Roberts Female 1.2 causes CTD

Post » Fri Jan 07, 2011 3:42 pm

Ok , so I ran into a rather bizarre issue with the Roberts Female 1.2 Body: I installed the pack with BAIN, let BOSS do the load order, activated the Roberts .esp, rebuilt the Bashed Patch (import graphics) and activated that too. I believe I did all that correctly.

Now, when I'm changing cells like new "load Area" or entering a traders shop like specifically the Smith woman shop in Cheydinhal, I get a CTD crash still during the load bar screen. When I uninstall Roberts Female 1.2 all is working normally again and I never get a crash on changing cells.

I'm posting my load order:
Active Mod Files:00  Oblivion.esm01  Oscuro's_Oblivion_Overhaul.esm  [Version 1.34]02  Unofficial Oblivion Patch.esp  [Version 3.2.3a]03  DLCShiveringIsles.esp04  Unofficial Shivering Isles Patch.esp  [Version 1.4.0]05  Shivering OOO.esp06  QZ Easy Menus.esp07  Immersive Combat Music.esp  [Version 1.00]08  P1DseeYouSleep.esp09  VAs Better Gold with no Menu Icon.esp0A  Enhanced Economy.esp  [Version 3.3.2]0B  Landmarks, w Wells.esp  [Version 1.11]0C  Lem - Hotkey Cyclers.esp0D  RTFemaleReplacerV12.esp0E  Command Mount.esp0F  LadyDeadlock_LoveYourHorse.esp10  Oscuro's_Oblivion_Overhaul.esp  [Version 1.34]11  OOO-Water_Weeds.esp  [Version 1.33]12  OMOBS.esp  [Version 1.0]13  OMOBS_SI.esp  [Version 1.0]14  OMOBS Optional Combat Settings.esp  [Version 1.0]15  OOO-WaterFish.esp  [Version 1.34]16  Knights.esp17  Knights - Unofficial Patch.esp  [Version 1.0.9]18  Harvest [Flora].esp  [Version 3.0.0]19  Harvest [Flora] - Shivering Isles.esp  [Version 3.0.0]1A  Bag of Alchemy.esp1B  Toggleable Quantity Prompt.esp  [Version 3.1.1]1C  Quest Award Leveller.esp  [Version 2.0.1]1D  Quest Award Leveller - Knights of the Nine.esp  [Version 2.1.0]1E  Alchemy At Home.esp1F  Denock Arrows.esp20  SD Skill Diary.esp21  OOO-Respawn_Week.esp  [Version 1.33]22  Bashed Patch, 0.esp23  Streamline 3.1.esp


Note that I only installed the Roberts Female 1.2, not any of Roberts Male Bodies. Also I did not load any clothing mods. I previously also had the "Roberts Female for OOO 1.0" pack installed but that together with the Roberts Female base pack 1.2 would also crash. Any ideas? I mean my mod list is not very exotic. I'm quite surprised that I have an issue with Roberts, it seems. Do you see any other incompatibility? Thanks for your help.


EDIT: Just want to say that I "BAINed" the original download archive file from TEXNexus before installing it. That is I eliminated a level of folder structure from the archive and re-archived the file because the download put all mod files in the "Data" folder and Bain will not handle that, so I have read in the forums. In my "bained" archive there is at the top level just the .esp plus the meshes and textures folder. Similar "archive BAINing" worked perfectly well for a few other of the mods I'm running. Therefore I believe this was the right thing to do with the Roberts archive.
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Britta Gronkowski
 
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Post » Fri Jan 07, 2011 6:55 pm

Are you using these http://www.gamesas.com/bgsforums/index.php?showtopic=1029913&hl=?
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Alberto Aguilera
 
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Post » Fri Jan 07, 2011 11:44 pm

Hmmm... quite possibly I do not. I will investigate tomorrow, it's getting bloody late here in Europe, need a bit of sleep. I'll report again what I found. Thanks Core, you're really good!
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Meghan Terry
 
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Post » Fri Jan 07, 2011 10:28 am

I looked at my setup, and Yes, I have had installed the Roberts Female 1.2 base pack AND ALSO the Female OOO Replacer's that Corepc has linked me too. I had them both installed simultaneously. But the Female OOO replacers did not give me another .esp, there was just the .esp that was included in the Robersts Female base pack. The OOO replacers I installed via OMOD / OBMM as instructed (no problems) and activated the OMOD alright. The square was blue then, so I think I did all this correctly.

