trade" getting rid of ashlander refrences
- Fixed typo in book "Slather-Mar Clan"
- Fixed typo in book "An apologetic correction"
- Fixed typo in book "expansion plans"
- Changed Watcher dialogue to reflect the new Argonian ranks
- Removed siltstrider for lore reasons
- Added three new armors:Leafweave, fishscale and crab armor
- Remove Galss armor from watchers and replace with Firstguard armor
- added swamp sound effects to Riller-Mosh
- Removed Belladonna plants from Riller-Mosh
- Added waterbreathing scripts to Wathcers and Ancient ones to prevent them from drowning
- Removed all iron, fur and nordic armor from walk the pkank armory to fit with lore
- Removed adamantium helms from trader
- Fixed issuie with in cell a16 Craters bed where plates were sunk into table
- Replaced quest item unique silver fork with regular silver fork to prevent quests breaking
- Replaced unique knife with regular wooden knife to prevent quests breaking
- Replaced unique wooden spoon with regular wooden spoon to prevent quests breaking
- Replaced unique goblets with regular goblets to prevent quests breaking
- Replaced unique buckets with regular buckets to prevent quests breaking
- Replaced unique plates wtih regular plates to prevent quests breaking
- Made access to the mushroom houses on the cliff easier
-Added a map of Riller-Mosh. One map is in the Warmblood Ambassador's meeting room and one is in the Warchief's Headquarters
-fixed dialogue with Blardy Blard quest
-add journal entries for Blardy Blard quest
BETA 2.4 fixes the following:
- Fixed Blardy dialogue
- Removed broken imperfect from sea bed
- Fixed Fishscale greaves texture path
- removed siltstrider (again - for some reason it came back)
- attached the remove shoes script to the temple door
- removed duplicated hut
- added more journal entries to the blardy quest
- Fixed dialogue loop and journal entires to the scare fish quest
BETA 2.5 fixes the following:
-Removed various unique items and replaced with normal items
-Removed various unique containers and replaced with normal ones
-Replaced a chargen_plank to use ex_ship_plank instead
-Fixed some spells for sale that would be added to the players spell list in a new game
-fixed the Vissed bounding box (i hope)
-Changed the ancients to white argonians
-Added mages guild (very BETA atm - no quests, no dialogue, not all NPC's there)
-Removed bloodmoon items/armor/weapons from shops and NPC's
2.6 Fixes the following:
- Fixed dialogue errors
- Fixed Dialogue topics
- Removed dirty Dialogue refrences
- Added New Barkwoven armor
- Added New leafweave weapons
- Added New generic magic items to NPCs and Shops
- Added more Argonian armor/weapons to NPCs and Shops
- Removed most imperial and dunmer armor/weapons
- Fixed Stalks-in-mud Dialogue
- Fixed Conjurer's enchanments
- Changed Magebane from Constant effect to Cast when used
2.7 Fixes the following:
- Changed Ancient argonians back into normal argonians due to problems with the white argonian meshes
- Reduced lighting in Riller-Mosh for better FPS
- Fixed spelling mistake in cell name
- fixed Floating carpet in Mages guild
- Set Scamp wander to 0
- Removed Travel service to Riller-Mosh from Dilami androm
- Fixed spelling mistake in First Guard Helm
- Removed the Dummy Boots from sale
- Removed conflicting potions
- Fixed The Cave Inn scripts for renting a room
- Added Guild Guide to Riller-Mosh Mages Guild that allows travel to Caldera
- Added Guild Guide to Caldera Mages guild that allows travel to Riller-Mosh
- Added More generic Magic items to NPCs
- Added Enchanter to Riller Mosh near mages guild
- Added dialogue for enchanter
- Added New NPC near mages guild
- Added more statics to Mages guild
- Added path grids outside of mages guild
version 2.8:
- removed another 270+ dirty refrences
- Added more furniture to Mages Guild
- Fixed corrupted Vissed Model
- Fixed more dialgoue with Stalks-in-Muck
- fixed Topic Vissed
- removed Bloodmoon items from Darakis' Hot Imports
- Reduced Items avalible at Darakis' Hot Imports
-Added a new Npc, Arevosi Ondoi.
-Removed some over-powered robes from the Sister Of the Hist cell, and locked the chest that has the Heart of Argonia key.
-Adjusted the greetings for some NPCs, such as Stalks-The-Muck and Mendle. They should no longer repeat the same greeting after you talk to them.
