[RELz-BETA] Riller-Mosh v2.3

Post » Sat May 28, 2011 4:00 am

Hey, Midgetalien:

A few thoughts on the Vissed "Bounding Box" Issue:

- Currently, the critter is floating about 2 feet off the ground, and (in the CS) has a Red/Green box that is way longer (front/back) than it is wide (L/R Sides), so the Player gets the ID Message in-game (and incidentally, can "hit" the thing with weapons) much further away from it when approaching from the front/rear than sideways.
- When it does its "crouching down" animation, it gets closer to the ground (Duh!). What I mean is, its FEET actually move downward, compared to where they are when it is standing up, or moving. The position of the feet should certainly not change regardless of its animation (unless it's jumping?)

Maybe these observations will assist you to correct whatever is wrong with the bounding box, I dunno.

- However, if you absolutely, positively cannot track down and repair this, you can always go back to the original Lidicus mesh (by all means, retexture and add horns, as you please, of course)
and put a simple "SetScale" script on the critter to set its size.
You know the one I mean -
"if ( GetScale != 0.3 )
SetScale, 0.3
endif"

Incidentally, SetScale = 0.3 is perfectly adequate to make the Lidicus mesh pretty much the same size as the current Vissed mesh in-game, and no bounding box problem.
(also permits us end-users to fiddle with it, to create a "Raptor Island" addition (without the script); make "Momma" and "Poppa" Visseds that are 0.5 or 0.6 scale, etc. But, that's for later).

_ Regarding the "Census Papers" Issue:
Yeah, that will require (after v.2.4, anyway) an additional "I already issued you an Entry Permit, %PCName." dialogue entry for the relevant NPC, ABOVE the "You must get one..." topic and filtered by the presence of the item in the
PC's inventory. Sinmple to do. Just be patient, Chachi (and anyone else who noticed this bug).

Cheers

DARoot
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John N
 
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Post » Fri May 27, 2011 8:42 pm

That's good news, I hope it goes well! This is the most exciting Argonian mod yet!
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Tanika O'Connell
 
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Post » Sat May 28, 2011 8:30 am

Thank you again for taking the time to test the mod through :) I'm just going to post my opinion on some of your points, mainly on the tortured Woman: The captured slaver was my creation, along with most of the tweaks within the ship: Thus, I don't honestly agree with changing the gender of the slaver, since it was my intention for the character from the start, and changing it would probably soften the reaction the PC had when encountering her (Would you have honestly felt the same way if it was a male slaver?).

That said, I did have plans involving the release of the prisoner by the player, but this would turn the Twin-Lamps members against the PC, and I have no Idea to script it so that relations with the Vanilla Twin-Lamps would not be effected..

If enough people agree, then yes, the gender of the Slaver will be changed, but at the moment I don't see a strong reason why, since the very existence of the captive was to have the player decide between helping her or leaving her to her doom. What the brute guarding her said was not exaggerated, btw. But I understand how you feel though, and if you are still left unhappy then I will gladly change the gender of the slaver.

As for moving the captive, I imagined the Twin Lamps on the SS Deliverance to be a 'Sub-group' of the Lamps on Vvardenfell, with differing goals and plans. I was thinking creating a new faction in the CS and assigning it to each of the SS Deliverance Crew-mates to prevent further confusion. Remember that it was the original author of this mod that made them Twin-Lamps NPC's in the first place..

PS: I'm rather flattered that something I did was able to leave an impression on someone :)


that particular encounter gave me some ideas. perhaps a bit too dark for some though. i may play around with this part when the new release comes out.
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Lory Da Costa
 
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Post » Sat May 28, 2011 3:29 am

"...Nice work, I think Avrahama would be very glad :) :thumbsup:"

"...Midgetalien did alot of fine work on this mod, and it wouldn't be even a percentage as good as it is now without him."

"...Excellent work so far people. Maybe when you guys have finished this you can work on mine! HA!"

"...Keep up the good work! :thumbsup:"

"...This is looking really good so far. I'm glad to see more argonian mods being worked on, and it's comforting to see modders getting together to finish a great mod."

"...Awesome! I love the new ambience of Riller-Mosh!"

"...Man, still in Beta, and I'm already so immersed in this thing that I'm mentally assigning unique personality traits to the various artificial pixellated people on the island!"

