Role playing an evil character help

Post » Fri Dec 12, 2014 2:45 pm

Hello! I know it sounds kinda lame and I'm not EXACTLY sure where the desire came from but after watching the new Star Wars trailer I had the urge to play through a sandboxy type RPG with an evil character. I first started with F:NV but decided to bag it when there weren't really any motives, quests, or companions to be evil with. It didn't help that after I started killing people the NCR got on my underleveled butt real quick.

Anyway so here I am in Skyrim. I'm kinda excited because I never finished the main quest or played either of the expansions.

I'm wondering if anyone could help me out with an evil roleplay/build. Mostly focusing on the role playing. In a horrible roundabout way all I know so far is that if like to have a companion following me around as if I was training him/her as a Padawan to eventually take my place. Maybe using dragon shouts as my force powers. Gee the Star Wars fever is strong with me. Could anyone recommend me some tips, mods (emphasis on this if need be), builds, advice for this since Skyrim is pretty much a chaotic good hero story through and through?

Thanks in advance!
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cheryl wright
 
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Post » Fri Dec 12, 2014 4:27 pm

Funny, I actually found that New Vegas had far more opportunities to be a truly heartless bastard than any of the Elder Scrolls games heh.

Being truly evil in Skyrim can be somewhat underwhelming, depends on what brand of evil you'd like to be. Most of the Daedric quests are a must, since you do some pretty horrible stuff in them. If you've got Dawnguard, you can join the vampires after the first couple of quests in that, easily one of the most overtly evil things you can do in the game. You automatically get a very plot-relevant follower in the majority of Dawnguard's questline, too.

As for Shouts, http://www.uesp.net/wiki/Skyrim:Dragon_Shouts#Available_Dragon_Shouts. One in particular, also from Dawnguard, is Soul Tear, which is just about the most malicious one there is. Does a solid amount of damage, soul traps the target, and immediately resurrects them as your undead thrall if the Shout is the kill shot. There are a few others that can be easily seen as evil, like Marked for Death, Dismay, and Drain Vitality.

For a lot of quests, though, your evil choices will be through your character's motivation in your head and won't show in the game itself, unfortunately. For example, in the Dragonborn DLC (I'll try to avoid spoilers as best I can), someone sends a couple assassins after you. When you confront the person, you can easily make it a simple revenge trip for daring to threaten your personal power, and saving the citizens of Solstheim is merely a coincidental side effect of having your vengeance.

Hope that helped a bit, at least! :)

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Daniel Holgate
 
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Post » Fri Dec 12, 2014 2:13 pm

So I should probably go and get that follower from Dawnguard pretty quickly after escaping Helgan? I'm not really sure how the leveling works in Skyrim but I tried going to the Shivering Isles expansion in Oblivion right after starting the game and I got my butt kicked.

I guess after that I should do a couple main quests in the regular game to unlock the ability to dragon shout and then maybe pilgrim around in search of the others?

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Robert Garcia
 
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Post » Fri Dec 12, 2014 7:48 pm

Well, the thing about Dawnguard is that it makes it so that around level 7 and up, vampires will attack towns and cities and night. It doesn't happen every night, but often enough that there's a risk of them killing quest-giving NPCs, and the attacks don't stop until you've finished Dawnguard's main questline. Also keep in mind that when you hit a certain point, she becomes a permanent follower that you can't get rid of until late into the story.

Also, while you can technically head straight to Fort Dawnguard and start it as soon as you escape Helgen, you don't actually get any indications to start it until you hit level 10. Dawnguard can get pretty tough, not as bad as Dragonborn, but you and your follower will be forced to wade through armies' worth of enemies toward the end.

Honestly, I'd say just let the game guide you along at the start. It's easy enough to level up, and you'll do so pretty quickly early on. A character of any moral stance can be justified in investigating why the dragons are returning. There's no real rush to get into Dawnguard, as long as you largely avoid towns and cities at night.

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Samantha Jane Adams
 
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Post » Sat Dec 13, 2014 3:48 am

It's kinda hard to explain somethings with out hitting alot of spoilers. But here goes.... depending on what kind of character you want and in this I mean physical weapon type verses mage. I might errr look into the best spells for a vampire and perhaps do the CoW, for the trainers. There are some schools of magic that suit a vampire character very very well and complement their vampire skill's. Now that's not saying that you can't have a non-magic using vampire character, you can, I did, but a magic user makes alot more sense in some ways.

Of course to use Dragon shout's you have to at least start the MQ. And as you errr end up passing through the college in DG anyway, might as well be a member.

As I am only one my second "evil" character and this one is non-vampire ( I have no intention of doing DG with her). I'm not the best one to give advice, but...look into the different school's of magic and where they cross the vampire skills.

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lillian luna
 
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