I run several mods that add wilderness-roaming NPCs of various sorts. Most are Imperial Legion centric. One is not...PT Roaming NPCs. That mods adds a number of traveling NPCs. Merchants and their guards. Adventures of various sorts. Mounted adventurers. Problem is, all but the merchants are attacked by legionnaires and city guards. Oddly, though it happens far more often than not, it doesn't always happen. I'm at a loss as to why. Mod documentation mentions nothing of it. The NPCs are not aggressive (toward guards and legionnaires). It is always the legion or guards who initiate combat. Opening the Roaming NPC ESP in TES4edit shows nothing that would trigger attacks. The NPCs all seem to belong to legion-friendly factions. The only other mod that touches them is the Bashed Patch (Python), but that changes only skeletons, as it does for most every NPC. I also run VOILA, which seems to do things in tricky ways, but what little I can decipher of it doesn't show anything amiss, and in any case so far as I know VOILA affects only Legionnaires, not city guards????
Oh, I almost forget. Those NPC 'cultists' added during certain stages of Ayleid Steps suffered from this too. But with them I assumed it might be normal behavior so never investigated with TES4edit.
Has anyone heard of this or run into it?
Any cure or insight is most appreciated.
-Decrepit-