While aiming down sights at a robot, it allows me to hack them without being close to them.
Is this intentional or a glitch?
While aiming down sights at a robot, it allows me to hack them without being close to them.
Is this intentional or a glitch?
The way i look at it it's a perk. (One that I don't use myself. I also don't use the Blitz melee perk for VATS for similar reasons.
To my mind I'm uncomfortable using them because they seem unrealistic.
But each to their own style of play.
As far as hacking/inciting down the scope it's essentially the same as pacifying/inciting a human down the scope, which is another perk i don't use.
I need this perk, but the pacifying ability just turns me off..
I have heard that myself, so far have not had that option, have also heard you can hack robots in combat, still I can not do that either.
I am going to say possibly bug. As like I said I can not/nor have not ever been able to do that, and I also can not hack a robot in combat.
But, hey. I would love to have the option
Well patch 1.3 allowed hacking robots in combat.
I seem to recall it in the patch notes.
Yep, looked it up one of the many gameplay fixes.
Do you have the required perks?
................................
But how is it possible to hack a robot 50 yards away from you using your scope?
Maybe you fast travel there, plug in a really, really, really long extension cord, fast travel back, inject the routine, then sit back and watch.
My problem isn't about the RP aspect. It makes sense because that's how they shut down normally. If you go to the terminal that a Protectron was linked to and initiate shut down, the protectron will actually walk back to its pod and power down. So being able to shut down a robot remotely isn't farfetched. Also Tharozoft, they changed the perk in one of the patches that it now allows you to hack them in combat.
I'm only concerned about it game mechanics wise as it seems OP. Especially for Automatron content, which I haven't done yet and why I picked up the perk. For one you can be pretty far away to initiate a hack. The second is how you need to aim down sights to do remote hacking. Pugsley100 brought up a good point about it being similar to the pacify perks.
I'm not into role-playing crap.
For me, it's simply the pacifying ability design that the command button will show up on the screen that's bothering me.
I know it's just me, but uh...
Yes I do, Something must be odd about my game files. I will look into it.
I seriously doubt this
You're saying the SS uses instant transmission(DBZ reference) attaches a cord and then goes back to the terminal to stop it? That's even more crazy than the previous quote
I'm still questioning how the pipboy acts like a remote control to hack robotos 50+ yards away. It sounds ridiculous unrealistically. It's fun for gameplay but idk
Stop complaining! Leave my favourite perks alone, if you think they are "OP" don't use them end of.
Radio wave transmitter might make a robot hackable with the right receiver and transmitter, either that or pumping out a certain wavelength may cause shut down or self destruct.
Or as I said in another thread PC ties the cable to a fatman launcher mechanism and launches it across the area.
You see, this is something that has bugged me in Bethesda RPGs for years. I need to have the ability to turn features like that on or off whenever I like. Lots of perks have multiple purposes, but I only want some of those benefits. Take the Sneak Perk, for example. I'm at Rank 4 for Silent Running, but I'd happily turn off the "Light Step" part which makes me pretty much immune to most traps.
I like the idea of things like Animal Friend, but I equally get bored if I don't have enough to kill, so I ended up not taking it in subsequent playthroughs of Fallout 3.
Also, the Home Run thing with the Melee Perk. I was SO hoping it was more like the spinning backslash beheading from Skyrim! That was such a great thing to do!
didn't think wifi still existed in the fallout universe with alot of tech being destroyed
To hack robots (especially at a distance) is fun and rewarding. I do support the feature of hacking them at any distance. I do not think is a glitch. I do think that's how it's supposed to be. We have computers and smartphones that can do things at long distance (Home Security Systems, for example.) So why not hacking some robos with a weapon or a PipBoy? I think is very cool!
It's weird because as far as I know, the Pipboy doesn't have a transmitter. So how can it send out signals?
It seems like a glitch because of the animation. When you initiate the hack, your character goes through the animation of pulling out the connection cord and attaching it to something. In the case of being far away from a robot, it's just thin air.
Agreed.
I said it SEEMS op, especially in automatron content. In the vanilla world, before starting any of the DLC content, robots are not around often. So its not OP in that sense. Come automotron however, where most enemies you're fighting are robots, it just seems too powerful. I will admit though, it is fun. Gives me a tactical way of dealing with enemies that have robots with them.
The point of the perk is to hack robots and you're saying to NOT hack robots....... wut
There are no passive effects in this perk. What am I supposed to do with it, roleplay? Oh wait, there are no speech checks for perks in this game.
That's nothing, I've been able to PICKPOCKET people through my scope.