Roleplaying, and the DLC's

Post » Thu May 03, 2012 9:00 pm

I was wondering how you guys approach the DLC's when it comes to RPing their character.

Currently I'm playing an good karma NCR/Independent character (haven't decided who to support yet) who specializes in old world guns. Currently using the .45 pistol and smg, automatic rifle, battlerifle, and survivalists rifle. Image of him here: http://imgur.com/dDqAS

Of course, I had to complete the Dead Money and Honest Hearts DLC's to get these weapons, and honest hearts was especially suitable to my character because of the focus on survival in that DLC.

Up next is OWB, and I was wondering; Would it be wrong if I decided to skip this DLC because of it's contents? I've only played through the DLC one time as an evil character and I'd like to see how the story and decisions play out as a good character this time around. But at the same time, would I get the full experience the DLC offers because I am playing a guns focused character and don't have skill points in energy weapons or science (my character also has a low INT).

If I do end up skipping OWB, I plan on starting a new character after this one as a stealthy energy weapons expert. So for that playthrough I will probably skip honest hearts and maybe lonesome road.
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Marie
 
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Post » Fri May 04, 2012 2:14 am

The first thing I focus on for the DLC's when roleplaying a character is which ones I'll do. I was playing a Great Khan scout character and I decided that he would do Honest Hearts and Lonesome Road. He wouldn't really be interested in a crashed satellite or a transmission speaking of an old world treasure because his main concern is on how to return his tribe to greatness. He traveled to Zion to meet with the Malpais Legate and he traveled to the Divide to meet with the original Courier six.

You should be fine doing OWB as a Guns character, just remember to bring all of your ammo. The low Intelligence might give you some interesting dialogue with the Think Tank.
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Rob
 
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Post » Thu May 03, 2012 1:54 pm

The first thing I focus on for the DLC's when roleplaying a character is which ones I'll do. I was playing a Great Khan scout character and I decided that he would do Honest Hearts and Lonesome Road. He wouldn't really be interested in a crashed satellite or a transmission speaking of an old world treasure because his main concern is on how to return his tribe to greatness. He traveled to Zion to meet with the Malpais Legate and he traveled to the Divide to meet with the original Courier six.

You should be fine doing OWB as a Guns character, just remember to bring all of your ammo. The low Intelligence might give you some interesting dialogue with the Think Tank.

I'm mostly concerned about all the new content. It's very science and energy weapons focused and my character has low levels in both of those. I'm thinking that if I play it now, it might sour the experience for me when I start up my new character. I Haven't played OWB for around 6 months, enough that I've forgotten a lot of it (bad memory)

Your Khan character sounds pretty awesome btw, I don't know if I'd enjoy doing the same. I felt that Red Rock and a lot of the characters felt rushed, like they couldn't get everything in before the release date.
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Hilm Music
 
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Post » Thu May 03, 2012 4:35 pm

I'm mostly concerned about all the new content. It's very science and energy weapons focused and my character has low levels in both of those. I'm thinking that if I play it now, it might sour the experience for me when I start up my new character. I Haven't played OWB for around 6 months, enough that I've forgotten a lot of it (bad memory)

Your Khan character sounds pretty awesome btw, I don't know if I'd enjoy doing the same. I felt that Red Rock and a lot of the characters felt rushed, like they couldn't get everything in before the release date.
It was a Dead-is-Dead playthrough on Hard/hardcoe and my character was http://fallout.wikia.com/wiki/Anders. It gave me a new appreciation for the Great Khans.
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Krystal Wilson
 
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Post » Fri May 04, 2012 2:57 am

If you are gonna do OWB with guns, bring a butt load of ammo. By a butt load i mean have ammo for all (or most) of your weapons in the thousands. I'm exaggerating but I don't know what guns you use. About 500 rounds for my brush gun was enough. I used all the 357 magnum ammo for the dog gun and some 44 mag for my mysterious magnum. And about 200 shells for my lever action.