-Got rid of the bloodmoon rugs from the walk the plank armory. Also added a chest with more leaf-weave weapons, and set ownership tags for some items.
- Got rid of all the quest related corpses near the sunken ships.
-Some minor edits to the mages guild.
- Added New weapons: Swamp staff, Oak Staff, Hist staff, Saurian Dagger, Saurian Shield
- Added more generic magic items
Verion 3.0
- Fixed a bug where Sriorgayn wasnt appearing in eight plates
- Fixed the Stone ring enchantment - It was suposedd to have a resist poison but this wasnt on it.
- NEW Hunting grounds added. Extends Riller-Mosh by about 45% - adding a swamp area filled with critters! Find the passage through the mountain to gain access to this area!
- Added requirement to have an Entry Permit in order gain access to Riller-Mosh. If the player doesnt have one they will be escorted to the "office" to get one by a guard.
version 3.1
-A small texture update to the existing in-game Map of Riller-Mosh [found in the Embassy and Slather-Mar HQ]
that simply adds the new "Northern Expansion - hunting area" to the map display.
BETA 1.3 - Inital Release by Avrahama
BETA 1.4 - New version by Midgetalien. Does the following:
- Removes Helm of Tohan requirment
- Removes Waterlife dependency
BETA 1.5 - Fixes the Following:
NPC in Eight Plates was Missing Face -added face
Removed Class descriptions in names
Cleaned up dialogue
Prevented Shipmaster near DagonFell from wandering away
Replaced Bedroll by Shipmaster with a functioning bedroll
Added Clothing and armor to Dar Jar the Shipmaster
Reduced the number of Spears Rar-Asha has for sale.
Moved Garjii on to boat to prevent him bloacking pathways
Reekus was Missing Face -added face
Reekus now sells Crab meat and Scales
Swims too deep now doesnt sell every liquor avalible in morrowind. Instead he sells Argonian inspired Liquors and the odd Mainland beer.
Fixed Landscape around main entrance and in one alcove on the other side of the city.
Moved Oath of silence dialogue to the top of hte list (in the CS) as this can cause quests to break in Morrowind if its not at the top
Removed Dirty refrences and Dirty cells from the ESP
Added New Liquor "Swamp Oil" which can be brought from Swims too deep.
BETA 1.6 - fixes the Following:
Removed more Class descriptions/titles from Names
Removed all Adamantium Items from Shipmaster. Replaced with low level "metal plate" bracers
Added three new npc's to the exterior: A male Argonian Hunter, a Female Argonian Commoner, and a Male Wood-elf
Drastically Reduced the number of Items available for sale in the Gills Pub.Also fixed an issue where the Bartender would not provide any services
due to being Auto-calculated.
Rar-Asha now sells the Metal Plate Bracers
BETA 1.7 - Fixes the following:
Removes over 100 dirty refrences to other mods, resources, items that are not used in the mod.
Adds lock level to those doors which require a key
Located missing meshes from various sources
General tidy up of the mod in terms of files used
BETA 1.8 - Fixes the following:
- Changed embassadors clothing and hair. This was due to them being clones of Morrowind NPC's and some had unique items on them.
- Removed Dependency on Aduls Arsenal
- Changed BETA 1.8 esp to ESM
BETA 1.9 - Fixes the following:
- fixes dialogue spelling mistakes to some NPC's.
- New NPC added.
- Fixed dialogue concerning Pralina
- Added Journal Entries for Pralina quest
- Added Dialogue concerning the swampy wet enviroment of Riller mosh ( an asthetic change ).
- Full Newtscale armor avalible to buy.
- Added Enchanted boots which give a swiftswim ability to a merchant for sale.
- Re-textured the hut in the east section of Riller-Mosh so it doesnt have a snow roof any more
- Add New creature "Vissed" to the east section of Riller-Mosh behind huts near alchemist
- Added New levelled list to east section of Riller-Mosh behind huts near alchemist
- Added some Luminoss Russila Plants around the Telvanni Trees.
BETA 2.0 - Fixes the following:
- PATCH 0.1 and 0.2 were merged with BETA 2.0
- Added new greetings to the following NPCs: Mendle, Menrich, Stalks-The-Muck, and Weela.
- Added two new topics to Stalks-The-Much; One about Vissed's, and the other about "Unfortunate Outsiders".
- Changed the name of the Vissed that was added from Guar to it's proper name.
- Adjusted the Vissed's poison to be much more potent, and made them faster.
