robes and clothes and hair look terrible

Post » Fri Dec 10, 2010 8:36 am

I wouldn't mind these threads if they weren't so blasted biased.

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Jennifer May
 
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Post » Thu Dec 09, 2010 7:59 pm

Oh, there's absolutely nothing wrong, except that i'm not seeing any cloth or hair physics. All the clothing and hair in the trailer looks like it's just glued to the character's body, and matches every motion of the body perfectly, rather than moving naturally like actual hair or clothing would.

So at least going by the trailer, it doesn't look like there's cloth or hair physics, I could be mistaken, of course, as the trailer only has a few scenes where these things might be easily noticable and they all end quickly, and screenshots are usually not a good place to judge physics from unless they're in conditions where physics would be very obvious even in a static image, like say, if you had a long haired character whose hair appeared to be blowing in the wind, that might indicate the presence of hair physics, and if the same character was hanging upside down and the hair was completely static and seemingly glued to the body and head, then most likely, the game lacks hair physics, but none of the screenshots have showed anything that extreme.


Holy run on sentences batman!

I mean yea, there isn't much from the trailer to go on. That's why I specified a single scene that I think shows it best. From what I could tell the fabric didn't move like it was pinned down to something but flowed with the movements of the body
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Eileen Collinson
 
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Post » Thu Dec 09, 2010 10:18 pm

Yes :P it would look realy nice! but really I'm not sure. This could be very processor/graphics intensive. Imagine 5 guys standing there, or running. Lots of calculations to do. Their robes, greaves, hair, etc.

One method that I've seen that looks good, is precalculated frames. You can see this in dragon age 2, or age of conan. Clothes and hair makes a fantastic effect, and still, they are animations. But I' don't know the methods to do it for every piece in the game. If it takes a lot of time, then save it for a dlc xD


For most part of the models, only the ends of the clothes and long hair are subjected to physics treatment, also, minor enemies usually get the short end of the stick, they be lucky if they are given anything else but stock faces/models. briasts are the exception. :hubbahubba:
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Mr.Broom30
 
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Post » Thu Dec 09, 2010 8:17 pm

I would like cloth and especially hair physics. It just looks so good.
http://www.youtube.com/watch?v=OdbYsHbGYmU
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kristy dunn
 
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Post » Fri Dec 10, 2010 12:20 pm

I feel bad for all you 360 gamers. If I were rich I would buy all the 360 TES fans top of the line PCs so they could enjoy the series the way I do. :)


While I would buy the mother of all PCs if I were rich, I really couldnt care less. I have other things in my life (since Im not a 15 year old), so keep your false pity.

On topic, I would love to be able to do a lot of things. Doesnt mean I loose sleep just because Skyrim wont give me that. I like thins for what they are, and not for what I want them to be. If I want things to be like I want them to be...hell, I'll just make them myself.
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Colton Idonthavealastna
 
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Post » Fri Dec 10, 2010 10:31 am

great poll a prime example of a bias opinion also there are many months left to go in skyrims development so just wait and things will be better and in addition all this stuff was taken on an xbox 360 not a pc ok

What he said about the trailer being on Xbox
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x a million...
 
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Post » Thu Dec 09, 2010 8:34 pm

I voteed "yes" because I personally want it, but more realism to a game doesn't equate to a better game. It completely depends on what the focus is. Especially for a game that is primarily a 1st person singleplayer experience, I do not want Bethesda to focus too much on realistic details such as these. Work more on the environment and whatnot, Bethesda might have top developers but their economy is not even close to that of Bioware, Blizzard or even Valve. They can't do everything for the game, so they need to focus on the most important stuff that matters for more people.

