I'm robbing your house!

Post » Wed Sep 01, 2010 12:15 pm

when i started playing morrowind and i figured out i could pretty much steal anything, i thought that was so awesome!! early in the game, i'd steal literally everything, and then resell it for some dough, so that maybe i could get better gear early in the game. and as i remember, even the most mundane things had a price, even if it was 1 septim. but in oblivion, i'd rob a house, only to find that a large portion of the slolen goods, don't even have value!!

please make mundane items have some sort of value!! :goodjob:

i'm kinda serious. just a little bit
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abi
 
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Post » Wed Sep 01, 2010 3:22 pm

:o Don't take my computer!
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Killah Bee
 
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Post » Wed Sep 01, 2010 10:52 pm

Oblivion was the first Elder scrolls game I played, when I noticed you could break in to every house in the game I was hooked.

On the topic of everything having value I don't think that is needed.
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Naomi Ward
 
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Post » Wed Sep 01, 2010 1:24 pm

I'm sure you'll have a lot of stuff to steal just don't get cought. I hate sharing my prison cell with someone else :P
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Jessica Phoenix
 
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Post » Wed Sep 01, 2010 11:58 pm

I agree with OP. In Morrowind even a spoon or a broom would cost at least a couple of septims. In oblivion, half the things in the house cost 0 gold and the other half are very cheap. I mean come on, a silver goblet costs like 3 gold? No way! Luckily many mods fixed that. I hope in skyrim all items will have at least some value.

While we're at it, I hope that every single merchant in the world won't know which items have been stolen. How does a blacksmith in Anvil know that the repair hammer I stole in Bruma is stolen? Again, I hope they'll make it more like in morrowind where you could sell anything to any merchant but if you try to sell a stolen item back to the owner he'll recognise it and call the guards.
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Rebecca Clare Smith
 
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Post » Wed Sep 01, 2010 4:32 pm

Yes, make everything have some value, but add lower denomination coins or something so a wooden spoon is only worth a a few copper pieces rather than 1 gold septim, that way you can literaly sell any old junk but you won't get rich from literally selling junk. (unless you sell tonnes of it)
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Natasha Callaghan
 
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Post » Wed Sep 01, 2010 11:24 am

I'm sure you'll have a lot of stuff to steal just don't get cought. I hate sharing my prison cell with someone else :P

I remember in Oblivion, I broke into one of the cells in Bravil and filled it with food, clothes, books, weapons, even a copy of the key to the cell. When I was arrested, I could live in better luxury than the guards, and could leave any time I wanted. :P
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Liii BLATES
 
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Post » Wed Sep 01, 2010 8:34 pm

I remember in Oblivion, I broke into one of the cells in Bravil and filled it with food, clothes, books, weapons, even a copy of the key to the cell. When I was arrested, I could live in better luxury than the guards, and could leave any time I wanted. :P


WOW... I never thought of this idea before during the hundreds of hours I spent in Oblivion. Does this plan really work? Or do the items in the cell disappear (reset) after a while?

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Trevi
 
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Post » Wed Sep 01, 2010 2:20 pm

I agree with OP. In Morrowind even a spoon or a broom would cost at least a couple of septims. In oblivion, half the things in the house cost 0 gold and the other half are very cheap. I mean come on, a silver goblet costs like 3 gold? No way! Luckily many mods fixed that. I hope in skyrim all items will have at least some value.

While we're at it, I hope that every single merchant in the world won't know which items have been stolen. How does a blacksmith in Anvil know that the repair hammer I stole in Bruma is stolen? Again, I hope they'll make it more like in morrowind where you could sell anything to any merchant but if you try to sell a stolen item back to the owner he'll recognise it and call the guards.

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Janette Segura
 
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Post » Wed Sep 01, 2010 9:20 pm

Agreed. Stealing in Oblivion was kinda lame. Nothing had any real value til I modded it. But then, most of what I found in chests -- the yarn, that pewter spoon, those frickin' tongs -- didn't have much value either. How about just better itemization in general this time around?

As comical as it is, I don't think those glass-armor-wearing bandits would be so adamantly guarding a chest full of petty soul gems and crystal balls.
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Charlotte X
 
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Post » Wed Sep 01, 2010 11:55 am

Agree with the OP 100%, and the post above mine. Why are bandits guarding a couple of crystal balls? If it's locked in a chest it should be worth more than 4 septims.
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Flesh Tunnel
 
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Post » Wed Sep 01, 2010 2:42 pm

I also think that they should return Morrowind style sell system where you pile up bunch of items and then haggle about the price instead of selling it one by one.
Same with buying stuff.
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Maeva
 
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Post » Wed Sep 01, 2010 4:40 pm

I mean come on, a silver goblet costs like 3 gold? No way!


