robes and clothes and hair look terrible

Post » Fri Dec 10, 2010 5:00 am

http://au.gamespot.com/xbox360/rpg/elderscrollsvskyrim/images/0/13/?full_size=1

that picture alone should sum it up, look at his hair and clothes!!!

things are so much more interesting if they react to stuff!! id like my skirt to flap around my legs nicely as i walk to town, i want my beard to be moved by the breeze, i want my opponents hair to react to the movement of an axe traveling into his face! great physics are awesome, , but this would also help to avoid clipping and obviously low polly looks :)

also modders could use this, if this creation engine had cloth physics, nice refractions, crysis quality lighting and fancy shader work it would be good enough to make lot of other games on.
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Josh Dagreat
 
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Post » Thu Dec 09, 2010 9:30 pm

I don't mind a lack of over the top cloth physics, but if they are able to I say go for it. Would certainly add a nice bit of visual spice to the game.
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^_^
 
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Post » Thu Dec 09, 2010 7:09 pm

As much as I doubt we are going to get it, I'd absolutely love to see this. The cardboard helmet hairs and stiff clothing are going to look really out of place, even more so than they did in OB.

This is always the one thing I bring up in the "what is your wish for Skyrim" type threads.
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Baby K(:
 
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Post » Fri Dec 10, 2010 3:34 am

What if i'm comfortable with the way it looks? Do i just not vote...
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Daddy Cool!
 
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Post » Fri Dec 10, 2010 3:30 am

We have a search function for a reason.

On topic, Yes, It would be nice to have robes with physics.
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Unstoppable Judge
 
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Post » Fri Dec 10, 2010 12:40 am

great poll a prime example of a bias opinion also there are many months left to go in skyrims development so just wait and things will be better and in addition all this stuff was taken on an xbox 360 not a pc ok
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Elizabeth Davis
 
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Post » Fri Dec 10, 2010 9:08 am

great poll a prime example of a bias opinion also there are many months left to go in skyrims development so just wait and things will be better and in addition all this stuff was taken on an xbox 360 not a pc ok



360 can have cloth physics....
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Kate Norris
 
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Post » Fri Dec 10, 2010 1:09 am

Everyone wants this, the developers probably want it too, but it probably would effect frame-rate drastically or something because of Skyrim's enormous scope.

besides, this kind of physics isn't even really status-quo in the industry yet. Elder Scrolls VI should have this, on the next-gen consoles, but nobody can really expect this too much from Skyrim, which has so much else to offer otherwise.
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oliver klosoff
 
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Post » Fri Dec 10, 2010 7:37 am

Dude... Enough with the graphic threads. It'll just cause flaming.

There's a hair thread too.

And I think that screenshot looks beautiful. It's YOUR opinion that it's ugly, just because you think it is doesn't mean it should be changed pronto.
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Terry
 
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Post » Fri Dec 10, 2010 12:53 am

To be honest I wouldn't mind at all.
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Emma louise Wendelk
 
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Post » Thu Dec 09, 2010 7:02 pm

Looks fine to me.

http://i.imgur.com/PBQXA.png
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Timara White
 
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Post » Thu Dec 09, 2010 7:48 pm

360 can have cloth physics....

yeah i know but still as i said many months left to go plenty of time for them to implement it as im sure they are
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Lalla Vu
 
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Post » Fri Dec 10, 2010 12:34 am

I wouldn't mind these threads if they weren't so blasted biased.
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Russell Davies
 
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Post » Thu Dec 09, 2010 10:23 pm

I feel bad for all you 360 gamers. If I were rich I would buy all the 360 TES fans top of the line PCs so they could enjoy the series the way I do. :)
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Josh Trembly
 
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Post » Fri Dec 10, 2010 3:21 am

I'm not really seeing anything wrong with it. Looks pretty good to me. The only thing that really bothers me about this game is that it makes me so anxious as to how amazing Fallout 4 is going to be.
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Lou
 
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Post » Fri Dec 10, 2010 4:30 am

http://au.gamespot.com/xbox360/rpg/elderscrollsvskyrim/images/0/13/?full_size=1

that picture alone should sum it up, look at his hair and clothes!!!

things are so much more interesting if they react to stuff!! id like my skirt to flap around my legs nicely as i walk to town, i want my beard to be moved by the breeze, i want my opponents hair to react to the movement of an axe traveling into his face! great physics are awesome, , but this would also help to avoid clipping and obviously low polly looks :)

also modders could use this, if this creation engine had cloth physics, nice refractions, crysis quality lighting and fancy shader work it would be good enough to make lot of other games on.


It's a screenshot. You know, a still picture? How on earth do you expect to see flapping and moving clothes in a still?

