Role Player? Whats your role?

Post » Wed Mar 03, 2010 6:24 am

Are you a role-player? Explain what you'r character's life is all about, history, day-to-day, grudges, maybe even favourite wine? :P (not rlly, up 2 u :P)
So go ahead, explaaaiiiiinnn :D

Mine is an argonian born under the theif sign, who grew up in a poor, dangerouse part of Black-Marsh. At a young age his whole camp was raided and destroyed by a team of moving bandits, as he hid just yards away behind a rock and a burning tree. He grew up and lived barely with the gold or food he pickpocketed from others, and everyday was a struggle, as he was left to fend on his own. Later on in his life he crossed the borders into Cyridiil hoping to find a better life. Things have not worcked the way he hoped, as he entered the imperial city and was caught inbetween a deadra follower and a gaurd in a horrifying battle. Him not knowing what to do, simpley followed his life's instincs and ran and hid, and watched as the gaurd was killed and the follower vanished. Legion gaurds ran to the scene seconds later and found him, hiding, next to the dead gaurd. He was then thrown in jail.

From the story, he pretty much wants revenge on-
Bandits, for ruining his already not so good life, :stare:
Imperial Gaurd, for wrongfully accusing him, :swear:
Mythic Dawn, for causing him to be accused. :obliviongate:

And is a pretty good canidate for Theives Guild ;) :woot:


Majors- Sneak, security, light armour, blade, Mysticsym, Conjuration, and Merchantile.

Now that thats all said and done, whats yours ? :shrug:
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Alexander Lee
 
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Post » Wed Mar 03, 2010 9:05 am

My character(an Imperial male) is the only son of Imperial nobles who lived in the Imperial City. From a young age, he dreamed of travelling and becoming a knight. In his spare time(of which he had plenty of as a noble), he would practive basic techniques in the garden near his parents' manor within the Imperial City with a wooden sword or read books from his personal mini library. His fascination with the Ayleids and Cyrodiilic history was obvious by the books he re-read over and over again and as a young teenager, he would get his first look at an Ayleid ruin, much to his surprise and joy, thanks to arrangements by his father. As Imperial watch guards(who were friends of parents') escorted him to this ruin, he excitedly explored all that he could. Being as sheltered and naive as he was, he was surprised to find a walking skeleton in the ruin, which charged towards him with an axe in hand. His Imperial guards slew the skeleton as the boy who had so fearlessly charged into the ruin trembled with fear. This experience changed him and kept him more cautious of the world as well as sparked a phobia of undead within him.

After his experience within the ruin, he asked one of the Imperial guards who accompanied him that day(his father's closest friend) to train him to properly utilize basic sword fighting techniques, with his father's permission. The guard agreed to help him learn and for the next year and a half, my character focused on his studies of sword combat. Both he and the guard sparred with wooden longswords. For his fifteenth birthday, his father bought him newly-created longsword made of fine steel and, in a borrowed suit of Imperial legion armor(provided by his father's conection to the Imperial Watch), returned to the Ayleid ruin he had visited a year and a half ago with the guard who trained him as an escort. Deep within the ruin, he encountered a zombie which, in a skillful display of combat prowess, he slew, healing him of the phobia that had plagued him.

My character's best friend was an Imperial mage who studied at the Arcane University. The two shared many discussions about Tamrielic history, as well as a few others about magic. My character had becoming a fan of restoration and illusion magic, and his friend taught him a basic spell from each of these two schools of magic as well as a basic destruction spell. His friend also told him of a growing tension between necromancers and students of the other schools of magic within the Mages' Guild. My character, as an amateur healer, respected the necromancers as anatomists, yet despised their creations(undead), so he was split on this, but his Imperial friend sided with those who utterly despised necromancers. Both hated undead, but disagree on what should be allowed within the guild. My character recognized his bias as an unfair one, so he did not dislike the necromancers or disagree with their practices, yet still despised the undead they created. Regardless of any differences in opinion, the Imperial mage remained my character's friend, yet he moved away to High Rock, a place my character would not be able to visit, when my character was 19 years old to continue his his magical studies.

At the age of 22, my character still lived in his parents' manor. Upon returning home after a trip to Anvil due to his interest in restoration, he encountered a macabre scene in his parents mamor. His parents' bloody corpses were on the floor. As he stood there, horrified, a shadow-like figure crept up behind him and held a sword to his throat. My character, after quickly getting over the surprise, drew his sword and knocked the figure backwards his a jab of his elbow. The figure glided forward and attempted to to slash my character's torso, but my character dodged the attack and the figure hit and smashed a window instead. My character than swiftly cut off his attacker's hand and thrusted his sword into his attacker's stomach, ending the assassin's life. Once in the light, the assassin's face was visible and it turned out to be the guard who had trained my character in the past, and he was in his Imperial Guard uniform. Imperial Watch guards quickly entered the house, since they heard the noise caused by the fight, and attempted to arrest my character, assuming he was the criminal. My character resisted and got knocked out by a shield to the head. He woke up in a prison cell and his journey began.

