although, remembering back on that thread revealing info... im worried about another major problem.
DRAGONS...
didnt someone say the dragons will be a regular threat, and even RAVAGE TOWNS?!
i mean, look at how often NPCs died just walking along the streets in oblivion... now what do you think its going to be like in skyrim?
you'll travel to a neighboring town to buy a book that your home town doesnt have... then on your way back, you see a dragon drop in, torch the town, killing everyone, and fly off?
oh, lets see... thats about 20 quests ended prematurely, 3-4 stores destroyed... your house destroyed... and all your friends eaten or toasted alive!
im worried about that, i hope bethesda figured something out to stop dragons from butchering the whole town... cause i doubt a level 1 bookworm is going to be able to fend off the dragon before it stomps the town to dust.
How is this is a
bad thing for roleplaying?
One of the recurring difficulties of roleplaying in Bethesda games is that the world is always extremely static. You can't really "live" in a single location because after you do the quests placed there before hand there's simply nothing to
do. The games are generally designed to facilitate a walking-the-earth playstyle that keeps towns from feeling really alive if you spend too much to time there.
There's a few things in the Game Informer article that indicates fixing this kind of thing is a priority for Bethesda (the "radiant stories" concept, the dragon attacks, the crafting and other non-adventure methods of income). Granted, it could just be women fireballing dogs again, but in theory it could be a huge boon to anyone who wants to roleplay a character that has a permanent home.