- Adjusted Hiraaji's dialouge a bit. Not my much though.
- added more topics to Rumors. Now you will get some Riller-Mosh specific rumors and gossip
- Expanded the vissed topic. Watchers will now warn you about Visseds and Shimon the Liar has a claim to them as well.
- Expanded Uliah's dialogue adding in. the Vissed and Vissed Meat Topics.
- Added Vissed meat for sale
- Fixed terrain around light house
- Added more clutter around light house.
- Added more general clutter and flora to Riller-mosh.
- Removed Bloodmoon quesitem "nordic Picaxe" from Laadis invnetory and replaced with iron club.
- Gave Laadis more clothing and armor.
- Removed Water hight from interior "Real estate Office"
- Added clutter to Real estate office ( it had nothing in it previously)
- Fixed dialogue for buying houses
- Changed prices fo houses to reflect the property brought
- Removed refrences to deleted dialogue
- Fixes Journal index which could cause CDT
BETA 2.1 fixes the following:
- Fixed issuie with Vissed meat not turning up in Uliah stock
- Reduced the quantity of each potion Uliah sells
- Made it so important potions (water breathing for example) re-stock. Same with ingrediants. (This effects Uliah shop only)
- Increased the Price of Vissed Meat
- Reduced the ammount of gold Uliah would barter with from 2000 to 800
BETA 2.2 fixes the following:
BETA 2.2 - fixes the following:
- Added missing icons for Newtscale armor
- Added Barter Gold for Reekus
- "Dwemer grass" and "Fern, Dwemer" changed to "Grass" and "Fern"
- Removed Water hight from Alchemist shop
- Alchemist sign name changed to "Alchemist"
- Fixed Latest rumors so NPC's dont talk about rumors concerning them
- Made access to Alchemist shop easier
- Lowered Hist guardian barter gold to from 50000 to 2000
- Fixed Vissed AI and made it less agressive
BETA 2.3 - fixes the following:
- Removed the quest related item in Muck_sack_01
- Added Owner ship tags to item's inside a14 Crater's bed and Tidy's Thing's shack.
- Added some items to the SS Deliverance ship, and added ownership tags to the items in the captain's room.
- Added two New NPC's to the SS Deliverance ship, and removed a table and two bracers.
- Fixed Vissed bounding box
- Fixed Stalks-in-muck's dialogue
- Fixed start and finish journal entries for ambassador quest
- Added a script to the hist door to make the player remove all boots/shoes before entering
- Added waterwalking script to Hiraaji
- Fixed scaring fish quest
- Added journal entries for scaring fish quest
- Added Vissed Meat quest to Stalks-the-Muck
- Changed Slather-Mar faction ranks to Argonian equivilants
- Changed Ladeesa from a wise women to a healer
- Changed Rattler-sithyorn's dialogue to match book refrences about her name for consistancy
- Changed Rattler-sithyorn's dialogue on "my trade" getting rid of ashlander refrences
- Fixed typo in book "Slather-Mar Clan"
- Fixed typo in book "An apologetic correction"
- Fixed typo in book "expansion plans"
- Changed Watcher dialogue to reflect the new Argonian ranks
- Removed siltstrider for lore reasons
- Added three new armors:Leafweave, fishscale and crab armor
- Remove Galss armor from watchers and replace with Firstguard armor
- added swamp sound effects to Riller-Mosh
- Removed Belladonna plants from Riller-Mosh
- Added waterbreathing scripts to Wathcers and Ancient ones to prevent them from drowning
- Removed all iron, fur and nordic armor from walk the pkank armory to fit with lore
- Removed adamantium helms from trader
- Fixed issuie with in cell a16 Craters bed where plates were sunk into table
- Replaced quest item unique silver fork with regular silver fork to prevent quests breaking
- Replaced unique knife with regular wooden knife to prevent quests breaking
- Replaced unique wooden spoon with regular wooden spoon to prevent quests breaking
- Replaced unique goblets with regular goblets to prevent quests breaking
- Replaced unique buckets with regular buckets to prevent quests breaking
- Replaced unique plates wtih regular plates to prevent quests breaking
- Made access to the mushroom houses on the cliff easier
-Added a map of Riller-Mosh. One map is in the Warmblood Ambassador's meeting room and one is in the Warchief's Headquarters
-fixed dialogue with Blardy Blard quest
-add journal entries for Blardy Blard quest
BETA 2.4 fixes the following:
- Fixed Blardy dialogue
- Removed broken imperfect from sea bed