I have found that the OWB enemies are hard to kill with anything. Except maybe melee/unarmaed.
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Mackenzie
 
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Post » Thu May 03, 2012 12:46 pm

I find it very difficult to RP the DLC's as one who plays, primarily, for the Legion. Dead Money is pretty striaghtforward, but OWB is too tech heavy for a real supporter of the Legion, HH is directly anti-Legion any way you slice it, and in LR I, apparently have amnesia and there's no way I could support Caesar before I got shot in the head, then I get to decide whether or not to kill a traitor. LR ruined any backstory I had for my character.
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roxanna matoorah
 
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Post » Thu May 03, 2012 9:47 pm

I was wondering how you guys approach the DLC's when it comes to RPing their character.

Currently I'm playing an good karma NCR/Independent character (haven't decided who to support yet) who specializes in old world guns. Currently using the .45 pistol and smg, automatic rifle, battlerifle, and survivalists rifle. Image of him here: http://imgur.com/dDqAS

Of course, I had to complete the Dead Money and Honest Hearts DLC's to get these weapons, and honest hearts was especially suitable to my character because of the focus on survival in that DLC.

Up next is OWB, and I was wondering; Would it be wrong if I decided to skip this DLC because of it's contents? I've only played through the DLC one time as an evil character and I'd like to see how the story and decisions play out as a good character this time around. But at the same time, would I get the full experience the DLC offers because I am playing a guns focused character and don't have skill points in energy weapons or science (my character also has a low INT).

If I do end up skipping OWB, I plan on starting a new character after this one as a stealthy energy weapons expert. So for that playthrough I will probably skip honest hearts and maybe lonesome road.
You dont need high science or energy, just take a [censored]load of ammo and guns with you (i did that).
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Tha King o Geekz
 
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Post » Thu May 03, 2012 10:04 pm

An alternative to bringing buttloads of ammo to OWB is invest in Unarmed/Melee. If you're doing unarmed, bring the Paladin Toaster. If you're doing melee you'll get a proton axe when you get there.
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Sabrina Steige
 
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Post » Thu May 03, 2012 1:20 pm

Eh, it wouldn't be wrong to skip DLC to be perfectly honost. Expecially if it doesn't fit with one's roleplay.

However; you don't need to be a Super Intelligent Laser Master in order to play OWB either. I've had two roleplays in particular that were anything but. I've had a Melee oriented character named Wrath (also of Medium INT) that went through it just fine and I was still able to stick with the RP.

Another, more recent, was a Gun Specialist named Ironhide. Again, made it through no problem without breaking my RP. :)

It all depends on how you look at your RP and the situation OP. If you think you can pull it off without breaking your RP? Go for it. If not? Better skip it and save it for a RP you are confident can play through the DLC without breaking your RP.
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Lynette Wilson
 
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Post » Thu May 03, 2012 3:12 pm

An alternative to bringing buttloads of ammo to OWB is invest in Unarmed/Melee. If you're doing unarmed, bring the Paladin Toaster. If you're doing melee you'll get a proton axe when you get there.
This is what I did. My first (and only) melee/unarmed character took on OWB and did just fine. The Proton Axe and Saturnite Fist are awesome weapons to take back to the Mojave.

To answer the OP - my current character, a Van Graff thug, will absolutely be taking on Lonesome Road, and possibly OWB. But not Honest Hearts, since it doesn't really fit with a tech heavy energy weapon killer. Dead Money maybe, since the Van Graffs are all about the caps, and the Sierra Madre offers plenty of those. With tagged Unarmed and Energy Weapons, he is supremely well suited to it, it's just whether I have the stamina to complete it all over again. I don't think that I do.

