[Idea] Ring of Console-ation

Post » Thu Mar 25, 2010 1:05 am

Every so often, we see another player having trouble getting the console to work, usually with Vista/win7. Since there seems to be no universal fix, I would like to make or help make a ring that gives options to do the most commonly requested commands(edit: mostly fixes). My modding experience isn't very high, as I've only make a few little things for personal use, but I understand the scripts in the CS and know how dialogue/filtering works.

The interface: To make a large list of commands easier, it may be best to spawn someone nearby and forcegreeting. To avoid generic topics, a creature would be ideal. For example, this avoids having the "clothing fit" topic from better clothes. To make this less invasive, I'd like an invisible creature used. If a command needs to be run on npcs, this could be done by setting a variable that enables a topic that all npcs would have. The player selects the topic with the npc, then the dialogue runs the command and resets the variable.

MWSE version: If MWSE allows targeting of dead bodies, this would allow players to resurrect fallen npc's, or to disable a corpse that gets in the way. I have no experience with MWSE, but I could give it a shot.

option, if it will work: have a mostly blank script included. This script would be overwritten by mini-mods tailored to specific requests, ie the player has broken a quest in some unusual way. Then any modder could make a "console-fix" for a player, or players with enough CS-knowlege could make their own mini-mod fix.

requests:
feedback on the title :)
list of commands most often needed by console-less players.
an invisible creature mesh.
any advice/info you think this mod may need

edit: here's some of the commands I intend to include, please post what you've often seen.
ra (if scriptable)
tcl (if scriptable)
fixme
tgm (if scriptable)
clear being expelled from a faction, since accidental crimes are common. :)
Additem for those items that are commonly left on corpses (juleen's amulet), and those commonly sold.
Fix for turning in dwemer coherer early to a certain wizard.
Fix for going to Huleeya's hut early.
Fix to calm Graring and his crew if accidentally angered.
Fix for health lost when equipping the backpath wraithguard.(may just restore 200 hp, for ease)
Through dialogue, force an npc to equip an item, in case they equipped something you sold them
Talk to Caius Cosades if you've killed on of his "contacts" after their part is done (to avoid changes to Caius' dialogue, this may use setpccrimelevel, which is a simple fix.)

MWSE version:
resurrect
disable (for annoying corpse in the way, would include strong warning)
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Inol Wakhid
 
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Post » Thu Mar 25, 2010 1:28 pm

snip

requests:
feedback on the title :)
list of commands most often needed by console-less players.
an invisible creature mesh.
any advice/info you think this mod may need


Duno about the rest, but the most common commands i know of are:
coc (though specifying a cell may be a problem, perhaps just listing the towns?)
ra
tgm (for modtesting only, naturally <_< )
setpccrimelevel (and all the other "set ____" commands)
tcl (for all those walls that just don't work right)
Additem (there's always that one lost quest item you happen to sell, but this may fall under the mini-mods catagory, as their are infinitely many items that people tend to need. gold is a constant though.)

I also know that UL had an invisible creature to help with the travel rings, but I'm not entirely sure how those worked.
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Ashley Clifft
 
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Post » Thu Mar 25, 2010 12:41 am

I respect the ambition of this project; I've long tossed the idea around and always discarded it due to the sheer number of scripts that would need to be written to do this properly.

You WILL need MWSE to do almost any of this.

Some functions I suggest you look into:

xPosition, xPositionCell, xStartCombat, xAddItem, xRemoveItem, xAddSpell, xRemoveSpell, xTextInput

That's enough for starters. :hehe:
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Hayley O'Gara
 
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Post » Thu Mar 25, 2010 1:48 am

That's a little more ambitious than I mean to be, at least for the first version. This first version is mainly intended to fix common quest-related problems, such as when the player gives Divayth Fyr the coherer too early.

Many of these fixes will require TB/BM. I will probably set up a startscript that detects the expansions, and sets a variable that will allow the those fixes to be used. (so I don't need three versions, one vanilla, one GotY, and one MWSE)
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Add Meeh
 
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