Risen (xbox 360/PC game)

Post » Tue Dec 21, 2010 7:10 pm

[http://www.unigamesity.com/wp-content/uploads//2009/11/risen-game-cover.jpg]

Okay so I'm in Harbor Town right, and I got a nice level and equipment to fight the guards on equal terms.
Now, when I fight a guard he gets knocked down and I can loot his stuff and the other guards seem to be "meh" about it as long as I don't "kill" anyone.
Can this [censored] up the story or something or bug out?
Cause I really wanna grind me some nice loot to sell.
But I don't want to grind the guards (without killing any of them) only to find out I can't progress further due to me being [Vilified] with them.
(I've joined the Order)

(I guess this thread can be used for other general Risen discussion as well but at the moment I just need clarification on this thing.)
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Taylor Tifany
 
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Post » Tue Dec 21, 2010 10:05 pm

yeah Risen is structured much more like an old time RPG, they don't hold your hand for much of anything in that game, if you mess up you'll only know it twenty hours down the line.

I bugged out my first playthrough several times because I though it was okay to do something when it wasn't and the game didn't bother to tell me.

it doesn't sound like you messed up here, but I would air on the side of caution and try not to do that because I think that IS how I bugged out my first attempt in Harbor Town
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Jessica Lloyd
 
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Post » Tue Dec 21, 2010 9:19 pm

Well, I have a save prior to attacking them which I'm saving so I do have a fallback save, still, would be quite annoying if 20% further in the game I get locked out of progressing forth.

But it seems like they are duels, a one on one fight, the other guards and citizens just cheer us on and tell us to fight harder and when the fallen guard regains consciousness he says something like "You won... What do you want!?"

So it "seems" like it's a duel and that there's no hard feeling really.

Only problem was that during one fight my health was low so my finishing blow was a fireball which... Killed the guard... The others didn't seem to mind really even though I killed him.

[edit]
Just fought another guard, Marcelo, and did a fireball as a finishing move and a storekeeper watching the fight said "...He's dead..." and then returned to flirting with a townswoman. O_o
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Emerald Dreams
 
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Post » Tue Dec 21, 2010 4:20 pm

Do not kill anybody. Beat them unconscious to your heart's content, as long as the guards don't care.
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Amy Smith
 
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Post » Tue Dec 21, 2010 2:59 pm

Heh, here's a nice glitch overlooked by the developers, so I started a fight and deliberately killed the guy, then a guard kills me off and the other guards scream out "Murderer!!" and jumps on the guard that executed me. :P

Oh well, I'll reload to my prior save and not use fireball as a finishing move then, only staff.
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Rachie Stout
 
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Post » Tue Dec 21, 2010 4:43 pm

Hmmm, I am trying to remember a section where I was beating up guards. All I remember is getting my ass kicked by a big cricket. A battle cricket or something. WTF... a cricket killed me. Stupid crickets. :facepalm:
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Erika Ellsworth
 
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Post » Tue Dec 21, 2010 12:42 pm

Hmmm, I am trying to remember a section where I was beating up guards. All I remember is getting my ass kicked by a big cricket. A battle cricket or something. WTF... a cricket killed me. Stupid crickets. :facepalm:

Was it the http://images3.wikia.nocookie.net/__cb20101213230703/risen/images/6/63/War_cricket.png?
*Fixed.
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Honey Suckle
 
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Post » Tue Dec 21, 2010 7:02 pm

Generally just getting in fights won't cause any problems, as long as you don't kill anyone (this will tend to set a flag with the faction of the person you killed, which will result in the entire faction trying to kill you the next time you try to talk to one of them). There are a few quests where as part of them you're supposed to beat someone up, and knocking them unconscious beforehand can set the flag that you've already beaten up that person (this can potentially cause a problem with the quest, although more by the occasional bug rather than by design). There are also some situations where beating someone up will result in them refusing to talk to you, potentially locking you out of a sidequest or two (but won't break any of the main quests). You'll also run across a few situations where attacking an NPC will cause several other NPCs to join in the fight, although you'll likely notice these situations fairly quickly due to the multiple NPCs beating the crap out of you.
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Jonathan Braz
 
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Post » Tue Dec 21, 2010 10:16 am

Is this on PS3?
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Czar Kahchi
 
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Post » Tue Dec 21, 2010 7:10 pm

Is this on PS3?

http://en.wikipedia.org/wiki/Risen_(video_game)
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hannah sillery
 
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Post » Tue Dec 21, 2010 8:12 pm

http://en.wikipedia.org/wiki/Risen_(video_game)

I wonder why? Is the 360 version gimped compared to the pc version?
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Hayley Bristow
 
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Post » Tue Dec 21, 2010 12:54 pm

I wonder why? Is the 360 version gimped compared to the pc version?

