No it wasn't. Picking your Race, Gender, Birthsign, and Class was what determined your INITIAL stats. There were limitations at the beginning of the game, which was why it was possible to make a "bad" character build. As I stated in my first post in this thread: "This wasn't done as well as it could have been, but it still worked (This could have been fixed just by slowing down the leveling up speed, and by making the Attributes only rarely increase, and by limiting the maximum amount that a skill could increase based that skills governing Attribute)."
Yes INITIAL stats, which is irrelevant, because they don't remain INITIAL, this is not fallout where your stats overall stay the same, this is TES where the stats went up with use of skills, for every race you ever had you could get 100 in all attributes and 100 in all skills and there was no perks to differentiate anything.
You cannot "experience all builds with a single character" in Morrowind or in Oblivion. Maxing out your skills is not experiencing all builds. AND you will still be able to max out all your skills in Skyrim.
Maxing out everything means I can do everything, not so with skyrim where it has been stated REPEATEDLY, that the power lies in the perks, and so maxing out to 100 does not grant you the POWER inherent in that skill unless you specialize.
Look, I've done the research, so don't try to insult me. The Racial differences are going to be very minor, Todd even stated that, they don't want to impose limits, based on what race you chose.
You insult yourself more than ever could by claiming knowledge, yet showing ignorance. They don't pose limits on race choice, but they do have
inherent strengths, and they now have a system which poses more limits than before, every perk choice is another not chosen, the limitation has not been more present than ever.
I just don't happen to agree that fast leveling and a bunch of perk bonuses can replace attributes, Classes, Bifthsigns, or Gender differences. In my OPINION, you end up will much less depth, and much less of a RPG.
I easily believe that, maybe with the exception of birth signs perhaps, everything else was skin deep, depth is nothing if it's paper thin. Quality > Quantity/Choice + Consequence on the path you take, those are what defines you, these are the real values of an rpg in my OPINION, oh erudite Arwen. The beginning is what you leave behind to roleplay the rest of the game, an insignificant part of the overall experience.