Role play;

Post » Tue Feb 01, 2011 11:47 am

Role play menu in favor of a set hardcoe mode;
So I enjoyed having more choice and point to the game with the NV hardcoe mode on I don’t think I’ll play that game without it. For some it was too difficult for some to easy, many people have suggested changes that would enhance the game for some but degrade it for others, that doesn’t mean they are bad or unworkable in game it just needs balance. For a long time games have had difficulty setting this is in essence the same, want a challenge go for hard, fancy it leisurely go for easy. So what I’m proposing is a RP (or hardcoe if you like) menu. This would contain sliders and toggles for game play elements.
Some elements I’d like to see changeable in the menu:
Difficulty:
A slider for general difficulty. (like before)
A slider for damage threshold. (lots of hits to kill or be killed, too one hit to kill or be killed)
Toggles for; hunger, dehydration, tiredness.
Weight slider for all objects. (should I be able to carry the kitchen sink?)
Cost slider for all objects. (I just can’t help but make a mint)
Cross hair toggle: on/off (for those immersive bowman and mages, who dont have a tv so wide they can tell where the middle is...)
HUD :
Toggle: on/off (better still on/off for each section of hud, why have a magic bar if you don’t use it??)
Toggle compass points: on/off (let ppl explore their own way)
Toggle enemy location: on/off (would prefer this as a slider but that maybe hard to implement)
Quests:
Toggle quest marks: on/off. (Hopefully you always gets notes to refer to, even with quest marks I like to recheck the fluff reason for doing each bit not just go to point a,b,c.)
Fast Travel: on/off. (walkies)
Character:
Player voice: on/off ((if you just don’t like it) hopefully you can adjust the tone in the creation menus)
Player body shown in FP: on/off (so your boobs don’t obscure the loot or whatever reason ppl gave for not wanting to see their feet)
Helmet cam: on/off (show your view through whatever helm you’re using, mainly for full-face helms)
Handiness slider: Left- both-right (gain duel wield benefits and weakness’s depending on your dominant hand)
High fantasy: on/off (like wacky wasteland just not a perk...and obviously more suited to tes)
Adoring fan: on/off (lol)

So guys n gals would you like to see a regular hardcoe mode or a menu letting you customize your play style, are there things that would be important to you or things u think could be better. Lets roll.
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Fam Mughal
 
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Post » Tue Feb 01, 2011 8:12 pm

I think you're going way too far.

Personally, I'd just like this togglable:

- fast travel (hopefully there would be a transportation system like in Morrowind implemented as a base in Skyrim)
- HUD (compass included)
- Quest markers or any other kind of marker
- General difficulty
- Survival mode - need to eat/drink/sleep (make each of these subfeatures togglable as well; some don't wanna sleep, but still want to eat/drink)
- Enemy health bar (if it exists)
- Crosshair obviously

That's it.
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Rachael Williams
 
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Post » Tue Feb 01, 2011 9:34 am

I think you're going way too far.

Personally, I'd just like this togglable:

- fast travel (hopefully there would be a transportation system like in Morrowind implemented as a base in Skyrim)
- HUD (compass included)
- Quest markers or any other kind of marker
- General difficulty
- Survival mode - need to eat/drink/sleep (make each of these subfeatures togglable as well; some don't wanna sleep, but still want to eat/drink)
- Enemy health bar (if it exists)
- Crosshair obviously

That's it.

i probably was going to far but you understand everyone wants different things thats your list , and thats my list, which even tho i stated was things id like to see, is not entirely true, this is more a collection of things ive seen ppl talk about that fit under this topic and would all make good options alot of which have been implemented by fans via mods in OB giving them at least some ground, i stayed away from nvde un nvde toggle at least even tho some seemed fascinated by it lol.

edit: 'Crosshair obviously', so obvious i didnt think of it xD. added to the OP...
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Stat Wrecker
 
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Post » Tue Feb 01, 2011 4:53 pm

HC mode in FNV was terrible, it provided you with a few minor pains in the butt that where easily solved.
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CHANONE
 
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Post » Tue Feb 01, 2011 8:46 pm

I'd only want a slider for general difficulty if the oblivion leveling was back. and its not. but i like a lot of these ideas.
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Marilú
 
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Post » Wed Feb 02, 2011 12:53 am

In reply to miller:The idea was to give more point to food n water ect it wasn't ment to be hardcoe IMO which is why i think rp is a better name for it, the name hardcoe just stuck because of the genre, they had to disclame it has hard as some ppl struggle with open world games in general not everyone has it dialed in like you and I. I had friends that couldn't manage it at all and another when playin OB that got owned on the tutorial, games are for every one hence options menus. If you've got ideas how to shape nv style hc mode let's hear it.
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Syaza Ramali
 
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Post » Wed Feb 02, 2011 12:32 am

HC mode in FNV was terrible, it provided you with a few minor pains in the butt that where easily solved.

