[WIPz] Rivet City Expansion

Post » Sun Oct 03, 2010 9:59 pm

I guess I should announce this one, too. There just didn't seem enough ... stuff ... in Rivet City. I've built a 50s-style diner, and I'm adding a makeshift cinema/theater. What else would you like to see?

I think with so many projects on the go, progress is likely to be slow.
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Megan Stabler
 
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Post » Sun Oct 03, 2010 9:25 pm

a room for the player that he could buy.
extra residential deck for the people of rivet city. (or perhaps extend the current one)

the things you mentioned are also in need.
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Mark
 
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Post » Mon Oct 04, 2010 8:34 am

Perhaps a armory? I'll admit I haven't been there yet(can't figure out which way I go to get there), and there might already be one.
A place for guards to rest after guard duty(maybe with some items to steal, and some guards sleeping now and then), and maybe some guards defending the town outskirts.
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MatthewJontully
 
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Post » Mon Oct 04, 2010 10:05 am

Please check out Dtom's Rivet City apartment ( on nexus and I believe here as well ), so that whatever you make doesn't conflict with this "excellent" player housing. Either that, or make something in this mod that your planning to include something of this quality as a stand-alone.
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Stace
 
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Post » Mon Oct 04, 2010 5:32 am

It won't be anywhere near either Dtom's or my existing mods for Rivet City. :)
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Jamie Moysey
 
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Post » Mon Oct 04, 2010 7:01 am

First, I went to do a little research on just what the layout of an Aircraft Carrier is, and then I did some thinking about 200 years later it is now a "city". Finally, I did some thinking about Rivet City, as it is. Here is what I have come up with as my list of desired expansion rooms:

- Theater/Dance Hall/Whatever sort of entertainment you want

- Hydroponic Farm. We see the scientists with produce, we know they are working on it - but where are they growing it? This room should be large, but the used area should be small. The water in this room, for the plants, should be radiation-free. There should be guards posted to prevent theft of the plants or the water.

- Water Treatment Plant. Again, the lead scientists worked on Project Purity and the city does something to treat some of its water, even if it is breaking down. The water in this room should have a lower rad count than river water, but not completely clean. I would say to decrease the Rad count by 50%.

- Classroom. This is a city founded by scientists and there is no formal education program set up? Not bloody likely.

- Library, without any (or only a couple) skill books. As with the classroom - Scientists founded the city but didn't think about collecting books for a library? Scientists are geeks. Geeks love books. The room should be guarded, but you should be able to purchase and sell books here. Perhaps this would be a good alternate place to sell your Pre-War books. Maybe not as much profit as BoS, but more than "regular" shops pay for them.

- Generator Room. Where is all the power coming from? Much of it would be damaged, but some would be working to supply the city. This room would be guarded.

- Shop Room. A place where items can be taken to be repaired. Mostly items related to keeping the city running. Not all items can be worked on in the hallways. Some items would require special tools, and a place to lay out the parts and not have them scattered by a careless person walking by. Perhaps have someone with Repair Skill stationed here that is higher in skill than normal (but not too high) - however he/she/it charges a higher rate for repairs, since the person's main focus should be repairs on the ship parts.

- Trash Storage. All cities generate trash, but given the Scientists' efforts with removing contaminants from the water, I doubt that they would condone just dumping trash back into the river. There might even be a formalized recycling sorting system here.

- Converted Firing Range. Some large room was converted into a firing range for training of the Rivet City guards (and perhaps for Flak & Shrapnel to showcase their better weapons for wealthy clients).

- Barber. Everyone needs the occasional trim.

- Head with Shower attached. This was a military vessel. There would be a communal restroom ("Head") and a communal shower area (probably doesn't work, but still....). Bathrooms are always needed in any city and one can't always make it back to your own personal quarters. River water (with full rads) would be used for toilet flushing - no wasting of the "good" water.

