Rise of the Dragon OOC Thread

Post » Mon Dec 12, 2011 8:32 pm

Alright we'll post all out of character comments and discussion here! This way we don't have any confusion on anything. :D

The plot rules and map are bellow:


*FULL*

*PLOT*

It was with the cries of men battles started, and the blood of men battles ceased. Tamriel was a different place, now. The drums of war ceased making way for a new era. Tamriel seemed smaller now. Every inch to every mile has felt the stomps of soldiers’ footsteps, heard the battle cries of brave men, and drank the blood of the fallen. Yes it seemed all bloodshed was over, with both sides wounded. But how long would it last?

20th of Frostfall, Beginning of the end of the 4th era. Early morning:
It was still dark over the Sea of Ghosts. With a hint of the sun rising to begin a new day. The sea was calm, allowing for a perfect time to fish. A small vessel had weighed its anchor. “Get the nets into the water, ye want to go home hungry?” an elderly Nord yelled out to his three man crew. “If we go home hungry, I’ll blame you for scaring the fish off with your ugly ass!” The Khajiit yelled out giving a cat like laugh. “Yeah and his breath!” The Redguard added with low chuckle. “Look at that!” The younger Nord of the crew pointed to the small Imperial carrier fleet passing by.
“Must be headin ta port back in Dawnstar.” The elderly Nord guessed. The small fleet consisted of one passenger vessel and three scout frigates equipped with 4 cannons on both sides, enough to take down any pirate magazine that comes to collect the riches and valuable passenger the fleet held. “What was that?” The Nord asked as a subtle quick screech sounded off behind the coming fog. Soon the starboard side of the frigate closest to them exploded with wood spewing into the water. Sudden cries from the ships’ crew yelled out. Words that couldn’t be understood by the fisherman, the distance was far enough to muffle the words.
The ships turned to meet the attackers, being engulfed in the thick fog. The crew of the fishing ship squinted trying to pierce the fog with their sight until more cannon fire could be heard from the distance. “Fire!” The word could be heard quite clearly before the Imperial ships opened fire on whatever was attacking them. No destruction could be heard. The fog thickened until nothing could be seen for maybe five yards. “Moody, I don’t feel right about this, let’s get back to port..” The Redguard grabbed the anchor rope. “Aye lad..” Moody the captain answered. His bird landed on his shoulder as he whistled going into the small cabin and pulled out a piece of parchment and dabbed his quill in the bottle of ink.
He looked out the back windowed, and as the fog thinned his eyes widened. Seven or eight ships surrounded the small Imperial fleet. Soon the shouts of blood curdling shrieks could be heard, and then the sounds of cannons firing rapidly. Soon the cannon fire ceased and the hostile ships moved away to show the Imperial fleet set ablaze. Moody quickly wrote down what had encountered, rolled up the parchment tying it to his birds leg and sending it off. He turned to the helm, to see another ship slide across the forward bow of his ship, cannon gates open, cannons firing…
__________________________________________________

The letter later reached Whiterun. The High King ordered for a fleet to intercept the attackers. During the cat and mouse campaign at sea Missives from the Shimmering Isles reached Cyrodil of verified Akavir ships a few days off the coast. The council was in Disarray. Soon the word went public. Small Akavari forces had arrived in Morrowind and Blackmarsh. Skyrim made every effort to keep the Akavir off their coast.

Soon it was verified that the fleet heading to Valenwood was the main attack force. With this knowledge the council quickly made the decision to send a task force with the main army of Cyrodiil to reinforce Valenwoods Defenses. Councilor Achado, the newly appointed "Leader" of the Imperial province sends letters of urgency to the elite heroes and adventurers to meet in Southpoint.


RP http://www.imperial-library.info/sites/default/files/gallery_files/minibigmaproadslore31gv.jpg *Make sure to check this if you are lost!!*


RULES**:
No Character Control
No Godmoding
If romance is to happen please keep it pg-13
Of Course abide by the forum rules.
Use proper English/grammar (make sure the posts are easy to read and not a strain on the eyes :s)
Be creative and have fun ;)

*NEW*:RP Mechanics

Weapon Enchantments: We all know in the TES Games enchantments work as long as the said enchanted weapon has enough power to cast such enchantment. Well forget about the game mechanics here. With the Elemental Damaging effects, they will not burst your foe into flame or freeze then in a block of ice, or make them explode due to Electric shock.These Enchantment will work as though they are poison in a manner of speaking but more potent and not needing to be applied over and over.

Fire Enchantments: Fire enchantments will burn wounds leaving them exposed and harder to heal from without magicka to aid the process, giving a painful sensation that can leave the wounded unbalanced and open for attack for a short duration.
Frost Enchantments: Frost Enchantments chill the bloodstream and eventually muscle movement. When affected by such enchantment the wounded becomes slower in movement, which means slower reaction time making it harder to deflect enemy attacks. Also is useful against magicka users as it interrupts concentration. Lasts only a short duration.
shock Enchantments: Shock Enchantments cause muscle spasms to the wounded, making muscles in the body lock up and twitch uncontrollably. This has both a positive and negative effect, although the uncontrollable spams make it hard to coordinate swings, it can also be deadly to the inflicter, there are always those movements that hit you surprisingly. Short duration.

Turn Undead will work like it is supposed to against undead, you hit them they run away for a short period of time taking minor soul damage, wash rinse repeat.

Defensive Enchantments consist of Spell Shield,

Spell Shield: Allows the complete deflection of two incoming spells per day. (Make use of dodging when your character sees it coming :P), this can stack, for example if you are in battle and one spell hits and you are able to avoid others leaving the shield with one more charge at the end of the day, the next day it will carry over and you will have three charges. This stacks up six charges, so keep track.

Constellation abilities/banishment's Constellation abilities such as the Atronach' spell absorption will work like in game. Every few spells that hit you at least one or two will not affect you.
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Laura Elizabeth
 
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Post » Tue Dec 13, 2011 12:11 am

Rawr. Sorry I didn't post last night; I just posted now, but it's something of a bland, introductory style post. I'm sure I'll come up with something better in awhile :P
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Ian White
 
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Post » Mon Dec 12, 2011 4:55 pm

Hey no problem bro, that's actually what everyones doing :P
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m Gardner
 
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