Rockstar should get the rights to Fallout and make it right!

Post » Wed May 11, 2011 11:34 pm

What I'm saying is is that FO3 doesn't seem to be well thought out, or just really... dumb. There's a town built around an undetonated atomic bomb. Why? I could see it if it were... oh say buried, but my first reaction to the sight of an atomic bomb is "get the hell away", I guess the citizens of Megaton don't have that sense of self-preservation. Then what do they do? They WALL THEMSELVES IN around the thing. That's asking for trouble. I detonated that bomb just to do some genetic weeding. Then we have Lamplight Caverns... which is RIGHT NEXT TO A VAULT FULL OF SUPERMUTANTS. There is tons and tons of moments in Fallout 3 where I thought "I don't get it". The worst FO1&2 got was a ghost in the Den, and even that isn't really canon I think.


Do you even [censored] listen to what they say? In Megaton they wanted to move the bomb to a safe distance away but the Children of Atom refused to help them fortify if they did... and eventually people started thinking, "Well it was dropped here two hundred years ago, if it hadn't blown up yet then it probably never will." And in the case of Little Lamplight, I could understand what you were saying if they said, "Well we were wondering around until we found this cave full of Supermutants, so we cleared it out and called it home." But that's not they case, they walled up Murder Pass and were there first. God you people really need to actually listen to what they tell you. I did in F3 because it was interesting but in New Vegas I skipped through every dialouge option everybody had because I knew if they told me something that started a quest or was even mildly important my Pip Boy would record it.
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sexy zara
 
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Post » Thu May 12, 2011 3:25 am

I agree I thought that the explanation surrouding the foundation of megaton was satisfactory. The people of megaton needed the Church of the Children of Atom to help form the town, and the parts of the exploded plane were good resources to use in the foundation of the towns wall and structures. Many of the people in the town were hesistant about the bomb, sure, but they eventually "got over it" and lived with it, and in a way a nod to their love-hate relationship to the bomb can be found in the town's name itself.

As for Lamplight, the fact that the supermutants leave the lamplighters alone makes sense to me as well. It's logical to follow that children wouldn't make good "captives" for the supermutants as they would be unlikely to survive the mutation process (which makes most normal humans lose their minds and humanity), and taking captives is the mutants primary objective in their expeditions.
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Shannon Marie Jones
 
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Post » Thu May 12, 2011 5:23 am

That's actually an interesting way of looking at it...
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Cartoon
 
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Post » Thu May 12, 2011 12:49 am

rockstar dont do rpg. rpg is whene you can lvl up change the world around you and epic story line
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Emily Martell
 
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Post » Thu May 12, 2011 10:02 am

To all those who played Red Dead Redemption

How many think that Rockstar should take these Fallout makers to school?

Because recently I just got Red Dead and I totally got hooked into the wild west and free roaming areas and the ability to be a good guy or bandit and WITHOUT the BUGS and GLITCHES!

I mean come on, Both Bethesda and Obsidian totally messed up Fallout: New Vegas with the poor quality in the engine because the game still constantly freezes, my partners "melt" thru rocks and gets stuck.

Maybe Bethesda and Obsidian should do whats right and give Fallout to a game maker that actually knows how to please gamers without trying to rush games with massive glitches and bugs.. And seeing what Rockstar did with a similar game then I am sure they can make Fallout what it should be,, A good game for serious gamers.

Anyone else thinks Rockstar can make Fallout better?

If Rockstar made Fallout, the game would just be a bunch of hideous escort/fetch quests, and the only "humor" would be from the same stereotypical redneck/jew/gay/foreigner NPCs that populate every game. RDR was good only because it was so much unlike the typical Rockstar game. There was no forced, @sshole satire in it, and targeting wasn't the video game equivalent of dentistry.

Rockstar should stay with the RDR franchise and never do another Grand Theft Auto game ever again, much less invade a different genre.
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Chase McAbee
 
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Post » Thu May 12, 2011 11:40 am

The closest thing Rockstar have ever made to an RPG is GTA San Andreas and even that's an extremely long way away from an RPG. Yes they make great games but not RPG's so I would prefer it if they left Fallout well alone.
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Dalley hussain
 
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Post » Thu May 12, 2011 9:22 am

Do you even [censored] listen to what they say? In Megaton they wanted to move the bomb to a safe distance away but the Children of Atom refused to help them fortify if they did... and eventually people started thinking, "Well it was dropped here two hundred years ago, if it hadn't blown up yet then it probably never will." And in the case of Little Lamplight, I could understand what you were saying if they said, "Well we were wondering around until we found this cave full of Supermutants, so we cleared it out and called it home." But that's not they case, they walled up Murder Pass and were there first. God you people really need to actually listen to what they tell you. I did in F3 because it was interesting but in New Vegas I skipped through every dialouge option everybody had because I knew if they told me something that started a quest or was even mildly important my Pip Boy would record it.


Why build a town around the bomb in the first place? And where do the kids of Lamplight come from?
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Alisha Clarke
 
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Post » Wed May 11, 2011 10:27 pm

Why build a town around the bomb in the first place? And where do the kids of Lamplight come from?


