http://www.nexusmods.com/fallout4/mods/2107/?
Stand up arrow key players. Don't let the dark menace named 'The Privileged Consolers' rule over the 'League of Arrow Key Players'. Rise...rise and shine, voice out to the world that you have enough of being selected as a minority, and forced to fall in line behind the hordes of users, that can't handle more then ten keys at once. Beth owes us PC gamers for making them big in the first place. We might be a dying race, but always remember that we keep the franchises alive because of the Mods, since over 10 years now.
So much for the sarcastic rant. What does this Mod do?
It will rebind most of the keys to be more convenient for arrow key players. It's considerably a makeshift hack and utilizes F4SE to forward said changes. The changes to keys apply to all possible UI instances, including workbenches, workshop and the Pipboy. It will also display changed keys where ever you are. So you will see the changed keys in all possible menus or when interacting with the world.
How is it installed?
1. you will need the latest version of http://f4se.silverlock.org/
2. then copy all folders of this Mod into your FO4/Data folder, so that the interface and F4SE folder end up in your data folder
3. delete or backup the CustomControlMap.txt inside your MyGames/FO4 Folder
Notice! Do not rebind the keys in the main menu, or your setup will be screwed!
Are there any limits?
Unfortunately yes, because you can't rebind to those keys inside the control menu, or at least I haven't found a way/time to forward such convenience. This, for now, means you can't rebind the keys I've preseted without hassle. However, I did my best to arrange the keys as convenient as possible. It's a key setup I'm using for TES/FO games since I first played Morrowind, and I'm sure you will like it. If not, it's still more conveninent then what Bethesda throwed at us.
Can you tell the keys?
Forward = Forward Arrow
Back = Back Arrow
Left = Left Arrow
Right = Right Arrow
Attack = Mouse 1
Block/Aim = Mouse 2
Melee = Mouse 3
Activate = NumPad 0
Ready/Reaload = Return, Enter
Pipboy = Page Down
POV/Workshop = Insert
Jump = Right Shift
Sprint = End
VATS = [ (ΓΌ in German)
Sneak = Right Control
Toggle Speed = Home
Auto Move = ; (? in German)
Hotkey 1-12 = NumPad 1-9, /, *, -
Console = ~ (^ in German)
Quick Stats = Backspace
Quick Inventory = Delete
Quick Data = http://forums.bethsoft.com/topic/1559086-modrise-of-the-arrow-keys/single quote (# in German)
Quick Map = ] (+ in German)
Workshop Menu Browsing = WSAD, Delete, NumPad 0
The keys Quick Radio, Quick Save/Load and Run have been removed due to compatibility issues. All keys in menus or when interacting with the world are displayed on the HUD, or inside corresponding menus. Some keys are still like vanilla, so read the menus to get comfortable with it.
What does it fix?
A lot of stuff. As arrow key player you will now be able to move while building your settlement, because they menu browsing keys have been replaced to WSAD. Also, you will no longer accidentaly initiate dialogue with companions etc. when moving forward, while they cross your path. All keys are very close together, so you are not forced to move over the whole keyboard in order to activate a button. There's probably more fixes I haven't even recognized as bugs. The key bindings in vanilla where a utter mess.
Can you show how you rebound?
Yes, if you try however notice that you will also need to modifie the .swf files, so you know which keys to press when inside menus etc. Refer to this website to figure thecorrect keys...https://msdn.microsoft.com/en-us/library/windows/desktop/dd375731%28v=vs.85%29.aspx...you will also need JPEXS to be able to hack the .swf files.
Will this be improved?
Likely not, it should serve more as an example for Bethesda so they clean up their mess for at least 25% of players that do not use controlers. It's, gently spoken, a disgrace how they treated us this time around. They deserve a slap in their face for this. I don't know how many nerves I've lost because of the stupid key bindings. I think they will fix this for the next patch, or any future patch. If not, then the likeliness of this Mod seeing improvement is very high.
Can you teach us how to hack .swf files and modifie the key binding .txt file?
Refer to the F4SE 'What's new' file, and see http://forums.nexusmods.com/index.php?/topic/3375175-deobfuscate-the-swf-files-aka-ui-moddinga-start/ to teach you how to hack .swf files. Make sure to bring up some time.