I'm robbing your house!

Post » Wed Sep 01, 2010 9:14 am

im just saying that price is determined by availability not just because of name so if silver were to be in fewer supply, then it would be worth more than gold

and besides its a game world not everything is gonna line up with ours


sorry if im a bit late i just got off work

but ya back on topic everything should have a value of at least .5 septims
User avatar
April
 
Posts: 3479
Joined: Tue Jun 20, 2006 1:33 am

Post » Wed Sep 01, 2010 11:12 pm

.. and maybe a "silver goblet" is not made of real silver either, just a colloquial term as well...

We can go assuming things all day, you know?


I'm going to go ahead and call you out on trolling.

Obviously you didn't read his entire post, or you just ignored most of it and found one line you could pick at.

So tell us then, why does a plain gold ring cost 40 gold coins? Or a gold amulet costing 150?


The guy has a point, the monetary values of things in Oblivion were quite askew, bringing the whole economy out of balance.

I'd personally like to see some improvement there for Skyrim.
User avatar
Bethany Watkin
 
Posts: 3445
Joined: Sun Jul 23, 2006 4:13 pm

Post » Wed Sep 01, 2010 3:32 pm

I think the thieving system in Oblivion was mostly fine. I would have liked to of had more "big ticket" items that you could steal from castles, mansions or government buildings, but I don't know that spoons and plates should really have much value. Sure, it makes it a bit tougher to make money from pure thievery, but that's how it should be.



How many people can you think of that got rich out of being a petty thief? I don't see many people who steal cups and eating utensils being able to afford mansions or beach houses. Realistically, if your looking to strike it rich then petty theft isn't the way to go anyway.
User avatar
Greg Cavaliere
 
Posts: 3514
Joined: Thu Nov 01, 2007 6:31 am

Post » Wed Sep 01, 2010 2:52 pm

'Cause Orrin's your fence. And Ongar probably told him you stole the repair hammer in Bruma. :tongue:


That son of a *****!!
User avatar
Amy Gibson
 
Posts: 3540
Joined: Wed Oct 04, 2006 2:11 pm

Post » Thu Sep 02, 2010 12:51 am

More accurate itemizations is the key. There is no reason why a countess would have several piles of yarn on her bedside table, or why someone who bothers to buy something as architecturally elaborate as Rosethorn Hall would have the same IKEA cupboard as someone on the Waterfront.

Could you then please enlighten me, and tell me what are the prices of gold and silver in Nim?


He can't, but I bet you can't explain to me what are the prices of apples and iron daggers in Nirn, because it would make more sense to eat or stab someone with a silver goblet.
User avatar
Mashystar
 
Posts: 3460
Joined: Mon Jul 16, 2007 6:35 am

Post » Thu Sep 02, 2010 12:07 am

On the price of precious metals we know that 0.25 weight silver = 15 septims and 0.25 weight gold = 25 septims.

On topic. I agree items shouldn't be worthless. The sell system needs to revert to the previous method of stacking items, then decimals can come into play. It's realistic to assume that if I tried to sell a single fork the trader would tell me to get lost, but if I stacked 100 forks he would buy in bulk for 50 septims.
User avatar
Kelly James
 
Posts: 3266
Joined: Wed Oct 04, 2006 7:33 pm

Post » Wed Sep 01, 2010 4:19 pm

Everything should have SOME value, because nothing is truly without worth. I mean, if it's not broken, why wouldn't someone, somewhere be willing to pay for it? Maybe it's not necessary, but why not? Would it make it any harder to program value into the game for something you are already able to pick up and GIVE away? I don't think so...


A skull?
User avatar
Christina Trayler
 
Posts: 3434
Joined: Tue Nov 07, 2006 3:27 am

Post » Wed Sep 01, 2010 1:26 pm

I think that not everything needs value, but I don't like how guards and shopkeepers somehow have psychic ability to know that you stole something.

I can see if you stole, let's say, a sword from someone's house, then tried to sell it in the same town, the shop keeper would say something along the lines of "a sword like this was just reported stolen," but you could sell it to another town to sell it Or if the item was unique.

It didn't make any sense to me that I could steal something in Bruma, then go to Bravil and talk to a guard who would then proceed to arrest me for something I did halfway across the map. I guess they just got on the phone and let them know exactly who did it and where he was headed.
User avatar
Poetic Vice
 
Posts: 3440
Joined: Wed Oct 31, 2007 8:19 pm

Post » Wed Sep 01, 2010 7:07 pm

It was hard to make a living as a thief in Oblivion. Even the castles didn't have much worthwhile gear. Sort it out for Skyrim, Bethesda.
User avatar
Eileen Collinson
 
Posts: 3208
Joined: Thu Dec 28, 2006 2:42 am

Post » Wed Sep 01, 2010 12:00 pm

A skull?


Okay, let me rephrase that--everything that is USEFUL should have value. :teehee:
User avatar
Jack
 
Posts: 3483
Joined: Sat Oct 20, 2007 8:08 am

Post » Wed Sep 01, 2010 12:24 pm

Okay, let me rephrase that--everything that is USEFUL should have value. :teehee:

A skull could be useful to sell to necromancers or that guy who likes bones in shivering. Maybe the average merchant would find a skull useless but their should be at least one person who would buy it.
User avatar
Joe Bonney
 
Posts: 3466
Joined: Tue Jul 17, 2007 12:00 pm

Post » Wed Sep 01, 2010 3:38 pm

I expect you to. That's what traps and spells are for.
I also have a rather nice case of sticky fingers, it's a challenge to "liberate" items. I'd make a game of it.
User avatar
Julie Ann
 
Posts: 3383
Joined: Thu Aug 23, 2007 5:17 am

Post » Wed Sep 01, 2010 8:41 am

D'oh, this thread again!

1) People complained in Morrowind that houses yield more money than dungeons

2) They made it more worth your while to explore the world and not just stick to stealing from towns *PER CUSTOMER REQUESTS

3) People are now complaining for the opposite reason

If everything has value it diminishes the game... money is supposed to have some kind of challenge to it, if you can just lazily steal everything, sell everything with no consequence... why play the rest of the game when you can buy the best things money can get? It defeats it's own purpose.

They got it perfect with Oblivion.. you could still play a thief, it just wasn't AS rewarding.

And it doesn't have to make sense that guards can read your mind / merchants can know something is stolen. It's a game, not a real life simulator. Some unnatural boundaries have to exist for exotic features to be involved. That's why most games leave these features out... they OPT for realism but you just get the option taken away for you for the illusion of realism.

Bleh. Fanbase, you're a deadly thing. You often turn your own sword upon yourself!
User avatar
JaNnatul Naimah
 
Posts: 3455
Joined: Fri Jun 23, 2006 8:33 am

Post » Wed Sep 01, 2010 8:11 pm

I'm sure you'll have a lot of stuff to steal just don't get cought. I hate sharing my prison cell with someone else :P

for some odd reason I Love this line O_O
User avatar
Eve(G)
 
Posts: 3546
Joined: Tue Oct 23, 2007 11:45 am

Post » Wed Sep 01, 2010 8:28 pm

I'm sure you'll have a lot of stuff to steal just don't get cought. I hate sharing my prison cell with someone else :P


You know we'll all be sharing the same prison cell at the beginning of the game...
User avatar
no_excuse
 
Posts: 3380
Joined: Sun Jul 16, 2006 3:56 am

Previous

Return to V - Skyrim