Role of Children

Post » Tue Mar 01, 2011 8:14 pm

Considering every person in Cyrodiil had at least one book in their house, I'd say illiteracy had been pretty much stamped out. I suppose they taught kids to read in those concentration camps they must have sent them to to keep them out of the way.
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ImmaTakeYour
 
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Post » Wed Mar 02, 2011 7:51 am

I never said anything about anyone being stupid. Uneducated =/= stupid. I'm merely saying that universal public education would be about the most immersion-breaking thing I'd ever seen in a game. Apprenticeships are very likely; schools are highly unlikely, being a very modern invention (really, 19th century in the way we would define schools).

How the heck would an education system be immersion breaking? I could easily imagine schoolhouses like the kind you see in Little House on the Prairie. They could even have a couple Deep Space 9-esque multicultural schools (which come to think of it is structured very much like the Little House on the Prairie school despite being on a sci-fi show).

To me, it would be immersion breaking (somewhat, I don't really concern myself with that concept much and just revel in the world presented to me) if this thousands of years old society for no good reason never has any progression at all. You call school systems a modern invention but the world of Skyrim is many thousands of years longer running than our own civilizations. The reason for this some have given is that magical arts have stunted any need for more scientific study of the physical world. Instead magical studies provide equivalents to modern medicine, such as the ability to heal grave wounds or to purge disease (both of which are on a level far advanced in comparison to the real world in TES). All it takes is a skilled magician to heal someone to full health in TES... in some ways they are more advanced than we are due to their magic.
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Sakura Haruno
 
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Post » Tue Mar 01, 2011 11:31 pm

How the heck would an education system be immersion breaking? I could easily imagine schoolhouses like the kind you see in Little House on the Prairie. They could even have a couple Deep Space 9-esque multicultural schools (which come to think of it is structured very much like the Little House on the Prairie school despite being on a sci-fi show).

To me, it would be immersion breaking (somewhat, I don't really concern myself with that concept much and just revel in the world presented to me) if this thousands of years old society for no good reason never has any progression at all. You call school systems a modern invention but the world of Skyrim is many thousands of years longer running than our own civilizations. The reason for this some have given is that magical arts have stunted any need for more scientific study of the physical world. Instead magical studies provide equivalents to modern medicine, such as the ability to heal grave wounds or to purge disease (both of which are on a level far advanced in comparison to the real world in TES). All it takes is a skilled magician to heal someone to full health in TES... in some ways they are more advanced than we are due to their magic.

I agree, TES has been around for thousands of years(in lore I mean :rolleyes:). Just because the setting is fantasy doesn't mean more modern ideas cannot be implemented. Technoloy wise NO. But society wise sure.
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Emzy Baby!
 
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Post » Wed Mar 02, 2011 10:16 am

Kids are often cuter than their advlt counter parts. Look at warcraft orcs for example.


http://i681.photobucket.com/albums/vv175/Proditus/screenshot_100-1.png
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Ben sutton
 
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Post » Wed Mar 02, 2011 4:13 am

Like F3 Or New Vegas did.
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Add Meeh
 
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Post » Wed Mar 02, 2011 3:43 am

How the heck would an education system be immersion breaking? I could easily imagine schoolhouses like the kind you see in Little House on the Prairie. They could even have a couple Deep Space 9-esque multicultural schools (which come to think of it is structured very much like the Little House on the Prairie school despite being on a sci-fi show).

To me, it would be immersion breaking (somewhat, I don't really concern myself with that concept much and just revel in the world presented to me) if this thousands of years old society for no good reason never has any progression at all. You call school systems a modern invention but the world of Skyrim is many thousands of years longer running than our own civilizations. The reason for this some have given is that magical arts have stunted any need for more scientific study of the physical world. Instead magical studies provide equivalents to modern medicine, such as the ability to heal grave wounds or to purge disease (both of which are on a level far advanced in comparison to the real world in TES). All it takes is a skilled magician to heal someone to full health in TES... in some ways they are more advanced than we are due to their magic.