"...This is the most exciting Argonian mod yet!"


Looks like you've got a winner here, Midgetalien & Krovosos.
Keep on keepin' on.

DARoot
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Steve Smith
 
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Post » Sat May 28, 2011 4:01 am

haha thanks Daroot,

the mod has slowed down for now while i finish up my dissertation. But dont worry whenever i take a break from the diss i am working on this mod ;)

nothing ground breaking just patching....


till later,

=MA=
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Ash
 
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Post » Sat May 28, 2011 7:32 am

We should really credit DARoot, Abyssmal terror and everyone else who helped with testing in the next read-me. They've deserved it ;)
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hannah sillery
 
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Post » Sat May 28, 2011 3:04 am

We should really credit DARoot, Abyssmal terror and everyone else who helped with testing in the next read-me. They've deserved it ;)

They are already in the readme ;)
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Natasha Callaghan
 
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Post » Sat May 28, 2011 4:41 am

Can you post some of the progress of the next patch? :D
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Rebecca Clare Smith
 
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Post » Sat May 28, 2011 1:27 am

Take your time, Midgetalien.

In the interim, we'll amuse ourselves by putting "ForceJump" scripts on some Visseds (with the old bounding box), and racing them around the Plaza Brindisi Dorom in Mournhold.

I'm picking the red one with the Ferrari logo on its side, Krovosos.
You want the blue one with the Ford logo, the silver one with the Mercedes logo, the yellow one with the Corvette logo, or the red & white one with the Marlboro logo?

DARoot
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Monika Krzyzak
 
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Post » Sat May 28, 2011 7:25 am

Haha, I'll be taking the one with the Marlboro logo, even though I hate smoking :D
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Epul Kedah
 
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Post » Fri May 27, 2011 7:01 pm

Marlboro Team Slather-Penske?
Good choice!

DARoot
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Mandi Norton
 
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Post » Fri May 27, 2011 6:56 pm

See ya at the finish line!
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Nikki Morse
 
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Post » Fri May 27, 2011 8:16 pm

The results are now in:

First Inaugeral Federacion Internationale de Vissedes (F.I.V.) Grand Prix of Mournhold
26 Sun's Dawn
Mournhold, Plaza Brindisi Dorom
(Paved Oval, 2.6km)
10 Laps, 26km distance
Sunny, dry

RESULTS:

1: Team Marlboro Slather-Penske, #5 (white/red) 7:56:015
("The "Captain" continues to extend his team's winning streak.")

Krovosos Winnings: 100gp (50gp wager @ 2:1 odds, X +100% for First Place)

2: Ferrari of Vvardenfell, #2 (red) +00:02:011
("Not a bad result. Could have had a 2-3 finish, if our other vissed hadn't pulled up lame within sight of the flag. We'll get 'em next time.")

DARoot Winnings: 75gp (50gp wager @ 2:1 odds, X +50% for Second)


3: ElricM OblivionHousing/Ford, #99 (blue) +04:11:332
("Something about that bunny at the wheel apparently made the other drivers reluctant to pass this one.")

Princess_Stomper Winnings: 60gp (50gp wager @ 2:1 odds, X +20% for Third)

4: Team Kas-McLaren/Mercedes, #3 (silver) +10:22:013
("If only our driver hadn't been distracted by Jac_Jasmine in the stands, he coulda been a contender..he coulda been somebody.")

Abyssmal Terror Winnings: 0

5: Hendrick CritterSports/Chevy Corvette, #4 (yellow) + 1 Lap
("Is OK. Racing been bery, bery good..to me.")

Chachi Winnings: 0

6: MWSE Lotus/Toyota, #0 (green) + 2 Laps
(Oh, well - Lotus/Toyota? What did you expect?")

Midgetalien Winnings: 0


Congratulations to all.

Next Event:
F.I.V. Grand Prix of Balmora
(6.5km Temporary Street Circuit)
27 First Seed

Choice riverside seating still available at 300gp per. Operators are standing by.


PLEASE NOTE:

The unnamed "bookie" in the fictional example above paid out 235gp to the three top finishers, but took in a total of 300gp from the 6 participants (assuming a 50gp wager each), resulting in a net profit of 65gp (more, if there happened to be more "punters").
This is EXACTLY how this stuff works in Real Life.

