Role play supported?

Post » Sun Aug 09, 2009 8:17 am

Now a number of games these days supports roleplay , lord of the rings online being the main one that takes the issue at all seriously, now i know some people , will sit their ( mainly kids) and say Role play is stupid why should it be supported!

Well the general fact is i , like alot of people play video games to get away from life, and role playing allows you the player to be apart of the story, make our own up, and interact with other players story's.

So like the lord of the rings online, will Roleplay be supported, have it's own server, it's own mods which are Rper's them self's or will it be like world of warcraft, where the server says it is roleplay, yet no one does it, and those who do are no supported at all.

Just wondering.
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Annika Marziniak
 
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Post » Sun Aug 09, 2009 2:53 am

I'm not convinced that naming a server "RP" is enough to truly support role-playing. At this point, we have not decided if there will be special RP servers.

Do you have specific suggestions?

One that we may or may not use is a name generator for RP servers. Unlike the other servers, which work on a black list to reject names, the RP server might only allow names picked off of the white list of approved names (that would take into account "race" and gender). Wizard 101 has a similar system.

I've thought on and off for years about specific tools to assist RP and it turns out to be very difficult unless we're able to spend way more per player in terms of support. Would anyone want to play on a server that cost 2x-3x as much as normal server just to role-play?
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Emilie Joseph
 
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Post » Sun Aug 09, 2009 1:28 pm

If it was prepaid gamecards and i was in a decent guild, yes.
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Kate Norris
 
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Post » Sun Aug 09, 2009 4:07 am

I think it depends on the story and the GM (Game Master) running that story.

Also what kind of rewards the GM could give to players (beside competing and completing tasks/story missions) that would be worth while to those players.

Would any player be able to take what they gained from one RP story/server to another one?
Would any GM be able to give things (items, experience, etc) that could make a player extremely powerful, instantly? (IE how much God power does the GM have in a story server?)

I have more questions but these seem the most important up front first (to me at least)

Dave Chase
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Cameron Wood
 
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Post » Sun Aug 09, 2009 1:51 pm

RP people care more about community, fame,reputation and consequences of their actions, than skills and progression of their characters.

They want to feel like they are making their own way in this harsh word... and hope to build something special. It s also a matter of creating a real personality to their characters... You might be a very nice guy in real life... but you might play and make believe to other that your character is a mean drunk who only care about himself ...
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Chris Duncan
 
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Post » Sun Aug 09, 2009 6:47 am

I think their should be a RP server, you will have a name generator so you can not have Scobby500XwNOob!
The mods of the Server should be rpers them self,s those on wow do not care what so ever.
A Rp button in the option menu, this will show players when you click or look at you if you are down for Roleplay or you just want to go and do your own thing.

Give the players a way to moderate their own servers. You could have a few GMS, yet allow the players to ban people from the server at least for a short time such as an hour, it would keep costs down quite a bit.
For Example, player one and two are enjoying a good old chat, player three jumps up and down shouting " lol rp noobs, lol hahah" player one and two can both send a Report out, if player three gets say 10 reports in the space of an hour, by different people he is taken off the server for a day or X amount of hours, he can go about other servers as he pleases but the RP server will be off limits, it happens to many times that server is locked to him.

To reduce costs you could search out in the RP community Un paid game masters. People will play any mmorpg many hours a day, why not reward these players , by saving " here wana be a unpaid gw but you get some cool items every week?"

Little things like that, make a Great RP server.
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Luis Reyma
 
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Post » Sun Aug 09, 2009 5:15 am



I haven't played a good roleplaying game since I was an adolescent. The reason I don't play MMOs is because they don't roleplay. If the server is full of people like the type Arktype describes, I would pay double to play on it.

I also agree that you will find that players will be willing to be unpaid Mods to help protect their roleplaying enviroment. If the RP server does I well, I wouldn't mind Moderating it myself.
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flora
 
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Post » Sun Aug 09, 2009 6:42 am

well the name generator sounds like a nice idea, for any server type. And here all the names would stil be "normal" since everyone was human at one point, ghoul or mutie. And no hippie names either.
anyway more power to anything that keeps silly names from this, find "idodps" type of names rather annoying.
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Samantha Wood
 
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Post » Sun Aug 09, 2009 12:10 am

SWG was a good example of a very RP friendly game and they made very simply features for RPers that made a world of difference to me.

1. Moods: You had visible moods that actually made your character hold a different body position expressing mood through body language and facial movements, like frowns or smiles or drooping eyes. Also with these when you spoke in a Local chat it stated your mood aswell, helping to give a little more context to the text.

2. Event NPC: In every major town you could find an NPC who sold event items. These items where things that you could set up in the world, like a tent, or a stall and even upwards of a factional base. These items had a set time limit for how long they could stay open and cost alot, so people couldn't just buy them and put them up all over the place and they didn't give any benefits other then being decorational. For a person who is running an RP event this was an enormous aid. Instead of meeting in the middle of nowhere you could meet a supposed merchant who wanted you to do a job for him at his stall, and fight the enemy in a base instead of the open desert.