Cloth physics is also relatively new. But once it's been thoroughly established in the gaming industry, then expect to see it for TES VI, if not TES V. Because after all, the OP is assuming that Skyrim doesn't have cloth physics based on 1 photo.
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Céline Rémy
 
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Post » Fri Dec 10, 2010 1:12 am

What he said about the trailer being on Xbox


That doesn't really make much difference, if you read the recent interview when asked whether Skyrim would support Direct X 11, Todd mentioned that the focus with graphics is on allowing the game to look the same on all platforms, which seems to me to imply that if the Xbox 360 version doesn't have cloth physics, or any other technical feature that players will be able to clearly see, will not be on any platform. And even that's not the case, we haven't seen the game on any other platform, so we can't exactly judge how the PC version is, can we? We can only judge what we HAVE seen. So how can you be so sure that the PC version will look better? For that matter, how is that supposed to satisfy those who will be playing the Xbox 360 version?

I mean yea, there isn't much from the trailer to go on. That's why I specified a single scene that I think shows it best. From what I could tell the fabric didn't move like it was pinned down to something but flowed with the movements of the body


Well, perhaps that's what you saw, but at least it didn't look that way to me. I guess we just haven't seen enough to be sure, though just going by what we've seen so far, it doesn't look likely, to me.

I voteed "yes" because I personally want it, but more realism to a game doesn't equate to a better game. It completely depends on what the focus is. Especially for a game that is primarily a 1st person singleplayer experience, I do not want Bethesda to focus too much on realistic details such as these. Work more on the environment and whatnot, Bethesda might have top developers but their economy is not even close to that of Bioware, Blizzard or even Valve. They can't do everything for the game, so they need to focus on the most important stuff that matters for more people.


Actually, I'd argue that a first person game needs realistic details more than a third person one, because you're going to be looking at things more closely, thus, lack of certain details tends to be more noticable. Admitably, you're not going to be looking at your character as often, but in Morrowind and Oblivion, the player character used the same models, when in third person, as NPCs, and I'm assuming that's the same in Skyrim, and even if you argue that since you're going to be playing in first person, it doesn't really matter much of the player character doesn't look good, but the NPCs aren't likely to look any better than the player character, and you're going to be seeing them a lot.

Still, it is true that realistic cloth and hair physics seem to be reletively new, so I'm not at all surprised that Skyrim doesn't have them, it would be nice if it could have them, but it's no surprise that it doesn't.
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Donatus Uwasomba
 
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Post » Thu Dec 09, 2010 8:49 pm

That doesn't really make much difference, if you read the recent interview when asked whether Skyrim would support Direct X 11, Todd mentioned that the focus with graphics is on allowing the game to look the same on all platforms, which seems to me to imply that if the Xbox 360 version doesn't have cloth physics, or any other technical feature that players will be able to clearly see, will not be on any platform. And even that's not the case, we haven't seen the game on any other platform, so we can't exactly judge how the PC version is, can we? We can only judge what we HAVE seen. So how can you be so sure that the PC version will look better? For that matter, how is that supposed to satisfy those who will be playing the Xbox 360 version?



Well, perhaps that's what you saw, but at least it didn't look that way to me. I guess we just haven't seen enough to be sure, though just going by what we've seen so far, it doesn't look likely, to me.

:P

It's not like people typically acknowledge the existence of a PS3 version, though (not referring to you, Selbeth, but it's a recurring theme I've noticed). Really, what gives? The only thing that ever gets mentioned is the 360 and PC version, as if they were the only versions...
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Brooks Hardison
 
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Post » Thu Dec 09, 2010 9:29 pm

:P

It's not like people typically acknowledge the existence of a PS3 version, though (not referring to you, Selbeth, but it's a recurring theme I've noticed). Really, what gives? The only thing that ever gets mentioned is the 360 and PC version, as if they were the only versions...


Those are the main dev platforms. 360 for the main game and PC for mods. The only thing notable about the PS3 in the discussion is how hard it is to port things to it
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kirsty joanne hines
 
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Post » Fri Dec 10, 2010 8:55 am

Cloth physics can be done badly. I remember Fable 2 where my coat and hair were constantly clipping through my neck and legs.