My character later told Baurus he was a knight(custom), despite not being one, as a result of his childhood dream and the perfect conditions to make that dream a reality being present. He is a paladin type of knight who worships the Nine(yet respects the Daedra) and loves to learn. He collects books and artifacts as well as has an everlasting hatred for the Ayleids, the ancient slavemaster of the Imperials, and yet, he is fascinated by them. He also dislikes undead and Mer, in general.
Spoiler
My character is the reincarnation of Shezarr. As a Shezarrine, my character resurrected the Knights of the Nine faction, gathered the relics of the Crusader, defeated Umaril the Unfeathered, and stopped an Oblivion invasion, securing his place in Cyrodiilic history as a god-hero. After fulfilling his role in the mortal realm, he went off to the Shivering Isles, the realm of Sheogorath, and was lured into insanity by Sheogorath, becoming the new Sheogorath.

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joeK
 
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Post » Tue Mar 02, 2010 6:09 pm

OK, here goes!

Merlin was born a Breton in Chorrol to a single mother. He was told his father was away serving the Cyrodiil army in another province of Tamriel.
His mother died when he was only three and he was cared for by his uncle, a cruel man, who had no love for magic. Merlin oftened practiced magic by himself but with no proper tutor, he learned only rudimentary tricks. When he was sixteen he left his abusive drunken uncle and wandered Cyrodiil, becoming accustomed to the plants, the animals and the flow of magic around him. One day he returned to Chorrol and went to a bar, where he met his uncle. They quarreled and Merlin lost control of his magic, killing his father and injuring other patrons. He was arrested and thrown in the Imperial Jail, where he gradually forgot most of his magic, until he could remember only a simple fire spell and a way to heal cuts. On the day of his thirty-second birthday, he was awoken by the annoying prisoner Valen yet again, but this time, he had a visiter -- the Emporer of Tamriel.......

Since then, Merlin has risen through the ranks of the Mage Guild to Arch-Mage and became the Champion of the Arena aswell. He thinks he is about twelve times more experienced than he was before and is currently saving his money to buy a nice house in Chorrol, the central place of his life.

When he goes to buy his house, he will drop off the strange amulet the Emporer gave him to a man named Jauffre. Merlin wonders if Jauffre knows something about "closing shut the jaws of oblivion".
Sounds like a good job for a mage.
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NEGRO
 
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Post » Wed Mar 03, 2010 4:50 am

thanks for the shout out. i feel loved :dance:

well I won't bore you with more tales of ragnarok (though he is contemplating posting his diary in an online blog). suffice it to say he ascended to level 5 today and now walks the nights as a 100 percent Vampire.

Instead I'll give a brief description of another citizen of tamriel i've grown to love. Oberon the bosmer woodsman is one of the finest archers in all of Nirn, though you would never hear him boast of such. Born on the road, while traveling in a caravan of refugees fleeing valenwood, Oberon has never seen his homeland. He does not know why, but he feels a suffocated indoors, and only ever truly feels at peace with a canopy of green over his head.

Oberon loves all natural creatures of the earth, and not only refuses to harm them, but will go out of his way to protect the creatures of the forest (which several imperial legion foresters can attest to) He has few life goals, but among them are to collect and drink as many bottles of wine as possible, making him well loved around any of cryodills many watering holes, though he prefers to revel in the night amongst the trees. He also collects fauna for his personal use and also as a profession to support his lifestyle.

Lastly, as he lives in a vanilla cyrodill with only offical DLC's, Oberons one and only long term goal is to collect the ellusive tome "pride of hirstaang", upon the retrieval of which he will feel complete.
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Shannon Lockwood
 
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Joined: Wed Aug 08, 2007 12:38 pm

Post » Wed Mar 03, 2010 9:22 am

Aedan was born in an uncertain day, from uncertain parents, and he was abandoned as a baby at the door of http://www.tesnexus.com/downloads/file.php?id=13735 in the Skyrim side of the Jeralls. There was only a short note in his canister: "Please, I beg to any kind soul to take care of him. It pains me to no end to leave him, but I have no choice. His name is Aedan. I wish I could tell you more, but....I simply can't. Please, raise him to be a good man, and an honorable Nord. Thank you".

The Nords of the Mead Hall took Aedan as if he were their own son, and raised him to become a Warrior. As he also showed talent for magic, he was sent to study with the Greybeards at http://www.uesp.net/wiki/Lore:High_Hrothgar, and there he learnt Restoration, Destruction and Mysticism magic. As foretold by the note, Aedan became a good man (although somewhat a bit crude in his methods), and dedicated himself to erase all sorts of evil, wherever he could find them, thus becoming a Witchhunter.

Recently, Aedan has travelled to the Shivering Isles (wearing an amulet which granted him protection against madness), in order to learn the obscure art of Chronomancy. Since then, he has the ability to stop time, and teleport himself across short distances.
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Janine Rose
 
Posts: 3428
Joined: Wed Feb 14, 2007 6:59 pm

Post » Wed Mar 03, 2010 1:00 am

Salacious is a 2nd level Dunmer that I have only just started using.

Obsessed with ancient antiquities (both ayleid and daedric) he has spent his time roaming the land in search of rare items. Coming across Emperor Uriel he couldn't believe his luck when a huge ruby amulet ended up in his possession. Handing it over to a lackey at Weynon Priory he was distressed to find that the monk did not hand it back. The man assured him that if he goes to Kvatch and finds somebody called Martin that the amulet will be 'returned to its rightful owner.'

