More than just cursed tombs though and fighting skeletons, like robbing graves near the cities with perhaps less of the cursed stuff.
Now FoNV just did it in the wrong way in my opinion, we shouldn't have marked containers in a graveyard, we should have to dig on random spots or near tombstones to find the corpse, not have the ground higlighted for everyone to see "Oh that's a grave".
Uh, you do know that gravestones are placed in the same position relative to the deceased, right? That's why they're often called "
headstones," and why locating the grave is so fundamentally easy: that big stone sign saying
"Loot here!1!" Some places use stones at the foot of the grave- but the "extra complexity" added by that is so minimal as to redefine the term "laughable."
So, we do away with the way graves are really made, and start putting random headstones in random places to throw people off the trail, or what? :blink:
When I said guild I didn't mean in OB sense, more like a small organization that keeps updates on where corpses are deposited and such, like in one quest in OB but that we would be able to use that knowledge and actually do the robbing.
Maybe it's just me, but even the Macabre Manifest implied that the answer to "where corpses are deposited and such" is "In clearly marked graveyards, usually right outside cathedrals."