And the game has to keep track of several things simultaneously. Large environments, complex NPC AI, many physics enabled clutter objects, area economy and more. As cloth physics would be especially common in areas where several of these things are extremely prevalent (cities&towns) as NPC clothing must also be processed it might easily overwhelm lesser machines. Many console games do have cloth physics but they don't have to keep track of as many other things at the same time as a Bethesda game. Even then the physics is limited to a few tassels on the main character.
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sarah taylor
 
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Post » Fri Dec 10, 2010 11:51 am

Cloth physics can be done badly. I remember Fable 2 where my coat and hair were constantly clipping through my neck and legs.



Obviously, it can be done poorly, but anything the developers could do could potentially be done poorly, it's just a risk you run with this sort of thing, and on its own, it doesn't really constitute a reason not to try something.

And the game has to keep track of several things simultaneously. Large environments, complex NPC AI, many physics enabled clutter objects, area economy and more. As cloth physics would be especially common in areas where several of these things are extremely prevalent (cities&towns) as NPC clothing must also be processed it might easily overwhelm lesser machines. Many console games do have cloth physics but they don't have to keep track of as many other things at the same time as a Bethesda game. Even then the physics is limited to a few tassels on the main character.


That is a possibility, and this is why I said that technical issues could be the reason why Bethesda might not have done cloth physics. For this reason, I wouldn't be surprised if we don't see it in an Elder Scrolls game until either the next generation of consoles is released, or Bethesda decides that they're willing to have the PC version look significantly better than the console versions.
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Sophie Payne
 
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Post » Fri Dec 10, 2010 12:02 pm

:P

It's not like people typically acknowledge the existence of a PS3 version, though (not referring to you, Selbeth, but it's a recurring theme I've noticed). Really, what gives? The only thing that ever gets mentioned is the 360 and PC version, as if they were the only versions...

XBOX360 is a placeholder for consoles I guess. Everytime someone talks about the XBOX360 they also mean PS3 :).

If a game is developed from scratch for PS3, then its not so difficult to program.
XBOX360 is like a PC. There isn't that much difference, it even understands .NET. Thats why a port between the two is easy.
Converting a game to a totally different kind of console like the PS3 is much more difficult.
Skyrim is developed for PS3 from scratch, so I don't expect difficulties here.

Havok behaviour, the animation engine, can do animated clothes and hair. I hope it isn't difficult to implement so Bethesda can do that. Or maybe the community?


Edit:
OT: Seti18, is your avatar a spaceballs cat??
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Luis Reyma
 
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Post » Fri Dec 10, 2010 6:50 am

Looks fine to me.

http://i.imgur.com/PBQXA.png

It's hard to compare these early builds, but I have to say that both look fine.
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Racheal Robertson
 
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Post » Fri Dec 10, 2010 2:00 am

they should try for sure

at least for cloths I don't mind static hair, but SOME cloths like robes and cloaks should have SOME animation or physics to them.
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Lyd
 
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Post » Fri Dec 10, 2010 11:34 am

XBOX360 is a placeholder for consoles I guess. Everytime someone talks about the XBOX360 they also mean PS3 :).

If a game is developed from scratch for PS3, then its not so difficult to program.
XBOX360 is like a PC. There isn't that much difference, it even understands .NET. Thats why a port between the two is easy.
Converting a game to a totally different kind of console like the PS3 is much more difficult.
Skyrim is developed for PS3 from scratch, so I don't expect difficulties here.

Havok behaviour, the animation engine, can do animated clothes and hair. I hope it isn't difficult to implement so Bethesda can do that. Or maybe the community?


Edit:
OT: Seti18, is your avatar a spaceballs cat??

Of course, animations are just something that seem as though they would have to be universal across all platforms, but I'm curious to know if the PS3 version may have slightly different textures (either higher or lower resolution) on the hair from the other two versions. As a result of the porting process between all three, how would they all likely differ from one another on just the resolutions for the hair... if at all? As far as I understand, the 360 has 512 mbs of RAM that can be used either for video or otherwise whereas the PS3 has 256 mbs of video RAM and 256 mbs of general RAM... indicating less flexibility in the PS3's RAM usage, if I understand that correctly. How would that affect the resolutions of some of these textures (hair/clothing)?



