Roleplaying :)

Post » Wed Dec 22, 2010 8:19 am

Ahh, how I love roleplaying, it just makes the game so much more fun. Some examples of what I do.

1.) Carry a full set of fur armor and wear it in snowy areas, such as the mountains and Bruma.

2.)Carry a plate, fork, spoon, bowl, and mug for meals.

3.) Carry food for meals

4.) create potions and label them juice (for examples) and drink them for meals

5.) wear regular clothes while in cities

5.) carry only one sword, one dagger, one bow, an no more than 30 arrows. *the bow is for hunting*

6.)Make a certain city my home town. Who would own a house in every single city? It's much cheaper to simply own one home and use Inns while in other cities.

7.) Get eight hours of sleep every day.

8.) Give "tips" or "pay" people by bribing them in speech mode.

9.) Carry a robe to wear during storms.

10.) when it rains, I find a cave or dungeon to stay the night in, that is if I'm on the rode of course. It's extra fun because sometimes the cave or dungeon is inhabited. ;)

11.) Bathe and wash my clothes. I'll find a nice pond *for example* and jump in and throw in my clothes. Before hand, I heat up all of the water with several flare spells. Afterwards I "sun dry" and fetch my clothes and put them on a rock or the grass. It's extra fun also because sometimes you are jumped by a Mountain Lion, Bear, etc.

Many other things, but I don't want to go on and on. So now I ask, what do YOU guys do when you roleplay?
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Penny Flame
 
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Post » Wed Dec 22, 2010 10:33 am

Nice to see you too like roleplaying :)

http://www.gamesas.com/index.php?/topic/1082413-roleplaying/page__view__findpost__p__15769275__fromsearch__1 is an old thread of mine about just that. Maybe you can get some more ideas?
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K J S
 
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Post » Wed Dec 22, 2010 1:31 am

Great ideas, Grizzly. My character does much of the same things. I guess when you let them live their lives, most of those things just seem to happen. Here's just a few more things that I find Buffy doing:

Traveling with her horse, Superian, and devoting much care and attention and all that goes with that, from food, to stabling to walk-on-water spells, etc.

She carries a limited number of arrows and tries to make each one count. When she runs out in a dungeon (doesn't happen often), she can carefully continue using mind control spells and summons if necessary.

I chuckled on wearing robes and hoods in the rain. Buffy does that when its cold. In a warm downpour however, she'll strip down to a halter top and loincloth - she figures she's waterproof and has a drainhole. Lol.

She usually ferrets out elaborate histories and life stories for most of the NPCs she meets and make friends pretty easily. That tends to generate plenty of things to do - friends always need help it seems.

She changes outfits perhaps a dozen times a day to perfectly match her current situation. In fact, she sometimes even casts a spell to disappear right in public. A minute later she reappears in a diff outfit.

She just owns one house (in Bravil), but travels a lot, staying at the various mages guild houses, the University, or using her portable campsite if on the road. She finds the property tax on even her little house rather onerous - at least it gives her an excuse to earn gold.

She is a spiritual hunter, thanking the spirit of the deer she hunts; and she only takes a deer if she needs the food and deerskin (she wears boots and greaves of buckskin, and her map is doeskin for example).

She is an empathic healer. She needs to touch her patient to heal them, and absorbs some of their pain. In so doing, she can often learn much about them.

And, of course, she won't touch any melee weapon or use h2h or a staff.


Although not mod dependent, there are numerous small mods/command console tweaks we use that include: portable campsite, see you sleep, some extra outfits, natural predators (wolves, boars, lions, bears) don't attack friendly wood elves (or their horses), saddlebags, and a few other small things.
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Prohibited
 
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Post » Wed Dec 22, 2010 9:54 am

*snip*


Don't want to stretch the page. :P Thanks Acadian! I'll admit, some of the ideas I got from you. Great idea about wearing robes during the cold by the way! That'll open up some inventory space by letting my get rid of all of that fur armor. I can't believe I didn't think of that. :)
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April
 
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Post » Wed Dec 22, 2010 6:01 am

Zorgon is my new character a argonian assassin he isn't really evil but he isn't also that good, with a fame of about 10 and a infame of about 6 ... He is only member of two guilds the Dark Brotherhood and the Arcane University trough ...

Trough the University he is by far more for the 'alchemy' than the 'magic' ... The Dark Brotherhood on the other hand, he will not join the Thieves Guild since He can't stand Beggars specially non Argonian ones .... He used to kill beggars but since he turned into a vampire they have other 'uses' ...

He also never visited a fighters guild since he doesn't care about such 'honest' fighting ... Depending on Sneaking and Archery .... He counts himself and the Argonian race as far superiour than the other races ...

He loves to brawl once in a while ...
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lucy chadwick
 
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Post » Wed Dec 22, 2010 1:52 am

carrying what is realistic is most important to me, so no carrying 5 suits of armour, 3 helmets etc...

also gold nuggets, silver etc.. become valuable rather than selling 6 elven shortswords you got from a tomb.

I only loot 10% of those I kill.

I never loot goblins.. what would such a creature offer an imperial ranger?

only repair in towns.

