robes and clothes and hair look terrible

Post » Sat Dec 11, 2010 3:36 am

Your face looks terrible
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CYCO JO-NATE
 
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Post » Fri Dec 10, 2010 5:04 pm

That is the only screenshot where the clothes/armor look bad. All the other ones look fantastic. As for hair, yes it needs improvement. And they are making use of the Havok Behavior engine aren't they? I'm sure that could do alot for clothing physics and whatnot.
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Sylvia Luciani
 
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Post » Sat Dec 11, 2010 5:10 am

The problem with that article is that its basis - the words spoken by that guy from AMD - aren't actually true and were taken heavily out of context, something which he himself put right. There is certainly a performance hit from the abstraction layer, but that's inherent.

The thing is, there is nothing technical holding back PC graphics. If there were, there'd be something bottlenecking, and there isn't - even on the most graphically demanding games, even mid-high end games have room to spare. If we were bottlenecking either in hardware or software, they wouldn't have any spare power. They do. Technologies like Eyefinity or 3D support have had to be made up simply to justify the existence of higher end cards. There is nothing inside the machine holding it back, it's simply not being used.

While the lovely John Carmack puts the performance gain from writing without abstraction layers, "directly on the metal", so to speak, at about 2x, even conservative estimates put modern hardware at 15 or 20x faster than console hardware. As it has always been, the constant platform of a console is far more efficient, but the moving platform of a PC overtakes it quickly through sheer overwhelming brute force. The idea that PC games don't look 10x better is also somewhat flawed - running at 2.5x the resolution, at twice the framerate, is already running the game much, much better than a console - even if the game looks the same. However, most games, console settings come in at about medium/low to medium. 10x better isn't really that outrageous - and the highest end cards have significant spare power running things even harder than that.

Graphics are discussion quite rationally, whether you agree with it or not. Even on console, there are better looking open world games. Contrary to popular opinion, the amount of NPCs that aren't actually loaded, or the map that's waiting to be streamed from the disc, have very little bearing on texture quality, or animation quality, or shader quality. The GPU doesn't care how much stuff is there for it to do later, and it doesn't care about AI, or streaming the local environment, or whether your cities are open.

You also run into the law of diminishing return, graphic is already pretty good so making it look twice as good would not require a twice as powerful system but probably a 10 times stronger one. Yes a twice as powerful one can double the framerate or resolution but it's already high enough. Doubling the number of polygon or the texture size will look better but not twice as good as long as they are already pretty good.

I wonder that the hardware requirements would be to render the avatar movie real time with decent framerate :)
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Cameron Wood
 
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Post » Fri Dec 10, 2010 7:46 pm

It really is strange how Bethesda makes nearly everything but the character models look nice. If Bethesda can make individual strands of grass why not give the characters individual strands of hair? Bed head would be pretty cool when characters wake up, and need to find a comb to get ready for the day.
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Brian LeHury
 
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Post » Fri Dec 10, 2010 7:34 pm

Compared to the very nice arm texture, the hair does seem a little off
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saxon
 
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Post » Fri Dec 10, 2010 5:38 pm

Or maybe its just the weird priorities this particular fanbase has. We have to have a dozen different modes of traveling. We have to have walking/running/sprinting, swimming for lakes and rivers obviously, then since we have mountains we have to have climbing skills, then we have to have horse mounts, then carriages in real time, then carriages that teleport you instantly if you don't want to wait, then magic map fast traveling, then recall scrolls, then recall spells, then mage guild teleports, of course levitation, then flying on dragons, and unicorns, and all the other ridiculous things folks want. I mean seriously! Just how many different variations of the exact same game mechanic do you really need?

What point were you making here then if I had it wrong?

I want Skyrim to look beautiful, but the title of this thread is overwhelmingly negative when you consider the conclusion has been jumped to from one screenshot, when there are so many pics of everything looking amazing (and even gameplay clips in the trailer where it all looks fantastic).

Graphics are important, but personally I'd still be happy to play this game if it all looked like that incriminating picture - which is the option I picked in the poll.

The reason I can't wait for this thread to die is simply because it does not represent a balanced view, and encourages negativity in a game which is not released for about 8 months!
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Rachie Stout
 
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Post » Sat Dec 11, 2010 4:03 am

Even if not looking at the picture, if it is added, I would be statisfied more. When running, it will add some realistic enviroment.
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meghan lock
 
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Post » Fri Dec 10, 2010 11:12 pm

I am not saying that they are or are not using the cloth physic from havok on this game, but for those of you saying that the xbox360 cannot handle it you are dead wrong, havok built this with consoles in mind, their engines use less pixilization (spelling??) and less frame rate then any other engine out there, and it is used in other console games, go to the Havok web page and read up, it tells you there and go to youtube and type in havok and look at the latest videos they show as demos, skyrim is directly mentioned as a potential user as they do have access to it but he (the guy from Havok) isnt keen on saying if or not they (bethesda) are in actuallity using it (this could come from the fact that bethesda hasnt gone public with all their info yet,... we can hope but we need not fear that they cant use it in skyrim is all I am saying :)
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Teghan Harris
 