Completly agree. So sick of seeing these HC threads.
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Miss Hayley
 
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Post » Tue Feb 01, 2011 11:23 pm

In reply to miller:The idea was to give more point to food n water ect it wasn't ment to be hardcoe IMO which is why i think rp is a better name for it, the name hardcoe just stuck because of the genre, they had to disclame it has hard as some ppl struggle with open world games in general not everyone has it dialed in like you and I. I had friends that couldn't manage it at all and another when playin OB that got owned on the tutorial, games are for every one hence options menus. If you've got ideas how to shape nv style hc mode let's hear it.

I get that but if You really want to rp in the need to eat sleep and drink then you will without any gimmicky game mode forcing you.Roleplaying is 80% of what I do with Bethesda games and i never needed something to help other than DLC and mods.
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pinar
 
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Post » Tue Feb 01, 2011 4:43 pm

i probably was going to far but you understand everyone wants different things thats your list , and thats my list, which even tho i stated was things id like to see, is not entirely true, this is more a collection of things ive seen ppl talk about that fit under this topic and would all make good options alot of which have been implemented by fans via mods in OB giving them at least some ground, i stayed away from nvde un nvde toggle at least even tho some seemed fascinated by it lol.

edit: 'Crosshair obviously', so obvious i didnt think of it xD. added to the OP...

Actually, I think his list covered everything without making a ridiculous number of options. I could see the settings I would use, I could see where I might use the others, and I can see where other people want it either total hardcoe or like Morrowind. It covers all the bases really.
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Kat Ives
 
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Post » Wed Feb 02, 2011 12:52 am

For me, role playing is more than just micro managing food and water.

It's all the little details in the game. Like being able to create black soul gems in OB (for my necromancer play through) and that idea someone had for being able to write in the game and keep a journal and stuff. A large variety in magic, clothing, and weapons too.
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Max Van Morrison
 
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Post » Tue Feb 01, 2011 9:49 am

HC mode in FNV was terrible, it provided you with a few minor pains in the butt that where easily solved.

Completly agree. So sick of seeing these HC threads.


How about you tell me what wound be better or why not at all?! if it was so easy surly you must think it should be just part of the game?! Other wise can't see why some one would hate on a button in the menu? Anything constructive would be welcomed!
For me, role playing is more than just micro managing food and water.

It's all the little details in the game. Like being able to create black soul gems in OB (for my necromancer play through) and that idea someone had for being able to write in the game and keep a journal and stuff. A large variety in magic, clothing, and weapons too.

Agreed I'd never want a menu to take out the little deatails that's what makes the elder scroll so good.
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Robert Bindley
 
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Post » Wed Feb 02, 2011 1:12 am

For me, role playing is more than just micro managing food and water.

It's all the little details in the game. Like being able to create black soul gems in OB (for my necromancer play through) and that idea someone had for being able to write in the game and keep a journal and stuff. A large variety in magic, clothing, and weapons too.


Glad someone remembered my Post :)
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Christine Pane
 
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Post » Tue Feb 01, 2011 4:19 pm

How about you tell me what wound be better or why not at all?! if it was so easy surly you must think it should be just part of the game?! Other wise can't see why some one would hate on a button in the menu? Anything constructive would be welcomed!

Agreed I'd never want a menu to take out the little deatails that's what makes the elder scroll so good.

I said it was an inconvience and I was just stating my opion. I didn't say it should be out of the game completely, I just would never use it if I played.
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Abi Emily
 
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Post » Tue Feb 01, 2011 8:11 pm

http://pastebin.com/5XyBLJpN
I'm pastebinning my reply because I spent time doing inline responses to quotes and it was like "you can't do that". So, yeah.
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Meghan Terry
 
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Post » Tue Feb 01, 2011 3:24 pm

hardcoe in New Vegas wasn't bad, it just needed a larger "oomph" so to say.

Play with Arwen's Realism Tweaks for New Vegas, and tell me hardcoe is nothing more than a "slight inconvenience"

As for the matter at hand, I'm a fan of hlvr's list. OP's is a little too much and most of it can be incorporated into toggles and sliders like difficulty and hardcoe. Though I like some of the options.
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Scared humanity
 
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Post » Tue Feb 01, 2011 10:19 pm

In depth menus kind of defeat the purpose of adding to role playing - you cherry pick what you want, or spend ages agonizing over which features you want to play eg.. how does the game play with hunger on but no compass? How about the other way around? It just becomes a mess that can even confuse experienced players.

I do however agree with a single option/toggle to turn on a hard mode for those that want it. For example, was replaying Operation Flashpoint: Dragon Rising on hardcoe (totally hudless, no checkpoints or respawns) and it can be rough but the extra challenge makes the game worth it when you pull off a 45 minute mission unscathed. Without it, the game just wouldn't be as good. What features the devs put in that mode is, TBH, not really that important provided it is challenging and **rewarding**.