So boys and girls, think about this, should you choose to gamble your RL "treasure" -- the odds are ALWAYS stacked in favor of "the House."


DARoot
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Lew.p
 
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Post » Fri May 27, 2011 8:23 pm

Haha, I knew that Vissed wouldn't fail me! :D
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Mrs Pooh
 
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Post » Sat May 28, 2011 1:01 am

bah, i knew my sponsorship should've been Mehrunes McDagon's. can't go wrong with billions of daedra-burgers sold.
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Fam Mughal
 
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Post » Sat May 28, 2011 7:35 am

Vissed Racing League (V.R.L.) News, 28 Sun's Dawn

In a surprise move, Team Kas-McLaren/Mercedes announced today the completion of a new sponsorship arrangement with fast-food giant Mehrunes McDagon. The team will subsequently be known as "Team Mehrunes McDagon Kas-McLaren/Mercedes," and display the new sponsor logo (a bloody dagger, transfixing large yellow "McD" runes) prominently.
This move also seems to have involved a driver change.
In an interview, Team Principal Abyssmal Terror stated, "We are pleased and confident that this new arrangement will result in our team being much more competitive in future races. Our new driver, being Daedric, is of course much heavier. So, to compensate, we are making some aerodynamic changes (removing horns, etc.) to our Visseds, and certain, er.. other things. BUT, our driver will NOT be distracted by nubile young Redguards (or anything else), and we feel he will concentrate more fully on the on-track business at hand--unlike our previous driver, who seemed more interested in his own late-night activities than his responsibilities to our team."

Speculation that this arrangement is linked to rumors that Kas-McLaren is developing a "Vissed Energy Recovery System" (VERS),
that involves injection of used french fry cooking oil into the Vissed's fuel system at certain times during the race to boost accelleration and performance, have NOT been confirmed at this time.

Our resident engineer-biologists advise that, while such a system may well boost performance in the short-term,
excessive or prolonged utilization will result in the Vissed's rear end eventually becoming so fat, that it is no longer able to race competitively (and induce massive understeer in the interim).

Reaction to hese new developments from other Team Principals has been mixed:

Krovosos (Team Marlboro Slather-Penske): "Bring it on! Come get some!"

DARoot (Ferrari of Vvardenfell): "We will, of course, study these new developments carefully. If we believe they are in violation of the F.I.V. rules, we will naturally initiate a protest. However, if they appear to be valid improvements within the existing rules, we will, of course, develop our own VERS system. We are dedicated to being "the Best."

Princess_Stomper (ElricM OblivionHousing/Ford): "(Heh! Heh!) I didn't even know I had a Vissed in this race. But, do carry on with your mud pies, people, if it amuses you."

Chachi (Hendrick CritterSports/Chevy Corvette): "Um..Racing, been bery, bery good..to me."

Midgetalien (MWSE Lotus/Toyota): "C'mon, guys, let's just concentrate on bug reports for the time being, can't we, please? (Jeese, leave the forums for a coupla days, and look what happens to my thread...(sigh)...)"
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Trevor Bostwick
 
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Post » Sat May 28, 2011 5:08 am

Since the forums changed, it takes forever for my browser to load the forums, and half the time I lose patience to log in here. :sad:
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carly mcdonough
 
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Post » Sat May 28, 2011 7:44 am

Wonder where Midget is? I know he's busy and all, but still :(
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Arrogant SId
 
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Post » Sat May 28, 2011 4:26 am

Oh, Yes!!!

Gotta concur with Chachi on this one.

One of the reasons I keep posting my nonsense is to keep this thread in the first 2-3 pages, so I (and others, like me & Chachi, experiencing extreme "Lag" with the new, "improved" forum software/format) don't have to spend so much time looking for what we want.

I'm sure Midgetalien will be back, when his RL commitments allow (and they are really, very important).

In the meantime, who'se up for transferring Tamriel Rebuilt to an interior cell (since everyone seems to be concerned about conflicts between this and any new mods)??

Any takers?? No?

Well, how about modifying all the mods released in the past 2-3 years to be NOM compatible? (The OTHER question everybody always seems to ask).

