No road textures ?

Post » Sat Jun 18, 2011 12:30 am

Hello guys.

I don't know if it's normal or not, probably not, but i don't have road textures in my game, as it is now. I'm in Anvil, and all the streets are grass, outside the circle in front of the guilds, and the road that leads out to Skingrad is completely grass as far as the eye can see. Same thing for the road that leads to Anvil Cliffs.

Oblivion.esmKvatch Rebuilt.esmWaalx Animals & Creatures.esmCobl Main.esmHorseCombatMaster.esmBetter Cities Resources.esmUnofficial Oblivion Patch.espOblivion Citadel Door Fix.espAtmospheric Loading Screens - Random Quotes.espKobu's Character Advancement System.espKobu's Health Modifier Mod.espKobu's Cure for Fatigue Mod.espKobu's Personality Enhancer.espKyoma's Journal Mod.espCLS-OldFriends-OBSE.espCobl Glue.espsgLighterQuivers.espM.O.E. - Main Quest Delayer.espLiving Economy.espLiving Economy - Items.espSmarter Mercantile Leveling - Multi.espConsequences.espIntelligence Overhaul BJ.espStealthOverhaul.espDropLitTorchOBSE.espSP1stPLegs.espTNR ALL RACES FINAL.espWAC.espWAC - OverSpawn.espWAC - Magic.espWAC - BlackBootDungeon.espWAC - Dead Knights.espWAC - Player Summons.espWAC - Crowded Roads Revisited.espWAC - Horses.espWAC - TCOS.espWAC - TCOS Shops.espWAC - Companions.espWAC - Legion.espWAC - Gladiator.espImpeREAL Empire - Unique Forts.espImperialCityApartment.espSalmo the Baker, Cobl.espPerannias_Hall-9314.espTrail  South East.espTrail  WEST.espTrail  EAST.espTrail  Central.espXulEntiusGorge.espxulAncientRedwoods.espxulTheHeath.espxulFallenleafEverglade.espxulColovianHighlands_EV.espxuldarkforest.espxulPantherRiver.espxulAspenWood.espxulBrenaRiverRavine.espxulLushWoodlands.espxulRollingHills_EV.espxulSnowdale.espxulSilverfishRiverValley.espxulRiverEthe.espxulCloudtopMountains.espxulStendarrValley.espxulBeachesOfCyrodiilLostCoast.espxulBlackwoodForest.espxulCliffsOfAnvil.espxulAncientYews.espxulArriusCreek.espxulPatch_AY_AC.espxulSkingradOutskirts.espxulImperialIsle.espxulCheydinhalFalls.espxulChorrolHinterland.espxulBravilBarrowfields.espTrailsOfCyrodiil-UL merged patch.espBetter Cities .espBetter Cities ANVIL.espBetter Cities BRAVIL.espBetter Cities BRUMA.espBetter Cities CHEYDINHAL.espBetter Cities CHORROL.espBetter Cities LEYAWIIN.espBetter Cities SKINGRAD.espBetter Cities IC Arboretum.espBetter Cities IC Arcane University.espBetter Cities IC Arena.espScribe Supplies.espBetter Cities IC Elven Gardens.espBetter Cities IC Green Emperor Way.espBetter Cities IC Market.espBetter Cities IC Prison.espBetter Cities IC Talos Plaza.espBetter Cities IC Temple.espBetter Cities IC Waterfront.espBetter Cities - Unique Landscape Chorrol Hinterland.espBetter Cities - Unique Landscape Barrowfields.espBetter Cities - COBL.espBetter Cities - Unique Landscape Cheydinhal Falls.espBetter Cities - Unique Landscape Imperial Isle.espBetter Cities - Unique Landscape Skingrad Outskirts.espBetter Cities - VWD of the IC.espSupremeMagicka.espMounted_Spellcasting_Deadly_Reflex_Compatible.espDeadly Reflex 6 - Timed Block and 250% damage.espDeadlyReflex 6 - Combat Moves.espBashed Patch, 0.esp


I also have QTP3 installed, with Detailled Terrains packs installed over QTP3 and a Hi-Res road texture replacement that doesn't show up. The thing is , i deactivated all Detailled terrains, and the roads we're still grassy. People walk on it like it's the road (no floating textures or anything) and it sounds like grass, doesn't sound like road when you walk on it.
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Esther Fernandez
 
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Post » Sat Jun 18, 2011 12:26 am

Is the road texture you're using mine?