Muttering under his breath he decides to wander off to the south.

Salacious is a magic user / fighter build with very low hit points. He never uses a shield and only minimal light armor. The Apprentice birthsign adds to the frailty of the character.
It is only the quickness of his mind and feet that enables him to escape death. He also collects fine clothes, Tamika wine and considers himself a ladies man. When he has enough septims he will buy the house at Cheydinhal.

He will spend his time going through the MQ (just to see if he can get that bloody ruby back) and the Daedric quests.

Little does he know that the Oblivion crisis is about to land all around him.
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Amy Gibson
 
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Joined: Wed Oct 04, 2006 2:11 pm

Post » Tue Mar 02, 2010 9:54 pm

My Nord, Alex:

Alex was ready to leave Kvatch to head to the Imperial City. He had money, and talent. He wanted to start a buisness in the Imperial City. One day before he left with his brother, he got framed for a crime he did not commit. He was jailed in the Imperial City and thought he would die there.

Then Uriel comes in and Alex escapes in the sewers... bla bla bla... Oblivion crisis... Alex is now the Champion of Cyrodiil... bla bla bla.

Then, while Alex is looking thourgh his old burning home in Kvatch, he finds some documents. Apperently his dad was part of a merc group trying to fight a man named Ancar who wanted to destroy the world. After some digging.. Alex finds out Ancar was the person who started the Oblivion Crisis! Ancar was Jagar Tharn, and the person who started the Warp in the West, and Dagoth Ur.

Alex in a desperate bid reformed the merc group and started fighting Ancar, killing him... but things are not as they seem. Even though Alex is heavily funded and loved thorughout Cyrodill, Ancar is as well.
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daniel royle
 
Posts: 3439
Joined: Thu May 17, 2007 8:44 am

Post » Tue Mar 02, 2010 5:21 pm

Buffy is a young mystic archer. Her mother was a Bosmer merchant in Bravil and her father a Breton vampire hunter. Orphaned by the age of twelve, she was raised by the city of Bravil. Daenlin took her on as an archer apprentice, and Kud-Ei recognized her talent for magic. As soon as she was old enough, she joined the guild of mages and eventually graduated from the Arcane University, specializing in illusion.

The bow is her passion, and she views magic as a tool to be a better archer and to compensate for her refusal to touch melee weapons. In fact, the only weapon she will touch is her bow, Slayer.

A typical long range attack might be a combination spell that drains a target's speed and weakens them to poison. That is immediately followed by a poisoned arrow from the shadows with devastating results. When confronted up close, she will cast a spell to immobilize her foe, then open fire with Slayer. Crowds are thinned by illusion mind control spells that allow her foes to kill each other off. Combat underwater is by blocking with her bow and casting absorb health touch spells.

Physically, she is short - the same height as a male Bosmer (0.9), and slightly built (body by BAB). She has low strength and endurance and that will never change. Although she can't carry much, her precious black mare, Superian, is equipped with saddlebags and can carry as much as, well, a horse. She is level twenty and her skills were selected so she can level no higher. She changes clothes a dozen times a day to suit her purpose and dresses only for fashion.

She owns a home in Bravil, but loves to travel and explore. She also loves Tamikas wine, waterfalls, hunting, camping and visiting her many friends.

She travels in the company of an old ethereal paladin named Acadian who sometimes offers advice. Sometimes she listens. Buffy considers herself a simple elf from Bravil trying to live her life and survive in the beautiful but sometimes dangerous province of Cyrodiil.

Buffy has a short attention span, will probably never rise to the top of her guild and often has multiple unfinished quests and research projects ongoing. Although quick to assign herself the role of judge, jury and executioner with a vengeful streak, she will not kill innocents and is very loyal to her friends. She has developed what she calls the 'Buffy Doctrine' and lives by it: 'If you are kind to me, I will love you dearly. If you are mean to me or my friends, I will likely kill you.'
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Sabrina garzotto
 
Posts: 3384
Joined: Fri Dec 29, 2006 4:58 pm

Post » Wed Mar 03, 2010 5:35 am

Dren, age 21, is my main guy. He is not a people person, so he built himself a cabin in the Great Forest away from people. Although he despises most people he does recognize that they all have one use: money. He is heavily trained in blade, heavy armor, restoration and blocking which made it easy for him to find legal ways to create money.

One day he was in the Imperial City, returning from a job of tracking down a bandit and bringing him to justice. Thats when Dren heard of the Oblivion crisis, so he went to Kvatch. On that fateful day he joined in the cause to stop the Oblivion crisis. (Months Later) Now that the Oblivion crisis is over, he enjoys his time sitting on the porch of his cabin reading books. But, one night the dark brotherhood sent two assassins to kill him. Unsure why they were sent, he now spends his time figuring out with the DB is located and why they want him dead.
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Sheila Esmailka
 
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Joined: Wed Aug 22, 2007 2:31 am

Post » Tue Mar 02, 2010 6:27 pm

I'm just what I consider to be "Special Forces" for the Empire. I'm really just a blade who travels around and does random quests.

But, my main RPing character is ussually a town guardsmen, I travel from town to town being a guard and thats about it. I dont really have a back story for my guy because I like to think of it as a movie, where the movie throws the audience into my characters first day being a rookie guard and all the trials and tribulations that encompass that.

