Rock, Paper, Shotgun article

Post » Fri Sep 02, 2011 7:56 am

http://www.rockpapershotgun.com/2011/09/01/skyrim-preview/?utm_source=feedburner&utm_medium=feed&utm_campaign=Feed%3A+rockpapershotgun%2Fsteam+%28Rock%2C+Paper%2C+Shotgun%3A+Steam+RSS%29

I hope this isn't a repost. I didn't found it.
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Claire Mclaughlin
 
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Post » Fri Sep 02, 2011 10:16 am

I believe this is new, thanks for posting!
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Elena Alina
 
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Post » Thu Sep 01, 2011 10:08 pm

goody gum gums
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Claudia Cook
 
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Post » Fri Sep 02, 2011 5:57 am

As the fight moves on we face Falmer, “twisted, evil creatures that dwell in Skyrim’s deepest reaches” and which basically look like goblins wearing spider’s faces as helmets

WHAT?! Falmer confirmed?
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Victor Oropeza
 
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Post » Thu Sep 01, 2011 7:37 pm

Finally someone other than me made the Two Worlds connection. Geezuz effin Christ, it took long enough.
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Mason Nevitt
 
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Post » Fri Sep 02, 2011 3:50 am

Great read, thanks for posting this one.

Really liked this part about each dungeon having some sort of backstory:

"The idea is that, as well as being a more characterful, designed adventure, each dungeon has an undertone of incidental backstory, conveyed by decoration rather than exposition. In this one, we find a crucified skeleton hanging over a shallow lake. A knapsack waits at its feet, containing a journal. The journal tells of a fisherman who’d been having trouble catching much in his usual stomping grounds, so he’d roamed further afield. Top tip for fishermen: don’t roam into necromancers’ dens."
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Julia Schwalbe
 
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Post » Fri Sep 02, 2011 6:58 am

thanks for posting. :)

this part stood out for me for two reasons. i get the same feelings as i do when i see a girl naked. im both happy and yet confused.

"The fight continues, and dramatically so, with one Necro summoning spectral wolves to fight us, the big cheat. The game dynamically comes up with kill moves depending on context, but they’re quick and part of the ongoing fight, not the disruptive slo-mo of Fallout 3. We start dual-casting spells too – at the moment, it’s just one in each hand, fired separately, but there is a perk available that lets you combo both hands into one mega-spell."

the first part makes me happy. it sounds like the kill moves are quick and he deliberatly mentioned they arent like fallout 3s kill cam. this is great news to me. the second part im confused with i though combining spells to make a more powerful version was a default aspect of the game but here he states its an actual perk. it honestly doesnt matter to me and frankly if you had to use a perk on it that would actually be a good thing, its just that this is the first time ive seen that info. :shrug:
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Chrissie Pillinger
 
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Post » Fri Sep 02, 2011 1:45 am

woaaaaah.....

Auto-regenerating health!?!

hrmmmm...jury is out on that one.
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NAtIVe GOddess
 
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Post » Fri Sep 02, 2011 12:54 am

Great read, thanks for posting this one.

Really liked this part about each dungeon having some sort of backstory:

"The idea is that, as well as being a more characterful, designed adventure, each dungeon has an undertone of incidental backstory, conveyed by decoration rather than exposition. In this one, we find a crucified skeleton hanging over a shallow lake. A knapsack waits at its feet, containing a journal. The journal tells of a fisherman who’d been having trouble catching much in his usual stomping grounds, so he’d roamed further afield. Top tip for fishermen: don’t roam into necromancers’ dens."


Not all of the caves in Oblivion had a story, but the ones I found that did (like Lost Boy Cavern I think it is called) was pretty cool, so I am glad to hear that more dungeons have a backstory :D
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RaeAnne
 
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Post » Fri Sep 02, 2011 2:21 am

"As the fight moves on we face Falmer, “twisted, evil creatures that dwell in Skyrim’s deepest reaches” and which basically look like goblins wearing spider’s faces as helmets, we move more into melee. A blade in one hand, and in the other a torch to light this dark place. "

finally the answer to the question about the mystery pics!
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Britta Gronkowski
 
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Post » Fri Sep 02, 2011 2:29 am

"As the fight moves on we face Falmer, “twisted, evil creatures that dwell in Skyrim’s deepest reaches” and which basically look like goblins wearing spider’s faces as helmets, we move more into melee. A blade in one hand, and in the other a torch to light this dark place. "

finally the answer to the question about the mystery pics!