I've never heard anything like this before. It sounds like the road texture has been replaced with a grass texture, but if you did everything you said you did it should indeed be a road texture there. Do you have a program like Photoshop or GIMP you can use to look at the texture? And can you take a screenshot of the problem?
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Sweet Blighty
 
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Post » Sat Jun 18, 2011 4:44 pm

Is the road texture you're using mine?

I've never heard anything like this before. It sounds like the road texture has been replaced with a grass texture, but if you did everything you said you did it should indeed be a road texture there. Do you have a program like Photoshop or GIMP you can use to look at the texture? And can you take a screenshot of the problem?


I do have a picture of the problem, and yes i'm using your replacer, looks very good in pictures.

The picture is me sitting at the Anvil gate, looking up the road.

http://s532.photobucket.com/albums/ee325/Conker343qc/Oblivion/?action=view¤t=Oblivion2011-06-1308-40-31-81.jpg

That was with Detailled terrains deactivated. It's the same thing with them when activated but with better textures.
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Janette Segura
 
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Post » Sat Jun 18, 2011 2:35 pm

Bizarre. I really have no idea how there could be grass textures in place of the road ones, but that's exactly what it looks like. From where you are now, with vanilla textures, can you try installing QTP3, then DT, then my texture again, followed by archive invalidation? You might have already tried this 10 times, I don't know, but there's no reason why you should get that result with the grass following that procedure. I be stumped.
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!beef
 
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Post » Sat Jun 18, 2011 4:56 pm

Bizarre. I really have no idea how there could be grass textures in place of the road ones, but that's exactly what it looks like. From where you are now, with vanilla textures, can you try installing QTP3, then DT, then my texture again, followed by archive invalidation? You might have already tried this 10 times, I don't know, but there's no reason why you should get that result with the grass following that procedure. I be stumped.


I did a BSA redirection again, we'll see what it gives me.

EDIT : No, didn't change a thing... it's just weird. It was that way before i installed BC and even before i installed ULs.
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Daramis McGee
 
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Post » Sat Jun 18, 2011 8:06 am

I don't know how a mod could be causing this, but you can try deactivating half of your mods, seeing if that fixes it, and if it doesn't, try deactivating the other half. After you're successful with one of the halves, you then proceed to deactivate half of that, then the other half of it, and so on continuing to split the groups in half until you've isolated which mod is causing it.
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lacy lake
 
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Post » Sat Jun 18, 2011 1:59 am

I don't know how a mod could be causing this, but you can try deactivating half of your mods, seeing if that fixes it, and if it doesn't, try deactivating the other half. After you're successful with one of the halves, you then proceed to deactivate half of that, then the other half of it, and so on continuing to split the groups in half until you've isolated which mod is causing it.


Tried disabling everything WAC, BC Anvil, MOE Quest delayer, and it's still doing it. I'll try cleaning some more mods.

It's not going to stop me to play but it's just wrong.

EDIT : Just replaced the Landscape/Roadstone texture again with the Palidoo's one manually, it changes nothing.
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Rude Gurl
 
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Post » Sat Jun 18, 2011 8:16 am

So, the textures are landscape/roadstone01.dds and roadstonesmall01.dds. I can't see how grass would be showing up there unless something has specifically changed all roads to different textures. And if you've disabled every single mods and it's still doing it, man, I have no idea. Maybe if you reset the BSAs in the archive invalidation options and then try redirection again, or alteration, which is what I use. I'm totally stumped.
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SWagg KId
 
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Post » Sat Jun 18, 2011 2:17 pm

My deduction: It's not a resource problem, it's a plugin problem. You have a plugin that has changed the file path of the road texture to be that of a grass texture. Verify this by simply disabling ALL of your plugins long enough to go check.

