Robes over armour.

Post » Sat Dec 17, 2011 1:44 am

Hm.. dunno if robes over armor would be overpowered or not cuz you get both magicka boost and armor. Or maybe they could just lower magicka boost if character wears it with armor.. maybe.
But it would be a benefit for hybrid mage/warrior, etc.

Edit: wait... or are we talking about non-enchanted robes..?
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JUDY FIGHTS
 
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Post » Fri Dec 16, 2011 9:35 pm

Ill bite, in Morrowind it was kind of lame because no matter what armour you had on the robes you wear over the top always had a slimming effect on the armour making it appear as if you were wearing no armour at all, if you are serious about this being implented in a believable way then unless you are wearing a suit of chain any armour you wear over the top of your armour would just make your character look bulky and quite frankly stupid, besides wearing a robe that makes your armour magically disappear while retaining the protection it grants doesnt make your character look like a battlemage or spell sword, just makes your character look like a man in a dress and if that is all you want just wait till the construction set comes out and create some robes with a rediculously high armour rating, problem solved.


What?

This is a singleplayer RPG. Meaning, if the player so desires that he enjoys seeing his robe over his armour, it should be his choice. Just like I don't wear helms on my Argonian for simple aesthetic reasons, despite that not being optimal. I am all for layered and realistic physics conforming to your current armour but I am fine without it. The point that armour is hidden underneath your robe makes sense and only would backfire if you was serious about debating it. Imagine the surprise if an enemy slashed your robe and discovered you are equipped with full Daedric armour. Never judge a book on its cover.

Also, you are confusing our time with the TES franchise. Wearing a robe as a male is COMPLETELY normal within the society of TES.. That argument is invalid.

Not to mention, a robe with armour rating? What kind of backward suggestion is that? It's a piece of cloth, nothing more. Capable of being enchanted and worn over your armour if you desired. It might have clipping issues but then again, my leather braces already have clipping issues with the current robes.

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Jack Bryan
 
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Post » Sat Dec 17, 2011 12:20 am

[font="Tahoma"]Morrowind had a system where a robe occupied a different slot than the chest piece. Meaning you could wear, for example, an entire set of steel armour, with an enchanted robe OVER IT and truly giving you a battlemage/spellsword feeling.

What happened to this? I don't even remember if Oblivion removed this feature or not. Would you like this feature? Also if you think it's OP, please comment below.

READ


I gonna vote NO. I used to play Morrowind for a while so i know exactly what are you talking about. In my opinion, if you want to be a kind of battle mage, you can always enchant your chest armor with proper magic enchantment. Being able to wear a robe over your armor is nice possibility but will most likely cause anyone to wear it just to get a free additional enchanted item which is not good at all in terms of role-playing. Also i think it might make your character look excessively beefy if a robe will lay exactly over an armor.
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Captian Caveman
 
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Post » Sat Dec 17, 2011 1:30 am

I gonna vote NO. I used to play Morrowind for a while so i know exactly what are you talking about. In my opinion, if you want to be a kind of battle mage, you can always enchant your chest armor with proper magic enchantment. Being able to wear a robe over your armor is nice possibility but will most likely cause anyone to wear it just to get a free additional enchanted item which is not good at all in terms of role-playing. Also i think it might make your character look excessively beefy if a robe will lay exactly over an armor.


I think already someone suggested to actually enchant your armour, it requires some work and effort into. Destroying an item, soulgems, harvest the souls and bang your piece together. I know it looks beefy and bulky, perhaps even really [censored] and not so practical, but damn I'd enjoy an extra sloth. Just like how I could use a shirt underneath my armour.

I sometimes wonder if I don't suffer from hefty nostalgia, but if I choose to be OP with a combination like that, it's my choice. I wouldn't complain about difficulty, I never did, never will.

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NEGRO
 
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Post » Fri Dec 16, 2011 7:37 pm

I think already someone suggested to actually enchant your armour, it requires some work and effort into. Destroying an item, soulgems, harvest the souls and bang your piece together. I know it looks beefy and bulky, perhaps even really [censored] and not so practical, but damn I'd enjoy an extra sloth. Just like how I could use a shirt underneath my armour.