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Post » Fri Dec 10, 2010 5:09 pm

Until the game is released, fans have nothing better to do than sit and anolyze screenshots under a fine tooth electron microscope until every little spec of dust has been transformed into a thoroughly pulped horse carcass. That is my opinion on the subject.
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Joey Bel
 
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Post » Fri Dec 10, 2010 3:36 pm

Until the game is released, fans have nothing better to do than sit and anolyze screenshots under a fine tooth electron microscope until every little spec of dust has been transformed into a thoroughly pulped horse carcass. That is my opinion on the subject.

until they release more info we will continue to do so lol and love every aching minute of it
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Ian White
 
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Post » Fri Dec 10, 2010 4:00 pm

I suppose you're right. I mean who needs nice looking cloth and hair? Or shadows for that matter? Or flowing water? Or high textured skins? Or detailed weapons and armor? Or lush terrains? Heck lets just go back to a 8 bit graphics engine like the old NES games. Just imagine how much content you could fit on a dvd without all that unnecessary stuff taking up space.

yup, maybe we could actually have more content than the last game rather than less (referring to MW to OB, I'm hoping SK will have more than OB) and maybe they would not have to remove half of the weapons and armor from the game and could make a larger and less crampt map. or maybe your right, hair that moves a little bit is more important than all of that.
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herrade
 
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Post » Sat Dec 11, 2010 12:02 am

that's actually one of my favorite pictures, it shows a lot of detail in the armor, and wearing LIGHTER armor actually looks VERY badass in this game! :D
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Ebony Lawson
 
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Post » Fri Dec 10, 2010 8:27 pm

You know the screenshots are taken from the Xbox 360, right?
What's your point? The only difference between the console version and pc version are slightly higher res textures.
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Tha King o Geekz
 
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Post » Sat Dec 11, 2010 3:39 am

What's your point? The only difference between the console version and pc version are slightly higher res textures.

Slightly is probably an underestimate, and only is flat out wrong - but yes, this isn't an issue of not throwing enough power at something, it's flat out artistic ugliness. Making that twice the resolution isn't going to change the fact that it doesn't look like hair. You can't change how lighting looks, or how your shader reacts, with better models and textures.
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Mizz.Jayy
 
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Post » Sat Dec 11, 2010 2:20 am

I'm not really seeing anything wrong with it. Looks pretty good to me. The only thing that really bothers me about this game is that it makes me so anxious as to how amazing Fallout 4 is going to be.

Did you notice how the hair bends as though the person in the screenshot is an action figure? Or how awkward the character looks when everything else seems pretty much realistic? It's almost as though I'm looking at a character from Morrowind (albeit with better skin).

Honestly, I'm hoping it just looks plastic because we're looking at a screenshot. It wouldn't make much sense for the snow, water, etc.. to be ultra-realistic while hair is Morrowind-quality.
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Sophie Louise Edge
 
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Post » Fri Dec 10, 2010 10:15 pm

To be honest, I really prefer the fact that the made the animations better in most things we saw so far. I could care less about hair moving, really. And as for clothes... well, as long as it looks better than tho reboes in oblivion suddenly doubling size when your leg moved forward, then I'll be perfectly glad.

Because to me, YES, graphics matter to the immersion, but I spend a hell of a lot more time looking around me than looking at my character.
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Irmacuba
 
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Post » Sat Dec 11, 2010 5:29 am

To be honest, I really prefer the fact that the made the animations better in most things we saw so far. I could care less about hair moving, really. And as for clothes... well, as long as it looks better than tho reboes in oblivion suddenly doubling size when your leg moved forward, then I'll be perfectly glad.

Because to me, YES, graphics matter to the immersion, but I spend a hell of a lot more time looking around me than looking at my character.

what he said I totally agree with :)
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Christine
 
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Post » Fri Dec 10, 2010 8:24 pm

I really don't see this as that huge of an issue. Skyrim hair is an improvement over Oblivion hair and Morrowind hair, neither of which vexed me all too terribly. I have no clue as to how feasible it would be to put hair or cloth physics in but I reckon it isn't simple even if it is possible on consoles.

I really see this as mostly a non-issue, the only pic that I find distressing is the one in the forest; I'm not 100% convinced it's not a hood but regardless I won't be sporting any long hair to begin with so it doesn't effect me.
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Queen of Spades
 
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Post » Sat Dec 11, 2010 1:44 am

yes, very much yes for this. Hair being glued to your head, robes and cloaks sticking straight down even when it's windy, all these things are horrible realism breakers. They say they're trying to increase realism in Skyrim, adding in new professions and whatnot, well I'd rather have physics than all of those things.
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phil walsh
 
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