Robbing Graves

Post » Thu Apr 07, 2011 7:53 pm

A friend of mine inspired me to do this topic, he fancies grave robbing and talks about how important he thinks it is to be added to Skyrim, to really make it worth it, maybe add quests around it and a guild or a faction of other sorts and really giving the player many different ways of robbing graves, from houses of deseased lords to cursed underground catacombs to the simple earth grave in the graveyard. I think it's a great idea and would really add to the choices your character can do to make a living, selling jewels of the dead and scavenging royal burial grounds for loot to sell.

So, how far do you want it to go, or do you prefer a Skyrim without graverobbing?
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Scott
 
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Post » Fri Apr 08, 2011 12:51 am

Like having coffin containers?
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Ashley Tamen
 
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Post » Thu Apr 07, 2011 7:21 pm

I don't know about grave robbing, but isn't tomb robbing a staple in TES?
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Sheila Reyes
 
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Post » Fri Apr 08, 2011 1:41 am

What is modern archaeology but 'civilized' grave robbing? I'm up for it...
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Tyrone Haywood
 
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Post » Fri Apr 08, 2011 12:34 am

A friend of mine inspired me to do this topic..................



Hahahaha, the old a friend told me........... story.

What is he, a real life grave robber?

This is something that could be added in, Like having Graves as containers that hold items, but realistically a guild?
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Natalie Taylor
 
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Post » Thu Apr 07, 2011 9:42 pm

Well - I think grave robbing/digging should be a little more difficult to do, compared to FO NV. We should have to work the shovel and it whould chew up time.

Either way - I am down for the robbing or corpses and all of the potential cursed weapons they hold. BTW cursed weapons should only be detecatable and removed by Master enchanters. I said Period
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He got the
 
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Post » Fri Apr 08, 2011 7:11 am

I don't care much for this. If it's in that's cool, but I wouldn't miss it if it's not.
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Eddie Howe
 
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Post » Fri Apr 08, 2011 1:24 am

Go to ancient tombs, search the coffins, fight undead...

sounds like grave-robbing to me.
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Lindsay Dunn
 
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Post » Thu Apr 07, 2011 6:25 pm

Tomb raiding was big in Morrowind. There were some absolutely astounding tombs to be found (Often hidden) with elaborately laid out skeletons... , heavily guarded and PACKED with unique items. Finding these tombs rewarded exploration quite a bit, and really gave a sense that you were discovering something "secret". I hope to see tombs like these make a return in Skyrim!!!
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Cagla Cali
 
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Post » Thu Apr 07, 2011 3:50 pm

This isn't zelda
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Katie Pollard
 
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Post » Fri Apr 08, 2011 7:52 am

A friend of mine inspired me to do this topic, he fancies grave robbing


Cool story bro :lol:
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how solid
 
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Post » Thu Apr 07, 2011 10:12 pm

Ancestral Tombs from Morrowind ftw!!!!
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Shianne Donato
 
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Post » Thu Apr 07, 2011 5:36 pm

Tomb raiding was big in Morrowind. There were some absolutely astounding tombs to be found (Often hidden) with elaborately laid out skeletons... , heavily guarded and PACKED with unique items. Finding these tombs rewarded exploration quite a bit, and really gave a sense that you were discovering something "secret". I hope to see tombs like these make a return in Skyrim!!!

This.
There were some really neat features to some of the tombs. You really had to explore the tombs to find some of them.
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Louise Dennis
 
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Post » Thu Apr 07, 2011 11:45 pm

Tomb raiding was big in Morrowind. There were some absolutely astounding tombs to be found (Often hidden) with elaborately laid out skeletons... , heavily guarded and PACKED with unique items. Finding these tombs rewarded exploration quite a bit, and really gave a sense that you were discovering something "secret". I hope to see tombs like these make a return in Skyrim!!!



This. Morrowind had it right. A lot of OB's tombs were too cookie-cutter.
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Emmanuel Morales
 
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Post » Thu Apr 07, 2011 9:23 pm

Count me in for anything that involves loot and corpses... not necessarily in that order.
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ashleigh bryden
 
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Post » Fri Apr 08, 2011 8:57 am

That Viking tomb in Western Morrowind... and that other tomb in the Ashlands that had Eleidon's Ward...

