[RELz-BETA] Riller-Mosh v2.3

Post » Sat May 28, 2011 1:35 am

firstguard helm isn't capitalized

are the dummy boots suppose to be in the armorer's chest?

there's still comberry juice, corkbulb soup, and saltrice porriage. if keeping these, perhaps make them potions instead for better effect?

the cave inn needs to be seperated from the pelagiad halfway house. they share the same scripts and dialog.

riller mosh -41 -16 is named "RIller-Mosh"

you can still travel to riller mosh by silt strider, and fall quite far when you arrive:lol:
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Hilm Music
 
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Post » Sat May 28, 2011 9:09 am

firstguard helm isn't capitalized


opps lol - Fixed for next patch

are the dummy boots suppose to be in the armorer's chest?


no... Which armorer? Will check and see.

there's still comberry juice, corkbulb soup, and saltrice porriage. if keeping these, perhaps make them potions instead for better effect?


Where abouts in game? Its my understanding that there are none of those items placed ingame.

the cave inn needs to be seperated from the pelagiad halfway house. they share the same scripts and dialog.


Will look into this.

riller mosh -41 -16 is named "RIller-Mosh"


Fixing for next version

you can still travel to riller mosh by silt strider, and fall quite far when you arrive:lol:


haha whoops. Must have forgot to removed the travel service.
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Trish
 
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Post » Fri May 27, 2011 10:51 pm

no... Which armorer? Will check and see.

Remukeeus' Chest

Where abouts in game? Its my understanding that there are none of those items placed ingame.

the trader ship

also, that darn scamp in the mages guild. he sure likes to block the way whereever he wanders. maybe have simple dialog that sends him back into the summon circle? maybe have some goofy scamp dialog too, in battlespire scamps were funny to talk to.
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Lauren Graves
 
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Post » Sat May 28, 2011 9:45 am

Remukeeus' Chest


the trader ship

also, that darn scamp in the mages guild. he sure likes to block the way whereever he wanders. maybe have simple dialog that sends him back into the summon circle? maybe have some goofy scamp dialog too, in battlespire scamps were funny to talk to.

hehe yeah, as i said the Mages guild is no where near finished. I was planning on have dialogue for the scamp. He also shouldnt wander......

I am gonna head to bed but i do have more fixes to upload tomorrow so keep an eye out :)
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Bad News Rogers
 
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Post » Sat May 28, 2011 5:54 am

I guess I'll have to wait again :) Alrighty, I can play through the mod in the mean-time.

EDIT: Well, I took at look at the new ancients, and there's a few problems with them. First off, there's some clipping around the foot and the leg, like the entire ankle is missing. There's also some more minor clipping around the hands, but it's nowhere near as bad as the foot issue.

Not really an issue, but I noticed that the females ancients have....briasts. Yes, I know that Argonians can have briasts, but it's still a bit odd to see. Still, isn't as big a deal as some of the other problems I pointed out.
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Kristian Perez
 
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Post » Sat May 28, 2011 9:42 am

I guess I'll have to wait again :) Alrighty, I can play through the mod in the mean-time.

EDIT: Well, I took at look at the new ancients, and there's a few problems with them. First off, there's some clipping around the foot and the leg, like the entire ankle is missing. There's also some more minor clipping around the hands, but it's nowhere near as bad as the foot issue.

Not really an issue, but I noticed that the females ancients have....briasts. Yes, I know that Argonians can have briasts, but it's still a bit odd to see. Still, isn't as big a deal as some of the other problems I pointed out.


Well i used the white argonian mod and just implemented it into Riller-Mosh - Cant solve the breat thing. As for the foot and hand - those might be problems with the origonal mod but i will look into it to see if i looked over something.

EDIT: yep there is serious issiues with the meshes - as it is i am changing the ancients back to normal argonians. I'd rather they were normal argonians than having clipping/mesh problems
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Princess Johnson
 
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Post » Sat May 28, 2011 1:52 am

Well, anyway, I took a look at the Mages guild, and I quite like it so far :) I think I can write up some dialouge for the Scamp and the current members. I was also thinking of giving the conjurers dagger a new mesh. How's that sound?
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Taylrea Teodor
 
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Post » Sat May 28, 2011 4:50 am

Well, anyway, I took a look at the Mages guild, and I quite like it so far :) I think I can write up some dialouge for the Scamp and the current members. I was also thinking of giving the conjurers dagger a new mesh. How's that sound?