I also tried to make a Legion soldier and have a bunch of legionairres follow me and we would raid bandit caves and stuff like that, but I couldnt find a console command to get the soldiers to follow me. If anyone knows one please tell me, but no mods, I almost destroyed my computer because I dont know how to properly install mods.
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Enny Labinjo
 
Posts: 3480
Joined: Tue Aug 01, 2006 3:04 pm

Post » Tue Mar 02, 2010 6:53 pm

If anyone knows one please tell me, but no mods, I almost destroyed my computer because I dont know how to properly install mods.


...

You really should take a second look at mods. They're really not difficult to install and manage after a few practise, and you're missing a lot of fun. Try http://www.tesnexus.com/downloads/file.php?id=3066 to begin with (requires http://obse.silverlock.org). Also, http://www.tesnexus.com/downloads/file.php?id=2097 is recommended to organize your mods and load order.

Installation is as easy as opening the CSR's zipped archive, and extract the .esps, .esm and meshes folder into "\Oblivion\Data", then open the OBSE archive, and extract the .exe, .dlls and all the other stuff into "\Oblivion\" folder (you've to do this only once). Then (OPTIONALLY) install OBMM and use it to activate the mods' chechboxes (you can also check them in Oblivion's Launch menu, in "Data Files" option, just below "Play". When you check them be sure to close the menu, as you need to launch Oblivion with the OBSE launcher). Finally, initiatize Oblivion with the "obse_loader.exe" located in "\Oblivion" (from now you must ALWAYS run Oblivion with that .exe).

Once you do that with 3 or 4 more mods (only first step is required to add more mods), you'll get the grip of it. And there's no way you can harm your computer, unless you're extremely useless with PC's :)
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Helen Quill
 
Posts: 3334
Joined: Fri Oct 13, 2006 1:12 pm

Post » Wed Mar 03, 2010 12:06 am

Ash'Khailai a Khajiit from a desert tribe was destined to be a clan mother at some point, but was drawn into border conflicts with the imperials.
She cares for her people, is quick to strike against wrongs even those comited against imperials. But is in no way a paladin as her temper is quick and actions come quicker than thought.
She is slightly above average height for her moon birthing, not beautiful but striking and harsh in features.
She never fits in with organisations as thier constant focus on one issue sends shivers down her wonder lusting spine.

Clothes and armour not familiar to her form cause pain when she moves, so traditional garb is all she wears. and having since birth trained in single edged blades and poll arms is incompetent with any other form of sword.
To others she seems wild going from total control to wild destruction provoked just by a single sentence, but loyalty and family is the focus of her actions.

She lives in leyawiin after taking care of some bigots.
For the time being in a house, she constantly buys better funiture for, and is lit up with the glow of many magical staves.
Although no alchemist despite being a competent Sandshaper she has at the time a thousand or so ingredients and many potions she hopes one day to cook a banquet like none seen before.
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lillian luna
 
Posts: 3432
Joined: Thu Aug 31, 2006 9:43 pm

Post » Tue Mar 02, 2010 7:00 pm

I'm just what I consider to be "Special Forces" for the Empire. I'm really just a blade who travels around and does random quests.

But, my main RPing character is ussually a town guardsmen, I travel from town to town being a guard and thats about it.


I tried that on my first character, i looovvved when random mythic dawn spies or whatever would decide to attack :D

Anyways, good stories! :celebration:
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Micah Judaeah
 
Posts: 3443
Joined: Tue Oct 24, 2006 6:22 pm

Post » Wed Mar 03, 2010 6:09 am

I have had too many characters to list them all. One of the more unique ones I have done is Opheila, a Breton Spellsword-type. She is a native of Bravil, an ordinary girl from an ordinary family living an ordinary life. However, ordinary never sat well with Ophelia. She yearned for something more, something greater. Seeing the corruption of the City Guard every day, not to mention the drunken self-absorption of the Count and his skooma-svcking progeny, she learned to cultivate a thorough sense of disgust for authority figures from an early age. Then she met a stranger, who told her that she was destined for greater things than working in a shop for the rest of her life. He told her how the so-called Nine Divines had betrayed Lorkhan, Nirn's true creator and master, and usurped his rule. Given that the people unknowing revered such lying, hypocritical, and treacherous beings, was it any wonder that the authorities such as the Count, Guard, etc... were no better? Of course not. But there was a way to save Nirn from the traitors, and put Lorkhan back in his rightful place. The divine crusade was led by Mankar Camoran, who would set things right and bring about a new golden age, a Mythic Dawn. Ophelia could not wait to join.

So Opheila became a Mythic Dawn sleeper agent in Bravil. Unfortunately for her however, the Oblivion Crisis came and went without her ever being activated. The Mythic Dawn was destroyed, along with the Emperor, his son, and Kvatch. And nothing changed. (I RP'ed it that the MQ had been completed by someone else). Unable to go back to living a normal life, Ophelia had no idea what to do with herself. So seeking a new reason for being, she proceeded to visit the shrines of the Daedric Princes, hoping that one would recapture that spark of belonging that she once felt for the Mythic Dawn. Yet somehow none felt right to her, and a few were outright repulsive. Until she heard a rumor of a strange island appearing back home in Niben Bay.