I dunno, haven't played the PC version, only thing I could go by is the reception part of wikipedia: http://en.wikipedia.org/wiki/Risen_(video_game)#Reception
Other than that I have no idea.
It is very clumsy with it's hotkeys IMO on the 360, and there can be a halfsecond delay to things like equipping and unequipping stuff.
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Dustin Brown
 
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Post » Tue Dec 21, 2010 9:42 pm

The game was designed originally with PC in mind and later ported to 360 with a third party devs (iirc), and they did a sloppy and rushed job with the port. Not to the point of being unplayable though (I played it on PC, but a couple of friends of mine had it on the box and were capable of enjoying it).
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Prohibited
 
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Post » Tue Dec 21, 2010 12:46 pm

(I played it on PC, but a couple of friends of mine had it on the box and were capable of enjoying it).

I'm one. ;)

I know I sent you a PM asking this but still, anyone know any juicy details on Risen 2: Dark Waters?
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Lauren Denman
 
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Post » Tue Dec 21, 2010 10:33 am

I wonder why? Is the 360 version gimped compared to the pc version?

yes,
compared to the PC it's graphics are significantly worse, is subject to lag and has a confusing hotkey set up. But still, I played it on the X-box and enjoyed it quite a bit, would've liked to have seen it in it's full glory on the PC, but beggars can't be choosers :P
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Tracey Duncan
 
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Post » Tue Dec 21, 2010 2:34 pm

Okay I'm getting ready to throw my xbox around the room now.
I'm in the waterfall temple right, and I've turned two winches, I heard that I should use a bow to fire at a winch from an opening in the lava room that lowers the bridge, here's the fun part: How the [censored] hell do you equip the [censored] crossbow?
I have it on my back, got bolts for it, have 1 in it's skill so I should be able to use it, yet no matter what buttons I mash my character won't [censored] use it.
I can't do anything until I get by this thing and since the anti magic crap is in the lava room my fireball won't work.

So how do I make my character who's intelligence is that of a worm to put the crossbow in his "hands" and actually "use it"?


[edit]

*twitch*

Never mind, it seems that my character had bonded some kinda weird creepy love for the fire crystal and refused to unequip it, so I had to put it in a chest to make him change to the crossbow...

Oh.... My.... [censored].... Willis....
Okay, so I'm not sure what I want in wishlist for Risen 2 but now I know one thing: Make every damn main quest accessible for every kind of character for [censored]s sake!
I'm not much for handholding but this was utter [censored] game design.
[censored]!

(Sorry for the amount of swearing (even though it'll be censored) but I really have to vent this so I don't go Office Space on my xbox.)
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Harry-James Payne
 
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Post » Tue Dec 21, 2010 3:57 pm

So you make a decision and are angry about consequences like someone not wanting to deal with you? Come on. This is a bloody RPG. ^_^
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Tyler F
 
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Post » Tue Dec 21, 2010 2:10 pm

New question.
Spoiler

I'm trying to find all titan armor pieces, and I've found 4 out of 5: http://img801.imageshack.us/img801/6839/maprisenisland.jpg
Now, the one that is in a green circle I cannot find, anyone know where this temple entrance is?
When I go there there is a cave that leads to the upper right one, but I've already been there and there are no other blue magic barriers in that cave.


*sigh* (of relief)
Found it.
Was hidden below some lava.
Completed the game then, overall I loved it, great game, but the end with the titan armor and the annoying final boss really put a sour taste in my mouth.
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Beat freak
 
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Post » Tue Dec 21, 2010 5:03 pm

Oh.... My.... [censored].... Willis....
Okay, so I'm not sure what I want in wishlist for Risen 2 but now I know one thing: Make every damn main quest accessible for every kind of character for [censored]s sake!
I'm not much for handholding but this was utter [censored] game design.
[censored]!

(Sorry for the amount of swearing (even though it'll be censored) but I really have to vent this so I don't go Office Space on my xbox.)

Have you ever played Morrowind? Think of the factions in Risen like the three Great Houses you can join in Morrowind. You can't do all those quests on one playthrough, because they oppose each other.
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helliehexx
 
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Post » Wed Dec 22, 2010 12:05 am

So you make a decision and are angry about consequences like someone not wanting to deal with you? Come on. This is a bloody RPG. ^_^

I know fully well about action and consequence. (And I love games that emphasize on it.)
What I got raving mad about was that it was crap design.