I sometimes wonder if I don't suffer from hefty nostalgia, but if I choose to be OP with a combination like that, it's my choice. I wouldn't complain about difficulty, I never did, never will.



Well you are right in some way. But still if you will ever want to role-play, lets say, an assassin the possibility of wearing a robe won't left you that easy, don't you agree? : )
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gemma king
 
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Post » Fri Dec 16, 2011 10:47 pm

I'd rather have battlemage robes, which would just be robes that are reinforced on vital areas with lightweight armor plating (ceramic maybe?).

Because if you think about it, wouldn't a mage have a bit of trouble firing lightning bolts from his hands when they're covered in steel gauntlets?
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Quick Draw III
 
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Post » Sat Dec 17, 2011 6:25 am

I'd rather have battlemage robes, which would just be robes that are reinforced on vital areas with lightweight armor plating (ceramic maybe?).

Because if you think about it, wouldn't a mage have a bit of trouble firing lightning bolts from his hands when they're covered in steel gauntlets?


I like that idea of reinforced robes, its really nice option )
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My blood
 
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Post » Sat Dec 17, 2011 6:13 am

I love the idea of robes, Loved them to death in Morrowind.

I had my epic Samurai warrior of sorts, Daedric Dai Katana, whatever armor I was wearing at the time, and the Robes over that. I also had that funky Hat that completed the set, the straw hat that covered your face? Either way...

I loved that Character to death, I also left the robes unenchanted due to the ungodly glow from enchanted armor...

If you wanna talk about balance, you should look at how bad Beth screwed up on this. Follow me for just a moment if you will...

Once upon a time, enchantments did not have a flat rate, meaning that everything had a specific enchantment limit. This meant that raggy clothes with a value of 2 might only be able to hold a tiny tiny buff of +2 health. Fine clothes of the emperor on the other hand could hold +30. Likewise, poor armor had little enchantments while rare epic armor had a high enchant level. Same with every other piece of equipment in the game. Now of course, everything just works and its impossible to fail thanks to the best features of the game being gutted over time.

Then you have weapon and armor degradation. Its out, but it could have been fixed instead of being tossed. Imagine if you will a scenario where your weapons degraded to a point where they did half your base damage and armor was reduced to 50% protection. Perfect? no, better than what we have now, yes. At least over time, you would have to either get it repaired at a blacksmith (no tongs of repair for you!) or switch weapons. This would also help curb the uber powerful weapons and armor exploit to a point, or at least add a bit of extra depth to the game. And in no way am i saying to remove the exploit, as its fun, just add a countermeasure to it!

ANYWAYS....time to implement robes over armor....5 minutes...once the CK is out. No, literally, 5 minutes. Its probably possible now without the CK.
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Invasion's
 
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Post » Fri Dec 16, 2011 8:10 pm

You can already achieve -100% magicka cost reduction in two schools of your choice. Imagine if we had morrowind's system, with TWO rings on each hand, TWO gloves, TWO pauldrons, greaves, boots, cuirass, pants, shirt, robe, amulet, helmet...

You could have -100% magicka cost on every single school and still have spaces to spare for whatever else you wanted.

And it would be AMAZING. :hehe:
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christelle047
 
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Post » Sat Dec 17, 2011 10:35 am

What?

This is a singleplayer RPG. Meaning, if the player so desires that he enjoys seeing his robe over his armour, it should be his choice. Just like I don't wear helms on my Argonian for simple aesthetic reasons, despite that not being optimal. I am all for layered and realistic physics conforming to your current armour but I am fine without it.



You do realise how difficult that would be right? I mean we dont even have capes and you are asking for robes with cloth physics that conform to the shape of the armour worn underneath? Baby steps before you can walk, lets focus on getting capes first. Besides it would look totally stupid on any armour bulkier than a suit of chain or mithril so there would be no point in implementing it anyway.