If you talk to Manya I think it is, Nathan's wife, she explains that they needed the Children of Atom to help build the town, and since it hadn't blown up already they probably assumed it couldn't.

As for Little Lamplight, imagine if you had a kid out in the Capital Wasteland, you sleep on bedding made out of paper next to a burning barrel, and you eat whatever pre-war [censored] you can scavenge, BUT you've heard about this mystical place in a cave where kids are happy and safe. Wouldn't some of them rather have their kids there instead of out in the wastes? Also Little Lamplight frequently sends out 'scav teams' (though they aren't actually shown in game, with children being invincible and what not it'd just be pointless) who probably find an orphaned kid every now and then.
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Rozlyn Robinson
 
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Post » Wed May 11, 2011 11:14 pm

Why build a town around the bomb in the first place? And where do the kids of Lamplight come from?



They built the town around the bomb... because originally, they were people waiting to get inside Vault 101. But that didn't happen.

Afterward... they were just a bunch of sorry sods hiding out in a big-ass hole in the ground. Which, when you think about it, beats the hell out of getting [censored] and murdered by raiders... enslaved by the bastards at Paradise Falls... or any other one of the miserable fates which would have awaited them if they hadn't fortified their position a bit. The place was never MEANT to be permanent... it just so happened that it had the right location and some useful resources at its disposal... so they stayed there.


As for the kids at Little Lamplight... let me explain this as clearly and as bluntly as possible, so as to remove any question from your mind:

Leave a bunch of rowdy, unsupervised kids alone for 200 years in a cave... some of them are going to [censored]. Some are going to [censored] a lot! Human beings are horny little buggers... it's a survival instinct.



Now, if your mommy just hasn't had "The Talk" with you... :tongue: ... I suggest you run home and ask her real quick what it is I'm talking about.

You're in for a surprise!

>.>
<.<




( By the by... fun fact: those are totally [censored]'s in my post for added effect. I didn't even actually swear... how lame of me.)


Anyhow... I'm against the Rockstar angle for only one reason: I like Fallout, and I don't want it to suffer the same fate as other games which have been bounced around from developer to developer. It's in good hands now, even if they're a little shaky yet. Fallout 3 was an experiment... like Oblivion was... and lessons were learned. New Vegas was another experiment... and even more lessons have been learned.

Hopefully: "DON'T ONLY GIVE YOUR DEVELOPER A YEAR TO CREATE THE GAME WHEN IT TOOK YOU NEARLY THREE TIMES THAT TO DO IT YOURSELF" will be one of those lessons, in the event that they ever contract out another Fallout again.
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Chantelle Walker
 
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Post » Thu May 12, 2011 7:02 am

Why build a town around the bomb in the first place? And where do the kids of Lamplight come from?


They were either traveling from D.C., trying to get into Vault 101, or worshipping the damn bomb...

The original children from Little Lamplight were on a fieldtrip in Lamplight Caverns when the bombs dropped... safe in the caverns they decided it was the advlts fault for the destruction of the world so they sent them away out into the wasteland...
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Ross
 
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Post » Thu May 12, 2011 8:48 am

So the children screw and give birth before turning 16? Okay...

And I still don't get why they didn't build their town like a mile away from the bomb. The loonies can walk if they want sometimes to do little worshipping.
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Louise Lowe
 
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Post » Wed May 11, 2011 11:52 pm

So the children screw and give birth before turning 16? Okay...


Ummmm.... Yeah. You do realise it don't all start working the day you turn 16. People are able to reproduce as soon as puberty, just ain't legal till 16 (UK at least)
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Penny Flame
 
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Post » Thu May 12, 2011 12:32 am


And I still don't get why they didn't build their town like a mile away from the bomb. The loonies can walk if they want sometimes to do little worshipping.


The "loonies" (most noticably) Confessor Cromwell, worship constantly, their church is right next to the bomb! Besides if they built it a mile away they'd be at Vault 106... If Vault 101 ever opened then Megaton would notice within the hour, where it stands, but if they built their town a mile away it could be open for months or even years before they noticed! Just admit you're wrong so we can actually get back on topic with this thread!
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Far'ed K.G.h.m
 
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Post » Thu May 12, 2011 6:11 am

They built the town around the bomb... because originally, they were people waiting to get inside Vault 101. But that didn't happen.

Afterward... they were just a bunch of sorry sods hiding out in a big-ass hole in the ground. Which, when you think about it, beats the hell out of getting [censored] and murdered by raiders... enslaved by the bastards at Paradise Falls... or any other one of the miserable fates which would have awaited them if they hadn't fortified their position a bit. The place was never MEANT to be permanent... it just so happened that it had the right location and some useful resources at its disposal... so they stayed there.


Refurbish Springvale and fortify it. Requires far less manpower to repair and secure eliminating the need for crazy cult laborers in the first place, is closer to Vault 101 and is far safer than living in a town where everyone is a cracked casing away from dying a slow horrible death from radiation poisoning or one random psycho away from getting blown to hell. But then we wouldn't have a town to blow up.

