Rise Of Immortals announced

Post » Sat May 28, 2011 5:43 pm

Petroglyph games, a company formed by former Westwood employees who worked on games like Dune 2 and C&C, announced today a new game called Rise of Immortals.

http://www.rockpapershotgun.com/2011/02/22/petroglyph-announce-rise-of-the-immortals
Petroglyph, they of End Of Nations and Guardians Of Graxia, have just this second announced their next game: Rise Of Immortals. The former Westwood-encrusted team say it will be a “multiplayer online battle arena”, and at that oh-so familiar price of free to play. It too is set in their Graxia universe, but 300 years since Guardians ended. The announcement explains that the game will offer the strategy gaming of other MOBA titles, but with persistent character progression, and “enhanced socialization features”. And it’s already ready for closed beta sign-ups. Lots more details, along with all the screenshots and the first video, below.


Petroglyph explains,

“Instead of an account-based leveling system, players can advance their Immortals through a diverse, persistent skill tree, customizing and upgrading the characters to unlock unique abilities that persist from match to match.”

And the sociality bits:

“Rise of Immortals features a social hub where players can show off their enhanced Immortals, chat, emote, browse leaderboards, shop, manage friend and guild lists and more. Players also have the option of taking their Immortals through cooperative Player versus Environment (PvE) scenarios to learn the game, try out new abilities, and earn persistent experience before jumping into Player versus Player (PvP) matches online.”

You’ll be wanting features, I imagine. They are:

· 12 unique Immortals at launch with additional Immortals released on a regular basis
· Persistent per-Immortal level progression and skill trees
· Persistent artifacts for stat enhancements
· Player versus Environment instances with collectable items
· Player versus Player instances with up to 5v5 multiplayer
· Persistent experience and leveling in both PvP and PvE instances
· Collectible pets for combat and vanity
· Account and Immortal statistics tracking
· Player hub instances for socialization


This is obviously Petroglyph trying to get into the competitive gaming scene, following games like Dota and League of Legends. I haven't played a bad Petroglyph game so far, or a bad Westwood game for that matter, so I have (reasonably) high hopes for this one. :P

http://www.rockpapershotgun.com/2011/02/22/petroglyph-announce-rise-of-the-immortals/ (same link as above) which has screenshots and videos. The game is currently in closed beta.
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Michelle Smith
 
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Post » Sat May 28, 2011 1:41 pm

This works as a nice compliment to the other thread about EA's new rts game studio. I am definitely interested in whatever these guys might be working on.
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tegan fiamengo
 
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Post » Sat May 28, 2011 10:16 am

"MOBA"? First time I ever heard this. I'll continue calling it "defense-style", okay?

Anyway, I was looking forward to this. Guardians of Graxia was neat, and the world is nice, too. The question is, can it hold a candle to my beloved League of Legends?
Oh, and I'm still way more excited about End of Nations. That one has C&C written all over it, unlike another recent title who pretended to do so.
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Jordyn Youngman
 
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