Then disable all but the most popular: Better Cities, Kvatch Rebuilt, WAC, Cobl, Supreme Magicka, etc., as there are thousands of people using those mods but not having this problem, so you can probably rule these out as culprits.

Add the rest back in a few at a time till you figure out which mod is giving you grief. Once you figure it out, report it to the author, and use TES4Edit to remove the change to the vanilla landscape texture.
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Nicole M
 
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Post » Sat Jun 18, 2011 2:51 am

My deduction: It's not a resource problem, it's a plugin problem. You have a plugin that has changed the file path of the road texture to be that of a grass texture. Verify this by simply disabling ALL of your plugins long enough to go check.

Then disable all but the most popular: Better Cities, Kvatch Rebuilt, WAC, Cobl, Supreme Magicka, etc., as there are thousands of people using those mods but not having this problem, so you can probably rule these out as culprits.

Add the rest back in a few at a time till you figure out which mod is giving you grief. Once you figure it out, report it to the author, and use TES4Edit to remove the change to the vanilla landscape texture.


That is what i'm going to do soon. It's just feels a bit weird, but in some places, it feels somehow not so out of place. Anyway, thanks for the tip i'm going to try that out soon.
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Sammygirl
 
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Post » Sat Jun 18, 2011 4:35 pm

Ok, just checked off every mod outside D.R material (NifSe was makin' OB crash without DR).

Roads are still grassy. Only Oblivion.esm, HorseMaster.esm and DR plugins are active , with Shivering isles, but S.I wasn't installed yesterday and it was still the same.. and it's S.I, so it's not that.

I'm gonna load oblivion.esm in TES4Edit and see if there's a problem.

EDIT : (going into landscape textures parts of the .esm) -- ok, i've just checked and the RoadStone01 texture seems to be used at 00187C99 record, when i load Oblivion.esm in TES4edit. Now, what's that code ? I don't even know if it's the good one lol. Outside that code and the one under it, where RoadStoneSmall01 is used, the texture is not used anywhere else. The texture that is replacing the road is pure grass, no mud, no stone, just plain green grass.
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Thema
 
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Post » Sat Jun 18, 2011 3:14 am

Loading Oblivion.esm into TES4Edit isn't particularly productive, as it can't be edited anyways. Oblivion.esm by itself will always be "correct". So to speak.

Test again with nothing but Oblivion.esm loaded. Really nothing. That means also disabling your OBSE plugins, like NifSe and Detailed Terrain and OBGE and whatever else you've got.

If you don't still have the problem, add your OBSE plugins back in one at a time, testing between each, to see if the problem comes back. If it doesn't, also add back in HorseMaster.esm and your DR plugins/NifSe. If after all that, you still don't have the problem, shrug and go about your day.

If you still have the problem with just Oblivion.esm, however, verify one more time that the files on your hard drive ..Oblivion\Data\Textures\Landscape\RoadStone01.dds and ..Oblivion\Data\Texturse\Landscape\RoadStoneSmall01.dds are either not present, or are actually road textures. If you don't already have a program that will let you view these files quickly, grab http://developer.nvidia.com/object/windows_texture_viewer.html.

If you have these files and they aren't road textures, delete them.

If you don't have these files, then the game is pulling the textures from the .bsa, and the copies in the .bsa are grass textures, which means you modified it. If that is the case, reinstalling the game (or reverting to a backup) is the best course of action.
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NO suckers In Here
 
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Post » Sat Jun 18, 2011 12:09 pm

Loading Oblivion.esm into TES4Edit isn't particularly productive, as it can't be edited anyways. Oblivion.esm by itself will always be "correct". So to speak.

Test again with nothing but Oblivion.esm loaded. Really nothing. That means also disabling your OBSE plugins, like NifSe and Detailed Terrain and OBGE and whatever else you've got.

If you don't still have the problem, add your OBSE plugins back in one at a time, testing between each, to see if the problem comes back. If it doesn't, also add back in HorseMaster.esm and your DR plugins/NifSe. If after all that, you still don't have the problem, shrug and go about your day.