Megaton makes little sense given the world Bethesda presents us with in Fallout 3 where communities of relatively intact yet abandoned buildings are widespread and tiny groups of people (Girdershade is a good example) can survive just fine with minimal fortification or effort.
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AnDres MeZa
 
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Post » Thu May 12, 2011 3:43 am

Refurbish Springvale and fortify it. Requires far less manpower to repair and secure eliminating the need for crazy cult laborers in the first place, is closer to Vault 101 and is far safer than living in a town where everyone is a cracked casing away from dying a slow horrible death from radiation poisoning or one random psycho away from getting blown to hell. But then we wouldn't have a town to blow up.

Megaton makes little sense given the world Bethesda presents us with in Fallout 3 where communities of relatively intact yet abandoned buildings are widespread and tiny groups of people (Girdershade is a good example) can survive just fine with minimal fortification or effort.


Refurbishing Springvale would have worked... If there wasn't a giant [censored] raider base there! It's the second biggest base in the game, I think biggest if you count all of the corpses...

So no Megaton does make sense...it's also the most cultured town in the game.
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Jeff Turner
 
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Post » Thu May 12, 2011 5:08 am

The raiders haven't been there since Megaton's founding or anywhere even close to it. They're very recent arrivals judging by the journal entries you can find.
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Zach Hunter
 
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Post » Thu May 12, 2011 1:59 pm

I don't think so, they were trying to tunnel into Vault 101, do you really think they'd wait two hundred years to do so?
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Jessica Stokes
 
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Post » Thu May 12, 2011 9:06 am

Well regardless of what you think or the idiocy of their plan the raiders have arrived in Springvale only recently.

http://fallout.wikia.com/wiki/Springvale_Raider_Mining_Log
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Eric Hayes
 
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Post » Thu May 12, 2011 10:43 am

Maybe they decided to use Megaton instead of Springvale because Megaton was a smaller area and (Because it's a crater) you can fit more in a smaller area... It'd be alot easier to protect than a single house in Springvale...
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Nancy RIP
 
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Post » Thu May 12, 2011 2:02 pm

Megaton is a smaller area? I don't think so.

How is a crater more defensible? If anyone ever breaches the perimeter everyone is trapped like fish in a barrel. Once you get the walls up around Springvale you're just as secure as you would be in Megaton without the atomic bomb danger and without being thoroughly screwed if the wall is ever lost.
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Stryke Force
 
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Post » Thu May 12, 2011 6:07 am

Ummmm.... Yeah. You do realise it don't all start working the day you turn 16. People are able to reproduce as soon as puberty, just ain't legal till 16 (UK at least)


My explanation explains everything without breaking the laws of the United States, where the age is 18 and where the game was actually created.
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Tina Tupou
 
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Post » Thu May 12, 2011 3:40 pm

Yes but you'd need a whole lot more metal to completely surround Springvale then to surround a crater and build a second floor for it... It's fairly simple to defend Megaton, all you need is Stokcholmes walking around on the catwalk cricling the gate and you could stay around for a very long time... Megaton is about 50-70 years old... If you remember what that old lady said. The raiders could have been in the general area alot longer (not in Springvale school is said "general area")
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Jennifer Rose
 
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Post » Thu May 12, 2011 12:55 pm

Ummmm.... Yeah. You do realise it don't all start working the day you turn 16. People are able to reproduce as soon as puberty, just ain't legal till 16 (UK at least)


You really think Bethesda would put kids who have six with eachother in to the game?

The "loonies" (most noticably) Confessor Cromwell, worship constantly, their church is right next to the bomb! Besides if they built it a mile away they'd be at Vault 106... If Vault 101 ever opened then Megaton would notice within the hour, where it stands, but if they built their town a mile away it could be open for months or even years before they noticed! Just admit you're wrong so we can actually get back on topic with this thread!

It still doesn't make any [censored] sense.
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Ana Torrecilla Cabeza
 
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Post » Thu May 12, 2011 9:47 am

You really think Bethesda would put kids who have six with eachother in to the game?


It still doesn't make any [censored] sense.


No of course I don't. Which is why there is no explination in the game. What I meant was that is how a society like Little lamplight could potentially exist. I was just suggesting the idea of it isn't as far fetched as you seemed to think.

:banghead:
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ZANEY82
 
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Post » Thu May 12, 2011 10:05 am

You really think Bethesda would put kids who have six with eachother in to the game?


It still doesn't make any [censored] sense.


Prehaps Lamplight is a bit far fetched...who cares...maybe its unlikely but its still possible

As for Megaton, it seems to me that it was built in the crater and not in Springvale for the Church of the Children of Atom. The members of which make up a good 45-50% of the town's population. Simply put, the Church basically said "NO we will not help in the foundation of your town unless you agree to make our holy relgious artifact the center of it all," they are religious fanatics, what do you expect? Had the future townspeople of Megaton not agreed to their terms the would not have had access to the manpower which the Church provided, its all explained in-game. It seems to me that people are picking on Megaton for no reason other than to bash Fallout 3.
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darnell waddington
 
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