Yours in Service to the Hist

DARoot
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Robert Jr
 
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Post » Sat May 28, 2011 9:18 am

In the meantime, who'se up for transferring Tamriel Rebuilt to an interior cell (since everyone seems to be concerned about conflicts between this and any new mods)??
Maybe there is a simpler solution than moving everything to interior, relocating Riller Mosh using TEsFaith in a place compatible with future TR maps and Morrowind Code Patch enhanced map (MCPEM), for instance http://abot.silgrad.com/tmp/RIllerMoshRelocated.gif shows relocation (green area) to a zone (45,-52)-(60,-56) north of MCPEM bottom-right limit (51, -64 orange dot) that should be visible and out of TR future maps.
The orange area on top is Morrowind+TRmap1+TRmap2 overlay.
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Stephanie Valentine
 
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Post » Fri May 27, 2011 6:45 pm

"Hey, Abbot!"
(No, wait, that's from long ago)

Hey, Abot.

I was only joking about moving Tamriel Rebuilt to an Interior Cell.
Thought that was obvious. (An all-interior TR? That's just silly!)

Or perhaps you just thought I had simply mis-identified "Riller-Mosh" as "Tamriel Rebuilt?"
No matter.

The link and reference you provided should prove a valuable aid for anyone contemplating any additional landmass mods so they can place them someplace that will not conflict with TR.
Thanks, on behalf of the community.
(I don't use TR myself, so personally I don't care what it conflicts with).

Midgetalien has already stated that he wants to finish and polish Riller-Mosh as much as possible, as it exists now, before considering moving it anywhere (interiorly or exteriorly).
But, good luck finding his previous post in this thread if the Bethesda Forums software is as laggy on your computer as it is on mine.
And if Midgetalien later decides he wants to TesFaith Riller-Mosh somewhere else, I or somebody else can certainly do that for him (long as he tells me where he wants it).
But, that's for later.

Cheers

DARoot
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Steve Smith
 
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Post » Sat May 28, 2011 8:09 am

[i]
Hey, Abot.

I was only joking about moving Tamriel Rebuilt to an Interior Cell.
Thought that was obvious. (An all-interior TR? That's just silly!)
Yep , the joke was obvious enough :-)
Midgetalien has already stated that he wants to finish and polish Riller-Mosh as much as possible, as it exists now, before considering moving it anywhere (interiorly or exteriorly).
I remember this, I just wanted to vote for eventual exterior relocation, as the area is small enough, I think it would be easier to mod (less work) and play (less lag and/or cellchange).
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Cody Banks
 
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Post » Sat May 28, 2011 5:14 am

Master modder Melian has graciously given our little dwarf band permission to use her "Comes-By-Road" Argonian Healer Companion in the final release of Riller-Mosh, and to alter his spells/scripting to permit him to heal the Player (and any other companions) of any "Swamp Diseases", Vissed bites, etc. that we may add to the mod.
We are very fortunate -- this is a very wellcrafted companion mod, and will fit in perfectly.

Well now, as Midgetalien is apparently still busy elsewhere, now might be a good time for all of us to search the forums for some of Melian's threads, and offer her a bit of support and encouragement to what she is working on.

DARoot
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I’m my own
 
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Post » Sat May 28, 2011 12:05 am

That's a beautiful-looking mod and I'm glad you decided to finish it. I think certainly in light of Greg Keyes covering The Hist in his ES novel, it's quite a fascinating area to be modding. :)
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Casey
 
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Post » Fri May 27, 2011 10:25 pm

Master modder Melian has graciously given our little dwarf band permission to use her "Comes-By-Road" Argonian Healer Companion in the final release of Riller-Mosh, and to alter his spells/scripting to permit him to heal the Player (and any other companions) of any "Swamp Diseases", Vissed bites, etc. that we may add to the mod.
We are very fortunate -- this is a very wellcrafted companion mod, and will fit in perfectly.

Well now, as Midgetalien is apparently still busy elsewhere, now might be a good time for all of us to search the forums for some of Melian's threads, and offer her a bit of support and encouragement to what she is working on.

DARoot

Woah! That's just amazing, Melian truly is a saint :) Dang, I'm really starting to miss working on this mod again...
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Emily Martell
 
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