- Blocked off passage for future development.
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kirsty williams
 
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Post » Mon Oct 04, 2010 1:23 am

Do you buy these games to play them? heh.
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Catherine N
 
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Post » Mon Oct 04, 2010 12:39 am

If you look at Jaysus "Commonwealth For Modders" (that's the name, right?) you can see he made a greenhouse.

I'd like to see a large greenhouse with a farm in it. Like, a farm in a bubble, a scientific experiment to grow fresh fruit, grains.
Could be built on the deck, with a nice thick layer of dirt. :)

And maybe.

A large room, completely covered with vegetation. Like an indoors park. Somewhere you could take romantic walks and stuff. Maybe a hologram roof with a night sky and a romantic moon? :)
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Erin S
 
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Post » Mon Oct 04, 2010 8:28 am

Do you buy these games to play them? heh.

I didn't. ;)
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Jesus Lopez
 
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Post » Mon Oct 04, 2010 3:30 am

I'm in agreement with Daelda.

Also consider that RC is really just a community or villiage at best.

So there should be some public areas that are not centered around commerce.

Perhaps expand the park on the upper deck of the ship... and a Recreation Center for the interior.

.02
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Siobhan Wallis-McRobert
 
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Post » Mon Oct 04, 2010 6:02 am

Totally agree with Daelda. If possible, one thing that would be largely cosmetic but very cool, is to have the bridge accessible. You can get into the bridge tower but not the bridge itself. Perhaps it could be the place where council meetings take place now, with a view out into the harbor.
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Chantel Hopkin
 
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Post » Sun Oct 03, 2010 6:29 pm

slums on the roof? i never really understood why they wont let more people in if there's so much room on the roof.
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Nick Pryce
 
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Post » Mon Oct 04, 2010 6:36 am

I was thinking more guards on the bridge entrance. Possibly more stuff up on top of the ship, but I'm sure PS thought of that already. Maybe a Ray Romano NPC? j/k
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Saul C
 
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Post » Mon Oct 04, 2010 3:34 am

I guess I should announce this one, too. There just didn't seem enough ... stuff ... in Rivet City. I've built a 50s-style diner, and I'm adding a makeshift cinema/theater. What else would you like to see?

I think with so many projects on the go, progress is likely to be slow.


I would like to see a player-owned house there (like Megaton and Tenpenny Tower) that you have to buy from someone. This would give me and a lot of people a reason to travel there some more. Maybe Wadsworth's cousin could be your robot. Just a suggestion. I never knew that any Mods modded.
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Rude_Bitch_420
 
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Post » Mon Oct 04, 2010 6:00 am

*snip*

AWESOME ideas! I'll also use a couple of them for my Canterbury expansion - I'd already planned a barber for that :)

Do you buy these games to play them? heh.

Oh yes - I bought it without assuming there would be a construction set. I also play a lot of unmoddable games - I'm currently playing Dead Space, for example, and games on the console.

slums on the roof? i never really understood why they wont let more people in if there's so much room on the roof.

GOOD idea! :tops:
Hmmm ... I could make it my tribute to Vivec Expansion (for Morrowind)

I would like to see a player-owned house there (like Megaton and Tenpenny Tower) that you have to buy from someone. This would give me and a lot of people a reason to travel there some more. Maybe Wadsworth's cousin could be your robot. Just a suggestion. I never knew that any Mods modded.

I was a modder long before I was a moderator :)
HeyYou also makes mods.

