[RELz] RobCo Certified v2

Post » Fri Feb 18, 2011 6:06 pm

Your example video seems to be set to private, whatever that means. All I know is that I can't watch it! :brokencomputer:
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Marcus Jordan
 
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Post » Fri Feb 18, 2011 8:37 pm

Don't want to edit existing content.


Well then you're gonna be stuck with a glitchy Tinker Joe...
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David John Hunter
 
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Post » Fri Feb 18, 2011 6:10 pm

Absolutely love the new update TTT, the hoverbrain is great :) you really need a flying toaster bot :)P
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kirsty joanne hines
 
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Post » Fri Feb 18, 2011 10:42 pm

Absolutely love the new update TTT, the hoverbrain is great :) you really need a flying toaster bot :)P


http://img822.imageshack.us/img822/2416/raider9863389.png
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Queen of Spades
 
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Post » Fri Feb 18, 2011 9:13 pm

Talkie-
I'm a little lost on the mechanist uniform quest. I can pick up pots and pans with no issue but all the buckets I can only move with havok handling - I cannot put them in my inventory. Is there a special bucket somewhere that I can put in inventory?
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Darren
 
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Post » Sat Feb 19, 2011 1:41 am

http://img822.imageshack.us/img822/2416/raider9863389.png


Yes, but nothing beats:
http://i54.tinypic.com/lw4gh.jpg :)
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Gracie Dugdale
 
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Post » Fri Feb 18, 2011 11:06 pm

Talkie-
I'm a little lost on the mechanist uniform quest. I can pick up pots and pans with no issue but all the buckets I can only move with havok handling - I cannot put them in my inventory. Is there a special bucket somewhere that I can put in inventory?
Yup, just follow the quest marker. It's in the janitors cupboard in the room you find the comic book.
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Aaron Clark
 
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Post » Sat Feb 19, 2011 1:26 am

Stand down bug is fixed.


My game still crash when I choose Stand Down.
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emma sweeney
 
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Post » Fri Feb 18, 2011 7:39 pm

On another note, how do I get a hold of the "weapon" that allows me to harvest brains?
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Yama Pi
 
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Post » Sat Feb 19, 2011 10:24 am

My game still crash when I choose Stand Down.



Ditto here. Now wandering about with a single Protectron just to test that. Still got Dogmeat with me.
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stevie trent
 
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Post » Fri Feb 18, 2011 11:21 pm

My game still crash when I choose Stand Down.
Well bugger. I'll double-check where it's going wrong, I thought I'd found it.

On another note, how do I get a hold of the "weapon" that allows me to harvest brains?
Should be available from junk merchants randomly; they'll sell one of the RobCo Tools (Wrench, Autofix, Remote, Brainsaw, Gluegun, Absorber Grenades).
You get a brainsaw along with 'A Strange Letter' for the Robobrain upgrade. I should've added them to medical supply salesmen too, really.
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Silencio
 
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Post » Sat Feb 19, 2011 7:48 am

Would it be possible to add the brainsaw in along with the wrench when you take the junkbot creation perk? I've never seen it appear it Moira's inventory, and the only other way I know to get one is to camp outside her store and advance time for days on end until the Robo-brain upgrade letter appears in her inventory.
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Isabell Hoffmann
 
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Post » Sat Feb 19, 2011 6:03 am

Hrmmm. I'm running into a weird problem. Okay, say I save my game and quit inside the Craterside shop in Megaton. When I load the game up and take my wrench out, the TV on the shelf turns green and can be made into a junk bot. When I leave the shop however, nothing turns green when I have my wrench out, nor can I make robots out of anything even if I have the parts (I CAN make the brain robots though). Even going back into the Craterside shop, the TV that once turned green no longer does.
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Brandi Norton
 
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Post » Sat Feb 19, 2011 6:06 am

I have the same thing. It is as if the script doesn't kick in all the time. I need to save inside a cell with a oven or TV. And then I have to restart my game, if I merely reload it doesn't work. Pretty weird.
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Scarlet Devil
 
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Post » Fri Feb 18, 2011 6:55 pm

Would it be possible to add the brainsaw in along with the wrench when you take the junkbot creation perk? I've never seen it appear it Moira's inventory, and the only other way I know to get one is to camp outside her store and advance time for days on end until the Robo-brain upgrade letter appears in her inventory.
Good idea, sure.

Hrmmm. I'm running into a weird problem. Okay, say I save my game and quit inside the Craterside shop in Megaton. When I load the game up and take my wrench out, the TV on the shelf turns green and can be made into a junk bot. When I leave the shop however, nothing turns green when I have my wrench out, nor can I make robots out of anything even if I have the parts (I CAN make the brain robots though). Even going back into the Craterside shop, the TV that once turned green no longer does.
Well, that's annoying. I'll see what could be causing it.
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Sophh
 
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Post » Sat Feb 19, 2011 1:09 am

Another recommendation, and I don't know if it's possible to do so, but can the energy ring the TV junkbot fires be sped up? Enemies are easily able to move out of the way before it gets close to hitting them. unless they're running directly at you.
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Allison C
 
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Post » Fri Feb 18, 2011 7:07 pm

~You get a brainsaw along with 'A Strange Letter' for the Robobrain upgrade. I should've added them to medical supply salesmen too, really.