- Fixed Fishscale greaves texture path
- removed siltstrider (again - for some reason it came back)
- attached the remove shoes script to the temple door
- removed duplicated hut
- added more journal entries to the blardy quest
- Fixed dialogue loop and journal entires to the scare fish quest
BETA 2.5 fixes the following:
-Removed various unique items and replaced with normal items
-Removed various unique containers and replaced with normal ones
-Replaced a chargen_plank to use ex_ship_plank instead
-Fixed some spells for sale that would be added to the players spell list in a new game
-fixed the Vissed bounding box (i hope)
-Changed the ancients to white argonians
-Added mages guild (very BETA atm - no quests, no dialogue, not all NPC's there)
-Removed bloodmoon items/armor/weapons from shops and NPC's
2.6 Fixes the following:
- Fixed dialogue errors
- Fixed Dialogue topics
- Removed dirty Dialogue refrences
- Added New Barkwoven armor
- Added New leafweave weapons
- Added New generic magic items to NPCs and Shops
- Added more Argonian armor/weapons to NPCs and Shops
- Removed most imperial and dunmer armor/weapons
- Fixed Stalks-in-mud Dialogue
- Fixed Conjurer's enchanments
- Changed Magebane from Constant effect to Cast when used
2.7 Fixes the following:
- Changed Ancient argonians back into normal argonians due to problems with the white argonian meshes
- Reduced lighting in Riller-Mosh for better FPS
- Fixed spelling mistake in cell name
- fixed Floating carpet in Mages guild
- Set Scamp wander to 0
- Removed Travel service to Riller-Mosh from Dilami androm
- Fixed spelling mistake in First Guard Helm
- Removed the Dummy Boots from sale
- Removed conflicting potions
- Fixed The Cave Inn scripts for renting a room
- Added Guild Guide to Riller-Mosh Mages Guild that allows travel to Caldera
- Added Guild Guide to Caldera Mages guild that allows travel to Riller-Mosh
- Added More generic Magic items to NPCs
- Added Enchanter to Riller Mosh near mages guild
- Added dialogue for enchanter
- Added New NPC near mages guild
- Added more statics to Mages guild
- Added path grids outside of mages guild
version 2.8:
- removed another 270+ dirty refrences
- Added more furniture to Mages Guild
- Fixed corrupted Vissed Model
- Fixed more dialgoue with Stalks-in-Muck
- fixed Topic Vissed
- removed Bloodmoon items from Darakis' Hot Imports
- Reduced Items avalible at Darakis' Hot Imports
-Added a new Npc, Arevosi Ondoi.
-Removed some over-powered robes from the Sister Of the Hist cell, and locked the chest that has the Heart of Argonia key.
-Adjusted the greetings for some NPCs, such as Stalks-The-Muck and Mendle. They should no longer repeat the same greeting after you talk to them.
-Got rid of the bloodmoon rugs from the walk the plank armory. Also added a chest with more leaf-weave weapons, and set ownership tags for some items.
- Got rid of all the quest related corpses near the sunken ships.
-Some minor edits to the mages guild.
- Added New weapons: Swamp staff, Oak Staff, Hist staff, Saurian Dagger, Saurian Shield
- Added more generic magic items
Verion 3.0
- Fixed a bug where Sriorgayn wasnt appearing in eight plates
- Fixed the Stone ring enchantment - It was suposedd to have a resist poison but this wasnt on it.
- NEW Hunting grounds added. Extends Riller-Mosh by about 45% - adding a swamp area filled with critters! Find the passage through the mountain to gain access to this area!
- Added requirement to have an Entry Permit in order gain access to Riller-Mosh. If the player doesnt have one they will be escorted to the "office" to get one by a guard.
version 3.1
-A small texture update to the existing in-game Map of Riller-Mosh [found in the Embassy and Slather-Mar HQ]
that simply adds the new "Northern Expansion - hunting area" to the map display.
UPCOMING IN 3.2:
I have been scouring the PES, GHF, NEXUS and other sources for things that can make this mod into something more as well as looking at what can be worked on. so the improvements/additions are as planned:
- NEW CREATURE: Saruthi (Undead swamp ooze creature made from human bones and swamp slime)
- NEW CREATURE: Sarudan ( same as above but made from Argonian bones and slightly stronger)
- New quest regarding shamans/necromancy with the above creatures
- New weapons
- New armor
- looking into changing forced greeting to be less frequent.