If you still have the problem with just Oblivion.esm, however, verify one more time that the files on your hard drive ..Oblivion\Data\Textures\Landscape\RoadStone01.dds and ..Oblivion\Data\Texturse\Landscape\RoadStoneSmall01.dds are either not present, or are actually road textures. If you don't already have a program that will let you view these files quickly, grab http://developer.nvidia.com/object/windows_texture_viewer.html.

If you have these files and they aren't road textures, delete them.

If you don't have these files, then the game is pulling the textures from the .bsa, and the copies in the .bsa are grass textures, which means you modified it. If that is the case, reinstalling the game (or reverting to a backup) is the best course of action.


It's uber weird. I started the game with absolutely nothing, with the auto exe starter, and still the roads are grassy. I checked with WTV, i opened the RoadStone01.dds file, and the RoadStone texture is indeed Road stones...

I'm amazed. That's what we call randomness. Oblivion's been random on me but that's the weirdest shot of it all.
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Céline Rémy
 
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Post » Sat Jun 18, 2011 10:27 am

Not sure if I can be of any help here but if you ever used the OBMM bsa alteration feature there's little chance that your original textures are now somewhat messed up if you didn't remove the BSA edits. You might want to check that by extracting the roadstone texture from the original bsa as Khettienna pointed out. Also note that Detailed Terrain needs the shader pack to be patched by OBMM, so you might want to revert to the original shaders before testing any further with no mods enabled. Have you made a backup of the shaders folder?
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danni Marchant
 
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Post » Sat Jun 18, 2011 1:50 am

Not sure if I can be of any help here but if you ever used the OBMM bsa alteration feature there's little chance that your original textures are now somewhat messed up if you didn't remove the BSA edits. You might want to check that by extracting the roadstone texture from the original bsa as Khettienna pointed out. Also note that Detailed Terrain needs the shader pack to be patched by OBMM, so you might want to revert to the original shaders before testing any further with no mods enabled. Have you made a backup of the shaders folder?


No didn't do any back-up of it, unfortunately. But that's just weird because on my old setup, i had D.T on and i never had any problems like that.

Also, i never used BSA alteration, i always use redirection.
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Emmie Cate
 
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Post » Sat Jun 18, 2011 8:46 am

Only thing that it looks to me is that somehow default texture has replaced some other texture. By default texture I mean texture that is on the top of the list for that cell.
Have you tried loading Oblivion.esm in CS and check if it is OK?
If it is, turn your landscape editing tool, and simply change some textures (not change but just poke a bit so that asterisk turns on). Save that dummy .esp and load it last and check in game if it's fixed.
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neen
 
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Post » Sat Jun 18, 2011 7:44 am

Welp, I'm a loss, Conker, I don't know what else to tell you. Re-install time! :(
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JUDY FIGHTS
 
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Post » Sat Jun 18, 2011 1:55 am

Have you tried resetting Oblivion's INI file? Try going into the My Games folder under My Documents and renaming Oblivion.ini to something else then start the game again.
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natalie mccormick
 
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Post » Sat Jun 18, 2011 3:17 pm

Welp, I'm a loss, Conker, I don't know what else to tell you. Re-install time! :(


Wouldn't it be easier to at least try what I suggested first? Sometimes I get feeling that I'm being ignored. :confused:
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Miguel
 
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Post » Sat Jun 18, 2011 1:35 pm

Welp, I'm a loss, Conker, I don't know what else to tell you. Re-install time! :(


He might also kill everyone but the vampires, climb Dive Rock and shout at the top of his lungs I AM LEGEND
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DAVId Bryant
 
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Post » Sat Jun 18, 2011 8:33 am

Wouldn't it be easier to at least try what I suggested first? Sometimes I get feeling that I'm being ignored. :confused:


Oooh, I didn't see your post, sorry Wash! :hugs:
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Joie Perez
 
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Post » Sat Jun 18, 2011 1:05 pm

make sure iMaxLandscapeTextures is set to 0 in your Oblivion.ini file.
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Charlie Ramsden
 
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