So yeah, I think we all do different DLCs every time :)
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City Swagga
 
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Post » Thu May 03, 2012 11:24 am

Is your character curios? Or does he have any other personality things that could motivate him? Also there's the "I'll find stuff for my faction!" motivation.
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yermom
 
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Post » Thu May 03, 2012 11:42 pm

I was having similar doubts about OWB as OP has, because my character is also a guns specialist and hasn't got a clue about energy weapons or science. So I'm grateful for some responses here, too. However, I have another question - what limitations can I expect in OWB if I have low science? I have INT 4 and haven't invested to science a single point so far (I'm level 16), so it's somewhere 12 or 14 now. I have high guns and moderate unarmed and am not afraid of enemies, but I'm more afraid that I won't be able to operate the terminals, open locked doors and such...Tnx!
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Kat Stewart
 
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Post » Thu May 03, 2012 6:14 pm

It was a Dead-is-Dead playthrough on Hard/hardcoe and my character was http://fallout.wikia.com/wiki/Anders. It gave me a new appreciation for the Great Khans.

What weapons did you use for your great khan character? I rushed from the beginning to Honest Hearts. I am going to go with the survivalist rifle and A Light In Shining Darkness. The rifle won't clip into the great khan armor when its holstered (all cowboy weapons clip for me). So i'm going to stick with just grunt weapons on this playthrough. Was just curious to what you did.
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neil slattery
 
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Post » Fri May 04, 2012 1:40 am

I was wondering how you guys approach the DLC's when it comes to RPing their character.

Currently I'm playing an good karma NCR/Independent character (haven't decided who to support yet) who specializes in old world guns. Currently using the .45 pistol and smg, automatic rifle, battlerifle, and survivalists rifle. Image of him here: http://imgur.com/dDqAS

Of course, I had to complete the Dead Money and Honest Hearts DLC's to get these weapons, and honest hearts was especially suitable to my character because of the focus on survival in that DLC.

Up next is OWB, and I was wondering; Would it be wrong if I decided to skip this DLC because of it's contents? I've only played through the DLC one time as an evil character and I'd like to see how the story and decisions play out as a good character this time around. But at the same time, would I get the full experience the DLC offers because I am playing a guns focused character and don't have skill points in energy weapons or science (my character also has a low INT).

If I do end up skipping OWB, I plan on starting a new character after this one as a stealthy energy weapons expert. So for that playthrough I will probably skip honest hearts and maybe lonesome road.

Not a fan of OWB so it's easy to roleplay not going their. I have a sneaky sniper who only uses a fully modded laser rifle so I'll spend time eventually. I usually never use energy weapons so my other characters will never venture their
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Claire
 
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Post » Thu May 03, 2012 4:39 pm

What weapons did you use for your great khan character? I rushed from the beginning to Honest Hearts. I am going to go with the survivalist rifle and A Light In Shining Darkness. The rifle won't clip into the great khan armor when its holstered (all cowboy weapons clip for me). So i'm going to stick with just grunt weapons on this playthrough. Was just curious to what you did.
I used Chance's Knife for just about the entire game, a fully modded Hunting Rifle was my main sniper and I used a few different Guns as my main light auto weapon over the course of that playthrough. In that role I used a 9mm SMG first, upgraded to a 10mm Pistol, went to a fully modded GRA Assault Carbine, moved on to Sleepytyme and ended off with a fully modded GRA 12.7mm SMG. I only brought two weapons with me into Honest Hearts, Chance`s Knife and the Medicine Stick(with the Cowboy perk and Hand Load rounds it brings up its damage to over 100). I had to stick with Anders' tagged skills(except I changed EW to Survival) so I didn't get Lucky until very late which was big blow. I did Lonesome Road, Dry Wells and the Long 15 with the CZ57 Avenger and I finished Hoover Dam with the fully modded SMMG with Hand Load rounds.

I'd also highly suggest getting Jury Rigging(obviously) and the Hand Loader perk.
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Jay Baby
 
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Post » Thu May 03, 2012 9:30 pm

I used Chance's Knife for just about the entire game, a fully modded Hunting Rifle was my main sniper and I used a few different Guns as my main light auto weapon over the course of that playthrough. In that role I used a 9mm SMG first, upgraded to a 10mm Pistol, went to a fully modded GRA Assault Carbine, moved on to Sleepytyme and ended off with a fully modded GRA 12.7mm SMG. I only brought two weapons with me into Honest Hearts, Chance`s Knife and the Medicine Stick(with the Cowboy perk and Hand Load rounds it brings up its damage to over 100). I had to stick with Anders' tagged skills(except I changed EW to Survival) so I didn't get Lucky until very late which was big blow. I did Lonesome Road, Dry Wells and the Long 15 with the CZ57 Avenger and I finished Hoover Dam with the fully modded SMMG with Hand Load rounds.