Dont write any dialogue for the guild memebers just yet ;)

Feel free to write some for the scamp. A new mesh for the conjurers dagger would be nice :D

I am just working on the updated version, should be up within half hour
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SiLa
 
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Post » Fri May 27, 2011 11:17 pm

Version 2.7 is up:

- Changed Ancient argonians back into normal argonians due to problems with the white argonian meshes
- Reduced lighting in Riller-Mosh for better FPS
- Fixed spelling mistake in cell name
- fixed Floating carpet in Mages guild
- Set Scamp wander to 0
- Removed Travel service to Riller-Mosh from Dilami androm
- Fixed spelling mistake in First Guard Helm
- Removed the Dummy Boots from sale
- Removed conflicting potions
- Fixed The Cave Inn scripts for renting a room
- Added Guild Guide to Riller-Mosh Mages Guild that allows travel to Caldera
- Added Guild Guide to Caldera Mages guild that allows travel to Riller-Mosh
- Added More generic Magic items to NPCs
- Added Enchanter to Riller Mosh near mages guild
- Added dialogue for enchanter
- Added New NPC near mages guild
- Added more statics to Mages guild
- Added path grids outside of mages guild

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Charity Hughes
 
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Post » Sat May 28, 2011 7:38 am

Neat! I can finally get to working on the mod :) May I clean the ESM and post it up here? If it works fine, I'd suggest everyone to use that ESM from now on.
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koumba
 
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Post » Sat May 28, 2011 10:37 am

Neat! I can finally get to working on the mod :) May I clean the ESM and post it up here? If it works fine, I'd suggest everyone to use that ESM from now on.

I rather you didnt clean the ESM that may cause problems.

If you generate a list of dirty refences i can clean the ESP.
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Lalla Vu
 
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Post » Fri May 27, 2011 9:18 pm

I've already cleaned it, and I've run into no problems, but if you say so. How do I generate a list with TESAME? It's the tool I use for cleaning and it's quite effective.
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Nuno Castro
 
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Post » Fri May 27, 2011 10:24 pm

I've already cleaned it, and I've run into no problems, but if you say so. Hold on a sec.

thats good news then! :D

What did you clean? Is there a list?
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Jonathan Windmon
 
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Post » Sat May 28, 2011 2:59 am

As I said, I have no Idea how to generate a list, and there's too many for me to write here. Basically, it's everything that wasn't unique to the mod. Do you still want me to post it up?
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Donald Richards
 
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Post » Sat May 28, 2011 8:26 am

As I said, I have no Idea how to generate a list, and there's too many for me to write here. Basically, it's everything that wasn't unique to the mod.

fair enough.

In the next update i am adding http://planetelderscrolls.gamespy.com/fms/Image.php?id=11952 - from left to right: wooden staff, generic magic staff, Hist staff, unique staff - I have enchanments in mind. The unique staff will have a name and be given to the leader of Riller-mosh while the generic magic staff will be given to various npcs and placed in shops along side the normal wooden/hist ones. Wooden ones will be common. The hist staffs will be give to only a handful of NPC's - maybe even none.

Nah dont post the cleaned stuff. Just send the ESM along with the usual documentation stating whats changed/added.
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Alex Blacke
 
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Post » Sat May 28, 2011 3:50 am

Alright :) I'll get to testing asap!
EDIT: Unfortunately, Stalk-The-Mucks dialogue is STILL bugged. Don't worry yourself about it midge, I made him, I'll take care of it.
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Music Show
 
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Post » Sat May 28, 2011 3:14 am

Alright :) I'll get to testing asap!
EDIT: Unfortunately, Stalk-The-Mucks dialogue is STILL bugged. Don't worry yourself about it midge, I made him, I'll take care of it.

ARGHHHHHH i hate it when things dont get fixed after you fix em >_>
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Charles Weber
 
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Post » Fri May 27, 2011 7:42 pm

Well, I've done a few edits, when I'm done I'll upload it and post the change log ;)
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Heather beauchamp
 
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Post » Fri May 27, 2011 7:18 pm

Well, I've done a few edits, when I'm done I'll upload it and post the change log ;)

awesome - i want to polish off some stuff then the next version is being uploaded to PES
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jasminε
 
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Post » Sat May 28, 2011 7:46 am

I think we should completely clean the mod before it's ready for a PES release. Which reminds me, just have to clean my ESP and I'll send it to you :) I did a few very minor edits to the mage's guild; Gave the Guild Guide a new robe and adjusted some dialogue, shrunk one of the chests. Is that alright, or should I clean it out?
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Sun of Sammy
 
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Post » Fri May 27, 2011 9:09 pm

I think we should completely clean the mod before it's ready for a PES release. Which reminds me, just have to clean my ESP and I'll send it to you :) I did a few very minor edits to the mage's guild; Gave the Guild Guide a new robe and adjusted some dialogue, shrunk one of the chests. Is that alright, or should I clean it out?

Like i said i want to polish off the mod lol. The file is getting big very fast and PES is a good place to have it uploaded.

The changes sound good - though I am a bit lost as to what mages guild dialogue you changed as the people had yet to have any dialogue ( I had implemented it yet :P)
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Kate Murrell
 
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Post » Sat May 28, 2011 2:30 am

The greetings :P I only corrected a few typo's here and there.
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stevie critchley
 
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Post » Sat May 28, 2011 4:35 am

lol :P

got your esp - merging it with the main ESM. The vissed meshes have also been fixed so will be adding them in too
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Bellismydesi
 
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Post » Sat May 28, 2011 9:05 am

If anyone wants to be really helpful - they could take some screenshots for me :D
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Dalley hussain
 
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Post » Fri May 27, 2011 8:47 pm

I'd love to, but I'm afraid that I can only do interiors :( I have terrible clipping problems in my game when outside because of my intergrated graphics card, along with the poor looking water.
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Stefanny Cardona
 
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