Having done all of the above: Is it then MANDATORY to rebuild the Bashed Patch?

If so, this might be the problem: I did not rebuild it when both the base pack and OOO replacers were installed. I only rebuilt it later when I had already disabled the OOO replacers again (and just retained the base pack).

So it you could clarify the issue whether a Bash Patch rebuild is totally necessary, that would be great.
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Jerry Cox
 
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Post » Fri Jan 07, 2011 6:30 pm

Certainly with body mods that are mergeable it would be an automatic yes.

So if the esp is green then yes.

But ... I rebuild my patch after adding, removing, changing the load order on any and all mods - that is common practice. If you're not in the habit of that this is going to be the least of your problems.
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Joanne
 
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Post » Fri Jan 07, 2011 11:47 am

Hmmm... Ok.... I guess I'm not familiar with Bash Patching. So please bear with me.

I understand that only an .esp will have Bash Tags. Certainly the Robert .esp from the base pack does have a "Graphics" tag, I noticed that. However, the OOO replacers pack did not include an .esp so I'm just wondering what Bash is going to integrate/from this mod. I mean how would Bash "know" that it must replace / integrate stuff from the OOO replacer pack? But maybe Bash is smarter than I am, that is entirely possible.

Would I have to, or is it foreseen to somehow add a Bash tag also on a mod pack that does not include an .esp? I think I have not seen this feature, and I doubt it is foreseen. I just want to ask, as to not missing anything with these tags.

Sorry if this all sounds anol, it's a bit of a black box for me how Bash works (even though I understand what its goal is).
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Vicky Keeler
 
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Post » Fri Jan 07, 2011 12:44 pm

Well if there is no esp (and it is therefore not green) then no you don't need to bash the patch again. Most likely it is just meshes.

I've not yet used Roberts female so not familiar. Didn't know that the OOO version had no esp.

Bash tags only can appended to an esp (and esm too).

Testing body mods though - if you have a handle on your installed files - and you do with BAIN then you can test and rest with little harm. So give it a go.

I'm just always suspect if a person asks if they should bash their patch - rule is if in doubt rebash. How could it hurt. I've fiddling with my load order much at all I could rebash several times in one night.
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!beef
 
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Post » Fri Jan 07, 2011 6:43 pm

Ok, great, I learned a thing or two again. Many thanks, I'll give it a go later on. If I still have issues, I will report.

Unrelated completely: Are you in California? You should be in bed now... :snoring:
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meg knight
 
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Post » Fri Jan 07, 2011 6:50 pm

Ok, so have spent the last hour testing all sorts of things and the bottom line is it just doesnt work at all. Even if I strip down and disable my game to plain nothing but the OB.esm, if I install the Roberts base pack it will crash immediately when I enter the smith shop in Cheydinhal. If I disable Roberts again, it all works fine. I tried it with different save games, still always same consistent error upon entering the shop. I also re-downloaded the archive from TEXNexus and created a new OMOD out of it - Nothing. It just refuses to work.

Any more ideas? I now believe the base install of my Oblivion game must be somehow corrupted and plan to do a complete reinstall, unless you guys have one more idea. It's hard to believe that I'm the only one where Robert does not work. Maybe my PC just wont let me have better female bodies around me? Who knows... :lol:


And above all very Merry Christmas to you all !!
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Ladymorphine
 
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Post » Sat Jan 08, 2011 3:05 am

I use RF 1.2, but I don't have the esp installed, and everything works fine. This is a dumb question, I know, but do you have all the meshes installed?
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Devils Cheek
 
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Post » Fri Jan 07, 2011 3:56 pm

