http://img843.imageshack.us/img843/8228/theluggage.jpg
The Luggage is also highly protective of its chosen owner, and will fight alongside you.
This creature companion has highly advanced follow scripting, including an optional MWSE add-on that will make it an even more persistent follower.
The regular scripting will allow it to teleport with you when using recall or intervention spells. The MWSE scripting will allow it to teleport to the player's location at any time.
The Luggage can also be told to stay outside. When this is active in the MWSE version, it will not teleport indoors unless called. Fake exteriors are checked for separately.
It will also levitate with you and do all those other things that we come to expect of current companions.
I've included several spells that will allow you to instantly control the luggage, forcing it to follow, wait, wander, and stop combat.
It also has a summoning ring. In the regular version, you must be outdoors to call The Luggage. With the MWSE add-on, you can call it from anywhere.
If you tell The Luggage to sit, it will function just like a regular chest.
To get it to wake up and follow you again, you must use the companion follow command spell or summon it with the ring.
Using the companion wait spell will turn it back into a chest. Wander will make it stop following, but allow it to wander around freely. The wait and wander spells only work if it's in follow mode.
*****************************************************************************
Finding The Luggage
*****************************************************************************
You will find The Luggage sitting in the Balmora Guild of Mages. There are currently no quests to acquire it, but this will be rectified once the first beta has been fully tested.
On your first load, a key will be added to your inventory. You will need this key to open The Luggage prior to it recognizing you as your master. After which, the key will no longer be required.
The Luggage will initially appear as a regular chest. You need to do something to get it to recognize you before you can talk to it and make it follow.
Inside The Luggage you will find a summoning ring, and a scroll that will teach you some useful companion control spells.
You will also find a hat. Hmm...perhaps it belongs to its previous owner?
After you put on the hat, The Luggage will recognize you as its master. You need only do this once.
You will also have the option of choosing a hat that suits you. Once you choose a hat, it will automatically replace itself with the hat of the right hair color.
If you want to change hats at any other time, you can use the console to start the hat change script by typing StartScript AATL_WizzardHats
Sometimes The Luggage will find you!
The Luggage is set to randomly appear by your side should you leave it somewhere too long!
*****************************************************************************
MWSE Add-on
*****************************************************************************
This optional MWSE add-on must be loaded along with the main file.
What it does is allow The Luggage to teleport with you wherever you may go.
If The Luggage falls behind when you go through a teleporting door it will also appear.
With this add-on, The Luggage will teleport with you into end-game cells. It does not have the same limitations as other companions.
This is in following with The Luggage's lore. It can follow you to other dimensions, universes, and even into dreams. For this reason, I've included a spell that will allow you to force the creature to stop combat so that it can disengage battle with the Heart of Llorkhan and other similar situations.
*****************************************************************************
Beta Notes and Changelog
*****************************************************************************
Because this is a beta, feedback and bug reports are most appreciated, so please contact me if you encounter any bugs, or just want to share your thoughts on how the mod could be improved.
Beta 1.01
Removed all the hats from The Luggage and replaced it with a single scripted hat.
You will need to put on this hat to make The Luggage recognize you as its master. This is only required once.
You can then "adjust" the hat to suit your own hair color. The hat has a script that will replace itself with another version of your choosing.
Added one-time messageboxes to explain how to control The Luggage using the ring and spells.
Added the requirement of a key to open The Luggage before it recognizes you as its master.
The key is currently free and added automatically when first loading the mod. Later I will add a quest to acquire it.
*****************************************************************************
Credits
*****************************************************************************
Rincewind's Luggage is inspired by Terry Pratchett's Discworld series.
Arcimaestro Anteres created The Luggage creature. Much thanks for this wonderful creation. I've been requesting it for years! Without it this mod would not exist.
The Luggage uses standard textures, so it will use whatever texture replacers you may be using for chests.
Rincewind's Wizzard Hat uses meshes created by Lieawen, with textures altered from Daduke's Wizard Hats 1.0.
The summoning ring uses meshes and textures from Daduke's Amulets and Rings 2.1, meshes created by IggyEGuana.
CdCooley invented the original teleport scripting, which is used in the standard version.
The AI fix and teleport door fixes are by Melian, who has helped me a lot with both companion scripting and MWSE.
The MWSE scripting was created by me. All of this scripting is free for use in your own companions.
*****************************************************************************
Requires Tribunal
*****************************************************************************
I've decided to release it on PES. Hopefully I'll get some more testers that way.
http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=8629
http://www.gamesas.com/index.php?/topic/1085449-req-rincewinds-luggage/