A few thoughts on the Vissed "Bounding Box" Issue:
- Currently, the critter is floating about 2 feet off the ground, and (in the CS) has a Red/Green box that is way longer (front/back) than it is wide (L/R Sides), so the Player gets the ID Message in-game (and incidentally, can "hit" the thing with weapons) much further away from it when approaching from the front/rear than sideways.
- When it does its "crouching down" animation, it gets closer to the ground (Duh!). What I mean is, its FEET actually move downward, compared to where they are when it is standing up, or moving. The position of the feet should certainly not change regardless of its animation (unless it's jumping?)
Maybe these observations will assist you to correct whatever is wrong with the bounding box, I dunno.
- However, if you absolutely, positively cannot track down and repair this, you can always go back to the original Lidicus mesh (by all means, retexture and add horns, as you please, of course)
and put a simple "SetScale" script on the critter to set its size.
You know the one I mean -
"if ( GetScale != 0.3 )
SetScale, 0.3
endif"
Incidentally, SetScale = 0.3 is perfectly adequate to make the Lidicus mesh pretty much the same size as the current Vissed mesh in-game, and no bounding box problem.
(also permits us end-users to fiddle with it, to create a "Raptor Island" addition (without the script); make "Momma" and "Poppa" Visseds that are 0.5 or 0.6 scale, etc. But, that's for later).
_ Regarding the "Census Papers" Issue:
Yeah, that will require (after v.2.4, anyway) an additional "I already issued you an Entry Permit, %PCName." dialogue entry for the relevant NPC, ABOVE the "You must get one..." topic and filtered by the presence of the item in the
PC's inventory. Sinmple to do. Just be patient, Chachi (and anyone else who noticed this bug).
Cheers
DARoot