Ophelia investigated, and found a portal made of butterflies that led her to the strange world of the Mad God Sheogorath. Traveling through the alien realm of mushroom trees, swamp tentacles, and ruins of bygone ages, she fell in love with the land. Then when she met Sheogorath himself she knew that she had found her home. He was utterly mad, but she found she could care less. Sanity was overvalued anyhow. Opheila embraced her new role as Champion of Madness, and followed Sheogorath beyond his destruction to ultimately become the new Princess of Madness.

http://img.photobucket.com/albums/v90/subrosa_florens/oblivion/Oblivion414.jpg

http://img.photobucket.com/albums/v90/subrosa_florens/oblivion/Oblivion434.jpg

http://img.photobucket.com/albums/v90/subrosa_florens/oblivion/Oblivion451.jpg
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RObert loVes MOmmy
 
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Joined: Fri Dec 08, 2006 10:12 am

Post » Wed Mar 03, 2010 1:46 am

I just played a rich argonian who was a master of mind control. He was born here but had been gone for a considerable period of time. He came back and wanted to re-explore his old romping grounds. He got a kick out of making creatures fight their friends over and over again.
He refused to wear any metal armor and wouldn't wear leather armor because, well, he is leather ;)
If needed, he would use a bow or H2H to finish off remaining creatures.
He had no qualms about killing anybody, but thought that stealing was beneath him, particularly because he was rich.

He finally cleared every dungeon and oblivion gate, and now I am on to an Orc Smasher. My orc will only use 2 handed weapons and rudimentary magic spells (would have preferred no magic but gotta have light!). He won't use healing spells and thinks of himself as a moderate alchemist. Will be forced to use security to open stuff since he doesn't like magic. He has a particular hatred towards goblins and that's what he will seek out at first. He wont sneak or use detect life and wants to just charge in to combat situations because he loves to smash. He has no fear.
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ezra
 
Posts: 3510
Joined: Sun Aug 12, 2007 6:40 pm

Post » Wed Mar 03, 2010 8:25 am

My character(an Imperial male) is the only son of Imperial nobles who lived in the Imperial City. From a young age, he dreamed of travelling and becoming a knight. In his spare time(of which he had plenty of as a noble), he would practive basic techniques in the garden near his parents' manor within the Imperial City with a wooden sword or read books from his personal mini library. His fascination with the Ayleids and Cyrodiilic history was obvious by the books he re-read over and over again and as a young teenager, he would get his first look at an Ayleid ruin, much to his surprise and joy, thanks to arrangements by his father. As Imperial watch guards(who were friends of parents') escorted him to this ruin, he excitedly explored all that he could. Being as sheltered and naive as he was, he was surprised to find a walking skeleton in the ruin, which charged towards him with an axe in hand. His Imperial guards slew the skeleton as the boy who had so fearlessly charged into the ruin trembled with fear. This experience changed him and kept him more cautious of the world as well as sparked a phobia of undead within him.

After his experience within the ruin, he asked one of the Imperial guards who accompanied him that day(his father's closest friend) to train him to properly utilize basic sword fighting techniques, with his father's permission. The guard agreed to help him learn and for the next year and a half, my character focused on his studies of sword combat. Both he and the guard sparred with wooden longswords. For his fifteenth birthday, his father bought him newly-created longsword made of fine steel and, in a borrowed suit of Imperial legion armor(provided by his father's conection to the Imperial Watch), returned to the Ayleid ruin he had visited a year and a half ago with the guard who trained him as an escort. Deep within the ruin, he encountered a zombie which, in a skillful display of combat prowess, he slew, healing him of the phobia that had plagued him.

My character's best friend was an Imperial mage who studied at the Arcane University. The two shared many discussions about Tamrielic history, as well as a few others about magic. My character had becoming a fan of restoration and illusion magic, and his friend taught him a basic spell from each of these two schools of magic as well as a basic destruction spell. His friend also told him of a growing tension between necromancers and students of the other schools of magic within the Mages' Guild. My character, as an amateur healer, respected the necromancers as anatomists, yet despised their creations(undead), so he was split on this, but his Imperial friend sided with those who utterly despised necromancers. Both hated undead, but disagree on what should be allowed within the guild. My character recognized his bias as an unfair one, so he did not dislike the necromancers or disagree with their practices, yet still despised the undead they created. Regardless of any differences in opinion, the Imperial mage remained my character's friend, yet he moved away to High Rock, a place my character would not be able to visit, when my character was 19 years old to continue his his magical studies.

At the age of 22, my character still lived in his parents' manor. Upon returning home after a trip to Anvil due to his interest in restoration, he encountered a macabre scene in his parents mamor. His parents' bloody corpses were on the floor. As he stood there, horrified, a shadow-like figure crept up behind him and held a sword to his throat. My character, after quickly getting over the surprise, drew his sword and knocked the figure backwards his a jab of his elbow. The figure glided forward and attempted to to slash my character's torso, but my character dodged the attack and the figure hit and smashed a window instead. My character than swiftly cut off his attacker's hand and thrusted his sword into his attacker's stomach, ending the assassin's life. Once in the light, the assassin's face was visible and it turned out to be the guard who had trained my character in the past, and he was in his Imperial Guard uniform. Imperial Watch guards quickly entered the house, since they heard the noise caused by the fight, and attempted to arrest my character, assuming he was the criminal. My character resisted and got knocked out by a shield to the head. He woke up in a prison cell and his journey began.