I think you mean Robobrain Repair Notice(or something to that effect), because A Strange Letter unlocks Give a Hand.
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Taylrea Teodor
 
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Post » Sat Feb 19, 2011 5:27 am

Another recommendation, and I don't know if it's possible to do so, but can the energy ring the TV junkbot fires be sped up? Enemies are easily able to move out of the way before it gets close to hitting them. unless they're running directly at you.
Sure.
Just w.r.t. the glowy errors, do these occur even after you holster/draw your wrench? If you holster before changing cell? If you unequip before changing cell? I'm just trying to pin down which bit of the code is broken, as it doesn't seem to be obvious from a look at it.

I think you mean Robobrain Repair Notice(or something to that effect), because A Strange Letter unlocks Give a Hand.
Doh, yeah.
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Dawn Farrell
 
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Post » Sat Feb 19, 2011 2:28 am

Sure.
Just w.r.t. the glowy errors, do these occur even after you holster/draw your wrench? If you holster before changing cell? If you unequip before changing cell? I'm just trying to pin down which bit of the code is broken, as it doesn't seem to be obvious from a look at it.

Doh, yeah.


After leaving the cell I was in when I loaded the game, holstering/drawing and unequipping have no effect on the problem. I've tried different variations, not having it equipped when leaving the cell etc, to no effect. Simply re-loading a saved game has no effect either. I have to shut the game down and restart it.

EDIT: Soo... I just went back into the game to try fiddling around a bit to see if I can pin down why it's acting funny... and it works all fine now? Glowy shows up properly and turns into junkbots, entering and leaving a cell don't stop it from working now. Haven't changed or fiddled with my load order at all, so I can't explain it.
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Phillip Brunyee
 
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Post » Fri Feb 18, 2011 10:09 pm

Shouldn't the junkbots require you to have a packed 'bot in your inventory corresponding to the parts you cannibalized from them? Where'd the robo-ambulatory parts come from, otherwise? Where'd the robot brain come from?
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Harry Leon
 
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Post » Fri Feb 18, 2011 8:09 pm

Shouldn't the junkbots require you to have a packed 'bot in your inventory corresponding to the parts you cannibalized from them? Where'd the robo-ambulatory parts come from, otherwise? Where'd the robot brain come from?


Aren't those what the robot parts you use up are for?
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Sophie Morrell
 
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Post » Sat Feb 19, 2011 8:26 am

After leaving the cell I was in when I loaded the game, holstering/drawing and unequipping have no effect on the problem. I've tried different variations, not having it equipped when leaving the cell etc, to no effect. Simply re-loading a saved game has no effect either. I have to shut the game down and restart it.

EDIT: Soo... I just went back into the game to try fiddling around a bit to see if I can pin down why it's acting funny... and it works all fine now? Glowy shows up properly and turns into junkbots, entering and leaving a cell don't stop it from working now. Haven't changed or fiddled with my load order at all, so I can't explain it.


It seems to stop working after a while though, as I've had the same behavior where it sudden worked. But I've had the same error pop up again where you need to save and then restart the game. It's pretty weird and hard to describe when the bug takes effect. I can play for hours and then all of a sudden the mod doesn't work. I will try to notice what have happened when it stops working, so you can get something to work with, Toaster :)
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Assumptah George
 
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Post » Sat Feb 19, 2011 5:19 am

Fiddled a bit around trying to make sense of the bug and I noticed something just now. I loaded up my game inside my Megaton house and the TV didn't light up inside Moira's. Not even if I resaved/restarted inside the house and went to her shop. But if I saved just outside her shop and restarted it would work when I went inside. Maybe it has something to do with the Megaton House or if you save inside a Cell with no TVs/Ovens? Just trying to make sense out of something that I have no experience with. Hope it helps a bit. Will test some more after work :)
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Roanne Bardsley
 
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Post » Fri Feb 18, 2011 10:47 pm

Aren't those what the robot parts you use up are for?


I always thought those were kinda like the odd servo or actuator that gets quickly worn out or easily damaged
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Nikki Hype
 
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Post » Sat Feb 19, 2011 9:09 am

After leaving the cell I was in when I loaded the game, holstering/drawing and unequipping have no effect on the problem. I've tried different variations, not having it equipped when leaving the cell etc, to no effect. Simply re-loading a saved game has no effect either. I have to shut the game down and restart it.
EDIT: Soo... I just went back into the game to try fiddling around a bit to see if I can pin down why it's acting funny... and it works all fine now? Glowy shows up properly and turns into junkbots, entering and leaving a cell don't stop it from working now. Haven't changed or fiddled with my load order at all, so I can't explain it.
Fiddled a bit around trying to make sense of the bug and I noticed something just now. I loaded up my game inside my Megaton house and the TV didn't light up inside Moira's. Not even if I resaved/restarted inside the house and went to her shop. But if I saved just outside her shop and restarted it would work when I went inside. Maybe it has something to do with the Megaton House or if you save inside a Cell with no TVs/Ovens? Just trying to make sense out of something that I have no experience with. Hope it helps a bit. Will test some more after work :)
Sounds like the error is down to me forgetting to zero a variable or something, then,

Shouldn't the junkbots require you to have a packed 'bot in your inventory corresponding to the parts you cannibalized from them? Where'd the robo-ambulatory parts come from, otherwise? Where'd the robot brain come from?
As TwilightWalker says, that's what the robot spare parts are for. Otherwise you'd need a Robobrain to dismantle for any junkbot with tracks, which would entirely remove the perk's use at low levels. Junkbots are intended to be cheap, weak, easily-replaced things.
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Kelli Wolfe
 
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