I'd also highly suggest getting Jury Rigging(obviously) and the Hand Loader perk.

Oh I found a little trick to keep my armor in top condition. just that though. i know their armor wears down quickly. did you notice too when wearing their armor, that hit squads never come after you from the NCR?
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Elizabeth Falvey
 
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Post » Thu May 03, 2012 3:08 pm

Oh I found a little trick to keep my armor in top condition. just that though. i know their armor wears down quickly. did you notice too when wearing their armor, that hit squads never come after you from the NCR?
I did, the disadvantage of the rep change though is that I have to take it off whenever I trade with the Great Khan Armourer. I eventually started wearing some Combat Armour mainly because I needed the income the NCR hit squads could give me.
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Cesar Gomez
 
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Post » Thu May 03, 2012 2:50 pm

I hate to go off topic here but what armor is that...?
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Mackenzie
 
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Post » Thu May 03, 2012 4:51 pm

I hate to go off topic here but what armor is that...?
Do you mean http://fallout.wikia.com/wiki/Great_Khan_soldier_armor or http://fallout.wikia.com/wiki/Combat_armor_(Fallout:_New_Vegas)?
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Mimi BC
 
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Post » Thu May 03, 2012 10:36 am


Do you mean http://fallout.wikia.com/wiki/Great_Khan_soldier_armor or http://fallout.wikia.com/wiki/Combat_armor_(Fallout:_New_Vegas)?
Sorry I forgot to specify :) the one in the OP
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Pixie
 
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Post » Fri May 04, 2012 1:12 am

Sorry I forgot to specify :smile: the one in the OP
Okay, no problem. I might be wrong, but it looks like the Armoured Duster mod.
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Suzie Dalziel
 
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Post » Thu May 03, 2012 4:30 pm


Okay, no problem. I might be wrong, but it looks like the Armoured Duster mod.
Damnit that looked awesome, sometimes I hate consoles...
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Aman Bhattal
 
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Post » Thu May 03, 2012 10:23 am

I did, the disadvantage of the rep change though is that I have to take it off whenever I trade with the Great Khan Armourer. I eventually started wearing some Combat Armour mainly because I needed the income the NCR hit squads could give me.

Doing the Honest Hearts DLC has given my character a change of heart. After fighting with Graham, and reading all of Randall Clark's holotapes/terminal stories, its made me look at things differently. So I accepted Crocker's peace treaty for now and am roaming the wastes with Graham's armor and pistol, and Clark's rifle. I'm still only going to carry what I own like a Khan does, and live outside. And once I pay for the sub dermal armor implant, i'll only use tanned gecko hides, drugs/chems and pre-war money to trade. Won't go past my weapon carrying limit of a rifle, pistol and spiked knuckles. With a few grenades and mines to spare as well. I might end up running raids against The Legion. We'll see.

I can never seem to stick to an original RP idea. Reading clark's notes completely changed my mind, again lol
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DeeD
 
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Post » Thu May 03, 2012 3:36 pm


I can never seem to stick to an original RP idea. Reading clark's notes completely changed my mind, again lol
I have the same problem, in the worst cases I even forget who I was RP'ing. :tongue:
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victoria johnstone
 
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Post » Thu May 03, 2012 12:54 pm

As NCR or a generally good character, I roleplay going to the other places as someone may need help or spread my goodwill. Although, even my best character got greedy at Dead Money.. yikes 8/

NCR could be looking for suitable land/ resources. Same could go for the Legion, or scouting activities/ preventing NCR from having cool toys.

House... duh? Money

Indy... Whatever you desire
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Star Dunkels Macmillan
 
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