Even if your question did make sense then the guy is obviously sneaking and likely moving slowly. Hence the lack of flapping clothes like they might be on a horse. Same with hair. Your hair doesn't fly around when you're walking, no matter how long it is. Beards rarely move by the breeze either. Ever. I don't care how long it is, unless you are Albus Dumbledore you beard is never going to sway in the breeze.
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amhain
 
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Post » Thu Dec 09, 2010 11:14 pm

There's already a hair thread and what's with the bias poll? Oh wait look it's Jack...you always have bias polls and what's next? Let me guess...the disappearing act? You have a habit of starting these graphics threads and then vanishing. Convenient isn't it?
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Adam Porter
 
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Post » Fri Dec 10, 2010 9:58 am

Yes :P it would look realy nice! but really I'm not sure. This could be very processor/graphics intensive. Imagine 5 guys standing there, or running. Lots of calculations to do. Their robes, greaves, hair, etc.

One method that I've seen that looks good, is precalculated frames. You can see this in dragon age 2, or age of conan. Clothes and hair makes a fantastic effect, and still, they are animations. But I' don't know the methods to do it for every piece in the game. If it takes a lot of time, then save it for a dlc xD
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Taylah Haines
 
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Post » Fri Dec 10, 2010 12:43 am

Probably in TES VI unless everyone at bethesda dies in 2012 :T

But how about animated, bouncing boobs? :D modders put a lot of work into this and it looked amazingly well once i had fully intergrated this into the game. good for realism (and yes i have no shame)
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Karen anwyn Green
 
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Post » Fri Dec 10, 2010 10:36 am

That's an awfully biassed poll. Screenshot looks great to me.
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Chase McAbee
 
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Post » Fri Dec 10, 2010 3:38 am

That's an awfully biassed poll. Screenshot looks great to me.

Aye, in the end this is asking too much, they already added dynamic snow, and dragon's worth 2 years of work.
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Richus Dude
 
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Post » Fri Dec 10, 2010 2:14 am

What's wrong with http://www.youtube.com/watch?v=PjqsYzBrP-M#t=01m25s?

EDIT: Grrr, stupid youtube advertisemants won't let me link to a specific part of the video. Anway, when the person is walking through the town with the mill the cloth physics look perfectly fine to me. 1m25 seconds in
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Devils Cheek
 
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Post » Fri Dec 10, 2010 3:49 am

What's wrong with http://www.youtube.com/watch?v=PjqsYzBrP-M#t=01m25s?

EDIT: Grrr, stupid youtube advertisemants won't let me link to a specific part of the video. Anway, when the person is walking through the town with the mill the cloth physics look perfectly fine to me. 1m25 seconds in


Oh, there's absolutely nothing wrong, except that i'm not seeing any cloth or hair physics. All the clothing and hair in the trailer looks like it's just glued to the character's body, and matches every motion of the body perfectly, rather than moving naturally like actual hair or clothing would.

So at least going by the trailer, it doesn't look like there's cloth or hair physics, I could be mistaken, of course, as the trailer only has a few scenes where these things might be easily noticable and they all end quickly, and screenshots are usually not a good place to judge physics from unless they're in conditions where physics would be very obvious even in a static image, like say, if you had a long haired character whose hair appeared to be blowing in the wind, that might indicate the presence of hair physics, and if the same character was hanging upside down and the hair was completely static and seemingly glued to the body and head, then most likely, the game lacks hair physics, but none of the screenshots have showed anything that extreme.

And yes, it would be nice to have hair physics, and cloth physics, but at this point, it doesn't look like we'll see them, and there may be a number of reasons we wouldn't, maybe the version of Havok physics Bethesda is using for Skyrim wouldn't be able to pull it off well, or maybe they decided it would be too hard on the proccessor, maybe there's some other reason, I don't know, I just know that I believe it would be nice to see them, but I don't believe we will.

Aside from making hair and clothing look more realistic, having proper hair and clothing physics could potentially allow for longer hair or beard styles, and cloaks, affording players more customization, I suspect the reason why we didn't see cloaks in Oblivion is because Bethesda felt they wouldn't look good without proper physics, and if Bethesda still can't do the physics for them in Skyrim, than we probably won't see them.
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Queen
 
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Post » Thu Dec 09, 2010 9:25 pm

cloth physics are nice and all, but i prefer my game actually being able to run on my desired platform.
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stevie critchley
 
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Post » Thu Dec 09, 2010 9:06 pm

cloth physics are nice and all, but i prefer my game actually being able to run on my desired platform.



cloth physics works on all platforms....
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LADONA
 
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