I have an idea for an addition to the mod, but its just an idea. I have no idea how much work would be involved, but probably a lot.
Wouldn't it be neat if you could pack deactivated turrets into a box like you can your 'bots in order to sell? or maybe (the part that would be a lot of work) give the turrets to your robots as weapons!
Am I the only one who can't seem to repair drones? They tell me what they need, and i have plenty of them in my inventory, but if i have to do something additional to actually administer the spare part... I don't know what it is. Help?
The problem is most turrets you can deactivate are the ceiling ones, which you can't really place anew, and just having them be ways of making money is kind of tangential to the purpose of this mod. There's not a huge amount of point in making it possible to pick up and move the dozen or so preplaced ground turrets you can deactivate either, because of their limited number. Everything else you can repair in RobCo is on the spawn lists, so you can't run out of them.
W.r.t. repairing the drones, what's the problem in particular- is the option not coming up?
Just wondering, but am I the only one having trouble fixing Guardian Drones on Zeta? They keep turning into Support Drones, for some odd reason.
If they don't have a cannon in inventory, they repair into Support drones. Conversely, if you add a cannon to a Support drone's inventory then repair it it'll turn into a Guardian Drone.