I'm making a separate rentable home in Rivet City (keep wanting to call it Vivec now!) as part of my Homes to Let mod, but I could make a player-owned home. I wouldn't bother with the Themes, though. It would just be generic and comfortable - more like my Rivet City Apartment mod.
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Rhiannon Jones
 
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Post » Mon Oct 04, 2010 9:09 am

Just plain MORE PEOPLE. More rooms inside, and more shacks built onto the exterior. I find it was too small to be considered a real settlement even. Should be bigger than Megaton the way people in game talk about it.
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Camden Unglesbee
 
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Post » Mon Oct 04, 2010 12:04 am

Even though Pinkerton took up the bottom part of the separated ship, there are still some floors above his place that could be utilized. Bethesda even gave you a door that could lead right to a connector bridge.
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Francesca
 
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Post » Mon Oct 04, 2010 7:20 am

Make it feel like a real city, more people doing there thing like grabbing breakfast in the morning and then heading off to work, yes there should be a workplace, but Daelda pretty much got all the good ones so do that
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Sweets Sweets
 
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Post » Mon Oct 04, 2010 1:16 am

If you do add housing I personally would want it to fit in with the rest of the housing and environment. I hate it when the player's house stands out and doesn't fit in at all with the rest of the peoples housing. I mean let's be honest here. Why would the players house look like a luxury hotel when everyone else's, even those in charge of the city etc. are living in rooms that look just like everyone else's.
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anna ley
 
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Post » Mon Oct 04, 2010 10:34 am

I guess I should announce this one, too. There just didn't seem enough ... stuff ... in Rivet City. I've built a 50s-style diner, and I'm adding a makeshift cinema/theater. What else would you like to see?

I think with so many projects on the go, progress is likely to be slow.


School

Library

Cafeteria - Idea being only the wealthy can afford to eat at a diner(limited space at a diner after all), rests of the folks just need some fast food.

Militia/Militia Armory - There are not enough security guards at Rivit City. I am thinking that every citizen is also a member of the militia, if mutants attack they go here to arm up and get orders.

Council Room - we know rivit city is lead by a council (least thats what I understood from a quest). How about this is where they conduct there meetings?

Treasury - Where the local goverment keeps its caps. I am thinking that they have to collect taxes if just to pay the guards.


The neat thing is that if those rooms are added you or others could add quests to them..
From assisting the Cafe owner in procuring more RadRoach meat,
take on missions for the council (Destroy a mutant thread? Kill off a group of raiders? Find a council spy?)
Rob the treasury and watch chaos unfold as the guards realize they are not going to get paid?
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Louise
 
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Post » Mon Oct 04, 2010 5:28 am

OK, I've uploaded some pictures of the hydroponic farms and animal pens:

http://s43.photobucket.com/albums/e367/princess_stomper/Rivet%20City%20Expansion/
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Stacyia
 
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Post » Sun Oct 03, 2010 10:02 pm

Nice! What sort of timeline are we looking at for your current mods? I am anxiously awaiting them and am just curious.
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Alkira rose Nankivell
 
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Post » Mon Oct 04, 2010 8:29 am

Nice! What sort of timeline are we looking at for your current mods? I am anxiously awaiting them and am just curious.

Well, I have dozens of mods on the go for Fallout 3 and Morrowind and Oblivion, so it's really anyone's guess. I'm just picking them up and putting them down as the mood takes me. That said, I tend to work quite quickly - I mean, I didn't mod for a few days (was playing Anchorage) so those two cells were done this weekend. Considering how much navmeshing had to be done on those cells, I think that's pretty good progress.

The timescale also depends on the finished size of the mod. I've revised my concept for this mod in light of suggestions so now it's much bigger - we're talking months rather than weeks now due to the sheer scale of it. A little village like Silorn for Oblivion took me two months; Leyawiin for Morrowind took me over six months and Mournhold Expanded took more than a year.
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Cody Banks
 
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Post » Sun Oct 03, 2010 10:52 pm

I certainly don't mind waiting for this one :), this is exactly what Rivet City needs to flesh it out so thanks for doing this.
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Laura Mclean
 
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Post » Mon Oct 04, 2010 6:10 am

Damn, I cringe whenever these expansion mods come out :P

Where exactly will the new buildings/doors go? I am adding a house or two to Rivet City for the 500 Rads, and I don't want any incompatibilties with such awesome and popular mods such as this one.

By the way, despite what I said about me cringing, I love your expansion mods, and will probably download yours as soon as it's out :)
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Jaylene Brower
 
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