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In addition to the build spreadsheets I would write up long and drawn out backgrounds, explaining why or how the character began in the class they were in or with the skills they had. Things they liked, did not like, weapons of choice, races they hated/loved, etc. My point being that all these earlier TES games allowed you to start your roleplay before the game started.
Now comes Skyrim, and honestly I feel like every character, whatever the race, is going to feel like a clone, an unborn ... thing, waiting for the game to start designing him or her from scratch. To be honest I am just not happy about it.
Now before you cover me with Napalm please note that I love TES games and have played them all a combined several thousand hours, so I feel like I can justify voicing my opinion here. I totally agree that OB needed some changes. But this total change from the TES standard by removing classes and attributes (and thus racial and birthsign bonuses to attributes) is just a huge step in another direction. The last franchise game I played that made major changes (Dragon Age Origins to Dragon Age 2) blew it completely (IMO) and I can not even make myself play DA2.
I will get Skryim and I will play it, but how soon before I am done with it. After I beat the main quest and slay a few dragons will the thrill be gone? Will I even want to bother making new characters as different races and played a different way (different perks). Or will I be ready immediately to move on to something else? Every TES game so far and held me and entertained me for hundreds if not thousands of hours. I am just concerned that Skryim will not have that kind of replay value with the way it is currently set up.
Your thoughts? (flame suit on)