Two of my best Morrowind memories. Oblivion's leveled loot system really took the magic out of it for me. From what we've seen of Fallout 3 and NV, though... I am confident, Skyrim will have many special items.
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Nathan Risch
 
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Post » Thu Apr 07, 2011 10:28 pm

In some cases I think "adventuring" is sort of a euphemism for grave robbing. But yes, I agree that we need more unique places to pilfer.
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jennie xhx
 
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Post » Fri Apr 08, 2011 5:00 am

Didn't Nords traditionally burn their dead on funeral pyres? How many graves would you expect to find around Skyrim, except for those of the other races who haven't adopted the local traditions.

Also I don't want grave robbing to be like it was in Fallout Vegas where each grave had identical "secret" loot so when you start the game you can just beeline to a grave and get a powerful weapon. I think graves, if used and lootable, should be randomly generated and only one time lootable only.
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Charleigh Anderson
 
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Post » Thu Apr 07, 2011 4:38 pm

If you can do it in real life, with their technology then yes.... I want TES to allow players to be free as they want to be...
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Del Arte
 
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Post » Fri Apr 08, 2011 12:27 am

Go to ancient tombs, search the coffins, fight undead...

sounds like grave-robbing to me.


And it's been in pretty much every TES game, so problem solved. Grave-robbing in, no need for bizarro-world silliness like "The Grave Robbers' Guild." :rolleyes:

A grave robbing guild? Really? Who comes up with this stuff?
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Rex Help
 
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Post » Fri Apr 08, 2011 9:07 am

And it's been in pretty much every TES game, so problem solved. Grave-robbing in, no need to for bizarro-world silliness like "The Grave Robbers' Guild." :rolleyes:


I thought that was the Archeologist Guild.
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Claire Vaux
 
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Post » Fri Apr 08, 2011 7:42 am

Necromancy perhaps since they need undead material and usually that type of material is in graves.
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Gemma Flanagan
 
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Post » Thu Apr 07, 2011 5:39 pm

More than just cursed tombs though and fighting skeletons, like robbing graves near the cities with perhaps less of the cursed stuff.

Now FoNV just did it in the wrong way in my opinion, we shouldn't have marked containers in a graveyard, we should have to dig on random spots or near tombstones to find the corpse, not have the ground higlighted for everyone to see "Oh that's a grave". When I said guild I didn't mean in OB sense, more like a small organization that keeps updates on where corpses are deposited and such, like in one quest in OB but that we would be able to use that knowledge and actually do the robbing.


And for those who says grave robibng has always been in TES, it really did lack in OB. Sure crupts jaada jaada, but not really worth visiting any and no real graveyards we could loot? It wasn't added enough in OB.

Hehe and no my friend is not a real life grave robber lol, he just remembers from redguard some neat grave robbing (so he said, I have no idea if it was added at all in redguard) and would like it to return in Skyrim.
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Music Show
 
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Post » Fri Apr 08, 2011 5:59 am

I don't know about grave robbing, but isn't tomb robbing a staple in TES?



This

"we should have to dig on random spots or near tombstones to find the corpse"


Randomly Digging to find stuff??
sounds a lot like fable
lol
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Stu Clarke
 
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Post » Fri Apr 08, 2011 8:47 am

More than just cursed tombs though and fighting skeletons, like robbing graves near the cities with perhaps less of the cursed stuff.

Now FoNV just did it in the wrong way in my opinion, we shouldn't have marked containers in a graveyard, we should have to dig on random spots or near tombstones to find the corpse, not have the ground higlighted for everyone to see "Oh that's a grave".


Uh, you do know that gravestones are placed in the same position relative to the deceased, right? That's why they're often called "headstones," and why locating the grave is so fundamentally easy: that big stone sign saying "Loot here!1!" Some places use stones at the foot of the grave- but the "extra complexity" added by that is so minimal as to redefine the term "laughable."

So, we do away with the way graves are really made, and start putting random headstones in random places to throw people off the trail, or what? :blink:

When I said guild I didn't mean in OB sense, more like a small organization that keeps updates on where corpses are deposited and such, like in one quest in OB but that we would be able to use that knowledge and actually do the robbing.


Maybe it's just me, but even the Macabre Manifest implied that the answer to "where corpses are deposited and such" is "In clearly marked graveyards, usually right outside cathedrals."
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Adrian Powers
 
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