One of my favorite instances of SWG RPing was receiving a player mission to raid a rebel armory. When we got to the location there was a real rebel base, gaurded by players and NPCs. After blasting our way to the bottom level of the base and setting the self destruct (which was a real feature of the base) we returned to the surface to find a jedi waiting for us... unfortunately my Imperial sanctioned civilian force completed their mission but did not return alive.

My guild used event items very effectively and it added a life to the game that i doubt any other feature could have come close to.

It's a pity what SOE did to that wonderful game.... :( Another drunk conquistador conquering the governor's ball...
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Laura Simmonds
 
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Post » Sun Aug 09, 2009 4:23 pm

I think you are looking for emotes, rather then moods. City of heroes/ city of villians had a good emote system, where you typed in something like /lean and you character would lean, in mid air that is , but if done by a wall , you would be leaning on a wall, or car, or what ever. Other things like /wave. Ect

More advanced ones could be /aim (target) and you would aim your weapon at who ever you were targeting.

But i do like the event items things, i remember lord of the rings having something along those lines.

So you see Fallout's chris ,give us the community a few tools, and we will run that server for you ;)
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Justin
 
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Post » Sun Aug 09, 2009 11:06 am



Emotes are good, but In SWG I was certainly talking about their moods. Another drunk conquistador conquering the governor's ball...
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Brandon Bernardi
 
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Post » Sun Aug 09, 2009 3:01 pm

I did not really get into that game to much to be honest.

But if the devs give us the tools i am sure we can make something great :)
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Monika Krzyzak
 
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Post » Sun Aug 09, 2009 12:32 am

I think Timed Event Items are more important to me then Emotes. The ability to tailor a setting to work with your story or what you wanted to do Roleplay wise is almost more important in a visual game then your character being able to scratch his chin in contemplation. Another drunk conquistador conquering the governor's ball...
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Angus Poole
 
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Post » Sun Aug 09, 2009 3:05 pm

What the RP serve needs and should have.

Name generator:- including animal names like Rabbit, ect
RP button toggle :- to let people around you know if you are in the mood for role play, it should allow you to go about questing and leaving up with out some one attempting to RP with you, which can get annoying.
Unpaid Player mods:- These mods will have the tools to create personal quests, start small events, create random events e.g Spawn 4 raiders in a area, Temporary ban from between 1-24 hours, limit item spawning.
A player mod/ Gm can be removed from their position at any-time and while RP button is on, Rp to the
highest level on the servers to set an example. Mods will also be required to deal with Rp matters from across the server. ( full blown modes will deal with more import matters such as hackers ect)
As a reward they will get a 25% discount on game time they buy, also free limited addition items, mod items only, and a free month every year to play, for them or some one else.

Emotes:- allowing players to do things, such as lean, or hug.
Language:- swear should be allowed, yet a button to turn it off making every bad word said a beep
Smiley faces:- can not be used :) will = in games * player smiles* E.g I really like you=) turns into, i really like you * smiles*


Racism :- Ghoul and mutant racism should be allowed, it is just a fact that fall out ghouls and mutants are second class citizens and they are always treated badly, not saying i like it but that is part of the fall out world , but any! racism that involves the real world instant ban. Fine line to be go down, but if done right can work.

Age limit:- age limit should be ever 16+ or 18+ for a RP server.

Wounded:- in the RP zone, you can shot any one at any time ,any place, you can not kill them, but you can reduce the HP to 1 which will make them "wounded" though you will have to deal with town guards, but if you have a high speech you can talk your way out of it things like that. It is the wounded players chose what to do , wait till they go away, or Port back to safe zones. Such as guard/ police stations.

Base builder:- a option to build bases and homes. These can be raider by enemy factions ( and other players) though if you are not into that , you can turn it off, hard core players may just say " bring it".
Locks can be made to stop people breaking in, but if they have a high lock pick.. well, they can still get in.

Bank robbery's:- banks are the safest places to leave items, in RP servers these can be robbed, Though it will be very hard to do, and only for high level players, and lots of them, it can still be pulled off.
And you still have to get away. The game will give your the caps that item was worth, limited addition items, or raid items, can not be stolen.

Business and stores:- players or factions ( guilds) will be able to buy stores in game, or make their own, in the middle of the waste you might find a random stall selling water, it is up to players to protect them, off-line faction members can sign up to body guard duty where their characters will appear as NPC's at the stalls or at home base. These can be robbed, like your home and base.

Pets:- players can have a number of pets, home bought or tamed them self's. To tame a pet you will need the perk " Mutant whisper " where you can calm a enemy animal when it is at low health.

Gladiator rings/pits:- where players can fight it out, other players can bet caps in real time vs them, but they have to be ring side.

Action houses:- rather then all be linked each action house in the city's will be it's own thing, for example. I put a item in AH in scrap city, in gecko town their AH will not be able to see that item, only the item in their AH.

Post / mail man:- is done in real time, by npcs, or people.