The slider in Oblivion was, frankly, a terrible idea, because any "hardcoe mode" you can turn off at any time in the game defeats all the reward from completing quests or defeating bad guys. I really hope Bethesda drop this "don't like it don't use it" attitude because I think it is indicative of (and excuses) poor game design and this can't be pointed out enough in the run up to Skyrim. If you want difficulty to be changeable in game give some incentive to **stick** with the hardcoe setting (like mass effect 1). Reward RPing, not gaming the system.
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Steeeph
 
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Post » Tue Feb 01, 2011 7:34 pm

I said it was an inconvience and I was just stating my opion. I didn't say it should be out of the game completely, I just would never use it if I played.

Fair enough just wasn't sure as you said they where pains but then easy to solve kind of conflicting, good to see numbers, that's why I added to poll. Just wanted to keep it constructtive wasn't getting at you, sorry if it came across that way, just wanted more explanation or variant ideas or something.
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Brooks Hardison
 
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Post » Tue Feb 01, 2011 10:48 am

In reply to miller:The idea was to give more point to food n water ect it wasn't ment to be hardcoe IMO which is why i think rp is a better name for it, the name hardcoe just stuck because of the genre, they had to disclame it has hard as some ppl struggle with open world games in general not everyone has it dialed in like you and I. I had friends that couldn't manage it at all and another when playin OB that got owned on the tutorial, games are for every one hence options menus. If you've got ideas how to shape nv style hc mode let's hear it.

I got "owned" in the tutorial as well, the first time. And I'd LIKE a "hardcoe" mode. My "twitch" skills aren't that great anymore, but I like a challenge from a "tactical" perspective, as well as mental challenges (not "annoying" puzzles like figuring out what frequency sounds to make in what order in FO3).

Combat shouldn't be the only challenge in the game; in fact, I'd prefer if it wasn't even the "main" challenge, not that I want it gone or don't enjoy it. Obviously, there are Hack & Slash players who only want to fight, and don't care about all of the "other stuff", just as there are Roleplayers who want to make non-combat characters and still enjoy the game. The game needs to cater to both groups, and a "hardcoe" mode (or set of options) that isn't forced on the player could be a big plus.
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maya papps
 
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Post » Wed Feb 02, 2011 12:39 am

In reply to Bembels post above incentive is a good idea, I was disapointed the reward for hardcoe in nv was an achievement in NV that's not really anything?! The game should be set to play from the start but some features just can't be acomidated for like on off requests so I feel more menu is nesseray but confusing yes probably but I remember the first yes game I play I was like menus ....whaaaat?!?? It's just a matter of play time.
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biiibi
 
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Post » Tue Feb 01, 2011 2:46 pm

I think way too many people want extreme customization options. So much that I'm worried about what will be left for Bethesda to make. Afterall, it's their game. :)
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Alkira rose Nankivell
 
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Post » Tue Feb 01, 2011 9:48 am

I would prefer a FO NV approach. hardcoe Mode: On or Off. And you can still turn HUD on and off etc...but I don't really need a customisable hardcoe mode since if I'm going to use it I want to go all the way...
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JLG
 
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Post » Tue Feb 01, 2011 1:23 pm

Fair enough just wasn't sure as you said they where pains but then easy to solve kind of conflicting, good to see numbers, that's why I added to poll. Just wanted to keep it constructtive wasn't getting at you, sorry if it came across that way, just wanted more explanation or variant ideas or something.

All is good, I could of elaborated more in my original post.
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SexyPimpAss
 
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Post » Tue Feb 01, 2011 8:52 pm

In depth menu with preset option sets that you can choose and then customize from, much like how graphics settings are. Options are a good thing.

Plus, I think a term like "hardcoe mode" is incredibly cheesy.
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Rich O'Brien
 
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Post » Tue Feb 01, 2011 7:11 pm

In depth menu with preset option sets that you can choose and then customize from, much like how graphics settings are. Options are a good thing.

Plus, I think a term like "hardcoe mode" is incredibly cheesy.

Agree hardcoe is cheesy and hopefully won't be the name for tes 'extended game play' mode of they add one.
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lacy lake
 
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Post » Tue Feb 01, 2011 8:20 pm

I think way too many people want extreme customization options. So much that I'm worried about what will be left for Bethesda to make. Afterall, it's their game. :)


Don't worry...people want customization options period, and IMO Bethesda wouldn't know an option if one bit them on the ass so no worries about the options (that will never appear anyway) getting too extreme.

Only options you get: "Don't like it, don't have to use it" or "play on PC and mod it in." The Bethesda Way?.
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Emilie Joseph
 
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