My avatar is Pelinal Whitestrake with a Christmas hat.
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Ricky Meehan
 
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Post » Fri Dec 10, 2010 7:58 am

http://au.gamespot.com/xbox360/rpg/elderscrollsvskyrim/images/0/13/?full_size=1

that picture alone should sum it up, look at his hair and clothes!!!

things are so much more interesting if they react to stuff!! id like my skirt to flap around my legs nicely as i walk to town, i want my beard to be moved by the breeze, i want my opponents hair to react to the movement of an axe traveling into his face! great physics are awesome, , but this would also help to avoid clipping and obviously low polly looks :)

also modders could use this, if this creation engine had cloth physics, nice refractions, crysis quality lighting and fancy shader work it would be good enough to make lot of other games on.


Guys, this game is probably barely in ALPHA stages. There will be visual tweaks here and there.
If bethesda feel something doesn't look right, they will fix it, don't worry.
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xemmybx
 
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Post » Fri Dec 10, 2010 5:14 am

Vampire had hair and clothing physics 7 years ago..it may not have looked brilliant by todays standards but I really is time that it became standard,
The more detailed the static models get the more out of place it looks when they dont move realisticly. game makers seem to put all the advances in technology into ever more detalied models and textures which look good in screenshots, at the expense of things like hair and clothes physics, or huge view distances and better LOD models, which look better in game.
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Sarah Evason
 
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Post » Fri Dec 10, 2010 9:08 am

My avatar is Pelinal Whitestrake with a Christmas hat.

Oh, sry, I meant Sinister Raven's Avatar xD
And for easter he needs bunny ears and eggs ^^

On Topic:
The PS3 and XBOX have both 512MB RAM for graphics AND main memory.
XBOX: 512 MB unified RAM @700MHz
PS3: 256MB@3.4GHz unified RAM and 256MB@700MHz exclusively for graphics (VRAM).

unified RAM is shared memory for CPU and GPU.

EDIT: So both consoles have the same amount of maximum "Video RAM (VRAM)".
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maya papps
 
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Post » Fri Dec 10, 2010 12:22 am

I feel bad for all you 360 gamers. If I were rich I would buy all the 360 TES fans top of the line PCs so they could enjoy the series the way I do. :)



Don`t feel too bad, some of us really don`t mind.

I have a PC that let me play Oblivion heavily modded with QTP3 etc, and while yeah it looks lovely, I still prefer playing on my Xbox360 so that I can relax on the sofa and play it on the big screen T.V :)

I am actually stoked at the graphics for the Xbox! I`m sure it will look lovely on a big screen and considering the console is getting on now. I`m happy with the screenshots.

To be honest, it`s the gameplay that will keep me glued to the game (or not).
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Jack Bryan
 
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Post » Fri Dec 10, 2010 1:21 am

Vampire had hair and clothing physics 7 years ago..it may not have looked brilliant by todays standards but I really is time that it became standard,
The more detailed the static models get the more out of place it looks when they dont move realisticly. game makers seem to put all the advances in technology into ever more detalied models and textures which look good in screenshots, at the expense of things like hair and clothes physics, or huge view distances and better LOD models, which look better in game.

Good observation.
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jess hughes
 
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Post » Fri Dec 10, 2010 9:27 am

So you want something like this: ?

http://www.youtube.com/watch?v=daZoXzBGea0&feature=related

Yeah it would be nice.
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jess hughes
 
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Post » Fri Dec 10, 2010 1:45 pm

So you want something like this: ?

http://www.youtube.com/watch?v=daZoXzBGea0&feature=related

Yeah it would be nice.

If Skyrim would be like that I would be the happiest boy in the world :)
http://www.youtube.com/watch?v=-DlPJpT5OQM&feature=related
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Lily Evans
 
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Post » Fri Dec 10, 2010 11:39 am

What's with people wanting next-gen technology on a 5-year old console?
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lolly13
 
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Post » Fri Dec 10, 2010 8:50 am

What's with people wanting next-gen technology on a 5-year old console?

Why do you call that next gen ?
It's not "next".
You speak like it's something from the future..
It's already here,it's materialised and it's 2 years old by now.
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Lifee Mccaslin
 
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