My character later told Baurus he was a knight(custom), despite not being one, as a result of his childhood dream and the perfect conditions to make that dream a reality being present. He is a paladin type of knight who worships the Nine(yet respects the Daedra) and loves to learn. He collects books and artifacts as well as has an everlasting hatred for the Ayleids, the ancient slavemaster of the Imperials, and yet, he is fascinated by them. He also dislikes undead and Mer, in general.
Spoiler
My character is the reincarnation of Shezarr. As a Shezarrine, my character resurrected the Knights of the Nine faction, gathered the relics of the Crusader, defeated Umaril the Unfeathered, and stopped an Oblivion invasion, securing his place in Cyrodiilic history as a god-hero. After fulfilling his role in the mortal realm, he went off to the Shivering Isles, the realm of Sheogorath, and was lured into insanity by Sheogorath, becoming the new Sheogorath.


Dude, you could write one hell of a book with that I'd sure as hell buy it!
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Laurenn Doylee
 
Posts: 3427
Joined: Sun Dec 03, 2006 11:48 am

Post » Tue Mar 02, 2010 6:20 pm

Arkady the Half-Nord

Arkady was born in Balmora, Morrowind on the 13th of Evening Star, 411. He is usually thought of as a Nord, but in truth he is a Nord/Imperial half-breed. He has kept this a secret, as out-of-race breeding is frowned upon in Tamriel. His father, Hjared, was an Imperial Legion soldier assigned at the Legion fort in Ebonheart. His mother, Felicia, was an errand girl for the nearby East Empire Company offices.
They met on the 3rd of Heartfire, 409, when Hjared saved Felicia from a drunken warehouse worker who tried to [censored] her. They started seeing each other soon after. Never formally marrying, Felicia was impregnated on the 19th of Sun’s Height. While they were visiting Balmora on leave in 411, Arkady was born. Felicia died from childbirth complications. Saddened, Hjared requested to be transferred to Cyrodill, taking his son with him.
Arkady spent his childhood in the Imperial City, receiving decent schooling thanks to his father’s considerable soldier’s pay. In 426, at age 15, he took an interest in acrobatics, finding it quite fun to jump over things and do flips. He started staying out late with his friend Ida Vlinormin, practicing, and generally pissing off the Imperial Watch.
His father didn’t seem to mind or was too busy to care, as he was preoccupied with Legion duties. In 429, Hjared was reassigned to Fort Sphinxmoth in Elsweyr, leaving Arkady in the city by himself. Arkady fell into the criminal underworld, doing petty thieving jobs for some of the criminal elite. He has recently been arrested after being caught stealing from a Mage’s Guild chapterhouse. Arkady is currently serving a sentence in the Imperial Prison. However, there has been a “usual mixup at the Watch……”

Excuse some of the lorebreaking (Such as Arkady getting more characteristics from his father than his mother), there's only so much research and compromising I can do before this stops being fun.
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Hannah Barnard
 
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Post » Wed Mar 03, 2010 2:45 am

Aida Antus was walking down the Orange Road one night, taking in a bit of fresh air to liven up her musty life. She'd made this decision after her husband, who loved to take walks, was taken away from her due to a disease that seemed to sneak up on him and kill him just as quickly. She hummed loudly the tune he'd hum as if it would resonate with the hums he surely had muttered on this path that had been lost in time and space, echoing through the trees and into the ears of an imaginary audience. She was turning back to walk to her little cabin that reminded her too much of her deceased husband, when she heard a faint noise in the distance. At first she thought it was her mind playing tricks on her... she'd been asking for a child, but there it was again: A baby crying. She ran up the hill in the direction that she heard the noise and found a little Breton girl with orange-red hair and green eyes wide in bewilderment, standing next to a small pond. She swept the child into her arms and looked around frantically for a mother, but the atmosphere foretold what Aida already knew, the child was left here purposely. The girl was wearing a fancy green dress with white ribbons tied to it, and she was barely old enough to stand. Aida heard rustling behind her, and turned quickly to see the shape of a woman walking into the night. "Ma'am!" Aida called out, hurrying after the silhouette, but she was nowhere to be seen. Magick was in the air. She heard the rustling of paper and the little girl giggle, and she found a note under the ribbon in her hair. It read "Take good care of her.".

At first she was infuriated at the thought of a mother leaving her child alone, and assuming the first person to find her wouldn't be a bandit, or a troll or... and then she thought about it again, and the woman had been with the child until she had come along. She really had no idea who this woman was or why she had left the child. She lifted up her lantern so she could see better, and walked down the path towards her home. Another small giggle demanded that she looked into the little green eyes that seemed to take in all of the moonlight. She smiled "Rebania".