Gold costs $1,400 an ounce.
Silver costs $40 an ounce.
You do the math.
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Jake Easom
 
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Post » Wed Sep 01, 2010 1:08 pm

I concur
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Brandon Bernardi
 
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Post » Thu Sep 02, 2010 12:24 am

Gold costs $1,400 an ounce.
Silver costs $40 an ounce.
You do the math.

Those are prices for our world, not Nirn.
Do that math.
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chirsty aggas
 
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Post » Wed Sep 01, 2010 12:28 pm

Those are prices for our world, not Nirn.
Do that math.


Could you then please enlighten me, and tell me what are the prices of gold and silver in Nim?
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SiLa
 
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Post » Wed Sep 01, 2010 2:19 pm

The ability to enter every house in a game and steal everything that is not bolted down should be a mandatory feature in every rpg.
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Louise Dennis
 
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Post » Wed Sep 01, 2010 8:34 am

How does a blacksmith in Anvil know that the repair hammer I stole in Bruma is stolen?

That's one of the things I hated most about Oblivion's thievery.

I hope they'll make it more like in morrowind where you could sell anything to any merchant but if you try to sell a stolen item back to the owner he'll recognise it and call the guards.

Agreed. Morrowind's system was far superior.
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Tom
 
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Post » Wed Sep 01, 2010 3:33 pm

Those are prices for our world, not Nirn.
Do that math.

Please... don't... just don't.
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Yvonne
 
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Post » Wed Sep 01, 2010 1:54 pm

Could you then please enlighten me, and tell me what are the prices of gold and silver in Nim?

We don't know, and we don't even know if gold and silver there are the same metals on Nirn as Earth (Ebony and glass).So you can't make any statements based on real world prices. And we don't know that gold coins are made of actual gold either. Could just be a colloquial term.
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Isaiah Burdeau
 
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Post » Wed Sep 01, 2010 11:56 pm

I have to disagree. In Morrowind it didn't make sense that mundane used items had a value. Stop being whiny thieves and go earn some gold.
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Jeneene Hunte
 
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Post » Thu Sep 02, 2010 12:19 am

First off, I agree with people saying that burglary in Oblivion was lame. Not only was it unrewarding for the most part, but it was also TOO EASY to burglarize someone.

With the new "Alert" system, however, it should become a lot more difficult to burglarize. AND, if Bethesda are smart, they should add a hard restriction to lockpicking and stealing - if people are alerted (even if you're not specifically detected), you are UNABLE to pick locks or steal items/pockets from those people within a certain range.

Also, what about SOUND and LIGHTING?!! I mean wtf, are people blind and deaf in Oblivion? Did the opened gates blast out everyones ears and burn out their eyes? Whenever I sneak up on an enemy with around 75 Sneak, even if the place is partially lit and I'm wearing full Daedric with the sounds that follow, all I get is "Huh? What was that, thought I saw something". IT... IS... LAME!!!

You shouldn't even be able to crouch in full plate armor, let alone sneak up on someone.
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Sophie Morrell
 
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Post » Wed Sep 01, 2010 6:40 pm

We don't know, and we don't even know if gold and silver there are the same metals on Nirn as Earth (Ebony and glass).So you can't make any statements based on real world prices.


Geez... why do I have to explain these things?

Ok. Stay with me here....

I responded to this statement complaining that a silver cup is only worth 3 gold in Oblivion, and should cost more:
"I mean come on, a silver goblet costs like 3 gold? No way!"

Without the game lore/canon/whatever telling you what "gold" is or "silver" is in-game, how much it costs, its properties, etc, I believe it is safe to assume the game refers to what we know in real life as gold and silver, and in real life gold is way more expensive than silver. I have never seen a game which includes silver and gold where gold was cheaper than silver. Have you?
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Sakura Haruno
 
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Post » Wed Sep 01, 2010 6:58 pm

Without the game lore/canon/whatever telling you what "gold" is or "silver" is in-game, how much it costs, its properties, etc, I believe it is safe to assume the game refers to what we know in real life as gold and silver, and in real life gold is way more expensive than silver. I have never seen a game which includes silver and gold where gold was cheaper than silver. Have you?

You must have started responding (a long time ago) before I updated my post to say that the gold coins may not even be real gold, and it could just be a colloquial term, since you find gold rings that cost a gair number of gold coins despite being made of gold. What the person you quoted was reffering to was how silver goblets were inexpensive compared to it's economic status, not to the money itself.. Silver goblets are an upper class comodity, and yet they cost basically nothing. A beggar can buy a whole set in exchange for telling you where someone lives.Basically, the point is that things upper class people have should have corresponding values. If someone is rich enough to pay 10000 for a house, they could EASILY afford all the most expensive things in the game, despite being middle class.
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leigh stewart
 
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Post » Wed Sep 01, 2010 12:13 pm

You must have started responding (a long time ago) before I updated my post to say that the gold coins may not even be real gold, and it could just be a colloquial term,



.. and maybe a "silver goblet" is not made of real silver either, just a colloquial term as well...

We can go assuming things all day, you know?
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El Goose
 
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