I never swim in water.. if I am forced to, I imagine my clothes are wet for the next day.

shivering isles is a far off island I take a boat from anvil too.. the portal is non existent in my game. (when I return I fast travel to anvil)
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Jonathan Windmon
 
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Post » Wed Dec 22, 2010 1:07 am

yes also nice ideas
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sam smith
 
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Post » Tue Dec 21, 2010 11:02 pm

A lot of people will not agree with the following statements but, in my opinion, anyone who uses the word "I" when talking about roleplaying is not truly roleplaying. Anyone who has set-in-stone rules for every game, regardless of character, is not truly roleplaying. Anyone who plays as him or herself is not truly roleplaying.

To me, imposing my own laundry list of rules on a character is meta-gaming. It seems to me that, if we are truly roleplaying, each character ought to be different. And, therefore, the things each character does ought to be different.

So, in short, my answer is: I let my characters decide the rules.
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John N
 
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Post » Tue Dec 21, 2010 11:15 pm

So, in short, my answer is: I let my characters decide the rules.

Well said! My style of playing and how my characters act in-game depends heavily on who they are. My assassin won't swim or take boats, as she's deathly afraid of deep water, and she really dislikes even crossing bridges without casting Water Walking and Water Breathing before going over - just in case it collapses or something. She has one set of armor, one set of street clothes and her bow. She eats whatever edible she finds in the woods, but doesn't carry food with her because she'd rather save space for possible loot. This opposed to my "goody-goody"-save-the-world-type character, who carries a bunch of healing potions because she's terrified of dying, crams her inventory as full of different types of armor and weapons as possible because she doesn't want to be caught off guard, and won't sleep outdoors - she'd rather go 36 hours without sleep than sleep in a camp. She'll ride all night to get to an inn, if necessary.

Etc, etc. My characters have their own distinct personalities, which define how they act and what they do. I don't have a set of "rules". Some of my characters fast travel, some don't. Some characters need a lot of sleep, some can go for a few days with minimal rest or trust their horse enough to carry them to their destination while they doze for a while. :)
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Kay O'Hara
 
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Post » Tue Dec 21, 2010 9:05 pm

A lot of people will not agree with the following statements

I am one of them. My way of RP is to let the one I am into every character in every game. I put my role into them and because I don′t change significantly between the games they pretty much do stuff the same way. But that doesn′t mean they aren′t different, they still have personalities of their own. They have to, considering they′re in different games. As irl I am willing to try others ideas if they don′t alter my way of playing totally, but if they do I wouldn′t even play as myself. I understand what you meant but I can′t embrace (VTM:B anyone?) it
Great idea about wearing robes during the cold by the way! That'll open up some inventory space by letting my get rid of all of that fur armor. I can't believe I didn't think of that. :)

I didn′t because they really don′t look that warm, compared to the fur :)
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Dominic Vaughan
 
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Post » Tue Dec 21, 2010 8:06 pm

So, in short, my answer is: I let my characters decide the rules.


Same here.
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Big mike
 
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Post » Wed Dec 22, 2010 8:22 am

I never loot goblins.. what would such a creature offer an imperial ranger?

yeah, when i played a Paladin sometime ago, I would acutally +never+ loot corpses, imagine a beacon of honour and virtue checking out corpses for some rare item...
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Bonnie Clyde
 
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Post » Wed Dec 22, 2010 4:12 am

I didn't used to roleplay at all but the longer I play the more and more I get into it. I'm still not very hardcoe about it, I still focus quite a lot of my game on stats and numbers but if I keep going the way I'm going, it'll probably end up being the only way I play. I don't have the patience to deal with things like eating regularly yet (though Valiri does have a favorite food, Fly Amanita) but I have found my characters doing things like washing their clothes and bathing, especially after getting out of prison. They have also started collecting things. Valiri likes gems, Pearls, gold and silver nuggets, books and alchemy ingredients. She's trying to collect one of every non-food alchemy ingredient by herself without buying them. She also excludes nasty things like daedra hearts and scamp skin and stuff like that. She's mostly interested in mushrooms and plants. My newer character, Lock on the other hand doesn't collect anything because he's a thief. He'd rather sell all of his stuff for money. In that sense I guess you could say that he collects money. I try to sleep at night whenever I can but there's not always a bed available.
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Far'ed K.G.h.m
 
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Post » Wed Dec 22, 2010 12:14 pm

In addition to many of the things stated earlier by others, I try to force myself into playing a certain way via game mechanics.

My favorite character I ever made was a Breton mage. The key points about him were:


Bitrhsign: Atonarch (No magic regen => completely reliant on potions, etc).

Major skills: Alchemy, speechcraft, and all magic schools EXCEPT Destruction. The key here is that the character, due to roleplaying reasons, could not ever use destruction no matter how hard he tried. Not even a tiny little flare spell.


Why is this an interesting choice? He had a large mana pool and could absorb many spells that hit him, but was forced to use alchemy to survive. Before this approach I always had trouble making myself pick lots of flowers; now I would make trips specifically to hunt for reagents. The lack of Destruction forced me to acquire friends to adventure with until my conjuration magic could replace them. Combat was always subtle and unique as it often required specific planning to bring down enemies without direct damage spells.

The background was easy to come up with: he was self-exiled from High Rock due to his complete inability to cast even the most basic destruction spell, despite his otherwise very impressive abilities in spellcasting. His search for a solution to his problem (which he never found) led him to Cyrodiil.


Very helpful mods: L.A.M.E., Midas Magic, Companion Share and Recruit
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Rob Smith
 
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