"Mom, I don't see why we have to move to Chorrol." Rebania complained, leaning towards the window of the carriage and watching the forest she had grown up in pass by. "It's for the best, honey, unless you expect to be running off with those bandits that almost broke in." Rebania rolled her eyes and sighed, she was going to miss the forest. She wondered if this is what Bosmer felt like while they were locked in the confines of the stone walls of a city, always wanting to reach out and dance among the trees, to pick flowers and catch fireflies at night without having to worry about what people thought of them. When she thought of people judging her, she looked at her old clothes and frowned. Her mother put her hand on her shoulder when she noticed and told her not to worry about it. "You'll have no trouble impressing the boys." she said and looked out the window on her side of the carriage. Rebania blushed heavily and didn't dare look up at the boy sitting across from her. "Parents." She grumbled, She was sixteen-years-old, plenty old enough to be taking care of herself. At least in her own mind. When they arrived she hurried to the house without looking around. It would be hard not to smile if you saw the shy girl walking quickly through the streets with her head down, when she reached the house, she sighed, walked inside and leaned against the door with her eyes closed "Told you it was nothing to worry about." she said to her self, she opened and then froze in fear. "Umm... excuse me?" an unfamiliar voice asked. She opened up the door apologizing over-and-over again, as if she was fending off an attack with words, and ran next door to her actual house.


That's where I left off. I'm making the interior of the house still. I might have remembered a few things wrong, and I actually started roleplaying when Rebania turned 15 and was living in the cabin, but that was kind-of boring so I wondered how she'd do in a more urban setting. I also didn't have a carriage. :(
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Elizabeth Falvey
 
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Post » Wed Mar 03, 2010 1:53 am

I have not role-played.
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Bethany Watkin
 
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Post » Wed Mar 03, 2010 1:38 am

Short answer. My dunmer, Lothran, is basically like me. Just trying to live his life in peace, no special quest in life beside bringing down the empire. Yes Illuminati I know you′re watching me :) :)
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Jimmie Allen
 
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Post » Wed Mar 03, 2010 3:34 am

The link in my sig covers this.
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An Lor
 
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Post » Wed Mar 03, 2010 12:54 am

Long ago, in a distant land isolated from the rest of the world by giant mountains, in the great forest which filled the country, lived a race of Elves in peace. Their skin was smooth and clean, and even though they could live for half a millennium, they would not grow old and weary. The Elves were ruled by a king and a queen, whose beauty had no match. They ruled the Elves fair, and were very loeved by their people. On a silent night, only illuminated by the stars, the queen gave birth to a beautiful daughter. She was named El'dórae, which meant Silverflower in the language of the Elves. At age 5, she was already exploring the great forest alone, for she was born under the sign of the Thief, which had shone brightly the night she was born, so she had a natural curiosity, and were good at climbing trees and jumping over small streams which tied the forest together in a web of running water. Her parents feared not for her safety, the forest was safe for the Elves to wander, since they had a pact with the nature and animals. A pact of peace.

The little princess were free to go everywhere but one place. Her father had warned her about the top of the Royal Tower, where the Archmage of the Elves resided. He told her that there existed magical doors to other dimensions and far away countries, and that they were no places for a young princess to go. But one night, as bright as the night where the princess was born, she could not sleep. She just kept thinking about the magical doors which were at the top of the tower she called home. She sneaked up to the door which lead to the Archmages chamber, and using one of her hairpins, she picked the lock of the door. When she opened the door, she was greeted by the most amazing sight she'd ever seen. Everywhere were objects spinning, whizzling, squeekng, and whistling. Some of them hovered in the air, others drove around on 4 wheels on a track, blowing up small rings of smoke from it's chimney. The sight had her paralyzed for a second, then she began inspecting all of the weird objects. None of them turned out to be doorways to other dimensions, so she went further into the top of the tower. In the next room, she found the Archmage sleeping in a bed. At the end of the bed were placed a giant bookshelf, filled with books of all the colors of the rainbow. Some even glowed slightly. She began inspecting the titles of the books, many had names she'd never heard about before, some even had letters on that she couldn't read.

Then she got to a certain shelf. It consisted of books which titles only contained one word. She skimmed the titles on the ridge of the books, but stopped at one particular book. It had the letters "MORROWIND" printed on the ridge. She took a quick glance at the Archmage, whom were sleeping deeply. Then she took out the book from the shelf and opened it.

. . .

The next thing she remember is standing in a dark and foggy forest. At first she thought she were in the forest at home, but something was noticeably different about this forest. It had a different aura, the trees didn't whisper in friendly tongues, and it was cold as the deepest night. The princess, freezing cold, alone, and not knowing where she was, sought shelter in a hollow tree. There, hidden from the evil forest around her, she fell into a dreamless and dark sleep.

She was awoken by a loud howling, which sent chills down her spine. Outside the hollow tree, in the darkness, she saw 3 pairs of red glowing eyes. She stood up, and pulled out a piece of crystal she had in her pocket. The crystal was mined from the deep mountains which surrounded her home country, and had been charged with the gift of sun- and moonlight. The crystal threw a clear light at the 3 wolves which had surrounded the entrance to the hollow tree. They took a step back by the sight of the clear and pure light, but suddenly they jumped at the little princess. All she could do were to gasp before the wolves bit into her pure flesh.