With the almost hidden winch, with the forced use of xbow even though I've never touched one before and with that I couldn't unequip my fire crystal so I could equip my xbow.
Action and consequence is fine, but a design choice that is easy to miss and hard to process is not a good one.
And failing to code or script or whatever it is so I actually "unequip" my fire crystal is also badly done which just added to the already high frustration.

Have you ever played Morrowind? Think of the factions in Risen like the three Great Houses you can join in Morrowind. You can't do all those quests on one playthrough, because they oppose each other.

Let me restate that: Make sure that the main quest can be completable for any kind of character.
Since I was a mage I'm relying on Telekinesis, Nautilus and Levitation spells to get through dungeons.
And at this point it forces me to use an xbow on a winch which doesn't make that much sense to me.
How am I as a mage who's gone through everything prior to this with my mage spells suppose to figure out that a wooden stick with a pointy end can turn a winch 30 meters away?
I don't care if I can't do every quest in one playthrough, hell, that's a good thing as it encourages me to replay the game in order to experience all the content.
What I care about is when I have a main quest that I cannot continue with my character cause I'm stuck at a part where I have no idea of how I'm suppose to solve the quest.
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*Chloe*
 
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Post » Tue Dec 21, 2010 9:42 am

I know fully well about action and consequence. (And I love games that emphasize on it.)
What I got raving mad about was that it was crap design.

With the almost hidden winch, with the forced use of xbow even though I've never touched one before and with that I couldn't unequip my fire crystal so I could equip my xbow.
Action and consequence is fine, but a design choice that is easy to miss and hard to process is not a good one.
And failing to code or script or whatever it is so I actually "unequip" my fire crystal is also badly done which just added to the already high frustration.


Let me restate that: Make sure that the main quest can be completable for any kind of character.
Since I was a mage I'm relying on Telekinesis, Nautilus and Levitation spells to get through dungeons.
And at this point it forces me to use an xbow on a winch which doesn't make that much sense to me.
How am I as a mage who's gone through everything prior to this with my mage spells suppose to figure out that a wooden stick with a pointy end can turn a winch 30 meters away?
I don't care if I can't do every quest in one playthrough, hell, that's a good thing as it encourages me to replay the game in order to experience all the content.
What I care about is when I have a main quest that I cannot continue with my character cause I'm stuck at a part where I have no idea of how I'm suppose to solve the quest.

I was a mage and I got past that part just fine.... sounds like you (not your character) just didn't know how to use the crossbow.
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Red Sauce
 
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Post » Tue Dec 21, 2010 11:26 pm

I was a mage and I got past that part just fine.... sounds like you (not your character) just didn't know how to use the crossbow.

I didn't.
That's the point.
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Prue
 
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Post » Tue Dec 21, 2010 11:00 pm

I didn't.
That's the point.

So why is that the games fault? :confused:
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Jesus Duran
 
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Post » Wed Dec 22, 2010 12:38 am

So why is that the games fault? :confused:

Because it out of the blue expected me to use something I had never used before and never gave even the slightest hint that it was possible to use it that way.
I saw the hole, I saw the winch, I tried Telekinises, I tried Levitation, I tried a fireball to the winch, I tried walking around it, I tried finding a Nautilus hole.
Nothing.
Absolutely nothing.
Then I go out on the internet to flat out cheat my way through the main quest (Using a guide or googling stuff about games I consider cheating.) and it tells me to use a bow on the winch.
I was like ":huh: .... That works...?"
How was I suppose that an arrow can turn a winch if it has never been hinted to me before?
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Susan Elizabeth
 
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Post » Tue Dec 21, 2010 7:27 pm

Because it out of the blue expected me to use something I had never used before and never gave even the slightest hint that it was possible to use it that way.
I saw the hole, I saw the winch, I tried Telekinises, I tried Levitation, I tried a fireball to the winch, I tried walking around it, I tried finding a Nautilus hole.
Nothing.
Absolutely nothing.
Then I go out on the internet to flat out cheat my way through the main quest (Using a guide or googling stuff about games I consider cheating.) and it tells me to use a bow on the winch.
I was like ":huh: .... That works...?"
How was I suppose that an arrow can turn a winch if it has never been hinted to me before?

It's called a puzzle, and I'm pretty sure one of the loading screen tips tells you that arrows work on winches.
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Juan Cerda
 
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