I don't think Little House on the Prairie is exactly a fair anology. Personally, if any education is taking place, it should be at the Mage's Guild or whatever the new religious institution is (in the manner of a cathedral/monastery school). No, TES doesn't have to exactly match human history, but universal education is hardly going to underscore the brutal, barbaric setting Bethesda seems to be portraying in Skyrim. Northern Europe was far behind the south in education after the Germanic invasions; this seems to be the place and time Bethesda is invoking.
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Rachael Williams
 
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Post » Wed Mar 02, 2011 6:10 am

Please for the love of Khorne and Nurgle, make the children not like the ones in Little Lamplight! I HATED how they were extremely bratty, and there was no way to talk back to them or at least allow me to gain more respect from them. I shall forever curse your name, Princess and Mayor MacCready.

The NV ones, much better.



Lol. I loved the kids in Lamplight. Something about that whole society appealed to me. Plus Macready was a BAMF.
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Brittany Abner
 
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Post » Wed Mar 02, 2011 12:40 am

Lol. I loved the kids in Lamplight. Something about that whole society appealed to me. Plus Macready was a BAMF.


I kinda agree. I didn't really like that place, but that storytelling girl made that place intersesting. The way she asked questions about what I was doing in the main quest...and the dialoge options I had to respond to her with...its hard to explain, but it felt like the dialoge was realistic. My player felt real, because he didn't know what was going to happen. The emotions carried over through the words for me, so I liked visiting that place. :P
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Baylea Isaacs
 
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Post » Wed Mar 02, 2011 1:14 am

I kinda agree. I didn't really like that place, but that storytelling girl made that place intersesting. The way she asked questions about what I was doing in the main quest...and the dialoge options I had to respond to her with...its hard to explain, but it felt like the dialoge was realistic. My player felt real, because he didn't know what was going to happen. The emotions carried over through the words for me, so I liked visiting that place. :P


Yeah that part was cool... but a society of children sustaining themselves for so long - not so much lol. It would be nice if you could gather round the kids and give them your account of your (mis)adventures though.
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Jack Bryan
 
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Post » Tue Mar 01, 2011 8:58 pm

I think children in Skyrim would get kidnapped, add to the atmosphere, and give quests. :thumbsup: They could also be immortal watchers who make theft difficult...
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Natalie Harvey
 
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Post » Wed Mar 02, 2011 1:54 am

Yeah that part was cool... but a society of children sustaining themselves for so long - not so much lol. It would be nice if you could gather round the kids and give them your account of your (mis)adventures though.


That would be sweet. I would use that little thing with every play-through, just to see the different reactions the kids would have. The kid trying to return our sword if we drop it in the street sounds interesting. I can all ready see the sparkles in the kids eyes when I tell him he can keep that rusty old iron sword. Just as long as he didn't shoot poke his eyes out. :P

Though I do have a question...In Oblivion, didn't we have a quest that pertained to us rescuing the daughter of an argonian merchant? I faintly remember something about rescuing a kid.
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Vicky Keeler
 
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Post » Wed Mar 02, 2011 5:07 am

I still think it's a bad idea to have children in the game but if Beth can do it right then go for it. I'm still going to be skeptical but I'm not going to jump the gun completely until I see it in action with my own eyes. :mellow:
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Joie Perez
 
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Post » Wed Mar 02, 2011 4:00 am

Again, posts have been removed and warnings issued for discussion of "child killing" which is a forbidden topic of discussion on this forum. If we ever want to have a thread on "children in the game" we must be able to discuss it without brining up killing them.

Another edit this evening will result in closure of this thread and more warns.
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Robyn Lena
 
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Post » Wed Mar 02, 2011 4:17 am

The game should have a cult/village of children who are in fact old necromancers (?) who steal the life from wandering adventurers. The player finds a way to out smart them, and reverse the effects, causing them to age and turn into a withering pile of ash and bone. I think that could be creepy.
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Louise
 
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Post » Wed Mar 02, 2011 3:22 am

Baby argonians serve the sole purpose of causing the player to utter *squee* noises.
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Janeth Valenzuela Castelo
 
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