I use for a long time the robert's female mod and I have recently discovered a corrupt mesh in this version. I don't know if it's responsible of your CTD crash but in my game, i had randomly strange artefacts in the shop of female armurer of Skingrad (I don't know for Cheydinhal, i will try).
After laborious searchs, i have discovered that the bug appears when female NPC wear the Rough Leather shoes. The buggy mesh est located here :
Data\Meshes\clothes\lowerclass\01\F\shoes.nif
I have recreate the meshe with NIFScope and since it's Ok (i can send you the repaired mesh if you want). I suggest you to rename the shoes.nif (shoes_old.nif for example) and copy in this directory the mesh shoes.nif located here : Data\Meshes\clothes\lowerclass\02\F\
Perhaps it will solve your problem.
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Nicole Coucopoulos
 
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Post » Fri Jan 07, 2011 4:03 pm

I have recently discovered a corrupt mesh in this version.

OK, so I did a complete reinstall of the game, created a new character, ran through the tutorial dungeon, fast-traveled to Cheydinhal, entered the smith shop - and it would crash immediately again!!! So no matter what, with Roberts Female, I cannot enter this shop. :nope: I can enter all sorts of other rooms and areas normally, just the smith in Ch. is off limits.

So I employed the console, killed the smith woman, and looked what shoes she wears: Rough Leather Shoes... So if this is indeed the problem, then this must be one of the strangest, most obscure bugs ever found. So yeah, please send me your repaired shoe.nif and I give it a try. I know how to install it, I know the folders structure etc. quite well.

I will now test again and visit the smith shop in Skingrad... I will report.

EDIT: OK, I have now tested and the crash also happens when I enter the Skingrad smith shop. This actually makes me rather optimistic that the shoes may indeed be the issue...

I wonder if this is an example of why one should "PYFFI" the meshes??


@WalkerInShadows: Yes, especially after the above testing, it cannot be that I am missing any meshes. The latest tests were with a new game install "right out of the box". Can you enter the smith shop in Cheydinhal with your female character without problems? I'd really be curious to know.
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Amanda Furtado
 
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Post » Fri Jan 07, 2011 4:32 pm

I can, but IIRC, the smith has an odd, uh, extension from her hand - a flesh-colored thing running off into the sky, like a missing ring or finger or something. I've noticed this on numerous other NPCs, too, and I'm still trying to figure out what causes it.

I've also run into the "males have boners" syndrome - rarely, a male NPC will have what appears to be a boner, along with a funky "ray" that shoots to the ground, bounces off, and goes off into the sky. I think it's a skeleton mesh problem, but again - no idea what causes it; I have no mods that alter the male body.

I have Elsweyr Anequina, and every time I get the updates, I miss meshes and/or textures. The last time, I kept crashing every time I tried to enter a building. A couple questions revealed that it held a tsaesci wearing custom armor - I was missing the meshes and textures for both him and his armor, which caused the crashes. Corrupt meshes are known to cause crashes, too, though, so that's probably your problem.

Sealby, can you send me that mesh too? You should report it to Robert as well, so he can fix it. My email is mistmane at yahoo.com
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Kayla Oatney
 
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Post » Fri Jan 07, 2011 2:47 pm

The quick solution I have been thinking of would be to delete the particular shoes.nif from Roberts meshes, so the game would just keep using the vanilla mesh instead.

Interesting issues you were / are having, Walker. Quite annoying, I must say.
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Jason White
 
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Post » Fri Jan 07, 2011 4:30 pm

Well, the first problem, with the hand, is definitely caused by the corrupt shoe mesh - I console killed a female beggar who was displaying that problem, and sure enough, she had them on. I'll delete the mesh and see if it cures my other problems as well.
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Robert Jr
 
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Post » Fri Jan 07, 2011 7:10 pm

Actually I believe it may be even safer not to simply delete the defective shoes.nif from the Roberts Female pack, but to replace it in the archive with a copy of the original vanilla mesh. Otherwise it may screw up a link or something from the related Roberts Female .esp, I just don't know. But replacing the file should avoid any problems.