The wolves didn't kill her. They just bit her and clawed her for hours, until all she could do were to lie on the ground, silent as the grave with blood streaming from all the wounds the wolves had made on her body. She wished to be home, to never had let her curiosity make her open that book. She thought it was her time to die, at an age of 5 years and 3 months. But faith had other plans. The wolves eventually decided to leave her alone, since she were no fun when she didn't scream or cry. There she were, on the ground, bleeding from almost everywhere in her body, when a strange elf approached her. He was darker and more rough looking than her, he was dressed in an armor of fur, and had a bow on his back. He carefully lifted the wounded princess up, and carried her away.

When the princess awoke, she were in a bed in something that looked like a brick house. The elf who had carried her away were sitting near a fireplace, polishing arrows, not noticing the little girl at all. She took a look at her body, and as if done by magic, all her wounds had disappeared, not leaving a trace of scar tissue. The elf at the fireplace finally noticed the girl had awoken. He stood up, and walked over to the bed, where he knelt to get down face to face with the surprised girl. He told her that his name was Missun Akin, and that he had found her in the forest, bleeding everywhere after the wolf attack. He also told her that he had carried her back to the Falasmaryon Stronghold, where he was residing. her wounds had magically disappeared while she were sleeping, and he had guarded her all night. The princess told him the whole story about how she had ended up in the forest, but he had never heard about a country like the one she described to him as her home.

The princess stayed at the stronghold for 15 years as Missuns apprentice. It turned out that he was a great bowman, and the princess had a natural talent for bows, and showed great athletic skills when they were hunting together in the mountains. The princess quickly learned that the pact of peace with the nature that she were used to from home did not count in the land of Morrowind. She became a master with a bow, and didn't even flinch by killing a troll with a single poisoned arrow to the head at the end of her apprentice period. During her time at the fort, she lived among the guards, whom she found herself to enjoy the company of a lot. She dined with them, and gladly went along with them when they were out patrolling. She were as respected as she were loved, since everyone knew that she was deadly with a bow. During the years, she grew up to become a beauty. She didn't look older than 13 at the age of 20, but had an aura of advlthood around her, which combined with her cheeriness and tomboyish personality, made her a great guest at drinking parties with the guards. She gained a taste for liquor, the only thing which could make her forget the pain she always had when she thought about her real home. And she always thought of it. She even dreamed about it. She could drink a whole lot more than even the biggest of the guards, and had gained the title of "Ale Belly of Falasmaryon".

But one night, where the rain were drenching everything in wet blackness, the princess grabbed her bow, a leather suit, 50 steel arrows, a sack of food, and went for the stronghold stables. There she stole a horse, and made off unnoticed into the night, her mind set on only one goal; to find her home. She rode for 14 days and 14 nights, until she reached the harbor of Khuul. There she sold her horse for a bit of money, and got on the first ship that were heading away from Morrowind. After a journey of 3 years, the ship hit port at the Imperial City in the land of Cyrodiil. The princess, recognizing the architecture of the Imperial Palace as her own peoples architecture, got off the ship and headed for the Waterfront.

From that point, things didn't go so well. To survive, the princess had to steal, but since no shop would accept stolen goods as payment, the princess were reduced to a beggar who also provided certain services to the men of the Imperial City for nearly no gold. One night, where she were sleeping in the abandoned shack at the Waterfront, one of the other beggars approached her with a sweet smelling bottle of liquid. He told her it would make all her sorrows go away. The princess, who already depended on alcohol to get through the day, took a generous sip, and blacked out.

The next morning she awoke in jail. She couldn't remember a thing, not even her own name, nor why she were in jail. The Skooma she had drunk the night before had made her go crazy, and she had killed one of the other beggars by strangling him. The guards had arrested her for homicide, and now she were there. But it would not be long before her life would take a turn, once again.
__________________________________________________________________________________________________________



Background story about my thief elf. I will probably write about what happens next tomorrow, but can't be asked for more right now.
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Raymond J. Ramirez
 
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Post » Tue Mar 02, 2010 7:13 pm

My newly created character Uzuk gro-Bolak is an Orc Berserker(custom) and loves one thing and one thing only: killing.

He ended up in prison due to this morbid love and jumped on the chance to escape when the Emperor entered his cell. He has since escaped and gathered his equipment and is now traversing Cyrodiil fueling his undying thirst for combat. He does not bother with factions or helping people as he sees this as weak and a waste of time. He knows nothing of his own past... maybe that's way he's so angry and kills everything?
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jessica sonny
 
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Post » Tue Mar 02, 2010 8:24 pm

My newly created character Uzuk gro-Bolak is an Orc Berserker(custom) and loves one thing and one thing only: killing.

He ended up in prison due to this morbid love and jumped on the chance to escape when the Emperor entered his cell. He has since escaped and gathered his equipment and is now traversing Cyrodiil fueling his undying thirst for combat. He does not bother with factions or helping people as he sees this as weak and a waste of time. He knows nothing of his own past... maybe that's way he's so angry and kills everything?


Has he not heard of the Arena? He could get paid for this! Not to mention a fellow Orc is the Grand Champion!
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phillip crookes
 
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Post » Wed Mar 03, 2010 6:02 am

Has he not heard of the Arena? He could get paid for this! Not to mention a fellow Orc is the Grand Champion!


He has considered it and may very well end up doing it, but for the time being he's quite content slaughtering everything in his path :toughninja:
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D IV
 
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