Actually, from a completely realistic point of view... a wolf is just as deadly to a human as a dragon... what kills you, kills you. A 250 pound warrior can still be killed by having his throat slit as easily as can a 120 pound commoner. its the tactics you use to avoid these types of injuries that makes the difference. Of course the game can't be 100% realistic... immersive and 100% realistic aren't the same thing. What does having hardcoe saving have to do with it other than flaming my posts and trolling anyway? Totally irrelevant. My point is that in every previous installment, you are able to be a famous hero, but the way you accomplish that is not pre-determined. In Skyrim, you are made to be a "Dragonborn class" in order to overcome the main storyline. I agree that you need assistance to defeat dragons, but, unfortunately, these powers do serve to flatten out the validity of other challenges in the game and the ability to roleplay. Its extremely unlikely that someone that can shout really loudly to slow time or stun enemies would also be able to be a meek, soft-spoken alchemist... but there was no reason in the other games in the series that a meek soft-spoken alchemist couldn't do what was needed in order to become the hero.
Actually, from a completely realistic point of view... a wolf would more than likely run away from a human unless starving or disabled in some way (diseased, injured) and can’t hunt as it normally would, because it sees us as a threat more than a food source.
Immersion- complete involvement in something that completely occupies all the time, energy, or concentration available (this is usually done by making the worlds and people have a more “realistic” and believable feel too them which draws the player or viewer into the game). Most people wouldn’t be immersed in a game if it used horses as a main character that hoped like a kangaroo instead of ran in a world where the sky is the ground and the ground is the sky, not just because it is stupid but also totally unrealistic in movement and environment although this may be a JRPG for all I know.
What does having hardcoe saving have to do with it other than flaming my posts and trolling anyway? To flame you and to show you that the game pausing alone would break immersion much less letting you instant-respawn-teleport-time travel back in time to before you died just to do it all again should break your immersion.
Totally irrelevant. No I just didn’t word it to where you could comprehend what I was trying to say.
My point is that in every previous installment, you are able to be a famous hero, but the way you accomplish that is not pre-determined. In Skyrim, you are made to be a "Dragonborn class" in order to overcome the main storyline.
Skyrim is different. That is how the devs want it. They probably want you to feel powerful this time around to a certain extent.
I agree that you need assistance to defeat dragons, but, unfortunately, these powers do serve to flatten out the validity of other challenges in the game and the ability to roleplay.
How exactly? The fact that you could use Dragonshouts against dragons the most powerful enemy but not something else should break your immersion weather overpowered or not just as using magic against something but not other creatures would. Dragons can use them against anything why couldn’t you? As I stated, there will be cooldown timers for all the shouts, which if the devs are smart they will make it so you don’t want to use them on a lesser enemy because at any given time you could be attacked by a dragon and would need them.
Its extremely unlikely that someone that can shout really loudly to slow time or stun enemies would also be able to be a meek, soft-spoken alchemist... but there was no reason in the other games in the series that a meek soft-spoken alchemist couldn't do what was needed in order to become the hero.
Now you’re just stereotyping.