I think it would be cool if across the game, the player found snip its of dragon tongue written literature. And over time in the game, you learnt more and more of the dragon tongue. However the game serves it out to you. And eventually the player himself would know how to read dragon-tongue. Maybe the character early on would be given half of a translation chart through a quest. and as they find this literature. they can try and decode it, unlocking secret locations and new content. That would be sick in my opinion!
I like the idea of my character learning dragon tongue and thus words getting translated automatically as he learns them. For example, a word that was previously *$% @*)@# @#@_)! $)#( would become THE QUICK @#@_)! $)#(, and later THE QUICK BROWN FOX as the character progressed.
I think the way it's going to work in game (if I'm understanding the Game Informer article correctly) is that you are gifted with the ability to read Dragon by virtue of being the Dragonborn. As a linguist who knows how hard it is to learn a language, I'm not too keen on this idea, but hey. :shrug: It is the easiest for Bethesda to pull off.
The Dragon language, if I recall correctly, is just a different symbol for every English letter. If you'd want to go with a learning progression thing, it would be best to have the player learn one symbol at a time.
So to use "the quick brown fox" phrase mentioned earlier, to start it would be: *$% @*)@# @#@_)! $)#( And after learning, let's say, the symbols for the letters "T," "U," and "F": T$% @U)@# @#@_)! F)#(
Ik how it might work, im just saying how id like it to work. Player dependent somehow adding a level of challenge and reward. hopefully {With the amount of time i put into these games} i player like me, would eventually be reading pages from books leading me to treasure. And hints and cool tips. And new shouts. and stories from the old time.
The Dragon language, if I recall correctly, is just a different symbol for every English letter. If you'd want to go with a learning progression thing, it would be best to have the player learn one symbol at a time.
So to use "the quick brown fox" phrase mentioned earlier, to start it would be: *$% @*)@# @#@_)! $)#( And after learning, let's say, the symbols for the letters "T," "U," and "F": T$% @U)@# @#@_)! F)#(
Actually no, there are more Dragon letters than english letters.
From one of the game informer articles, it looks like all the walls will be translatable. You'll need to defeat dragons to be able to recognize the words to the dragon shouts, and those runes will "stand out". My guess is the words for the shouts will be revealed automatically while you can go on and translate the rest yourself if you're interested in reading all the ancient legends.
Actually no, there are more Dragon letters than english letters.
From one of the game informer articles, it looks like all the walls will be translatable. You'll need to defeat dragons to be able to recognize the words to the dragon shouts, and those runes will "stand out". My guess is the words for the shouts will be revealed automatically while you can go on and translate the rest yourself if you're interested in reading all the ancient legends.
Like i said, i have an idea of how it is going to work. i want to know if people agree with me on their opinions on how they would like it to work.
This would add alot of role play element to the game. Problem is will some fans go for it. I would love it. I hoping they will have more reading base rp in this game.
Apparently it has allready been confiremd how it will work-
The player learns new words through obsorbing the soul of dragons, but has to find the words on walls in ruins to understand them- so you need to both find the word AND obsorb a dragon soul to learn a new word.
This reminds me of Assassins Creed (2 and 3). They had secret puzzles (which were pretty hard to complete) that would help your understanding on the game story, but if you couldn't solve them, or didn't want to solve them, you didn't have to. It provided extra insight on the game as the player (it had secret lore), but did not effect gameplay at all, that I know of (except that you had to solve the puzzles).
Maybe have it so there are secret directions to buried treasure hidden on the walls of a cave in dragon language. That will give extra incentive to learn how to read dragon.
This reminds me of Assassins Creed (2 and 3). They had secret puzzles (which were pretty hard to complete) that would help your understanding on the game story, but if you couldn't solve them, or didn't want to solve them, you didn't have to. It provided extra insight on the game as the player (it had secret lore), but did not effect gameplay at all, that I know of (except that you had to solve the puzzles).
Maybe have it so there are secret directions to buried treasure hidden on the walls of a cave in dragon language. That will give extra incentive to learn how to read dragon.
you nabbed my point to the tee. i agree completely. Or add some books that tell us old tales and help our immersive feel. It would be a good hoot. And add another gameplay style. some people might really enjoy trying to figure out translations. I know I would!