I already compared the two versions of this .nif: The vanilla is about 64KB in size, while the Robert one is somewhat larger about 73KB in size. Just to distinguish them better when doing the file handling / copying and stuff.

I'm going to test it later on. Please come back and tell me how it went for you. :)
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Lauren Denman
 
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Post » Sat Jan 08, 2011 4:28 am

I report total success: Replacing the Robert female shoes.nif with the vanilla game version did the trick. I can now enter the rooms that previously would crash immediately! I tested it with smith shops in Chedinhal and Skingrad. I will try to reach Robert to report the issue to him. I have also made a "fixed" version of his archive that I will attempt to upload on Texnexus.

Thanks to Sealby1 who discovered this nasty, well hidden bug! :thumbsup:

Sealby, if you drop by sometimes, I would still like to obtain that repaired shoes.nif that you made. That would be very nice!
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Lifee Mccaslin
 
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Post » Sat Jan 08, 2011 12:54 am

I report total success: Replacing the Robert female shoes.nif with the vanilla game version did the trick. I can now enter the rooms that previously would crash immediately! I tested it with smith shops in Chedinhal and Skingrad. I will try to reach Robert to report the issue to him. I have also made a "fixed" version of his archive that I will attempt to upload on Texnexus.

Thanks to Sealby1 who discovered this nasty, well hidden bug! :thumbsup:

Sealby, if you drop by sometimes, I would still like to obtain that repaired shoes.nif that you made. That would be very nice!


Hi, i just send you by mail the repaired file. :)
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Hot
 
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Post » Fri Jan 07, 2011 2:32 pm

Dear Sealby,
I got it! Thanks so much!! :hugs:

BTW I wanted to send a Texnexus PM to Robert to tell him about the issue. But his mailbox appears to be full, so the message was not sent... I guess he left the scene... I plan to do a "fixed" version of his archive and want to upload it to Texnexus afterwards. Would you allow that we include your repaired shoes.nif in that? That would be awesome!
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lolli
 
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Post » Sat Jan 08, 2011 3:56 am

Dear Sealby,
I got it! Thanks so much!! :hugs:

BTW I wanted to send a Texnexus PM to Robert to tell him about the issue. But his mailbox appears to be full, so the message was not sent... I guess he left the scene... I plan to do a "fixed" version of his archive and want to upload it to Texnexus afterwards. Would you allow that we include your repaired shoes.nif in that? That would be awesome!

Of course, without any restrictions !! :) it's a pleasure for me to have repaired a bug on a such mod !! it'll be usefull for the adepts of robert's body mod :)
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Tiffany Holmes
 
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Post » Fri Jan 07, 2011 8:49 pm

I don't think Robert has left any scene just not active on a forum like this.

Slof was managing latest releases of Roberts Male 5 and if anyone would have access to Robert probably it is Slof.

========

I'm pretty sure it would be acceptable to upload just the fix until Robert would get around to addressing it.
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Mariaa EM.
 
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Post » Fri Jan 07, 2011 11:57 pm

Sorry I was not aware of that. I didn't mean to offend anybody, my apologies. :bowdown:

Yes, me too I believe it would be ok to make a "fixed" version. In the original readme Robert says one can use the file freely (except commercial use) and asking for permission was not necessary. I would give full credit to Robert and Sealby.
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adam holden
 
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Post » Sat Jan 08, 2011 2:24 am

I've now uploaded the fixed package on TESNexus:

http://www.tesnexus.com/downloads/file.php?id=28975

I hope you'll like it!
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Sammygirl
 
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Post » Sat Jan 08, 2011 1:33 am

Nice ! :)
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[ becca ]
 
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Post » Sat Jan 08, 2011 3:09 am

Since Robert packages his mods in very frustrating and user-unfriendly formats I often have to repackage them - especially for use with BAIN.

Since I've already done that with Roberts female and don't want to again - can you tell me exactly which shoe nif was replaced - as in the actual file path?

thanks

Also if your interested in having the BAIN version of my package I can send it to you.

===========

duh - posted above - it is the lowerclass/01 shoes.nif

thanks for this.
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Sammi Jones
 
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