Speaking of Falmer, did we ever have a pic before the mystery pic of the Falmer?
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R.I.P
 
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Post » Thu Sep 01, 2011 11:27 pm

The Necros attempting to ressurrect their fallen comrads seemed pretty cool. Unless they are stupid enough to keep trying to do so as they are getting actively beat on. Still, summon spectral wolves to distract and then ressurect friend seems like a good strategy. Better than simply pulling out their mace and running away while spamming heal. (And yelling inane insults of course.)
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lucy chadwick
 
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Post » Fri Sep 02, 2011 7:43 am

Thanks, great read.
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N Only WhiTe girl
 
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Post » Thu Sep 01, 2011 7:16 pm

Great read, thanks for posting this one.

Really liked this part about each dungeon having some sort of backstory:

"The idea is that, as well as being a more characterful, designed adventure, each dungeon has an undertone of incidental backstory, conveyed by decoration rather than exposition. In this one, we find a crucified skeleton hanging over a shallow lake. A knapsack waits at its feet, containing a journal. The journal tells of a fisherman who’d been having trouble catching much in his usual stomping grounds, so he’d roamed further afield. Top tip for fishermen: don’t roam into necromancers’ dens."

That reminds me of Fallout 3, which also had that for many 'dungeons'.
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Sarah Kim
 
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Post » Thu Sep 01, 2011 8:44 pm

The Necros attempting to ressurrect their fallen comrads seemed pretty cool. Unless they are stupid enough to keep trying to do so as they are getting actively beat on. Still, summon spectral wolves to distract and then ressurect friend seems like a good strategy. Better than simply pulling out their mace and running away while spamming heal. (And yelling inane insults of course.)

It was confirmed that if you kill the necromancer before you strike the risen dead ally, the fallen comrad turns to dust.
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Lori Joe
 
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Post » Fri Sep 02, 2011 4:50 am

That reminds me of Fallout 3, which also had that for many 'dungeons'.

Dunwich... :shakehead:

and Vault 108, that vault was trippy
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Blaine
 
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Post » Fri Sep 02, 2011 12:22 am

A blade in one hand, and in the other a torch to light this dark place. Oh, and also to block and bash, plus set enemies on fire for extra damage. They’re not mere light sources any more.


I though you couldn't block with 2 "weapons" ? Could be that reviewer got it wrong or that torches are an exception to the rule ?
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Rob Davidson
 
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Post » Thu Sep 01, 2011 11:03 pm

Nice, thanks for this. These are the kinds of articles I like - first hand play experiences, and what they likes or didn't like. Thanks!
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Samantha Wood
 
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Post » Fri Sep 02, 2011 10:35 am

I though you couldn't block with 2 "weapons" ? Could be that reviewer got it wrong or that torches are an exception to the rule ?

Tap the button to block with a torch (timed blocking), or hold it to bash. It couldn't work like that with 2 swords equipped since there's light attacks and power attacks.
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Cayal
 
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Post » Fri Sep 02, 2011 12:00 am

Damnit Bethesda, just take my money already!
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Myles
 
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Post » Thu Sep 01, 2011 8:34 pm

Damnit Bethesda, just take my money already!


Well they have. Pre-order lol :P
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Horror- Puppe
 
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Post » Thu Sep 01, 2011 7:34 pm

Well they have. Pre-order lol :P


:teehee: Listen you, there's no room for logic on these boards. Especially after they announced the Falmer. Out with logic, in with manly men squeals of joy.
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Laura-Lee Gerwing
 
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Post » Fri Sep 02, 2011 6:26 am

woaaaaah.....

Auto-regenerating health!?!

hrmmmm...jury is out on that one.


Yup. I'm sad for that news too. It was already too easy with "Wait" for 1 hour and get health full. I had a mod to regenerate health only when sleeping/potions/food that was wonderfull.
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Josh Lozier
 
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Post » Thu Sep 01, 2011 11:01 pm

was this demo on pc? "right-clicking stuff in a looting screen to immediately equip it "
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jaideep singh
 
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Post » Fri Sep 02, 2011 9:02 am

What did he mean when he said "big cheat" in reference to the Necromancers raising corpses and summoning spectral wolves?

"The fight continues, and dramatically so, with one Necro summoning spectral wolves to fight us, the big cheat."

@geckoman I think he meant pressing right trigger on an item to equip it to the right hand.
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Michelle Serenity Boss
 
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