Rp Bio:- on the players profile will give them a option of tick boxes,related to Rp. So other players can get and idea of what that player is into, Heavy Rp vs light, things like that make it easier to judge some ones ability.

All i got for now.

Edit;- server should be run on real time.
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SamanthaLove
 
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Post » Sun Aug 09, 2009 2:20 pm

Bounty Hunting.I'm sure there's a good way to effectively reduce exploitation.

And yes, I would play on that kind of server. RP'ing is no fun when no one else is around. I put the 'Skill' in 'Kill.'
Wait, what?
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Max Van Morrison
 
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Post » Sun Aug 09, 2009 12:25 pm

This is to Chris.

OP nailed a good MMO LOTRO, for RP suggestions. And they do have two Servers for Roleplayers, they are not offically flagged as RP servers, just in Beta they were and when it went live the RP flag was removed but the original RPer bases continued to RP on those servers... so it's community driven to RP. :)

Afterwards the /RP on/off setting was used to denoted a RP player.

Later a /reported system was developed where if a DBag bothered RPers, they as a group can report based on "harrassemant" and can be banned. :)

RP channel was also added.

RP friend list.

Etc... there are ways to add RP system on a server in general without making it RP.

Just to recap. You can supply tools for those you want to RP like filter out RP chat channels so RPers can just communicate mostly among themselves, RP friend list, and RP flagged toons so one RPer can recognized another. Yes there be others pretending to RP just to harass others but they can be delt with being player /reported etc.
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Manny(BAKE)
 
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Post » Sun Aug 09, 2009 2:59 pm

I am surprised that harassment is such an issue. I have been RPing since I started playing EQ1 and I don't think I have ever had a problem with other players harassing me. I'm sure it is pretty annoying when it happens tho. :? Another drunk conquistador conquering the governor's ball...
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Jinx Sykes
 
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Post » Sun Aug 09, 2009 2:49 am

Happens Loads in lord of the rings online, which has a huge heavy Rp community, they would just come up to you and start rping, and you are like Dude? trying to kill this monster... in peace... i am going after, i cnt rp.
Stuff like that.

Also trolls that will go on RP servers just to bug people.
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Ella Loapaga
 
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Post » Sun Aug 09, 2009 2:59 pm



I don't like the RP button. This is what the RP server is for. If you want to RP, you play on the RP server and try not to break character. If you don't, go to a different server.


I don't think the unpaid Mods should be promised any kind of reward or compensation. People will want to be mods just to get the rewards. Who wouldn't want to get 25% off their bill?

If there is no reward, the mod is more likely to want to become a mod for the right reasons.


Age doesn't make someone a good or bad RPer. I started RPing online when I was younger than 16 (I'm guessing around 13). It would be unfair to have a different age requirement for the RP server. As long as the other features to maintain the RP enviroment are working, age shouldn't be an issue.



Not sure about this. If RPing is being performed faithfully by the players, you should be able to kill another player. Even murder him in cold blood as long as it is in character. However, this will get exploited so the wounded system might be the best way to go.

Not trying to put your ideas(or anyone else) down. I just want to point out how I would like the RPing in FOOL to be. I hope it gets implemented and works very well :D
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luke trodden
 
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Post » Sun Aug 09, 2009 3:31 pm



I don't like the RP button. This is what the RP server is for. If you want to RP, you play on the RP server and try not to break character. If you don't, go to a different server.

people do not wish to RP 24/7 and may just want to develop their character in peace so they can go on that high level raid, with their guild/faction.


I don't think the unpaid Mods should be promised any kind of reward or compensation. People will want to be mods just to get the rewards. Who wouldn't want to get 25% off their bill?

If there is no reward, the mod is more likely to want to become a mod for the right reasons.

They need a reward , they would be dealing with trolls day in day out. Their powers can be removed with a click of a button, you dnt think in world of war-craft their mods get life time free ? ;) And these mods would be on alot, not like once a week, every day, for many hours, all that stress basicly working even in a game, that takes it's toll.T


Age doesn't make someone a good or bad RPer. I started RPing online when I was younger than 16 (I'm guessing around 13). It would be unfair to have a different age requirement for the RP server. As long as the other features to maintain the RP enviroment are working, age shouldn't be an issue.

Not really, the content of fall out is graphic, and subjecting people below ages, is illegal in most country ;) hence the 18 rating on the fall out 3 box set, not meant to be sold to kids. Not a issue for RPing Issue for the content, rp can get very graphic at times, not something i would want little sister getting onto.


Not sure about this. If RPing is being performed faithfully by the players, you should be able to kill another player. Even murder him in cold blood as long as it is in character. However, this will get exploited so the wounded system might be the best way to go.

Indeed, if you are killed out right, and every time you spawn you are killed again, will just put you off, if you are wounded then your items would not degrade.

Not trying to put your ideas(or anyone else) down. I just want to point out how I would like the RPing in FOOL to be. I hope it gets implemented and works very well :D
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Susan
 
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