Robco Personal Taxi (Fast Travel Alternative) -Mod Perhaps?

Post » Wed Dec 02, 2015 3:38 am

I've been out of touch with developments, so, this might not be a new idea.

Also, the game is gold, done, so, no new ideas presented here will be picked up by devs, but, there's always ideas for modding.

Apologies if something like this has already been discussed.

Since I've been out of touch, I'm unsure if there's been any new developments in news regarding transportation, and fast travel.

There's the vertibirds, yes, and there might be more clarification on how that means of travel will be employed, but, I'm unaware of it.

For ground travel, however, if this idea hasn't come up, there's certainly folks who might want to drive around in their own cars wherever they want, turning the Boston Wasteland into their own personal version of Mad Max.

That's fine. If there are not those kinds of vehicles already in the game, then, someone will probably mod them.

Alternative to all that, however, is something that could be a bit of a fusion of the old Fallout 2 car, and the Skyrim wagon, where a player character might find an old Robco self-driving robotic Taxi, and maybe even go on a miniquest to repair it.

I don't think Robco self-driving robotic Taxis are part of the Fallout lore, but, there you go. (at least gimme name credit somewhere if anyone uses it) :P

After repairing the taxi, it could serve as a similar (prone to random event interrupts) fast travel as was done in Fallout 2 where it takes a Player Character to fixed (known, already found) outside locations on the game map.

As a self-driving robotic Taxi, it could be styled in obnoxious yellow with the classic checkered pattern, and, it frees up the Player Character to take in the scenery, or even shoot at creatures in the wasteland.

It could provide extra travelling storage for items a Player Character doesn't want to keep on their person, but, still wants to keep close by, and, the new perk system might be leveraged to allow the Player Character to upgrade/modify the Taxi with roof top ring mount for a fixed swivel minigun similar the one on the vertibird, and perhaps other modifications like extra storage, fuel efficiency, dashboard accommodation for bobble heads (that really bobble during bumpy travel! :D) and other fun accessories like window tint, rims, chrome grill and bumper options, better suspension, perhaps even a half-track, full-track conversion, or even hover thrusters scavenged from Mr. Gutsys and Mr. Handys for the ultimate in smooth rides.

Anyway, it's something to think about and toy with as an idea for an alternative to *poof* fast travel, or vertibird travel.

I think it'd be fun, and a little annoying, but fun-annoying if a vehicle fast travel were a faster travel option than walking fast-travel, but slower than vertibird travel, and because it's ground travel it can be interrupted, and ambushed, similar to the way travel was interrupted for random encounters in Fallout 2.

If no one else picks it up, I might try modding it way off in some abstract maybe future if I remember.

Thanks.

Apologies if something like this has already been proposed and discussed.

:)

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Sammi Jones
 
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Post » Wed Dec 02, 2015 4:12 pm

Johnny Cabs have a habit of exploding
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glot
 
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Post » Wed Dec 02, 2015 8:26 am

we dont know yet the method for fast travel (vertibird?)
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mike
 
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Post » Wed Dec 02, 2015 3:30 pm

The general idea of a fast-travel/immersive-travel vehicle has been floated, rubbished, championed etc. in one or two threads, but yours is a really nice fleshing out of the idea :smile:

One question - do you envisage it as having real-time travel (hence the option for mounted weapon) a bit like the immersive carriage travel mod/s for Skyrim, or do you see it more as a fade-to-black fast-travel, with the occasional fade-up in an unexpected location under attack?

I suppose, if the latter, the player could always choose whether to defend using a mounted weapon from the stationary vehicle, or to bail out and fight on foot.

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Jarrett Willis
 
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Post » Wed Dec 02, 2015 12:01 pm

Quite nice, well thought out idea but I prefer *poof*. I'm thinking more along the lines of Institute's network of teleportation booths.
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adam holden
 
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Post » Wed Dec 02, 2015 1:58 pm

Call in an airship and they drop a rope to bring you up and fly you to your destination. Or use the jump jets on your T-60 power armor to ascend to the airship. Or hell if a Mr. Gutsy can hover across the ground a flying car shouldn't be out of the question.

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celebrity
 
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Post » Wed Dec 02, 2015 6:50 am

https://youtu.be/ozH-DTqFADU ;)

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ijohnnny
 
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Post » Wed Dec 02, 2015 4:13 am

I've suggested this a couple of times already in the form of a mobile truck or bus that also functions as player home. So I support the idea =)

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Gen Daley
 
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Post » Wed Dec 02, 2015 5:40 am

Well, since this would be a mod, features would be added per whomever makes it. More options, the better, I say, but, with more options, it would take more time to develop, flesh out, and debug the thing.

Additionally, now that F4 is out and we're getting a look at the available terrain, it looks like this idea would present a number of serious challenges.

There's trees, and cliffs, places with water, and a number of hazards that would pose some difficulty in designing a vehicle driven by an integrated robot, especially so where the premise is a pre-war Robco Taxi that would have stuck to pre-war roads.

Perhaps that could be part of the upgrade option mini-quest? The taxi sticks to old prewar roads and balks at any obstruction to start.

Programming upgrades to allow for off-road travel on a couple levels could be potentially scavenged from other "smart" vehicles placed around the wasteland, like old broken military trucks too far gone to repair. Upgrading the autopilot before upgrading the suspension could be hazardous with the cab getting stuck somewhere (but not permanently)

Having one's own personal air-ship that also works as a player home that could be summoned would probably be more convenient, and much easier to build as a mod, as well as answer almost every wish and dream for the character that wants everything, but, some folks don't like the easy and convenient button and seek out features that offer just as much challenge and frustration as they do benefit, reward, and enrichment.

A Robco personal taxi could certainly offer frustration and challenge, some on purpose, and others due limitations with what can be done modding, and also offer some benefit and reward that adds a little bit of extra convenience, but, nothing so over-powered, and all-convenient that one may as well have a god-chariot or something.

Whatever the case, when the mod tools come out, we'll have a chance to see what we can do.

:)

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steve brewin
 
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