The point that armour is hidden underneath your robe makes sense and only would backfire if you was serious about debating it. Imagine the surprise if an enemy slashed your robe and discovered you are equipped with full Daedric armour. Never judge a book on its cover.



Yeah I am not sure that all that extra bulk underneath your robes will go totally unnoticed, try again.


Also, you are confusing our time with the TES franchise. Wearing a robe as a male is COMPLETELY normal within the society of TES.. That argument is invalid.



You dont have to argue against every point I make, that was not supposed to be a valid argument but a mere observation.


Not to mention, a robe with armour rating? What kind of backward suggestion is that? It's a piece of cloth, nothing more. Capable of being enchanted and worn over your armour if you desired. It might have clipping issues but then again, my leather braces already have clipping issues with the current robes.


Why not, that is what you want is it not? The appearance of robes with the stats of armour? Just call it Daedric Armour with Robes and you will never notice the difference, problem solved.
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vanuza
 
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Post » Sat Dec 17, 2011 11:38 am

You wouldn't be able to wear robes over the armour in this game. Even the light armour is HUGE. You would have to wear a muumuu and even that would be tight fitting. With all the points on the armour it would catch the robes and tear the cloth and restrict movement.

Then of course there is the overpowering of enchantments. It is bad enough as it is and if you throw two or three more pieces of clothing on to that it is crazy.

The best suggestion is to just mod (PC of course) the robes to have an armour rating or bring back the shield enchantments. Might as well throw the unarmoured perks out the window though.
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stacy hamilton
 
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Post » Sat Dec 17, 2011 5:30 am

The cloak over armor, or lack thereof, is just as annoying as the fact that you can't wear a circlet under your hood. I mean come on, I wasted 4000g on a 30% boost to archery only to find out it replaced my thieves guild hood.
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-__^
 
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Post » Sat Dec 17, 2011 2:53 am

wouldn't the armor be over the robes? not the other way around?
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Joe Bonney
 
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Post » Fri Dec 16, 2011 11:54 pm

It would be overpowered to the point of ridiculousness. Even now, with high Enchanting and Smithing skills you can become almost invincible, adding more enchantment slots will hardly fix the problem. I suppose if they limited the total number of active enchantments you could have it might work, but that seems more hassle than its worth.
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kat no x
 
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Post » Sat Dec 17, 2011 8:01 am

Well you are right in some way. But still if you will ever want to role-play, lets say, an assassin the possibility of wearing a robe won't left you that easy, don't you agree? : )


Aaah yes. But which self-respecting assassin would wear robes? I was clearly stating a battlemage/spellsword would have more use to it. But I agree with those who are suggesting tabards instead, that would make more sense and feasible with the current engine.
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Megan Stabler
 
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Post » Sat Dec 17, 2011 6:00 am

SNIP


I see your points now. Sorry if I came over too aggressive in my post, if you took offence to it somehow. Whilst I disagree on several notions still, I would indeed accept a tabard as a more logical and feasible choice.

It would be overpowered to the point of ridiculousness. Even now, with high Enchanting and Smithing skills you can become almost invincible, adding more enchantment slots will hardly fix the problem. I suppose if they limited the total number of active enchantments you could have it might work, but that seems more hassle than its worth.


Well. It's a singleplayer RPG. If you are OP, that's on you and you alone. I always make the concious decision to avoid enchanting/alchemy/smithing in all my playthroughs. I only have a problem with people clearly utilize such demi-god items/skills and THEN complain on the forums. I'd still want an extra slot for robes.
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Manny(BAKE)
 
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Post » Sat Dec 17, 2011 6:23 am

I don't think robes should be worn over armor. Too many enchantment slots that way, and unarmored characters who just wear the robe and not the armor too kinda get shafted. It's like, robes are the unarmored mages calling card, whereas armor is a warrior's trademark...but suddenly the warrior comes up to the mage and is like, hey, I'm wearing my armor AND your robe! Nyah! Besides, IRL that would look and feel rather awkward/clumsy/bulky, unless it was very, very light armor or something. But not like a set of full plate armor with a robe over it...
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MISS KEEP UR
 
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